2002-10-24 03:38:23 +00:00
|
|
|
/*
|
|
|
|
|
* Various small SDL tools.
|
|
|
|
|
*
|
|
|
|
|
* Copyright (c) 2002 by the person(s) listed below. All rights reserved.
|
|
|
|
|
* Glenn Maynard
|
|
|
|
|
*
|
|
|
|
|
* Portions from SDL source and documentation.
|
|
|
|
|
*/
|
|
|
|
|
|
2003-02-16 04:01:45 +00:00
|
|
|
#include "global.h"
|
2002-10-24 03:38:23 +00:00
|
|
|
|
|
|
|
|
#include "SDL.h"
|
|
|
|
|
#include "SDL_utils.h"
|
|
|
|
|
#include "SDL_endian.h"
|
2003-12-04 20:41:00 +00:00
|
|
|
#include "SDL_image.h"
|
2003-07-22 07:47:27 +00:00
|
|
|
#include "RageFile.h"
|
2003-12-10 05:01:51 +00:00
|
|
|
#include "RageLog.h"
|
2002-10-24 03:38:23 +00:00
|
|
|
|
|
|
|
|
/* Pull in all of our SDL libraries here. */
|
2003-07-22 07:47:27 +00:00
|
|
|
#ifdef _XBOX
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
|
#pragma comment(lib, "SDLx-0.02/SDLxd.lib")
|
|
|
|
|
#pragma comment(lib, "SDL_image-1.2/xbox_SDL_imaged.lib")
|
|
|
|
|
#else
|
|
|
|
|
#pragma comment(lib, "SDLx-0.02/SDLx.lib")
|
|
|
|
|
#pragma comment(lib, "SDL_image-1.2/xbox_SDL_image.lib")
|
|
|
|
|
#endif
|
|
|
|
|
#elif defined _WINDOWS
|
|
|
|
|
#ifdef DEBUG
|
2003-09-29 23:17:03 +00:00
|
|
|
#pragma comment(lib, "SDL-1.2.6/lib/SDLd.lib")
|
2003-07-22 07:47:27 +00:00
|
|
|
#pragma comment(lib, "SDL_image-1.2/SDL_imaged.lib")
|
|
|
|
|
#else
|
2003-09-29 23:17:03 +00:00
|
|
|
#pragma comment(lib, "SDL-1.2.6/lib/SDL.lib")
|
2003-07-22 07:47:27 +00:00
|
|
|
#pragma comment(lib, "SDL_image-1.2/SDL_image.lib")
|
|
|
|
|
#endif
|
2002-10-24 03:38:23 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Uint32 mySDL_Swap24(Uint32 x)
|
|
|
|
|
{
|
|
|
|
|
return SDL_Swap32(x) >> 8; // xx223344 -> 443322xx -> 00443322
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* These conditionals in the inner loop are slow. Templates? */
|
2003-03-19 23:51:07 +00:00
|
|
|
inline Uint32 decodepixel(const Uint8 *p, int bpp)
|
2002-10-24 03:38:23 +00:00
|
|
|
{
|
|
|
|
|
switch(bpp) {
|
|
|
|
|
case 1: return *p;
|
|
|
|
|
case 2: return *(Uint16 *)p;
|
|
|
|
|
case 3:
|
|
|
|
|
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
|
|
|
|
|
return p[0] << 16 | p[1] << 8 | p[2];
|
|
|
|
|
else
|
|
|
|
|
return p[0] | p[1] << 8 | p[2] << 16;
|
|
|
|
|
|
|
|
|
|
case 4: return *(Uint32 *)p;
|
|
|
|
|
default: return 0; /* shouldn't happen, but avoids warnings */
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void encodepixel(Uint8 *p, int bpp, Uint32 pixel)
|
|
|
|
|
{
|
|
|
|
|
switch(bpp) {
|
|
|
|
|
case 1: *p = Uint8(pixel); break;
|
|
|
|
|
case 2: *(Uint16 *)p = Uint16(pixel); break;
|
|
|
|
|
case 3:
|
|
|
|
|
if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
|
|
|
|
|
p[0] = Uint8((pixel >> 16) & 0xff);
|
|
|
|
|
p[1] = Uint8((pixel >> 8) & 0xff);
|
|
|
|
|
p[2] = Uint8(pixel & 0xff);
|
|
|
|
|
} else {
|
|
|
|
|
p[0] = Uint8(pixel & 0xff);
|
|
|
|
|
p[1] = Uint8((pixel >> 8) & 0xff);
|
|
|
|
|
p[2] = Uint8((pixel >> 16) & 0xff);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case 4: *(Uint32 *)p = pixel; break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Get and set colors without scaling them to 0..255. Get them into
|
|
|
|
|
* an array, which is much easier to work with. We need the surface
|
|
|
|
|
* to get at flags, or we won't know if colorkey is valid. (Why isn't
|
|
|
|
|
* format self-contained?) Use mySDL_GetBitsPerChannel() to get the
|
|
|
|
|
* number of bits per channel. */
|
|
|
|
|
void mySDL_GetRawRGBAV(Uint32 pixel, const SDL_Surface *src, Uint8 *v)
|
|
|
|
|
{
|
|
|
|
|
const SDL_PixelFormat *fmt = src->format;
|
|
|
|
|
if(src->format->BytesPerPixel == 1) {
|
|
|
|
|
v[0] = fmt->palette->colors[pixel].r;
|
|
|
|
|
v[1] = fmt->palette->colors[pixel].g;
|
|
|
|
|
v[2] = fmt->palette->colors[pixel].b;
|
|
|
|
|
v[3] = 0xFF;
|
|
|
|
|
} else {
|
|
|
|
|
v[0] = Uint8((pixel & fmt->Rmask) >> fmt->Rshift);
|
|
|
|
|
v[1] = Uint8((pixel & fmt->Gmask) >> fmt->Gshift);
|
|
|
|
|
v[2] = Uint8((pixel & fmt->Bmask) >> fmt->Bshift);
|
|
|
|
|
v[3] = Uint8((pixel & fmt->Amask) >> fmt->Ashift);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(src->flags & SDL_SRCCOLORKEY) {
|
|
|
|
|
if((fmt->colorkey & ~fmt->Amask) == (pixel & ~fmt->Amask))
|
|
|
|
|
v[3] = 0;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void mySDL_GetRawRGBAV(const Uint8 *p, const SDL_Surface *src, Uint8 *v)
|
|
|
|
|
{
|
|
|
|
|
Uint32 pixel = decodepixel(p, src->format->BytesPerPixel);
|
|
|
|
|
mySDL_GetRawRGBAV(pixel, src, v);
|
|
|
|
|
}
|
|
|
|
|
|
2003-04-05 21:17:51 +00:00
|
|
|
void mySDL_GetRGBAV(Uint32 pixel, const SDL_Surface *src, Uint8 *v)
|
|
|
|
|
{
|
|
|
|
|
mySDL_GetRawRGBAV(pixel, src, v);
|
|
|
|
|
const SDL_PixelFormat *fmt = src->format;
|
|
|
|
|
v[0] = v[0] << fmt->Rloss;
|
|
|
|
|
v[1] = v[1] << fmt->Gloss;
|
|
|
|
|
v[2] = v[2] << fmt->Bloss;
|
|
|
|
|
// Correct for surfaces that don't have an alpha channel.
