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itgmania212121/src/ScreenMapControllers2.h
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/* ScreenMapControllers2 - Maps device input to game buttons. */
#ifndef SCREEN_MAP_CONTROLLERS2_H
#define SCREEN_MAP_CONTROLLERS2_H
#include "ScreenWithMenuElements.h"
#include "BitmapText.h"
#include "InputMapper.h"
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#include "ActorScroller.h"
#include "RageSound.h"
#include "EnumHelper.h"
#include "ThemeMetric.h"
/* old inputmapper consts:
const int NUM_GAME_TO_DEVICE_SLOTS = 5; // five device inputs may map to one game input
const int NUM_SHOWN_GAME_TO_DEVICE_SLOTS = 3;
const int NUM_USER_GAME_TO_DEVICE_SLOTS = 2;
*/
const int MAPPING_LINE = NUM_SHOWN_GAME_TO_DEVICE_SLOTS+1; // +1 for "Add Mapping"
enum MapControlsState
{
MCS_Button, // which button to edit mappings for
MCS_EditMappings, // player is editing mappings
NUM_MapControlsState,
MapControlsState_Invalid
};
const RString& MapControlsStateToString( MapControlsState mct );
LuaDeclareType( MapControlsState );
class ScreenMapControllers2 : public ScreenWithMenuElements
{
public:
ScreenMapControllers2();
virtual void Init();
virtual void BeginScreen();
//virtual void EndScreen();
virtual void Update( float fDeltaTime );
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virtual bool Input( const InputEventPlus &input );
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virtual bool MenuUp( const InputEventPlus &input );
virtual bool MenuDown( const InputEventPlus &input );
virtual bool MenuStart( const InputEventPlus &input );
virtual void TweenOnScreen();
MapControlsState GetMapControlsState(){ return m_MapControlsState; }
GameButton GetEditingGameButton() { return m_EditingButton; }
int GetInputIndex(){ return m_iInputChoice; }
int GetNumInputs(){ return m_KeysToMap.size(); }
int GetMappingIndex(PlayerNumber pn){ return m_iMappingChoice[pn]; }
// Lua
virtual void PushSelf( lua_State *L );
protected:
virtual void HandleMessage( const Message &msg );
void ChangeActivePlayer();
void ChangeInputSelection(int iDir);
void UpdateMappingScrollers();
void Refresh();
MapControlsState m_MapControlsState;
RageTimer m_WaitingForPress;
DeviceInput m_DeviceIToMap;
struct KeyToMap
{
GameButton m_GameButton;
BitmapText* m_textLabel;
};
vector<KeyToMap> m_KeysToMap;
BitmapText m_textDevices;
//vector<BitmapText> m_textMappingLabels[NUM_PLAYERS];
BitmapText m_textAddMapping[NUM_PLAYERS];
// possible inputs
int m_iInputChoice;
ActorScroller m_InputScroller;
ActorFrame m_InputLine[NUM_GameButton];
ThemeMetric<bool> WRAP_INPUT_SCROLLER;
ThemeMetric<bool> LOOP_INPUT_SCROLLER;
ThemeMetric<float> INPUT_SCROLLER_SECONDS_PER_ITEM;
ThemeMetric<float> INPUT_SCROLLER_NUM_ITEMS_TO_DRAW;
ThemeMetric<LuaReference> INPUT_SCROLLER_TRANSFORM;
ThemeMetric<int> INPUT_SCROLLER_SUBDIVISIONS;
// per-player button mappings.
GameButton m_EditingButton;
PlayerNumber m_ActivePlayerMapping;
int m_iMappingChoice[NUM_PLAYERS];
int m_iNumMappingRows[NUM_PLAYERS];
ActorScroller m_MappingScroller[NUM_PLAYERS];
ActorFrame m_MappingLine[MAPPING_LINE];
ThemeMetric<bool> WRAP_MAPPING_SCROLLER;
ThemeMetric<bool> LOOP_MAPPING_SCROLLER;
ThemeMetric<float> MAPPING_SCROLLER_SECONDS_PER_ITEM;
ThemeMetric<float> MAPPING_SCROLLER_NUM_ITEMS_TO_DRAW;
ThemeMetric<LuaReference> MAPPING_SCROLLER_TRANSFORM;
ThemeMetric<int> MAPPING_SCROLLER_SUBDIVISIONS;
// should be handled in lua
//BitmapText m_textLabel[NUM_GameController];
RageSound m_soundChange;
RageSound m_soundDelete;
};
#endif
/*
* (c) 2011 AJ Kelly
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/