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itgmania212121/stepmania/src/ScreenSelectMaxType1.cpp
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2003-03-03 10:03:02 +00:00
#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenSelectMaxType1
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenSelectMaxType1.h"
#include "GameManager.h"
#include "ThemeManager.h"
#include "PrefsManager.h"
#include "ScreenManager.h"
#include "GameState.h"
#define JOINT_PREMIUM_ON_COMMAND THEME->GetMetric ("ScreenSelectMaxType1","JointPremiumOnCommand")
#define JOINT_PREMIUM_OFF_COMMAND THEME->GetMetric ("ScreenSelectMaxType1","JointPremiumOffCommand")
#define ICON_ON_COMMAND( i ) THEME->GetMetric ("ScreenSelectMaxType1",ssprintf("Icon%dOnCommand",i+1))
#define ICON_OFF_COMMAND( i ) THEME->GetMetric ("ScreenSelectMaxType1",ssprintf("Icon%dOffCommand",i+1))
#define DISABLED_COLOR THEME->GetMetricC("ScreenSelectMaxType1","DisabledColor")
#define EXPLANATION_ON_COMMAND THEME->GetMetric ("ScreenSelectMaxType1","ExplanationOnCommand")
#define EXPLANATION_OFF_COMMAND THEME->GetMetric ("ScreenSelectMaxType1","ExplanationOffCommand")
#define INFO_ON_COMMAND THEME->GetMetric ("ScreenSelectMaxType1","InfoOnCommand")
#define INFO_OFF_COMMAND THEME->GetMetric ("ScreenSelectMaxType1","InfoOffCommand")
#define PREVIEW_ON_COMMAND THEME->GetMetric ("ScreenSelectMaxType1","PreviewOnCommand")
#define PREVIEW_OFF_COMMAND THEME->GetMetric ("ScreenSelectMaxType1","PreviewOffCommand")
ScreenSelectMaxType1::ScreenSelectMaxType1() : ScreenSelect( "ScreenSelectMaxType1" )
{
m_iSelection = 0;
unsigned i;
for( i=0; i<m_aModeChoices.size(); i++ )
{
const ModeChoice& mc = m_aModeChoices[i];
CString sGameName = GAMEMAN->GetGameDefForGame(mc.game)->m_szName;
//
// Load icon
//
CString sIconElementName = ssprintf("ScreenSelectMaxType1 icon %s %s", sGameName.GetString(), mc.name );
CString sIconPath = THEME->GetPathTo("Graphics",sIconElementName);
if( sIconPath.empty() ) // element doesn't exist
{
m_textIcon[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textIcon[i].SetText( mc.name );
m_textIcon[i].SetZoom(0.5f);
this->AddChild( &m_textIcon[i] );
}
else
{
m_sprIcon[i].Load( sIconPath );
this->AddChild( &m_sprIcon[i] );
}
//
// Load preview
//
CString sPreviewElementName = ssprintf("ScreenSelectMaxType1 preview %s %s", sGameName.GetString(), mc.name );
CString sPreviewPath = THEME->GetPathTo("Graphics",sPreviewElementName);
if( sPreviewPath != "" )
{
m_sprPreview[i].Load( sPreviewPath );
// m_sprPreview[i].Command( PREVIEW_X, PREVIEW_Y );
m_sprPreview[i].SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprPreview[i] );
}
//
// Load info
//
CString sInfoElementName = ssprintf("ScreenSelectMaxType1 info %s %s", sGameName.GetString(), mc.name );
CString sInfoPath = THEME->GetPathTo("Graphics",sInfoElementName);
if( sInfoPath != "" )
{
m_sprInfo[i].Load( sInfoPath );
// m_sprInfo[i].SetXY( INFO_X, INFO_Y );
m_sprInfo[i].SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprInfo[i] );
}
}
// fix Z ordering of Preview and Info so that they draw on top
for( i=0; i<this->m_aModeChoices.size(); i++ )
this->MoveToTail( &m_sprPreview[i] );
for( i=0; i<this->m_aModeChoices.size(); i++ )
this->MoveToTail( &m_sprInfo[i] );
this->UpdateSelectableChoices();
m_sprExplanation.Load( THEME->GetPathTo("Graphics","ScreenSelectMaxType1 explanation") );
// m_sprExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
this->AddChild( &m_sprExplanation );
if( PREFSMAN->m_bJointPremium )
{
m_sprJointPremium.Load( THEME->GetPathTo("Graphics","ScreenSelectMaxType1 joint premium") );
// m_sprJointPremium.SetXY( JOINT_PREMIUM_BANNER_X, JOINT_PREMIUM_BANNER_Y );