|
|
|
|
|
if( fmt->Aloss == 8)
|
|
|
|
|
v[3] = 255;
|
|
|
|
|
else
|
|
|
|
|
v[3] = v[3] << fmt->Aloss;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void mySDL_GetRGBAV(const Uint8 *p, const SDL_Surface *src, Uint8 *v)
|
|
|
|
|
{
|
|
|
|
|
Uint32 pixel = decodepixel(p, src->format->BytesPerPixel);
|
2003-05-22 05:28:37 +00:00
|
|
|
if( src->format->BytesPerPixel == 1 ) // paletted
|
|
|
|
|
{
|
|
|
|
|
memcpy( v, &src->format->palette->colors[pixel], sizeof(SDL_Color));
|
|
|
|
|
v[3] = 0xFF; // full alpha
|
|
|
|
|
}
|
|
|
|
|
else // RGBA
|
|
|
|
|
mySDL_GetRGBAV(pixel, src, v);
|
2003-04-05 21:17:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-10-24 03:38:23 +00:00
|
|
|
/* Inverse of mySDL_GetRawRGBAV. */
|
|
|
|
|
Uint32 mySDL_SetRawRGBAV(const SDL_PixelFormat *fmt, const Uint8 *v)
|
|
|
|
|
{
|
|
|
|
|
return v[0] << fmt->Rshift |
|
|
|
|
|
v[1] << fmt->Gshift |
|
|
|
|
|
v[2] << fmt->Bshift |
|
|
|
|
|
v[3] << fmt->Ashift;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void mySDL_SetRawRGBAV(Uint8 *p, const SDL_Surface *src, const Uint8 *v)
|
|
|
|
|
{
|
|
|
|
|
Uint32 pixel = mySDL_SetRawRGBAV(src->format, v);
|
|
|
|
|
encodepixel(p, src->format->BytesPerPixel, pixel);
|
|
|
|
|
}
|
|
|
|
|
|
2003-04-05 21:17:51 +00:00
|
|
|
/* Inverse of mySDL_GetRGBAV. */
|
|
|
|
|
Uint32 mySDL_SetRGBAV(const SDL_PixelFormat *fmt, const Uint8 *v)
|
|
|
|
|
{
|
|
|
|
|
return (v[0] >> fmt->Rloss) << fmt->Rshift |
|
|
|
|
|
(v[1] >> fmt->Gloss) << fmt->Gshift |
|
|
|
|
|
(v[2] >> fmt->Bloss) << fmt->Bshift |
|
|
|
|
|
(v[3] >> fmt->Aloss) << fmt->Ashift;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void mySDL_SetRGBAV(Uint8 *p, const SDL_Surface *src, const Uint8 *v)
|
|
|
|
|
{
|
|
|
|
|
Uint32 pixel = mySDL_SetRGBAV(src->format, v);
|
|
|
|
|
encodepixel(p, src->format->BytesPerPixel, pixel);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2002-10-24 03:38:23 +00:00
|
|
|
/* Get the number of bits representing each color channel in fmt. */
|
|
|
|
|
void mySDL_GetBitsPerChannel(const SDL_PixelFormat *fmt, Uint32 bits[4])
|
|
|
|
|
{
|
|
|
|
|
if(fmt->BytesPerPixel == 1) {
|
|
|
|
|
/* If we're paletted, the palette is 8888. For some reason, the
|
|
|
|
|
* *loss values are all 8 on paletted surfaces; they should be
|
|
|
|
|
* 0, to represent the palette. Since they're not, we have to
|
|
|
|
|
* special case this. */
|
|
|
|
|
bits[0] = bits[1] = bits[2] = bits[3] = 8;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* The actual bits stored in each color is 8-loss. */
|
|
|
|
|
bits[0] = 8 - fmt->Rloss;
|
|
|
|
|
bits[1] = 8 - fmt->Gloss;
|
|
|
|
|
bits[2] = 8 - fmt->Bloss;
|
|
|
|
|
bits[3] = 8 - fmt->Aloss;
|
|
|
|
|
}
|
|
|
|
|
|
2003-06-04 20:08:51 +00:00
|
|
|
/* SDL_SetPalette only works when SDL video has been initialized, even on software
|
|
|
|
|
* surfaces. */
|
|
|
|
|
void mySDL_SetPalette(SDL_Surface *dst, SDL_Color *colors, int start, int cnt)
|
|
|
|
|
{
|
|
|
|
|
ASSERT( dst->format->palette );
|
2003-06-04 22:07:38 +00:00
|
|
|
ASSERT( start+cnt <= dst->format->palette->ncolors );
|
2003-06-04 20:08:51 +00:00
|
|
|
memcpy( dst->format->palette->colors + start, colors,
|
|
|
|
|
cnt * sizeof(SDL_Color) );
|
|
|
|
|
}
|
|
|
|
|
|
2004-02-25 03:36:20 +00:00
|
|
|
void CopySDLSurface( SDL_Surface *src, SDL_Surface *dest )
|
2002-10-24 03:38:23 +00:00
|
|
|
{
|
|
|
|
|
/* We don't want to actually blend the alpha channel over the destination converted
|
|
|
|
|
* surface; we want to simply blit it, so make sure SDL_SRCALPHA is not on. */
|
2004-02-25 03:36:20 +00:00
|
|
|
const Uint8 OldAlpha = src->format->alpha;
|
|
|
|
|
const Uint32 OldFlags = src->flags;
|
|
|
|
|
SDL_SetAlpha( src, 0, SDL_ALPHA_OPAQUE );
|
2002-10-24 03:38:23 +00:00
|
|
|
|
2003-01-23 04:45:45 +00:00
|
|
|
/* Copy the palette, if we have one. */
|
2004-02-25 03:36:20 +00:00
|
|
|
if( src->format->BitsPerPixel == 8 && dest->format->BitsPerPixel == 8 )
|
2003-06-04 20:08:51 +00:00
|
|
|
{
|
2004-02-25 03:36:20 +00:00
|
|
|
ASSERT( dest->format->palette );
|
|
|
|
|
mySDL_SetPalette( dest, src->format->palette->colors,
|
|
|
|
|
0, src->format->palette->ncolors);
|
2003-06-04 20:08:51 +00:00
|
|
|
}
|
2003-01-23 04:45:45 +00:00
|
|
|
|
2004-02-25 03:36:20 +00:00
|
|
|
if(src->format->BitsPerPixel == 8 && dest->format->BitsPerPixel == 8 &&
|
|
|
|
|
src->flags & SDL_SRCCOLORKEY)
|
2003-01-23 04:45:45 +00:00
|
|
|
{
|
|
|
|
|
/* The source and dest are both paletted, and we have a color key.
