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itgmania212121/src/ScreenNetSelectBase.cpp
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#include "global.h"
#if !defined(WITHOUT_NETWORKING)
#include "ScreenNetSelectBase.h"
#include "ScreenManager.h"
#include "ThemeManager.h"
#include "RageTimer.h"
#include "ActorUtil.h"
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#include "Actor.h"
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#include "GameSoundManager.h"
#include "MenuTimer.h"
#include "NetworkSyncManager.h"
#include "RageUtil.h"
#include "GameState.h"
#include "InputEventPlus.h"
#include "RageInput.h"
#include "Font.h"
#include "RageDisplay.h"
#define CHAT_TEXT_OUTPUT_WIDTH THEME->GetMetricF(m_sName,"ChatTextOutputWidth")
#define CHAT_TEXT_INPUT_WIDTH THEME->GetMetricF(m_sName,"ChatTextInputWidth")
#define SHOW_CHAT_LINES THEME->GetMetricI(m_sName,"ChatOutputLines")
#define USERS_X THEME->GetMetricF(m_sName,"UsersX")
#define USERS_Y THEME->GetMetricF(m_sName,"UsersY")
#define USER_SPACING_X THEME->GetMetricF(m_sName,"UserSpacingX")
#define USER_ADD_Y THEME->GetMetricF(m_sName,"UserLine2Y")
AutoScreenMessage( SM_AddToChat );
AutoScreenMessage( SM_UsersUpdate );
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AutoScreenMessage( SM_FriendsUpdate );
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AutoScreenMessage( SM_SMOnlinePack );
REGISTER_SCREEN_CLASS( ScreenNetSelectBase );
void ScreenNetSelectBase::Init()
{
ScreenWithMenuElements::Init();
// Chat boxes
m_sprChatInputBox.Load( THEME->GetPathG( m_sName, "ChatInputBox" ) );
m_sprChatInputBox->SetName( "ChatInputBox" );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprChatInputBox );
this->AddChild( m_sprChatInputBox );
m_sprChatOutputBox.Load( THEME->GetPathG( m_sName, "ChatOutputBox" ) );
m_sprChatOutputBox->SetName( "ChatOutputBox" );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_sprChatOutputBox );
this->AddChild( m_sprChatOutputBox );
m_textChatInput.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textChatInput.SetName( "ChatInput" );
m_textChatInput.SetWrapWidthPixels( (int)(CHAT_TEXT_INPUT_WIDTH) );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textChatInput );
this->AddChild( &m_textChatInput );
m_textChatOutput.LoadFromFont( THEME->GetPathF(m_sName,"chat") );
m_textChatOutput.SetName( "ChatOutput" );
m_textChatOutput.SetWrapWidthPixels( (int)(CHAT_TEXT_OUTPUT_WIDTH) );
LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND( m_textChatOutput );
this->AddChild( &m_textChatOutput );
m_textChatOutput.SetText( NSMAN->m_sChatText );
m_textChatOutput.SetMaxLines( SHOW_CHAT_LINES, 1 );
scroll = 0;
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//Display users list
UpdateUsers();
return;
}
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bool ScreenNetSelectBase::Input( const InputEventPlus &input )
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{
if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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return false;
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if( input.type != IET_FIRST_PRESS && input.type != IET_REPEAT )
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return false;
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bool bHoldingCtrl =
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL)) ||
(!NSMAN->useSMserver); // If we are disconnected, assume no chatting.
