Files
itgmania212121/stepmania/src/ScreenSelectStyle.cpp
T

310 lines
8.5 KiB
C++
Raw Normal View History

2003-03-03 10:03:02 +00:00
#include "global.h"
2003-03-09 00:55:49 +00:00
#include "ScreenSelectStyle.h"
2003-03-03 10:03:02 +00:00
#include "GameManager.h"
2004-07-08 00:10:34 +00:00
#include "GameSoundManager.h"
#include "NetworkSyncManager.h"
2003-03-03 10:03:02 +00:00
#include "ThemeManager.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "GameState.h"
2003-04-01 19:46:13 +00:00
#include "AnnouncerManager.h"
2003-04-13 21:17:14 +00:00
#include "ActorUtil.h"
2003-11-16 04:45:12 +00:00
#include "LightsManager.h"
#include "CommonMetrics.h"
2003-03-03 10:03:02 +00:00
#define ICON_GAIN_FOCUS_COMMAND THEME->GetMetricA(m_sName,"IconGainFocusCommand")
#define ICON_LOSE_FOCUS_COMMAND THEME->GetMetricA(m_sName,"IconLoseFocusCommand")
#define DISABLED_COLOR THEME->GetMetricC(m_sName,"DisabledColor")
2003-03-09 00:55:49 +00:00
2003-09-27 22:30:51 +00:00
ScreenSelectStyle::ScreenSelectStyle( CString sClassName ) : ScreenSelect( sClassName )
2003-03-03 10:03:02 +00:00
{
m_iSelection = 0;
2004-03-23 06:11:10 +00:00
LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
2003-11-16 04:45:12 +00:00
2004-09-21 07:53:39 +00:00
for( unsigned i=0; i<m_aModeChoices.size(); i++ )
2003-03-03 10:03:02 +00:00
{
const ModeChoice& mc = m_aModeChoices[i];
//
// Load icon
//
CString sIconElementName = ssprintf("%s icon%d",m_sName.c_str(), i+1);
CString sIconPath = THEME->GetPathToG(sIconElementName);
2003-04-12 06:16:12 +00:00
m_textIcon[i].SetName( ssprintf("Icon%d",i+1) );
m_sprIcon[i].SetName( ssprintf("Icon%d",i+1) );
2003-03-03 10:03:02 +00:00
if( sIconPath.empty() ) // element doesn't exist
{
m_textIcon[i].LoadFromFont( THEME->GetPathToF("Common normal") );
2003-09-25 05:56:38 +00:00
m_textIcon[i].SetText( mc.m_sName );
2003-03-03 10:03:02 +00:00
m_textIcon[i].SetZoom(0.5f);
this->AddChild( &m_textIcon[i] );
}
else
{
m_sprIcon[i].Load( sIconPath );
this->AddChild( &m_sprIcon[i] );
}
//
2003-03-09 00:55:49 +00:00
// Load Picture
2003-03-03 10:03:02 +00:00
//
CString sPictureElementName = ssprintf("%s picture%d",m_sName.c_str(),i+1);
CString sPicturePath = THEME->GetPathToG(sPictureElementName);
2003-03-09 00:55:49 +00:00
if( sPicturePath != "" )
2003-03-03 10:03:02 +00:00
{
2003-04-12 06:16:12 +00:00
m_sprPicture[i].SetName( ssprintf("Picture") );
2003-03-09 00:55:49 +00:00
m_sprPicture[i].Load( sPicturePath );
m_sprPicture[i].SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprPicture[i] );
2003-03-03 10:03:02 +00:00
}
//
// Load info
//
CString sInfoElementName = ssprintf("%s info%d",m_sName.c_str(),i+1);
CString sInfoPath = THEME->GetPathToG(sInfoElementName);
2003-03-03 10:03:02 +00:00
if( sInfoPath != "" )
{
2003-04-12 06:16:12 +00:00
m_sprInfo[i].SetName( ssprintf("Info") );
2003-03-03 10:03:02 +00:00
m_sprInfo[i].Load( sInfoPath );
m_sprInfo[i].SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprInfo[i] );
}
}
2003-03-09 00:55:49 +00:00
2003-04-12 06:16:12 +00:00
m_sprWarning.SetName( "Warning" );
m_sprWarning.Load( THEME->GetPathToG(m_sName+" warning") );
2003-03-09 00:55:49 +00:00
this->AddChild( &m_sprWarning );
2003-04-12 06:16:12 +00:00
m_sprExplanation.SetName( "Explanation" );
m_sprExplanation.Load( THEME->GetPathToG(m_sName + " explanation") );
2003-03-09 00:55:49 +00:00
this->AddChild( &m_sprExplanation );