|
|
|
|
|
* First, make sure that the image we're blitting to has a default
|
|
|
|
|
* color of the color key, so any places we don't blit to will
|
|
|
|
|
* be transparent. (The default color in the image is 0, so we're
|
|
|
|
|
* all set if the color key is 0.) */
|
2004-02-25 03:36:20 +00:00
|
|
|
if( src->format->colorkey != 0 )
|
|
|
|
|
SDL_FillRect( dest, NULL, src->format->colorkey );
|
2003-01-23 04:45:45 +00:00
|
|
|
|
|
|
|
|
/* Copy over the color key mode, and then turn off color keying in the
|
|
|
|
|
* source so the color key index gets copied like any other color. */
|
2004-02-25 03:36:20 +00:00
|
|
|
SDL_SetColorKey( dest, SDL_SRCCOLORKEY, src->format->colorkey);
|
|
|
|
|
SDL_SetColorKey( src, 0, 0 );
|
2003-01-23 04:45:45 +00:00
|
|
|
}
|
|
|
|
|
|
2002-10-24 03:38:23 +00:00
|
|
|
SDL_Rect area;
|
|
|
|
|
area.x = area.y = 0;
|
2004-02-25 03:36:20 +00:00
|
|
|
area.w = short(src->w);
|
|
|
|
|
area.h = short(src->h);
|
|
|
|
|
|
|
|
|
|
SDL_BlitSurface( src, &area, dest, &area );
|
|
|
|
|
|
|
|
|
|
/* Restore alpha flags. */
|
|
|
|
|
SDL_SetAlpha( src, OldFlags, OldAlpha );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool CompareSDLFormats( const SDL_PixelFormat *pf1, const SDL_PixelFormat *pf2 )
|
|
|
|
|
{
|
|
|
|
|
if( pf1->BitsPerPixel != pf2->BitsPerPixel ) return false;
|
|
|
|
|
if( pf1->Rmask == pf2->Rmask ) return false;
|
|
|
|
|
if( pf1->Gmask == pf2->Gmask ) return false;
|
|
|
|
|
if( pf1->Bmask == pf2->Bmask ) return false;
|
|
|
|
|
if( pf1->Amask == pf2->Amask ) return false;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool ConvertSDLSurface( SDL_Surface *src, SDL_Surface *&dst,
|
|
|
|
|
int width, int height, int bpp,
|
|
|
|
|
Uint32 R, Uint32 G, Uint32 B, Uint32 A )
|
|
|
|
|
{
|
|
|
|
|
dst = SDL_CreateRGBSurfaceSane( SDL_SWSURFACE, width, height, bpp, R, G, B, A );
|
|
|
|
|
ASSERT( dst != NULL );
|
|
|
|
|
|
|
|
|
|
/* If the formats are the same, no conversion is needed. */
|
|
|
|
|
if( width == src->w && height == src->h && CompareSDLFormats( src->format, dst->format ) )
|
|
|
|
|
{
|
|
|
|
|
/* One exception: if we have a color key and we're not paletted (8-bit).
|
|
|
|
|
* In this case, we need to do the blit to get rid of the color key. */
|
|
|
|
|
if(!( src->flags & SDL_SRCCOLORKEY && src->format->BitsPerPixel != 8) )
|
|
|
|
|
{
|
|
|
|
|
SDL_FreeSurface( dst );
|
|
|
|
|
dst = NULL;
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CopySDLSurface( src, dst );
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ConvertSDLSurface(SDL_Surface *&image,
|
|
|
|
|
int width, int height, int bpp,
|
|
|
|
|
Uint32 R, Uint32 G, Uint32 B, Uint32 A)
|
|
|
|
|
{
|
|
|
|
|
SDL_Surface *ret_image;
|
|
|
|
|
if( !ConvertSDLSurface( image, ret_image, width, height, bpp, R, G, B, A ) )
|
|
|
|
|
return;
|
2002-10-24 03:38:23 +00:00
|
|
|
|
2004-02-25 03:36:20 +00:00
|
|
|
SDL_FreeSurface( image );
|
2002-10-24 03:38:23 +00:00
|
|
|
image = ret_image;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_Surface *SDL_CreateRGBSurfaceSane
|
|
|
|
|
(Uint32 flags, int width, int height, int depth,
|
|
|
|
|
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
|
|
|
|
|
{
|
2003-05-30 21:14:24 +00:00
|
|
|
SDL_Surface *ret = SDL_CreateRGBSurface(flags, width, height, depth,
|
2002-10-24 03:38:23 +00:00
|
|
|
Rmask, Gmask, Bmask, Amask);
|
2003-06-28 01:45:44 +00:00
|
|
|
|
2003-05-30 21:14:24 +00:00
|
|
|
if(ret == NULL)
|
|
|
|
|
RageException::Throw("SDL_CreateRGBSurface(%i, %i, %i, %i, %8x, %8x, %8x, %8x) failed: %s",
|
|
|
|
|
flags, width, height, depth, Rmask, Gmask, Bmask, Amask, SDL_GetError());
|
|
|
|
|
|
|
|
|
|
return ret;
|
2002-10-24 03:38:23 +00:00
|
|
|
}
|
2003-03-27 06:01:43 +00:00
|
|
|
|
2003-01-26 00:50:22 +00:00
|
|
|
static void FindAlphaRGB(const SDL_Surface *img, Uint8 &r, Uint8 &g, Uint8 &b, bool reverse)
|
2003-01-23 05:35:21 +00:00
|
|
|
{
|
2004-01-21 05:48:07 +00:00
|
|
|
r = g = b = 0;
|
|
|
|
|
|
2003-01-23 05:35:21 +00:00
|
|
|
/* If we have no alpha or no color key, there's no alpha color. */
|
|
|
|
|
if(img->format->BitsPerPixel == 8 && !(img->flags & SDL_SRCCOLORKEY))
|
|
|
|
|
return;
|
|
|
|
|
if(img->format->BitsPerPixel > 8 && !img->format->Amask)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
/* Eww. Sorry. Iterate front-to-back or in reverse. */
|
|
|
|
|
for(int y = reverse? img->h-1:0;
|
|
|
|
|
reverse? (y >=0):(y < img->h); reverse? (--y):(++y))