this->AddChild( &m_sprJointPremium );
}
m_soundChange.Load( THEME->GetPathTo("Sounds","ScreenSelectMaxType1 change") );
m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
//
// TweenOnScreen
//
for( i=0; i<m_aModeChoices.size(); i++ )
{
m_textIcon[i].Command( ICON_ON_COMMAND(i) );
m_sprIcon[i].Command( ICON_ON_COMMAND(i) );
}
m_sprExplanation.Command( EXPLANATION_ON_COMMAND );
m_sprJointPremium.Command( JOINT_PREMIUM_ON_COMMAND );
// let AfterChange tween Preview and Info
}
void ScreenSelectMaxType1::MenuLeft( PlayerNumber pn )
{
int iSwitchToIndex = -1; // -1 means none found
for( int i=m_iSelection-1; i>=0; i-- )
{
if( GAMESTATE->IsPlayable(m_aModeChoices[i]) )
{
iSwitchToIndex = i;
break;
}
}
if( iSwitchToIndex == -1 )
return;
BeforeChange();
m_iSelection = iSwitchToIndex;
m_soundChange.Play();
AfterChange();
}
void ScreenSelectMaxType1::MenuRight( PlayerNumber pn )
{
int iSwitchToIndex = -1; // -1 means none found
for( unsigned i=m_iSelection+1; i<m_aModeChoices.size(); i++ )
{
if( GAMESTATE->IsPlayable(m_aModeChoices[i]) )
{
iSwitchToIndex = i;
break;
}
}
if( iSwitchToIndex == -1 )
return;
BeforeChange();
m_iSelection = iSwitchToIndex;
m_soundChange.Play();
AfterChange();
}
void ScreenSelectMaxType1::MenuStart( PlayerNumber pn )
{
m_soundSelect.Play();
SCREENMAN->SendMessageToTopScreen( SM_AllDoneChoosing, 0 );
//
// TweenOffScreen
//
for( unsigned i=0; i<m_aModeChoices.size(); i++ )
{
m_sprIcon[i].Command( ICON_OFF_COMMAND(i) );
m_textIcon[i].Command( ICON_OFF_COMMAND(i) );
}
m_sprExplanation.Command( EXPLANATION_OFF_COMMAND );
m_sprPreview[m_iSelection].Command( PREVIEW_OFF_COMMAND );
m_sprInfo[m_iSelection].Command( INFO_OFF_COMMAND );
m_sprJointPremium.Command( JOINT_PREMIUM_OFF_COMMAND );
}
int ScreenSelectMaxType1::GetSelectionIndex( PlayerNumber pn )
{
return m_iSelection;
}
void ScreenSelectMaxType1::UpdateSelectableChoices()
{
unsigned i;
/* XXX: If a player joins during the tween-in, this diffuse change
* will be undone by the tween. Hmm. */
for( i=0; i<m_aModeChoices.size(); i++ )
{
/* If the icon is text, use a dimmer diffuse, or we won't be
* able to see the glow. */
if( GAMESTATE->IsPlayable(m_aModeChoices[i]) )
{
m_sprIcon[i].SetDiffuse( RageColor(1,1,1,1) );
m_textIcon[i].SetDiffuse( RageColor(0.5f,0.5f,0.5f,1) ); // gray so glow is visible
}
else
{
m_sprIcon[i].SetDiffuse( DISABLED_COLOR );
m_textIcon[i].SetDiffuse( DISABLED_COLOR );
}
}
// Select first enabled choie
BeforeChange();
int iSwitchToStyleIndex = -1; // -1 means none found
for( i=0; i<m_aModeChoices.size(); i++ )
{
if( GAMESTATE->IsPlayable(m_aModeChoices[i]) )
{
iSwitchToStyleIndex = i;
break;
}
}
ASSERT( iSwitchToStyleIndex != -1 ); // no styles are enabled. We're stuck! This should never happen
m_iSelection = iSwitchToStyleIndex;
AfterChange();
}
void ScreenSelectMaxType1::BeforeChange()
{
// dim/hide old selection
m_sprIcon[m_iSelection].SetEffectNone();
m_textIcon[m_iSelection].SetEffectNone();
m_sprPreview[m_iSelection].StopTweening();
m_sprInfo[m_iSelection].StopTweening();
m_sprPreview[m_iSelection].SetDiffuse( RageColor(1,1,1,0) );
m_sprInfo[m_iSelection].SetDiffuse( RageColor(1,1,1,0) );
m_sprPreview[m_iSelection].SetGlow( RageColor(1,1,1,0) );
m_sprInfo[m_iSelection].SetGlow( RageColor(1,1,1,0) );
}
void ScreenSelectMaxType1::AfterChange()
{
m_sprIcon[m_iSelection].SetEffectGlowShift();
m_textIcon[m_iSelection].SetEffectGlowShift();
m_sprPreview[m_iSelection].SetDiffuse( RageColor(1,1,1,1) );
m_sprInfo[m_iSelection].SetDiffuse( RageColor(1,1,1,1) );
m_sprPreview[m_iSelection].SetZoom( 1 );
m_sprInfo[m_iSelection].SetZoom( 1 );
m_sprPreview[m_iSelection].Command( PREVIEW_ON_COMMAND );
m_sprInfo[m_iSelection].Command( INFO_ON_COMMAND );
}