2003-02-20 15:17:06 +00:00
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#include "global.h"
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#include "RageSoundDriver_Null.h"
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "RageSound.h"
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#include "RageUtil.h"
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2003-07-26 23:12:38 +00:00
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#include "RageSoundManager.h"
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2003-02-20 15:17:06 +00:00
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2003-02-20 22:54:12 +00:00
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#include "SDL_utils.h"
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2003-02-20 15:17:06 +00:00
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const int channels = 2;
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const int samplesize = channels*2; /* 16-bit */
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const int samplerate = 44100;
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const int buffersize_frames = 1024*8; /* in frames */
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const int buffersize = buffersize_frames * samplesize; /* in bytes */
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int RageSound_Null::MixerThread_start(void *p)
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{
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((RageSound_Null *) p)->MixerThread();
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return 0;
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}
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void RageSound_Null::MixerThread()
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{
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/* SOUNDMAN will be set once RageSoundManager's ctor returns and
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* assigns it; we might get here before that happens, though. */
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2003-02-20 22:07:47 +00:00
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while(!SOUNDMAN && !shutdown) SDL_Delay(10);
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2003-02-20 15:17:06 +00:00
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2003-02-20 22:54:12 +00:00
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RageTimer Speaker;
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2003-02-20 15:17:06 +00:00
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while(!shutdown) {
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2003-03-17 20:05:49 +00:00
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const int delay_ms = 1000 * buffersize_frames / samplerate;
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SDL_Delay(delay_ms / 2);
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2003-02-20 22:54:12 +00:00
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LockMutex L(SOUNDMAN->lock);
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/* "Play" frames. */
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const float ms_passed = Speaker.GetDeltaTime();
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const int samples_played = int(samplerate * ms_passed);
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for(unsigned i = 0; i < sounds.size(); ++i)
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{
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sounds[i]->samples_buffered -= samples_played;
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sounds[i]->samples_buffered = max(sounds[i]->samples_buffered, 0);
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}
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2003-02-20 15:17:06 +00:00
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GetData();
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}
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}
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bool RageSound_Null::GetData()
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{
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LockMutex L(SOUNDMAN->lock);
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/* Create a 32-bit buffer to mix sounds. */
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static Sint16 *buf = NULL;
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2003-02-20 22:54:12 +00:00
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int bufsize = buffersize_frames * channels;
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2003-02-20 15:17:06 +00:00
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if(!buf)
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buf = new Sint16[bufsize];
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for(unsigned i = 0; i < sounds.size(); ++i)
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{
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if(sounds[i]->stopping)
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continue;
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2003-02-20 22:54:12 +00:00
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unsigned samples_needed = buffersize_frames - sounds[i]->samples_buffered;
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unsigned bytes_needed = samples_needed*samplesize;
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int Play_Time = int(RageTimer::GetTimeSinceStart() * samplerate);
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Play_Time += sounds[i]->samples_buffered;
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2003-02-20 15:17:06 +00:00
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2003-02-20 22:54:12 +00:00
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/* Call the callback. */
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unsigned got = sounds[i]->snd->GetPCM((char *) buf, bytes_needed, Play_Time);
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sounds[i]->samples_buffered += got/samplesize;
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if(got < bytes_needed)
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2003-02-20 15:17:06 +00:00
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{
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/* This sound is finishing. */
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sounds[i]->stopping = true;
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}
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}
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// and, do nothing! it's silence
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return true;
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}
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2004-01-15 02:59:44 +00:00
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void RageSound_Null::StartMixing( RageSoundBase *snd )
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2003-02-20 15:17:06 +00:00
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{
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sound *s = new sound;
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s->snd = snd;
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2003-04-12 18:10:50 +00:00
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LockMutex L(SOUNDMAN->lock);
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2003-02-20 15:17:06 +00:00
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sounds.push_back(s);
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}
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void RageSound_Null::Update(float delta)
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{
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LockMutex L(SOUNDMAN->lock);
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/* SoundStopped might erase sounds out from under us, so make a copy
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* of the sound list. */
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vector<sound *> snds = sounds;
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for(unsigned i = 0; i < snds.size(); ++i)
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{
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if(!sounds[i]->stopping) continue;
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2003-02-20 22:54:12 +00:00
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if(sounds[i]->samples_buffered)
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2003-02-20 15:17:06 +00:00
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continue; /* stopping but still flushing */
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/* This sound is done. */
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snds[i]->snd->StopPlaying();
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}
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}
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2004-01-15 02:59:44 +00:00
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void RageSound_Null::StopMixing( RageSoundBase *snd )
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2003-02-20 15:17:06 +00:00
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{
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LockMutex L(SOUNDMAN->lock);
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/* Find the sound. */
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unsigned i;
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for(i = 0; i < sounds.size(); ++i)
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if(sounds[i]->snd == snd) break;
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if(i == sounds.size())
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{
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LOG->Trace("not stopping a sound because it's not playing");
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return;
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}
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delete sounds[i];
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sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
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}
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2004-01-19 22:21:57 +00:00
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int64_t RageSound_Null::GetPosition( const RageSoundBase *snd ) const
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2003-02-20 15:17:06 +00:00
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{
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2004-01-19 22:21:57 +00:00
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return int64_t(RageTimer::GetTimeSinceStart() * samplerate);
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2003-02-20 15:17:06 +00:00
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}
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RageSound_Null::RageSound_Null()
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{
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shutdown = false;
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2003-07-27 03:10:44 +00:00
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MixingThread.SetName( "RageSound_Null" );
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MixingThread.Create( MixerThread_start, this );
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2003-02-20 15:17:06 +00:00
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}
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RageSound_Null::~RageSound_Null()
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{
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/* Signal the mixing thread to quit. */
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shutdown = true;
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LOG->Trace("Shutting down mixer thread ...");
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2003-07-27 03:10:44 +00:00
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MixingThread.Wait();
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2003-02-20 15:17:06 +00:00
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LOG->Trace("Mixer thread shut down.");
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}
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float RageSound_Null::GetPlayLatency() const
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{
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return 0; /* silence is fast! */
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}
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/*
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* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
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*
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* Glenn Maynard (RageSoundDriver_WaveOut)
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*
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* 2003-02 RageSoundDriver_Null created from RageSoundDriver_WaveOut
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* Aaron VonderHaar
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*/
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