switch( input.DeviceI.button )
{
case KEY_PGUP:
if (!bHoldingCtrl) {
ShowPreviousMsg();
break;
}
else {
Scroll(1);
Scroll(1);
break;
}
case KEY_PGDN:
if (!bHoldingCtrl) {
ShowNextMsg();
break;
}
else {
Scroll(-1);
Scroll(-1);
break;
}
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case KEY_ENTER:
case KEY_KP_ENTER:
if (!bHoldingCtrl)
{
if (m_sTextInput != "") {
NSMAN->SendChat(m_sTextInput);
m_sTextLastestInputs.push_back(m_sTextInput);
m_sTextLastestInputsIndex = 0;
if (m_sTextLastestInputs.size() > 10)
m_sTextLastestInputs.erase(m_sTextLastestInputs.begin());
}
m_sTextInput = "";
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UpdateTextInput();
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return true;
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}
break;
case KEY_BACK:
if(!m_sTextInput.empty())
m_sTextInput = m_sTextInput.erase( m_sTextInput.size()-1 );
UpdateTextInput();
break;
default:
wchar_t c;
c = INPUTMAN->DeviceInputToChar(input.DeviceI, true);
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if( (c >= L' ') && (!bHoldingCtrl) )
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{
if (!enableChatboxInput)
return true;
m_sTextInput += WStringToRString(wstring() + c);
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UpdateTextInput();
}
// Tricky: If both players are playing, allow the 2 button through to
// the keymapper. (who? -aj)
// What purpose does this serve? -aj
if( c == '2' && GAMESTATE->IsPlayerEnabled( PLAYER_2 ) && GAMESTATE->IsPlayerEnabled( PLAYER_1 ) )
break;
if( c >= ' ' )
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return true;
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break;
}
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return Screen::Input( input );
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}
void ScreenNetSelectBase::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
SOUND->StopMusic();
else if( SM == SM_AddToChat )
{
m_textChatOutput.SetText( NSMAN->m_sChatText );
m_textChatOutput.SetMaxLines( SHOW_CHAT_LINES, 1 );
}
else if( SM == SM_UsersUpdate )
{
UpdateUsers();
}
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else if (SM == SM_FriendsUpdate)
{
MESSAGEMAN->Broadcast("FriendsUpdate");
}
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ScreenWithMenuElements::HandleScreenMessage( SM );
}
void ScreenNetSelectBase::TweenOffScreen()
{
OFF_COMMAND( m_sprChatInputBox );
OFF_COMMAND( m_sprChatOutputBox );
OFF_COMMAND( m_textChatInput );
OFF_COMMAND( m_textChatOutput );
for( unsigned i=0; i<m_textUsers.size(); i++ )
OFF_COMMAND( m_textUsers[i] );
}
void ScreenNetSelectBase::UpdateTextInput()
{
m_textChatInput.SetText( m_sTextInput );
}
void ScreenNetSelectBase::UpdateUsers()
{
float tX = USERS_X - USER_SPACING_X;
float tY = USERS_Y;
for( unsigned i=0; i< m_textUsers.size(); i++)
this->RemoveChild( &m_textUsers[i] );
m_textUsers.clear();
m_textUsers.resize( NSMAN->m_ActivePlayer.size() );
for( unsigned i=0; i < NSMAN->m_ActivePlayer.size(); i++)
{
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m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"users") );
