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itgmania212121/stepmania/src/ActorCommands.cpp
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2004-01-10 20:43:56 +00:00
#include "global.h" // testing updates
/*
-----------------------------------------------------------------------------
Class: ActorCommands
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ActorCommands.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "arch/ArchHooks/ArchHooks.h"
void IncorrectActorParametersWarning( const ParsedCommand &command, int iMaxIndexAccessed )
{
const CString sError = ssprintf( "Actor::HandleCommand: Wrong number of parameters in command '%s'. Expected %d but there are %u.",
command.GetOriginalCommandString().c_str(), iMaxIndexAccessed+1, command.vTokens.size() );
LOG->Warn( sError );
HOOKS->MessageBoxOK( sError );
}
void ParsedCommandToken::Set( const CString &sToken )
{
s = sToken;
f = atof( sToken );
i = atoi( sToken );
b = i != 0;
bColorIsValid = c.FromString( sToken );
}
void ParsedCommand::Set( const CString &sCommand )
{
CStringArray vsTokens;
split( sCommand, ",", vsTokens, false ); // don't ignore empty
vTokens.resize( vsTokens.size() );
for( int j=0; j<vsTokens.size(); j++ )
{
const CString &sToken = vsTokens[j];
vTokens[j].Set( sToken );
}
}
CString ParsedCommand::GetOriginalCommandString() const
{
CStringArray asTokens;
for( int i=0; i<vTokens.size(); i++ )
asTokens.push_back( vTokens[i].s );
return join( ",", asTokens );
}
void ParseCommands( const CString &sCommands, vector<ParsedCommand> &vCommandsOut )
{
vCommandsOut.clear();
CStringArray vsCommands;
split( sCommands, ";", vsCommands, true ); // do ignore empty
vCommandsOut.resize( vsCommands.size() );
for( int i=0; i<vsCommands.size(); i++ )
{
const CString &sCommand = vsCommands[i];
ParsedCommand &pc = vCommandsOut[i];
pc.Set( sCommand );
}
}