|
|
|
|
|
{
|
|
|
|
|
Uint8 *row = (Uint8 *)img->pixels + img->pitch*y;
|
|
|
|
|
if(reverse)
|
2003-01-26 00:50:22 +00:00
|
|
|
row += img->format->BytesPerPixel * (img->w-1);
|
2003-01-23 05:35:21 +00:00
|
|
|
|
|
|
|
|
for(int x = 0; x < img->w; ++x)
|
|
|
|
|
{
|
2003-01-26 00:50:22 +00:00
|
|
|
Uint32 val = decodepixel(row, img->format->BytesPerPixel);
|
|
|
|
|
if((img->format->BitsPerPixel == 8 && val != img->format->colorkey) ||
|
|
|
|
|
(img->format->BitsPerPixel != 8 && val & img->format->Amask))
|
2003-01-23 05:35:21 +00:00
|
|
|
{
|
2003-01-26 00:50:22 +00:00
|
|
|
/* This color isn't fully transparent, so grab it. */
|
|
|
|
|
SDL_GetRGB(val, img->format, &r, &g, &b);
|
2003-01-23 05:35:21 +00:00
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(reverse)
|
|
|
|
|
row -= img->format->BytesPerPixel;
|
|
|
|
|
else
|
|
|
|
|
row += img->format->BytesPerPixel;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2003-01-23 05:51:28 +00:00
|
|
|
/* Huh? The image is completely transparent. */
|
2003-01-23 05:35:21 +00:00
|
|
|
r = g = b = 0;
|
|
|
|
|
}
|
|
|
|
|
|
2003-01-23 04:45:45 +00:00
|
|
|
/* Set the underlying RGB values of all pixels in 'img' that are
|
|
|
|
|
* completely transparent. */
|
2003-01-26 00:50:22 +00:00
|
|
|
static void SetAlphaRGB(const SDL_Surface *img, Uint8 r, Uint8 g, Uint8 b)
|
2003-01-23 04:45:45 +00:00
|
|
|
{
|
|
|
|
|
/* If it's a paletted surface, all we have to do is change the
|
|
|
|
|
* colorkey, if any. */
|
|
|
|
|
if(img->format->BitsPerPixel == 8)
|
|
|
|
|
{
|
|
|
|
|
if(img->flags & SDL_SRCCOLORKEY)
|
|
|
|
|
{
|
|
|
|
|
img->format->palette->colors[img->format->colorkey].r = r;
|
|
|
|
|
img->format->palette->colors[img->format->colorkey].g = g;
|
|
|
|
|
img->format->palette->colors[img->format->colorkey].b = b;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* It's RGBA. If there's no alpha channel, we have nothing to do. */
|
|
|
|
|
if(!img->format->Amask)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
Uint32 trans = SDL_MapRGBA(img->format, r, g, b, 0);
|
|
|
|
|
for(int y = 0; y < img->h; ++y)
|
|
|
|
|
{
|
|
|
|
|
Uint8 *row = (Uint8 *)img->pixels + img->pitch*y;
|
|
|
|
|
|
|
|
|
|
for(int x = 0; x < img->w; ++x)
|
|
|
|
|
{
|
|
|
|
|
Uint32 val = decodepixel(row, img->format->BytesPerPixel);
|
|
|
|
|
if(val != trans && !(val&img->format->Amask))
|
|
|
|
|
{
|
|
|
|
|
encodepixel(row, img->format->BytesPerPixel, trans);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
row += img->format->BytesPerPixel;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2003-01-23 05:35:21 +00:00
|
|
|
|
|
|
|
|
/* When we scale up images (which we always do in high res), pixels
|
|
|
|
|
* that are completely transparent can be blended with opaque pixels,
|
|
|
|
|
* causing their RGB elements to show. This is visible in many textures
|
|
|
|
|
* as a pixel-wide border in the wrong color. This is tricky to fix.
|
|
|
|
|
* We need to set the RGB components of completely transparent pixels
|
|
|
|
|
* to a reasonable color.
|
|
|
|
|
*
|
|
|
|
|
* Most images have a single border color. For these, the transparent
|
|
|
|
|
* color is easy: search through the image top-bottom-left-right,
|
|
|
|
|
* find the first non-transparent pixel, and pull out its RGB.
|
|
|
|
|
*
|
|
|
|
|
* A few images don't. We can only make a guess here. What we'll do
|
|
|
|
|
* is, after the above search, do the same in reverse (bottom-top-right-
|
|
|
|
|
* left). If the color we find is different, we'll just set the border
|
|
|
|
|
* color to black.
|
|
|
|
|
*/
|
|
|
|
|
void FixHiddenAlpha(SDL_Surface *img)
|
|
|
|
|
{
|
|
|
|
|
Uint8 r, g, b;
|
|
|
|
|
FindAlphaRGB(img, r, g, b, false);
|
|
|
|
|
|
|
|
|
|
Uint8 cr, cg, cb; /* compare */
|
|
|
|
|
FindAlphaRGB(img, cr, cg, cb, true);
|
|
|
|
|
|
|
|
|
|
if(cr != r || cg != g || cb != b)
|
|
|
|
|
r = g = b = 0;
|
|
|
|
|
|
|
|
|
|
SetAlphaRGB(img, r, g, b);
|
|
|
|
|
}
|
2003-03-27 06:01:43 +00:00
|
|
|
|
|
|
|
|
/* Find various traits of a surface. Do these all at once, so we only have to
|
|
|
|
|
* iterate the surface once. */
|
|
|
|
|
|
|
|
|
|
/* We could theoretically do a test to see if an image fits in GL_ALPHA4,
|
|
|
|
|
* by looking at the least significant bits of each alpha value. This is
|
|
|
|
|
* not likely to ever find a match, though, so don't bother; only use 8alphaonly
|
|
|
|
|
* if it's explicitly enabled.