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m_textUsers[i].SetHorizAlign( align_center );
m_textUsers[i].SetVertAlign( align_top );
m_textUsers[i].SetShadowLength( 0 );
m_textUsers[i].SetName( "Users" );
tX += USER_SPACING_X;
if ( (i % 2) == 1)
tY = USER_ADD_Y + USERS_Y;
else
tY = USERS_Y;
m_textUsers[i].SetXY( tX, tY );
ActorUtil::LoadAllCommands( m_textUsers[i], m_sName );
ActorUtil::OnCommand( m_textUsers[i] );
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_ActivePlayer[i]] );
m_textUsers[i].RunCommands( THEME->GetMetricA( m_sName,
ssprintf("Users%dCommand", NSMAN->m_PlayerStatus[NSMAN->m_ActivePlayer[i]] ) ) );
this->AddChild( &m_textUsers[i] );
}
if (!usersVisible)
for (unsigned i = 0; i < NSMAN->m_ActivePlayer.size(); i++)
m_textUsers[i].SetVisible(false);
MESSAGEMAN->Broadcast("UsersUpdate");
}
void ScreenNetSelectBase::Scroll(int movescroll)
{
if (scroll + movescroll >= 0 && scroll + movescroll <= m_textChatOutput.lines - SHOW_CHAT_LINES)
scroll += movescroll;
m_textChatOutput.ResetText();
m_textChatOutput.SetMaxLines(SHOW_CHAT_LINES, 1, scroll);
return;
}
RString ScreenNetSelectBase::GetPreviousMsg()
{
m_sTextLastestInputsIndex += 1;
if (m_sTextLastestInputsIndex <= m_sTextLastestInputs.size() && m_sTextLastestInputsIndex > 0)
return m_sTextLastestInputs[m_sTextLastestInputs.size() - m_sTextLastestInputsIndex];
m_sTextLastestInputsIndex = m_sTextLastestInputs.size();
return m_sTextLastestInputsIndex == 0 ? "" : m_sTextLastestInputs[m_sTextLastestInputs.size() - m_sTextLastestInputsIndex];
}
RString ScreenNetSelectBase::GetNextMsg()
{
m_sTextLastestInputsIndex -= 1;
if (m_sTextLastestInputsIndex <= m_sTextLastestInputs.size() && m_sTextLastestInputsIndex > 0)
return m_sTextLastestInputs[m_sTextLastestInputs.size() - m_sTextLastestInputsIndex];
m_sTextLastestInputsIndex = 0;
return "";
}
void ScreenNetSelectBase::ShowPreviousMsg()
{
SetInputText(GetPreviousMsg());
return;
}
void ScreenNetSelectBase::ShowNextMsg()
{
SetInputText(GetNextMsg());
return;
}
void ScreenNetSelectBase::SetInputText(RString text)
{
m_sTextInput = text;
UpdateTextInput();
return;
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}
/** ColorBitmapText ***********************************************************/
void ColorBitmapText::SetText( const RString& _sText, const RString& _sAlternateText, int iWrapWidthPixels )
{
ASSERT( m_pFont != NULL );
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RString sNewText = StringWillUseAlternate(_sText,_sAlternateText) ? _sAlternateText : _sText;
if( iWrapWidthPixels == -1 ) // wrap not specified
iWrapWidthPixels = m_iWrapWidthPixels;
if( m_sText == sNewText && iWrapWidthPixels==m_iWrapWidthPixels )
return;
m_sText = sNewText;
m_iWrapWidthPixels = iWrapWidthPixels;
// Set up the first color.
m_vColors.clear();
ColorChange change;
change.c = RageColor (1, 1, 1, 1);
change.l = 0;
m_vColors.push_back( change );
m_wTextLines.clear();
RString sCurrentLine = "";
int iLineWidth = 0;
RString sCurrentWord = "";
int iWordWidth = 0;
int iGlyphsSoFar = 0;
for( unsigned i = 0; i < m_sText.length(); i++ )
{
int iCharsLeft = m_sText.length() - i - 1;
// First: Check for the special (color) case.
