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itgmania212121/stepmania/src/arch/MovieTexture/MovieTexture.h
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#ifndef MOVIE_TEXTURE_H
#define MOVIE_TEXTURE_H
#include "RageTexture.h"
class RageMovieTexture : public RageTexture
{
public:
RageMovieTexture( RageTextureID ID ): RageTexture(ID) { }
virtual ~RageMovieTexture() { }
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virtual void Update(float fDeltaTime) { }
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virtual void Reload() = 0;
virtual void Play() = 0;
virtual void Pause() = 0;
virtual void SetPosition( float fSeconds ) = 0;
virtual void SetPlaybackRate( float fRate ) = 0;
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virtual bool IsPlaying() const = 0;
virtual void SetLooping(bool looping=true) { }
bool IsAMovie() const { return true; }
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static bool GetFourCC( CString fn, CString &handler, CString &type );
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};
RageMovieTexture *MakeRageMovieTexture(RageTextureID ID);
#endif