|
|
|
|
|
*
|
|
|
|
|
* XXX: We could do the FindAlphaRGB search here, too, but we need that information
|
|
|
|
|
* in a different place. */
|
|
|
|
|
|
|
|
|
|
int FindSurfaceTraits(const SDL_Surface *img)
|
|
|
|
|
{
|
2003-04-06 01:26:48 +00:00
|
|
|
const int NEEDS_NO_ALPHA=0, NEEDS_BOOL_ALPHA=1, NEEDS_FULL_ALPHA=2;
|
|
|
|
|
int alpha_type = NEEDS_NO_ALPHA;
|
2003-03-27 06:01:43 +00:00
|
|
|
|
|
|
|
|
for(int y = 0; y < img->h; ++y)
|
|
|
|
|
{
|
|
|
|
|
Uint8 *row = (Uint8 *)img->pixels + img->pitch*y;
|
|
|
|
|
|
|
|
|
|
for(int x = 0; x < img->w; ++x)
|
|
|
|
|
{
|
|
|
|
|
Uint32 val = decodepixel(row, img->format->BytesPerPixel);
|
|
|
|
|
|
|
|
|
|
if( img->format->BitsPerPixel == 8 ) {
|
|
|
|
|
if(img->flags & SDL_SRCCOLORKEY && val == img->format->colorkey )
|
2003-04-06 01:26:48 +00:00
|
|
|
alpha_type = max( alpha_type, NEEDS_BOOL_ALPHA );
|
2003-03-27 06:01:43 +00:00
|
|
|
} else if(img->format->Amask) {
|
|
|
|
|
Uint32 masked_alpha = val & img->format->Amask;
|
2003-04-06 01:26:48 +00:00
|
|
|
if(masked_alpha == 0)
|
|
|
|
|
alpha_type = max( alpha_type, NEEDS_BOOL_ALPHA );
|
|
|
|
|
else if(masked_alpha != img->format->Amask)
|
|
|
|
|
alpha_type = max( alpha_type, NEEDS_FULL_ALPHA );
|
2003-03-27 06:01:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
row += img->format->BytesPerPixel;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int ret = 0;
|
2003-04-06 01:26:48 +00:00
|
|
|
switch( alpha_type )
|
|
|
|
|
{
|
|
|
|
|
case NEEDS_NO_ALPHA: ret |= TRAIT_NO_TRANSPARENCY; break;
|
|
|
|
|
case NEEDS_BOOL_ALPHA: ret |= TRAIT_BOOL_TRANSPARENCY; break;
|
|
|
|
|
case NEEDS_FULL_ALPHA: break;
|
|
|
|
|
default: ASSERT(0);
|
|
|
|
|
}
|
2003-09-03 08:44:01 +00:00
|
|
|
|
2003-03-27 06:01:43 +00:00
|
|
|
return ret;
|
|
|
|
|
}
|
2003-04-12 19:00:56 +00:00
|
|
|
|
|
|
|
|
bool SDL_GetEvent(SDL_Event &event, int mask)
|
|
|
|
|
{
|
|
|
|
|
/* SDL_PeepEvents returns error if video isn't initialized. */
|
|
|
|
|
if(!SDL_WasInit(SDL_INIT_VIDEO))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
switch(SDL_PeepEvents(&event, 1, SDL_GETEVENT, mask))
|
|
|
|
|
{
|
|
|
|
|
case 1: return true;
|
|
|
|
|
case 0: return false;
|
2003-04-12 20:23:27 +00:00
|
|
|
default: RageException::Throw("SDL_PeepEvents returned unexpected error: %s", SDL_GetError());
|
2003-04-12 19:00:56 +00:00
|
|
|
}
|
|
|
|
|
}
|
2003-05-26 01:51:59 +00:00
|
|
|
|
2003-05-26 01:43:23 +00:00
|
|
|
/* Reads all currently queued SDL events, clearing them from the queue. */
|
|
|
|
|
void mySDL_GetAllEvents(vector<SDL_Event> &events)
|
|
|
|
|
{
|
|
|
|
|
while(1)
|
|
|
|
|
{
|
|
|
|
|
SDL_Event ev;
|
|
|
|
|
if(SDL_PollEvent(&ev) <= 0)
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
events.push_back(ev);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Pushes the given events onto the SDL event queue. */
|
|
|
|
|
void mySDL_PushEvents(vector<SDL_Event> &events)
|
|
|
|
|
{
|
|
|
|
|
for(unsigned i = 0; i < events.size(); ++i)
|
2003-05-26 01:51:59 +00:00
|
|
|
SDL_PushEvent(&events[i]);
|
2003-05-26 01:43:23 +00:00
|
|
|
}
|
2003-04-12 19:00:56 +00:00
|
|
|
|
2003-05-25 23:49:40 +00:00
|
|
|
/* For some bizarre reason, SDL_EventState flushes all events. This is a pain, so
|
|
|
|
|
* avoid it. */
|
|
|
|
|
Uint8 mySDL_EventState(Uint8 type, int state)
|
|
|
|
|
{
|
|
|
|
|
if(state == SDL_QUERY)
|
|
|
|
|
return SDL_EventState(type, state);
|
|
|
|
|
|
|
|
|
|
vector<SDL_Event> events;
|
2003-05-26 01:43:23 +00:00
|
|
|
mySDL_GetAllEvents(events);
|
2003-05-25 23:49:40 +00:00
|
|
|
|
2003-05-26 01:43:23 +00:00
|
|
|
/* Set the event mask. */
|
|
|
|
|
Uint8 ret = SDL_EventState(type, state);
|
2003-05-25 23:49:40 +00:00
|
|
|
|
2003-05-26 01:43:23 +00:00
|
|
|
/* Don't readding events that we just turned off; they'll just sit around
|
|
|
|
|
* in the buffer. */
|
|
|
|
|
for(unsigned i = 0; i < events.size(); )
|
|
|
|
|
{
|
|
|
|
|
if(state == SDL_IGNORE && events[i].type == type)
|
|
|
|
|
events.erase(events.begin()+i);
|
|
|
|
|
else
|
|
|
|
|
i++;
|
2003-05-25 23:49:40 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Put them back. */
|
2003-05-26 01:43:23 +00:00
|
|
|
mySDL_PushEvents(events);
|
2003-05-25 23:49:40 +00:00
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
|
}
|
2003-04-12 19:00:56 +00:00
|
|
|
|
2003-05-25 21:58:34 +00:00
|
|
|
#include "SDL_rotozoom.h" // for setting icon
|
|
|
|
|
|
2003-06-25 02:31:33 +00:00
|
|
|
#if defined(DARWIN) && DARWIN
|
|
|
|
|
void mySDL_WM_SetIcon( CString sIconFile )
|
|
|
|
|
{
|
|
|
|
|
#pragma unused(sIconFile)
|
|
|
|
|
}
|
|
|
|
|
#else /* !defined(DARWIN) || !DARWIN */
|
2003-05-25 21:58:34 +00:00
|
|
|
void mySDL_WM_SetIcon( CString sIconFile )
|
|
|
|
|
{
|
2003-05-30 00:30:40 +00:00
|
|
|
if( sIconFile.empty() )
|
|
|
|