if( m_sText.length() > 8 && i < m_sText.length() - 9 )
{
RString FirstThree = m_sText.substr( i, 3 );
if( FirstThree.CompareNoCase("|c0") == 0 && iCharsLeft > 8 )
{
ColorChange cChange;
unsigned int r, g, b;
sscanf( m_sText.substr( i, 9 ).c_str(), "|%*c0%2x%2x%2x", &r, &g, &b );
cChange.c = RageColor( r/255.f, g/255.f, b/255.f, 1.f );
cChange.l = iGlyphsSoFar;
if( iGlyphsSoFar == 0 )
m_vColors[0] = cChange;
else
m_vColors.push_back( cChange );
i+=8;
continue;
}
}
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int iCharLength = min( utf8_get_char_len(m_sText[i]), iCharsLeft + 1 );
RString curCharStr = m_sText.substr( i, iCharLength );
wchar_t curChar = utf8_get_char( curCharStr );
i += iCharLength - 1;
int iCharWidth = m_pFont->GetLineWidthInSourcePixels( wstring() + curChar );
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switch( curChar )
{
case L' ':
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if( /* iLineWidth == 0 &&*/ iWordWidth == 0 )
break;
sCurrentLine += sCurrentWord + " ";
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iLineWidth += iWordWidth + iCharWidth;
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sCurrentWord = "";
iWordWidth = 0;
iGlyphsSoFar++;
break;
case L'\n':
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if( iLineWidth + iWordWidth > iWrapWidthPixels )
{
SimpleAddLine( sCurrentLine, iLineWidth );
if( iWordWidth > 0 )
iLineWidth = iWordWidth + //Add the width of a space
m_pFont->GetLineWidthInSourcePixels( L" " );
sCurrentLine = sCurrentWord + " ";
iWordWidth = 0;
sCurrentWord = "";
iGlyphsSoFar++;
}
else
{
SimpleAddLine( sCurrentLine + sCurrentWord, iLineWidth + iWordWidth );
sCurrentLine = ""; iLineWidth = 0;
sCurrentWord = ""; iWordWidth = 0;
}
break;
default:
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if( iWordWidth + iCharWidth > iWrapWidthPixels && iLineWidth == 0 )
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{
SimpleAddLine( sCurrentWord, iWordWidth );
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sCurrentWord = curCharStr; iWordWidth = iCharWidth;
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}
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else if( iWordWidth + iLineWidth + iCharWidth > iWrapWidthPixels )
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{
SimpleAddLine( sCurrentLine, iLineWidth );
sCurrentLine = "";
iLineWidth = 0;
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sCurrentWord += curCharStr;
iWordWidth += iCharWidth;
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}
else
{
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sCurrentWord += curCharStr;
iWordWidth += iCharWidth;
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}
iGlyphsSoFar++;
break;
}
}
if( iWordWidth > 0 )
{
sCurrentLine += sCurrentWord;
iLineWidth += iWordWidth;
}
if( iLineWidth > 0 )
SimpleAddLine( sCurrentLine, iLineWidth );
lines = m_wTextLines.size();
BuildChars();
UpdateBaseZoom();
}
void ColorBitmapText::ResetText()
{
ASSERT(m_pFont != NULL);
int iWrapWidthPixels = m_iWrapWidthPixels;
// Set up the first color.
m_vColors.clear();
ColorChange change;
change.c = RageColor(1, 1, 1, 1);
change.l = 0;
m_vColors.push_back(change);
m_wTextLines.clear();
RString sCurrentLine = "";
int iLineWidth = 0;
RString sCurrentWord = "";
