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itgmania212121/stepmania/src/ScreenNetEvaluation.cpp
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#include "ScreenNetEvaluation.h"
#include "ThemeManager.h"
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#include "GameState.h"
const int NUM_SCORE_DIGITS = 9;
#define USERSBG_WIDTH THEME->GetMetricF("ScreenNetEvaluation","UsersBGWidth")
#define USERSBG_HEIGHT THEME->GetMetricF("ScreenNetEvaluation","UsersBGHeight")
#define USERSBG_COLOR THEME->GetMetricC("ScreenNetEvaluation","UsersBGColor")
#define USERDX THEME->GetMetricF("ScreenNetEvaluation","UserDX")
#define USERDY THEME->GetMetricF("ScreenNetEvaluation","UserDY")
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#define MAX_COMBO_NUM_DIGITS THEME->GetMetricI("ScreenEvaluation","MaxComboNumDigits")
const ScreenMessage SM_GotEval = ScreenMessage(SM_User+6);
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ScreenNetEvaluation::ScreenNetEvaluation (const CString & sClassName) : ScreenEvaluation( sClassName )
{
m_bHasStats = false;
m_pActivePlayer = PLAYER_1;
FOREACH_PlayerNumber (pn)
if ( GAMESTATE->IsPlayerEnabled( pn ) )
m_pActivePlayer = pn;
int ShowSide;
if (m_pActivePlayer == PLAYER_1)
ShowSide = 2;
else
ShowSide = 1;
m_rectUsersBG.SetWidth( USERSBG_WIDTH );
m_rectUsersBG.SetHeight( USERSBG_HEIGHT );
m_rectUsersBG.SetDiffuse( USERSBG_COLOR );
m_rectUsersBG.SetName( "UsersBG" );
ON_COMMAND( m_rectUsersBG );
m_rectUsersBG.SetXY(
THEME->GetMetricF("ScreenNetEvaluation",ssprintf("UsersBG%dX",ShowSide)),
THEME->GetMetricF("ScreenNetEvaluation",ssprintf("UsersBG%dY",ShowSide)) );
this->AddChild( &m_rectUsersBG );
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float cx = THEME->GetMetricF("ScreenNetEvaluation",ssprintf("User%dX",ShowSide));
float cy = THEME->GetMetricF("ScreenNetEvaluation",ssprintf("User%dY",ShowSide));
m_iActivePlayers = NSMAN->m_ActivePlayers;
m_iCurrentPlayer = 0;
for( int i=0; i<m_iActivePlayers; i++ )
{
m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"names") );
m_textUsers[i].SetName( "User" );
m_textUsers[i].SetShadowLength( 1 );
m_textUsers[i].SetXY( cx, cy );
this->AddChild( &m_textUsers[i] );
cx+=USERDX;
cy+=USERDY;
}
}
void ScreenNetEvaluation::MenuLeft( PlayerNumber pn, const InputEventType type )
{
MenuUp( pn, type );
}
void ScreenNetEvaluation::MenuUp( PlayerNumber pn, const InputEventType type )
{
if (!m_bHasStats)
return;
COMMAND( m_textUsers[m_iCurrentPlayer], "DeSel" );
m_iCurrentPlayer = (m_iCurrentPlayer + m_iActivePlayers - 1) % m_iActivePlayers;
COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
UpdateStats();
}
void ScreenNetEvaluation::MenuRight( PlayerNumber pn, const InputEventType type )
{
MenuDown( pn, type );
}
void ScreenNetEvaluation::MenuDown( PlayerNumber pn, const InputEventType type )
{
if (!m_bHasStats)
return;
COMMAND( m_textUsers[m_iCurrentPlayer], "DeSel" );
m_iCurrentPlayer = (m_iCurrentPlayer + 1) % m_iActivePlayers;
COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
UpdateStats();
}
void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_GotEval:
m_bHasStats = true;
for( int i=0; i<m_iActivePlayers; i++ )
{
if (NSMAN->m_PlayerNames[NSMAN->m_ActivePlayer[i]] == GAMESTATE->GetPlayerDisplayName(m_pActivePlayer) )
m_iCurrentPlayer = i;
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
ON_COMMAND( m_textUsers[i] );
}
COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
break;
}
}
void ScreenNetEvaluation::UpdateStats()
{
m_Grades[m_pActivePlayer].SetGrade( (PlayerNumber)m_pActivePlayer, (Grade)NSMAN->m_EvalPlayerData[m_iCurrentPlayer].grade );
m_Grades[m_pActivePlayer].Spin();
m_Grades[m_pActivePlayer].SettleImmediately();
m_textScore[m_pActivePlayer].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score) );
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m_DifficultyIcon[m_pActivePlayer].SetFromDifficulty( m_pActivePlayer, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
for (int j=0;j<NETNUMTAPSCORES;j++)
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{
int iNumDigits = (j==max_combo) ? MAX_COMBO_NUM_DIGITS : 4;
m_textJudgeNumbers[j][m_pActivePlayer].SetText( ssprintf( "%*d", iNumDigits, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] ) );
}
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}