|
{
|
|
|
|
|
SDL_WM_SetIcon(NULL, NULL);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2003-12-04 20:41:00 +00:00
|
|
|
SDL_Surface *srf = SDL_LoadImage(sIconFile);
|
2003-12-10 05:01:51 +00:00
|
|
|
if( srf == NULL )
|
|
|
|
|
return;
|
2003-06-16 20:54:10 +00:00
|
|
|
|
|
|
|
|
// Why is this needed? It's goofing up paletted images
|
|
|
|
|
// that use a color key other than pink. -Chris
|
|
|
|
|
// SDL_SetColorKey( srf, SDL_SRCCOLORKEY, SDL_MapRGB(srf->format, 0xFF, 0, 0xFF));
|
2003-05-25 21:58:34 +00:00
|
|
|
|
|
|
|
|
/* Windows icons are 32x32 and SDL can't resize them for us, which
|
|
|
|
|
* causes mask corruption. (Actually, the above icon *is* 32x32;
|
|
|
|
|
* this is here just in case it changes.) */
|
|
|
|
|
ConvertSDLSurface(srf, srf->w, srf->h,
|
|
|
|
|
32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
|
|
|
|
|
zoomSurface(srf, 32, 32);
|
|
|
|
|
|
|
|
|
|
SDL_SetAlpha( srf, SDL_SRCALPHA, SDL_ALPHA_OPAQUE );
|
|
|
|
|
SDL_WM_SetIcon(srf, NULL /* derive from alpha */);
|
|
|
|
|
SDL_FreeSurface(srf);
|
|
|
|
|
}
|
2003-06-25 02:31:33 +00:00
|
|
|
#endif /* !defined(DARWIN) || !DARWIN */
|
2003-06-04 20:08:51 +00:00
|
|
|
|
2003-06-05 19:29:27 +00:00
|
|
|
|
2003-06-04 20:08:51 +00:00
|
|
|
struct SurfaceHeader
|
|
|
|
|
{
|
|
|
|
|
int width, height, pitch;
|
|
|
|
|
int Rmask, Gmask, Bmask, Amask;
|
|
|
|
|
int bpp;
|
|
|
|
|
|
|
|
|
|
/* Relevant only if bpp = 8: */
|
|
|
|
|
Uint8 colorkey;
|
|
|
|
|
bool colorkeyed;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/* Save and load SDL_Surfaces to disk. This avoids problems with bitmaps. */
|
|
|
|
|
bool mySDL_SaveSurface( SDL_Surface *img, CString file )
|
|
|
|
|
{
|
2003-12-04 21:17:51 +00:00
|
|
|
RageFile f;
|
|
|
|
|
if( !f.Open( file, RageFile::WRITE ) )
|
2003-06-04 20:08:51 +00:00
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
SurfaceHeader h;
|
2004-01-21 03:49:35 +00:00
|
|
|
memset( &h, 0, sizeof(h) );
|
|
|
|
|
|
2003-06-04 20:08:51 +00:00
|
|
|
h.height = img->h;
|
|
|
|
|
h.width = img->w;
|
|
|
|
|
h.pitch = img->pitch;
|
|
|
|
|
h.Rmask = img->format->Rmask;
|
|
|
|
|
h.Gmask = img->format->Gmask;
|
|
|
|
|
h.Bmask = img->format->Bmask;
|
|
|
|
|
h.Amask = img->format->Amask;
|
|
|
|
|
h.bpp = img->format->BitsPerPixel;
|
|
|
|
|
/* We lose data in the conversion, which makes matching the color key after loading
|
|
|
|
|
* tricky. Just store it. */
|
|
|
|
|
if( img->flags & SDL_SRCCOLORKEY )
|
|
|
|
|
{
|
|
|
|
|
h.colorkeyed = true;
|
|
|
|
|
ASSERT( img->format->colorkey < 256 );
|
|
|
|
|
h.colorkey = (Uint8) img->format->colorkey;
|
|
|
|
|
} else {
|
|
|
|
|
h.colorkeyed = false;
|
|
|
|
|
h.colorkey = 0;
|
|
|
|
|
}
|
|
|
|
|
|
2003-12-04 21:17:51 +00:00
|
|
|
f.Write( &h, sizeof(h) );
|
2003-06-04 20:08:51 +00:00
|
|
|
|
|
|
|
|
if(h.bpp == 8)
|
2003-12-04 21:17:51 +00:00
|
|
|
f.Write( img->format->palette->colors, 256 * sizeof(SDL_Color) );
|
2003-06-04 20:08:51 +00:00
|
|
|
|
2003-12-04 21:17:51 +00:00
|
|
|
f.Write( img->pixels, img->h * img->pitch );
|
2003-06-04 20:08:51 +00:00
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_Surface *mySDL_LoadSurface( CString file )
|
|
|
|
|
{
|
2003-12-04 21:17:51 +00:00
|
|
|
RageFile f;
|
|
|
|
|
if( !f.Open( file ) )
|
|
|
|
|
return false;
|
2003-06-04 20:08:51 +00:00
|
|
|
|
|
|
|
|
SurfaceHeader h;
|
2003-12-04 21:17:51 +00:00
|
|
|
if( f.Read( &h, sizeof(h) ) != sizeof(h) )
|
2003-11-11 23:19:40 +00:00
|
|
|
return NULL;
|
|
|
|
|
|
2003-06-04 20:08:51 +00:00
|
|
|
SDL_Color palette[256];
|
|
|
|
|
if(h.bpp == 8)
|
2003-12-04 21:17:51 +00:00
|
|
|
if( f.Read( palette, 256 * sizeof(SDL_Color) != 256 * sizeof(SDL_Color) ) )
|
2003-11-11 23:19:40 +00:00
|
|
|
return NULL;
|
2003-06-04 20:08:51 +00:00
|
|
|
|
|
|
|
|
/* Create the surface. */
|
2003-11-11 23:19:40 +00:00
|
|
|
SDL_Surface *img = SDL_CreateRGBSurface(
|
2003-11-12 04:39:49 +00:00
|
|
|
SDL_SWSURFACE, h.width, h.height, h.bpp,
|
2003-06-04 20:08:51 +00:00
|
|
|
h.Rmask, h.Gmask, h.Bmask, h.Amask);
|
2003-11-12 04:39:49 +00:00
|
|
|
ASSERT( h.pitch == img->pitch );
|
2003-06-04 20:08:51 +00:00
|
|
|
|
2003-12-04 21:17:51 +00:00
|
|
|
if( f.Read( img->pixels, h.height * h.pitch ) != h.height * h.pitch )
|
2003-11-11 23:19:40 +00:00
|
|
|
{
|
|
|
|
|
SDL_FreeSurface( img );
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
2003-06-04 20:08:51 +00:00
|
|
|
/* Set the palette. */
|
|
|
|
|
if( h.bpp == 8 )
|
|
|
|
|
{
|
|
|
|
|
SDL_SetColors( img, palette, 0, 256 );
|
|
|
|
|
if( h.colorkeyed )
|
|
|
|
|
SDL_SetColorKey( img, SDL_SRCCOLORKEY, h.colorkey );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return img;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Annoying: SDL_MapRGB will do a nearest-match if the specified color isn't found.