int iWordWidth = 0;
int iGlyphsSoFar = 0;
for (unsigned i = 0; i < m_sText.length(); i++)
{
int iCharsLeft = m_sText.length() - i - 1;
// First: Check for the special (color) case.
if (m_sText.length() > 8 && i < m_sText.length() - 9)
{
RString FirstThree = m_sText.substr(i, 3);
if (FirstThree.CompareNoCase("|c0") == 0 && iCharsLeft > 8)
{
ColorChange cChange;
unsigned int r, g, b;
sscanf(m_sText.substr(i, 9).c_str(), "|%*c0%2x%2x%2x", &r, &g, &b);
cChange.c = RageColor(r / 255.f, g / 255.f, b / 255.f, 1.f);
cChange.l = iGlyphsSoFar;
if (iGlyphsSoFar == 0)
m_vColors[0] = cChange;
else
m_vColors.push_back(cChange);
i += 8;
continue;
}
}
int iCharLength = min(utf8_get_char_len(m_sText[i]), iCharsLeft + 1);
RString curCharStr = m_sText.substr(i, iCharLength);
wchar_t curChar = utf8_get_char(curCharStr);
i += iCharLength - 1;
int iCharWidth = m_pFont->GetLineWidthInSourcePixels(wstring() + curChar);
switch (curChar)
{
case L' ':
if ( /* iLineWidth == 0 &&*/ iWordWidth == 0)
break;
sCurrentLine += sCurrentWord + " ";
iLineWidth += iWordWidth + iCharWidth;
sCurrentWord = "";
iWordWidth = 0;
iGlyphsSoFar++;
break;
case L'\n':
if (iLineWidth + iWordWidth > iWrapWidthPixels)
{
SimpleAddLine(sCurrentLine, iLineWidth);
if (iWordWidth > 0)
iLineWidth = iWordWidth + //Add the width of a space
m_pFont->GetLineWidthInSourcePixels(L" ");
sCurrentLine = sCurrentWord + " ";
iWordWidth = 0;
sCurrentWord = "";
iGlyphsSoFar++;
}
else
{
SimpleAddLine(sCurrentLine + sCurrentWord, iLineWidth + iWordWidth);
sCurrentLine = ""; iLineWidth = 0;
sCurrentWord = ""; iWordWidth = 0;
}
break;
default:
if (iWordWidth + iCharWidth > iWrapWidthPixels && iLineWidth == 0)
{
SimpleAddLine(sCurrentWord, iWordWidth);
sCurrentWord = curCharStr; iWordWidth = iCharWidth;
}
else if (iWordWidth + iLineWidth + iCharWidth > iWrapWidthPixels)
{
SimpleAddLine(sCurrentLine, iLineWidth);
sCurrentLine = "";
iLineWidth = 0;
sCurrentWord += curCharStr;
iWordWidth += iCharWidth;
}
else
{
sCurrentWord += curCharStr;
iWordWidth += iCharWidth;
}
iGlyphsSoFar++;
break;
}
}
if (iWordWidth > 0)
{
sCurrentLine += sCurrentWord;
iLineWidth += iWordWidth;
}
if (iLineWidth > 0)
SimpleAddLine(sCurrentLine, iLineWidth);
lines = m_wTextLines.size();
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BuildChars();
UpdateBaseZoom();
}
void ColorBitmapText::SetMaxLines(int iNumLines, int iDirection, unsigned int &scroll)
{
iNumLines = max(0, iNumLines);
iNumLines = min((int)m_wTextLines.size(), iNumLines);
if (iDirection == 0)
{
// Crop all bottom lines
m_wTextLines.resize(iNumLines);
m_iLineWidths.resize(iNumLines);
}
else
{
// Because colors are relative to the beginning, we have to crop them back
unsigned shift = 0;
if (scroll > m_iLineWidths.size() - iNumLines)
scroll = m_iLineWidths.size() - iNumLines;
for (unsigned i = 0; i < m_wTextLines.size() - iNumLines - scroll; i++)
shift += m_wTextLines[i].length();
// When we're cutting out text, we need to maintain the last
// color, so our text at the top doesn't become colorless.
RageColor LastColor;
for (unsigned i = 0; i < m_vColors.size(); i++)
{
m_vColors[i].l -= shift;
if (m_vColors[i].l < 0)
{
LastColor = m_vColors[i].c;
m_vColors.erase(m_vColors.begin() + i);
i--;
}
}
// If we already have a color set for the first char
// do not override it.
