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itgmania212121/stepmania/src/RageSound.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
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Class: RageSound
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
-----------------------------------------------------------------------------
*/
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#include "RageSound.h"
#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageException.h"
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RageSound* SOUND = NULL;
/* I use this to turn off sound, since Bass doesn't want to work under
* VTune. -glenn */
#if 0
RageSound::RageSound( HWND hWnd ) { }
RageSound::~RageSound() { }
void RageSound::PlayOnceStreamed( CString sPath ) { }
void RageSound::PlayOnceStreamedFromDir( CString sDir ) { }
#else
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#pragma comment(lib, "bass/bass.lib")
#include "bass/bass.h"
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RageSound::RageSound()
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{
LOG->Trace( "RageSound::RageSound()" );
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if( BASS_GetVersion() != MAKELONG(1,6) )
throw RageException( "BASS version 1.6 DLL could not be loaded. Verify that Bass.dll exists in the program directory.");
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if( !BASS_Init( -1, 44100, BASS_DEVICE_LEAVEVOL|BASS_DEVICE_LATENCY, NULL ) )
{
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throw RageException(
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"There was an error while initializing your sound card.\n\n"
"The most likely cause of this problem is that you do not have a sound card\n"
"installed, or that you have not yet installed a driver for your sound card.\n"
"Before running this program again, please verify that your sound card is\n"
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"is working in other applications."
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);
}
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BASS_Start();
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ZeroMemory( &m_info, sizeof(m_info) );
m_info.size = sizeof(m_info);
BASS_GetInfo( &m_info );
LOG->Trace(
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"Sound card info:\n"
" - play latency is %u ms\n"
" - total device hardware memory is %u bytes\n"
" - free device hardware memory is %u bytes\n"
" - number of free sample slots in the hardware is %u\n"
" - number of free 3D sample slots in the hardware is %u\n"
" - min sample rate supported by the hardware is %u\n"
" - max sample rate supported by the hardware is %u",
m_info.latency,
m_info.hwsize,
m_info.hwfree,
m_info.freesam,
m_info.free3d,
m_info.minrate,
m_info.maxrate
);
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}
RageSound::~RageSound()
{
LOG->Trace( "RageSound::~RageSound()" );
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BASS_Stop();
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BASS_Free();
}
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void RageSound::PlayOnceStreamed( CString sPath )
{
HSTREAM hStream = BASS_StreamCreateFile( FALSE, const_cast<char*>((const char *)sPath), 0, 0, BASS_STREAM_AUTOFREE );
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if( hStream == NULL )
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throw RageException( "RageSound: Error creating stream." );
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if( FALSE == BASS_StreamPlay( hStream, FALSE, 0 ) )
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throw RageException( "RageSound: Error playing a sound stream." );
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// this stream will free itself when stopped
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}
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void RageSound::PlayOnceStreamedFromDir( CString sDir )
{
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if( sDir == "" )
return;
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// make sure there's a backslash at the end of this path
if( sDir[sDir.GetLength()-1] != '\\' )
sDir += "\\";
CStringArray arraySoundFiles;
GetDirListing( sDir + "*.mp3", arraySoundFiles );
GetDirListing( sDir + "*.wav", arraySoundFiles );
GetDirListing( sDir + "*.ogg", arraySoundFiles );
if( !arraySoundFiles.empty() )
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{
int index = rand() % arraySoundFiles.size();
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PlayOnceStreamed( sDir + arraySoundFiles[index] );
}
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}
#endif