// fix Z ordering of Picture and Info so that they draw on top
2004-09-21 07:53:39 +00:00
for( unsigned i=0; i<this->m_aModeChoices.size(); i++ )
2003-03-09 00:55:49 +00:00
this->MoveToTail( &m_sprPicture[i] );
2004-09-21 07:53:39 +00:00
for( unsigned i=0; i<this->m_aModeChoices.size(); i++ )
2003-03-03 10:03:02 +00:00
this->MoveToTail( &m_sprInfo[i] );
this->UpdateSelectableChoices();
2003-11-09 08:55:21 +00:00
m_sprPremium.SetName( "Premium" );
2003-04-14 03:26:53 +00:00
switch( PREFSMAN->GetPremium() )
2003-03-03 10:03:02 +00:00
{
2003-11-09 08:55:21 +00:00
case PrefsManager::DOUBLES_PREMIUM:
m_sprPremium.Load( THEME->GetPathToG(m_sName + " doubles premium") );
this->AddChild( &m_sprPremium );
break;
case PrefsManager::JOINT_PREMIUM:
m_sprPremium.Load( THEME->GetPathToG(m_sName + " joint premium") );
this->AddChild( &m_sprPremium );
break;
2003-03-03 10:03:02 +00:00
}
2004-08-21 06:50:49 +00:00
m_soundChange.Load( THEME->GetPathToS(m_sName + " change"), true );
2003-03-03 10:03:02 +00:00
//
// TweenOnScreen
//
2004-09-21 07:53:39 +00:00
for( unsigned i=0; i<m_aModeChoices.size(); i++ )
2003-03-03 10:03:02 +00:00
{
2003-04-12 06:16:12 +00:00
SET_XY_AND_ON_COMMAND( m_textIcon[i] );
SET_XY_AND_ON_COMMAND( m_sprIcon[i] );
2003-03-03 10:03:02 +00:00
}
2003-04-12 06:16:12 +00:00
SET_XY_AND_ON_COMMAND( m_sprExplanation );
SET_XY_AND_ON_COMMAND( m_sprWarning );
2003-11-09 08:55:21 +00:00
SET_XY_AND_ON_COMMAND( m_sprPremium );
2003-03-03 10:03:02 +00:00
2003-03-09 00:55:49 +00:00
// let AfterChange tween Picture and Info
2004-05-02 03:01:27 +00:00
this->SortByDrawOrder();
2003-03-03 10:03:02 +00:00
}
2003-03-09 00:55:49 +00:00
void ScreenSelectStyle::MenuLeft( PlayerNumber pn )
2003-03-03 10:03:02 +00:00
{
int iSwitchToIndex = -1; // -1 means none found
for( int i=m_iSelection-1; i>=0; i-- )
{
2003-09-27 03:11:37 +00:00
if( m_aModeChoices[i].IsPlayable() )
2003-03-03 10:03:02 +00:00
{
iSwitchToIndex = i;
break;
}
}
if( iSwitchToIndex == -1 )
return;
BeforeChange();
m_iSelection = iSwitchToIndex;
m_soundChange.Play();
AfterChange();
}
2003-03-09 00:55:49 +00:00
void ScreenSelectStyle::MenuRight( PlayerNumber pn )
2003-03-03 10:03:02 +00:00
{
int iSwitchToIndex = -1; // -1 means none found
for( unsigned i=m_iSelection+1; i<m_aModeChoices.size(); i++ )
{
2003-09-27 03:11:37 +00:00
if( m_aModeChoices[i].IsPlayable() )
2003-03-03 10:03:02 +00:00
{
iSwitchToIndex = i;
break;
}
}
if( iSwitchToIndex == -1 )
return;
BeforeChange();
m_iSelection = iSwitchToIndex;
m_soundChange.Play();
AfterChange();
}
2003-03-09 00:55:49 +00:00
void ScreenSelectStyle::MenuStart( PlayerNumber pn )
2003-03-03 10:03:02 +00:00
{
2004-06-29 19:30:45 +00:00
/* Stop all tweens where they are, since we might have selected before
* we finished tweening in. */
for( unsigned i=0; i<m_SubActors.size(); i++ )
m_SubActors[i]->StopTweening();
//Report All Stlye-dependant info
NSMAN->ReportStyle();
SCREENMAN->PlayStartSound();
SCREENMAN->SendMessageToTopScreen( SM_AllDoneChoosing );
2003-03-03 10:03:02 +00:00
2003-04-01 19:46:13 +00:00
const ModeChoice& mc = m_aModeChoices[GetSelectionIndex(pn)];
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("%s comment %s",m_sName.c_str(),mc.m_sName.c_str())) );
2003-04-01 19:46:13 +00:00
2003-03-03 10:03:02 +00:00
//
// TweenOffScreen
//
2004-06-04 22:49:46 +00:00
for( unsigned i=0; i<m_aModeChoices.size(); i++ )
2003-03-03 10:03:02 +00:00
{