if (m_vColors.size() > 0 && m_vColors[0].l > 0)
{
ColorChange tmp;
tmp.c = LastColor;
tmp.l = 0;
m_vColors.insert(m_vColors.begin(), tmp);
}
if (scroll == 0 || m_iLineWidths.size() <= iNumLines || scroll > m_iLineWidths.size() - iNumLines) {
m_wTextLines.erase(m_wTextLines.begin(), m_wTextLines.end() - iNumLines);
m_iLineWidths.erase(m_iLineWidths.begin(), m_iLineWidths.end() - iNumLines);
}
else {
m_wTextLines.erase(m_wTextLines.begin(), m_wTextLines.end() - iNumLines - scroll);
m_iLineWidths.erase(m_iLineWidths.begin(), m_iLineWidths.end() - iNumLines - scroll);
m_wTextLines.erase(m_wTextLines.end() - scroll, m_wTextLines.end());
m_iLineWidths.erase(m_iLineWidths.begin(), m_iLineWidths.end());
}
}
BuildChars();
}
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void ColorBitmapText::SimpleAddLine( const RString &sAddition, const int iWidthPixels)
{
m_wTextLines.push_back( RStringToWstring( sAddition ) );
m_iLineWidths.push_back( iWidthPixels );
}
void ColorBitmapText::DrawPrimitives( )
{
Actor::SetGlobalRenderStates(); // set Actor-specified render states
DISPLAY->SetTextureMode( TextureUnit_1, TextureMode_Modulate );
/* Draw if we're not fully transparent or the zbuffer is enabled */
if( m_pTempState->diffuse[0].a != 0 )
{
// render the shadow
if( m_fShadowLengthX != 0 || m_fShadowLengthY != 0 )
{
DISPLAY->PushMatrix();
DISPLAY->TranslateWorld( m_fShadowLengthX, m_fShadowLengthY, 0 ); // shift by 5 units
RageColor c = m_ShadowColor;
c.a *= m_pTempState->diffuse[0].a;
for( unsigned i=0; i<m_aVertices.size(); i++ )
m_aVertices[i].c = c;
DrawChars( true );
DISPLAY->PopMatrix();
}
// render the diffuse pass
int loc = 0, cur = 0;
RageColor c = m_pTempState->diffuse[0];
for( unsigned i=0; i<m_aVertices.size(); i+=4 )
{
loc++;
if( cur < (int)m_vColors.size() )
{
if ( loc > m_vColors[cur].l )
{
c = m_vColors[cur].c;
cur++;
}
}
for( unsigned j=0; j<4; j++ )
m_aVertices[i+j].c = c;
}
DrawChars( false );
}
// render the glow pass
if( m_pTempState->glow.a > 0.0001f )
{
DISPLAY->SetTextureMode( TextureUnit_1, TextureMode_Glow );
for( unsigned i=0; i<m_aVertices.size(); i++ )
m_aVertices[i].c = m_pTempState->glow;
DrawChars( false );
}
}
void ColorBitmapText::SetMaxLines( int iNumLines, int iDirection )
{
iNumLines = max( 0, iNumLines );
iNumLines = min( (int)m_wTextLines.size(), iNumLines );
if( iDirection == 0 )
{
// Crop all bottom lines
m_wTextLines.resize( iNumLines );
m_iLineWidths.resize( iNumLines );
}
else
{
// Because colors are relative to the beginning, we have to crop them back
unsigned shift = 0;
for( unsigned i = 0; i < m_wTextLines.size() - iNumLines; i++ )
shift += m_wTextLines[i].length();
// When we're cutting out text, we need to maintain the last
// color, so our text at the top doesn't become colorless.
RageColor LastColor;
for( unsigned i = 0; i < m_vColors.size(); i++ )
{
m_vColors[i].l -= shift;
if( m_vColors[i].l < 0 )
{
LastColor = m_vColors[i].c;
m_vColors.erase( m_vColors.begin() + i );
i--;
}
}
// If we already have a color set for the first char
// do not override it.