|
|
|
|
|
* This breaks color keyed images that don't actually use the color key. */
|
|
|
|
|
int mySDL_MapRGBExact(SDL_PixelFormat *fmt, Uint8 R, Uint8 G, Uint8 B)
|
|
|
|
|
{
|
|
|
|
|
Uint32 color = SDL_MapRGB(fmt, R, G, B);
|
|
|
|
|
|
|
|
|
|
if( fmt->BitsPerPixel == 8 ) {
|
|
|
|
|
if(fmt->palette->colors[color].r != R ||
|
|
|
|
|
fmt->palette->colors[color].g != G ||
|
|
|
|
|
fmt->palette->colors[color].b != B )
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return color;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline static float scale(float x, float l1, float h1, float l2, float h2)
|
|
|
|
|
{
|
|
|
|
|
return ((x - l1) / (h1 - l1) * (h2 - l2) + l2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline void mySDL_GetRawRGBAV_XY(const SDL_Surface *src, Uint8 *v, int x, int y)
|
|
|
|
|
{
|
|
|
|
|
const Uint8 *srcp = (const Uint8 *) src->pixels + (y * src->pitch);
|
|
|
|
|
const Uint8 *srcpx = srcp + (x * src->format->BytesPerPixel);
|
|
|
|
|
|
|
|
|
|
mySDL_GetRawRGBAV(srcpx, src, v);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#include "RageUtil.h"
|
|
|
|
|
|
|
|
|
|
/* Completely unoptimized. */
|
|
|
|
|
void mySDL_BlitTransform( const SDL_Surface *src, SDL_Surface *dst,
|
|
|
|
|
const float fCoords[8] /* TL, BR, BL, TR */ )
|
|
|
|
|
{
|
|
|
|
|
ASSERT( src->format->BytesPerPixel == dst->format->BytesPerPixel );
|
|
|
|
|
|
|
|
|
|
const float Coords[8] = {
|
|
|
|
|
(fCoords[0] * (src->w)), (fCoords[1] * (src->h)),
|
|
|
|
|
(fCoords[2] * (src->w)), (fCoords[3] * (src->h)),
|
|
|
|
|
(fCoords[4] * (src->w)), (fCoords[5] * (src->h)),
|
|
|
|
|
(fCoords[6] * (src->w)), (fCoords[7] * (src->h))
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const int TL_X = 0, TL_Y = 1, BL_X = 2, BL_Y = 3,
|
|
|
|
|
BR_X = 4, BR_Y = 5, TR_X = 6, TR_Y = 7;
|
|
|
|
|
|
|
|
|
|
for( int y = 0; y < dst->h; ++y )
|
|
|
|
|
{
|
|
|
|
|
Uint8 *dstp = (Uint8 *) dst->pixels + (y * dst->pitch); /* line */
|
|
|
|
|
Uint8 *dstpx = dstp; /* pixel */
|
|
|
|
|
|
|
|
|
|
const float start_y = scale(float(y), 0, float(dst->h), Coords[TL_Y], Coords[BL_Y]);
|
|
|
|
|
const float end_y = scale(float(y), 0, float(dst->h), Coords[TR_Y], Coords[BR_Y]);
|
|
|
|
|
|
|
|
|
|
const float start_x = scale(float(y), 0, float(dst->h), Coords[TL_X], Coords[BL_X]);
|
|
|
|
|
const float end_x = scale(float(y), 0, float(dst->h), Coords[TR_X], Coords[BR_X]);
|
|
|
|
|
|
|
|
|
|
for( int x = 0; x < dst->w; ++x )
|
|
|
|
|
{
|
|
|
|
|
const float src_xp = scale(float(x), 0, float(dst->w), start_x, end_x);
|
|
|
|
|
const float src_yp = scale(float(x), 0, float(dst->w), start_y, end_y);
|
|
|
|
|
|
|
|
|
|
/* If the surface is two pixels wide, src_xp is 0..2. .5 indicates
|
|
|
|
|
* pixel[0]; 1 indicates 50% pixel[0], 50% pixel[1]; 1.5 indicates
|
|
|
|
|
* pixel[1]; 2 indicates 50% pixel[1], 50% pixel[2] (which is clamped
|
|
|
|
|
* to pixel[1]). */
|
|
|
|
|
int src_x[2], src_y[2];
|
|
|
|
|
src_x[0] = (int) truncf(src_xp - 0.5f);
|
|
|
|
|
src_x[1] = src_x[0] + 1;
|
|
|
|
|
|
|
|
|
|
src_y[0] = (int) truncf(src_yp - 0.5f);
|
|
|
|
|
src_y[1] = src_y[0] + 1;
|
|
|
|
|
|
|
|
|
|
/* Emulate GL_REPEAT. */
|
|
|
|
|
src_x[0] = clamp(src_x[0], 0, src->w);
|
|
|
|
|
src_x[1] = clamp(src_x[1], 0, src->w);
|
|
|
|
|
src_y[0] = clamp(src_y[0], 0, src->h);
|
|
|
|
|
src_y[1] = clamp(src_y[1], 0, src->h);
|
|
|
|
|
|
|
|
|
|
/* Decode our four pixels. */
|
|
|
|
|
Uint8 v[4][4];
|
|
|
|
|
mySDL_GetRawRGBAV_XY(src, v[0], src_x[0], src_y[0]);
|
|
|
|
|
mySDL_GetRawRGBAV_XY(src, v[1], src_x[0], src_y[1]);
|
|
|
|
|
mySDL_GetRawRGBAV_XY(src, v[2], src_x[1], src_y[0]);
|
|
|
|
|
mySDL_GetRawRGBAV_XY(src, v[3], src_x[1], src_y[1]);
|
|
|
|
|
|
|
|
|
|
/* Distance from the pixel chosen: */
|
|
|
|
|
float weight_x = src_xp - (src_x[0] + 0.5f);
|
|
|
|
|
float weight_y = src_yp - (src_y[0] + 0.5f);
|
|
|
|
|
|
|
|
|
|
/* Filter: */
|
|
|
|
|
Uint8 out[4] = { 0,0,0,0 };
|
|
|
|
|
for(int i = 0; i < 4; ++i)
|
|
|
|
|
{
|
|
|
|
|
Uint32 sum = 0;
|
|
|
|
|
sum += Uint8(v[0][i] * (1-weight_x) * (1-weight_y));
|
|
|
|
|
sum += Uint8(v[1][i] * (1-weight_x) * (weight_y));
|
|
|
|
|
sum += Uint8(v[2][i] * (weight_x) * (1-weight_y));
|
|
|
|
|
sum += Uint8(v[3][i] * (weight_x) * (weight_y));
|
|
|
|
|
out[i] = (Uint8) clamp(sum, 0u, 255u);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mySDL_SetRawRGBAV(dstpx, dst, out);
|
|
|
|
|
|
|
|
|
|
dstpx += dst->format->BytesPerPixel;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2003-06-29 07:03:00 +00:00
|
|
|
/* Templated blitter. This has a couple advantages:
|
|
|
|
|
*
|
|
|
|
|
* The generic implementations will see the parameters at compile-time, and
|
|
|
|
|
* the compiler can elide them completely, giving a smaller loop.
|
|
|
|
|
*
|
|
|
|
|
* Also, we can enable and disable specializations simply by commenting out
|
|
|
|
|
* a blit function; if it's not there, it'll fall back on the generic version
|
|
|
|
|
* automatically.
|
|
|
|
|
*
|
|
|
|
|
* This is not yet intended for widespread use; it's currently only used in
|
|
|
|
|
* the RageDisplay Create/UpdateTexture functions. I wrote this because
|
|
|
|
|
* I'm tired of fighting with SDL's blit. This can replace the SDL blits
|
|
|
|
|
* completely after the release, but that'll take a lot of testing.
|
|
|
|
|
*
|
|
|
|
|
* Simplified:
|
|
|
|
|
*
|
|
|
|
|
* No source alpha.
|
|
|
|
|
* Palette -> palette blits assume the palette is identical (no mapping).