2003-04-12 06:16:12 +00:00
OFF_COMMAND( m_sprIcon[i] );
OFF_COMMAND( m_textIcon[i] );
2003-03-03 10:03:02 +00:00
}
2003-04-12 06:16:12 +00:00
OFF_COMMAND( m_sprExplanation );
OFF_COMMAND( m_sprWarning );
OFF_COMMAND( m_sprPicture[m_iSelection] );
OFF_COMMAND( m_sprInfo[m_iSelection] );
2003-11-09 08:55:21 +00:00
OFF_COMMAND( m_sprPremium );
2003-03-03 10:03:02 +00:00
}
2003-03-09 00:55:49 +00:00
int ScreenSelectStyle::GetSelectionIndex( PlayerNumber pn )
2003-03-03 10:03:02 +00:00
{
return m_iSelection;
}
2003-03-09 00:55:49 +00:00
void ScreenSelectStyle::UpdateSelectableChoices()
2003-03-03 10:03:02 +00:00
{
2004-06-04 22:49:46 +00:00
for( unsigned i=0; i<m_aModeChoices.size(); i++ )
2003-03-03 10:03:02 +00:00
{
/* If the icon is text, use a dimmer diffuse, or we won't be
* able to see the glow. */
2003-09-27 03:11:37 +00:00
if( m_aModeChoices[i].IsPlayable() )
2003-03-03 10:03:02 +00:00
{
m_sprIcon[i].SetDiffuse( RageColor(1,1,1,1) );
m_textIcon[i].SetDiffuse( RageColor(0.5f,0.5f,0.5f,1) ); // gray so glow is visible
}
else
{
m_sprIcon[i].SetDiffuse( DISABLED_COLOR );
m_textIcon[i].SetDiffuse( DISABLED_COLOR );
}
}
2004-06-04 22:49:46 +00:00
// Select the first enabled choice.
2003-03-03 10:03:02 +00:00
BeforeChange();
int iSwitchToStyleIndex = -1; // -1 means none found
2004-06-04 22:49:46 +00:00
for( unsigned i=0; i<m_aModeChoices.size(); i++ )
2003-03-03 10:03:02 +00:00
{
2003-11-26 06:40:03 +00:00
const ModeChoice& mc = m_aModeChoices[i];
if( mc.IsPlayable() )
2003-03-03 10:03:02 +00:00
{
iSwitchToStyleIndex = i;
break;
}
}
2004-06-04 22:49:46 +00:00
2003-11-26 06:40:03 +00:00
if( iSwitchToStyleIndex == -1 )// no styles are enabled. We're stuck!
{
DEBUG_ASSERT(0);
SCREENMAN->SystemMessage( "No Styles are selectable." );
SCREENMAN->SetNewScreen( INITIAL_SCREEN );
2003-11-26 06:40:03 +00:00
return;
}
2003-03-03 10:03:02 +00:00
m_iSelection = iSwitchToStyleIndex;
AfterChange();
}
2003-03-09 00:55:49 +00:00
void ScreenSelectStyle::BeforeChange()
2003-03-03 10:03:02 +00:00
{
// dim/hide old selection
2003-03-09 00:55:49 +00:00
m_sprIcon[m_iSelection].Command( ICON_LOSE_FOCUS_COMMAND );
m_textIcon[m_iSelection].Command( ICON_LOSE_FOCUS_COMMAND );
m_sprPicture[m_iSelection].StopTweening();
2003-03-03 10:03:02 +00:00
m_sprInfo[m_iSelection].StopTweening();
2003-03-09 00:55:49 +00:00
m_sprPicture[m_iSelection].SetDiffuse( RageColor(1,1,1,0) );
2003-03-03 10:03:02 +00:00
m_sprInfo[m_iSelection].SetDiffuse( RageColor(1,1,1,0) );
2003-03-09 00:55:49 +00:00
m_sprPicture[m_iSelection].SetGlow( RageColor(1,1,1,0) );
2003-03-03 10:03:02 +00:00
m_sprInfo[m_iSelection].SetGlow( RageColor(1,1,1,0) );
}
2003-03-09 00:55:49 +00:00
void ScreenSelectStyle::AfterChange()
2003-03-03 10:03:02 +00:00
{
2003-03-09 00:55:49 +00:00
m_sprIcon[m_iSelection].Command( ICON_GAIN_FOCUS_COMMAND );
m_textIcon[m_iSelection].Command( ICON_GAIN_FOCUS_COMMAND );
m_sprPicture[m_iSelection].SetDiffuse( RageColor(1,1,1,1) );
2003-03-03 10:03:02 +00:00
m_sprInfo[m_iSelection].SetDiffuse( RageColor(1,1,1,1) );
2003-03-09 00:55:49 +00:00
m_sprPicture[m_iSelection].SetZoom( 1 );
2003-03-03 10:03:02 +00:00
m_sprInfo[m_iSelection].SetZoom( 1 );
2003-04-12 06:16:12 +00:00
SET_XY_AND_ON_COMMAND( m_sprPicture[m_iSelection] );
SET_XY_AND_ON_COMMAND( m_sprInfo[m_iSelection] );
2003-03-03 10:03:02 +00:00
}
2004-06-08 05:22:33 +00:00
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/