if( m_vColors.size() > 0 && m_vColors[0].l > 0 )
{
ColorChange tmp;
tmp.c = LastColor;
tmp.l = 0;
m_vColors.insert( m_vColors.begin(), tmp );
}
m_wTextLines.erase( m_wTextLines.begin(), m_wTextLines.end() - iNumLines );
m_iLineWidths.erase( m_iLineWidths.begin(), m_iLineWidths.end() - iNumLines );
}
BuildChars();
}
void ScreenNetSelectBase::SetChatboxVisible(bool visibility)
{
m_textChatInput.SetVisible(visibility);
m_textChatOutput.SetVisible(visibility);
return;
}
void ScreenNetSelectBase::SetUsersVisible(bool visibility)
{
usersVisible = visibility;
for (unsigned int i = 0; i < m_textUsers.size(); i++)
m_textUsers[i].SetVisible(visibility);
return;
}
vector<BitmapText>* ScreenNetSelectBase::ToUsers()
{
return &m_textUsers;
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the PlayerState. */
class LunaScreenNetSelectBase : public Luna<ScreenNetSelectBase>
{
static int ChatboxInput(T* p, lua_State *L)
{
if (!lua_isnil(L, 1))
p->enableChatboxInput = BArg(1);
return 1;
}
static int UsersVisible(T* p, lua_State *L)
{
if (!lua_isnil(L, 1))
p->SetUsersVisible(BArg(1));
return 1;
}
static int ChatboxVisible(T* p, lua_State *L)
{
if (!lua_isnil(L, 1))
p->SetChatboxVisible(BArg(1));
return 1;
}
static int GetUserQty(T* p, lua_State *L)
{
lua_pushnumber(L, p->ToUsers()->size());
return 1;
}
static int GetUser(T* p, lua_State *L)
{
if (IArg(1) <= p->ToUsers()->size() && IArg(1) >= 1)
lua_pushstring(L, (*(p->ToUsers()))[IArg(1) - 1].GetText());
else
lua_pushstring(L, "");
return 1;
}
static int GetUserState(T* p, lua_State *L)
{
if (IArg(1) <= p->ToUsers()->size() && IArg(1) >= 1)
lua_pushnumber(L, NSMAN->m_PlayerStatus[NSMAN->m_ActivePlayer[IArg(1) - 1]]);
else
lua_pushnumber(L, 0);
return 1;
}
/*
static int GetFriendQty(T* p, lua_State *L)
{
lua_pushnumber(L, NSMAN->fl_PlayerNames.size());
return 1;
}
static int GetFriendName(T* p, lua_State *L)
{
if (IArg(1) <= NSMAN->fl_PlayerNames.size() && IArg(1) >= 1)
lua_pushstring(L, (NSMAN->fl_PlayerNames[IArg(1) - 1]).c_str());
else
lua_pushstring(L, "");
return 1;
}
static int GetFriendState(T* p, lua_State *L)
{
if (IArg(1) <= NSMAN->fl_PlayerStates.size() && IArg(1) >= 1)
lua_pushnumber(L, NSMAN->fl_PlayerStates[IArg(1) - 1]);
else
lua_pushnumber(L, 0);
return 1;
}
*/
static int ScrollChatUp(T* p, lua_State *L)
{
p->Scroll(1);
return 1;
}
static int ScrollChatDown(T* p, lua_State *L)
{
p->Scroll(-1);
return 1;
}
static int ShowNextMsg(T* p, lua_State *L)
{
p->ShowNextMsg();
return 1;
}
static int ShowPreviousMsg(T* p, lua_State *L)
{
p->ShowPreviousMsg();
return 1;
}
static int GetChatScroll(T* p, lua_State *L)
{
lua_pushnumber(L, p->GetScroll());
return 1;
}
static int GetChatLines(T* p, lua_State *L)
{
lua_pushnumber(L, p->GetLines());
return 1;
}
public:
LunaScreenNetSelectBase()
{
ADD_METHOD(GetUser);
ADD_METHOD(UsersVisible);
ADD_METHOD(ChatboxInput);
ADD_METHOD(ChatboxVisible);
ADD_METHOD(GetUserQty);
ADD_METHOD(GetUserState);
/*
ADD_METHOD(GetFriendQty);
ADD_METHOD(GetFriendState);
ADD_METHOD(GetFriendName);
*/
ADD_METHOD(ScrollChatUp);
ADD_METHOD(ScrollChatDown);
ADD_METHOD(ShowNextMsg);
ADD_METHOD(ShowPreviousMsg);
ADD_METHOD(GetChatScroll);
ADD_METHOD(GetChatLines);
}
};
LUA_REGISTER_DERIVED_CLASS(ScreenNetSelectBase, ScreenWithMenuElements)
// lua end
2011-03-17 01:47:30 -04:00
#endif
/*
* (c) 2004 Charles Lohr
* All rights reserved.
* Elements from ScreenTextEntry
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/