|
|
|
|
|
* Color key removal controlled by a parameter, not a flag.
|
|
|
|
|
* No general blitting rects.
|
|
|
|
|
*/
|
|
|
|
|
struct blit_traits_true { enum { val = true }; };
|
|
|
|
|
struct blit_traits_false { enum { val = false }; };
|
|
|
|
|
enum { IDENTITY, DIFFERENT_RGBA, PAL_TO_RGBA };
|
|
|
|
|
struct blit_traits_identity { enum { convert = IDENTITY }; };
|
|
|
|
|
/* Nonidentical RGBA->RGBA; convert. */
|
|
|
|
|
struct blit_traits_rescale { enum { convert = DIFFERENT_RGBA }; };
|
|
|
|
|
/* PAL->RGBA; convert. */
|
|
|
|
|
struct blit_traits_depallete { enum { convert = PAL_TO_RGBA }; };
|
|
|
|
|
|
|
|
|
|
template<class ckey,class blit_traits>
|
|
|
|
|
static void blit( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height );
|
|
|
|
|
|
2003-06-29 22:44:30 +00:00
|
|
|
template<>
|
2003-06-29 07:03:00 +00:00
|
|
|
static void blit<blit_traits_false,blit_traits_identity>( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
|
|
|
|
|
{
|
|
|
|
|
const char *src = (const char *) src_surf->pixels;
|
|
|
|
|
const char *dst = (const char *) dst_surf->pixels;
|
|
|
|
|
|
|
|
|
|
/* Bytes to skip at the end of a line. */
|
|
|
|
|
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
|
|
|
|
|
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
|
|
|
|
|
|
|
|
|
|
/* XXX: duff's this */
|
|
|
|
|
while( height-- )
|
|
|
|
|
{
|
|
|
|
|
int x = 0;
|
|
|
|
|
while( x++ < width )
|
|
|
|
|
{
|
|
|
|
|
/* (Relatively) fast. */
|
|
|
|
|
switch( src_surf->format->BytesPerPixel )
|
|
|
|
|
{
|
|
|
|
|
case 1: *((Uint8 *)dst) = *((Uint8 *)src); break;
|
|
|
|
|
case 2: *((Uint16 *)dst) = *((Uint16 *)src); break;
|
|
|
|
|
case 3: ((Uint8 *)dst)[0] = ((Uint8 *)src)[0];
|
|
|
|
|
((Uint8 *)dst)[1] = ((Uint8 *)src)[1];
|
|
|
|
|
((Uint8 *)dst)[2] = ((Uint8 *)src)[2];
|
|
|
|
|
break;
|
|
|
|
|
case 4: *((Uint32 *)dst) = *((Uint32 *)src); break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
src += src_surf->format->BytesPerPixel;
|
|
|
|
|
dst += dst_surf->format->BytesPerPixel;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
src += srcskip;
|
|
|
|
|
dst += dstskip;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Rescaling blit with no ckey. This is what gets used to update moveis in
|
|
|
|
|
* D3D, so optimization is very important. */
|
2003-06-29 22:44:30 +00:00
|
|
|
template<>
|
2003-06-29 07:03:00 +00:00
|
|
|
static void blit<blit_traits_false,blit_traits_rescale>( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
|
|
|
|
|
{
|
|
|
|
|
const char *src = (const char *) src_surf->pixels;
|
|
|
|
|
const char *dst = (const char *) dst_surf->pixels;
|
|
|
|
|
|
|
|
|
|
/* Bytes to skip at the end of a line. */
|
|
|
|
|
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
|
|
|
|
|
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
|
|
|
|
|
|
|
|
|
|
Uint32 src_bits[4], dst_bits[4];
|
|
|
|
|
mySDL_GetBitsPerChannel(src_surf->format, src_bits);
|
|
|
|
|
mySDL_GetBitsPerChannel(dst_surf->format, dst_bits);
|
|
|
|
|
|
|
|
|
|
const int rshifts[4] = {
|
|
|
|
|
src_surf->format->Rshift + src_bits[0] - dst_bits[0],
|
|
|
|
|
src_surf->format->Gshift + src_bits[1] - dst_bits[1],
|
|
|
|
|
src_surf->format->Bshift + src_bits[2] - dst_bits[2],
|
|
|
|
|
src_surf->format->Ashift + src_bits[3] - dst_bits[3],
|
|
|
|
|
};
|
|
|
|
|
const int lshifts[4] = {
|
|
|
|
|
dst_surf->format->Rshift,
|
|
|
|
|
dst_surf->format->Gshift,
|
|
|
|
|
dst_surf->format->Bshift,
|
|
|
|
|
dst_surf->format->Ashift,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const Uint32 masks[4] = {
|
|
|
|
|
src_surf->format->Rmask,
|
|
|
|
|
src_surf->format->Gmask,
|
|
|
|
|
src_surf->format->Bmask,
|
|
|
|
|
src_surf->format->Amask
|
|
|
|
|
};
|
|
|
|
|
|
2003-06-29 22:43:41 +00:00
|
|
|
int ormask = 0;
|
2003-06-29 07:03:00 +00:00
|
|
|
if( src_surf->format->Amask == 0 )
|
2003-06-29 22:43:41 +00:00
|
|
|
ormask = dst_surf->format->Amask;
|
2003-06-29 07:03:00 +00:00
|
|
|
|
|
|
|
|
while( height-- )
|
|
|
|
|
{
|
|
|
|
|
int x = 0;
|
|
|
|
|
while( x++ < width )
|
|
|
|
|
{
|
|
|
|
|
unsigned int pixel = decodepixel((Uint8 *) src, src_surf->format->BytesPerPixel);
|
|
|
|
|
|
|
|
|
|
/* Convert pixel to the destination RGBA. */
|
|
|
|
|
unsigned int opixel = 0;
|
|
|
|
|
opixel |= (pixel & masks[0]) >> rshifts[0] << lshifts[0];
|
|
|
|
|
opixel |= (pixel & masks[1]) >> rshifts[1] << lshifts[1];
|
|
|
|
|
opixel |= (pixel & masks[2]) >> rshifts[2] << lshifts[2];
|
|
|
|
|
opixel |= (pixel & masks[3]) >> rshifts[3] << lshifts[3];
|
|
|
|
|
|
|
|
|
|
// Correct surfaces that don't have an alpha channel.
|
2003-06-29 22:43:41 +00:00
|
|
|
opixel |= ormask;
|
2003-06-29 07:03:00 +00:00
|
|
|
|
|
|
|
|
/* Store it. */
|
|
|
|
|
encodepixel((Uint8 *) dst, dst_surf->format->BytesPerPixel, opixel);
|
|
|
|
|
|
|
|
|
|
src += src_surf->format->BytesPerPixel;
|
|
|
|
|
dst += dst_surf->format->BytesPerPixel;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
src += srcskip;
|
|
|
|
|
dst += dstskip;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class ckey,class blit_traits>
|
|
|
|
|
static void blit( SDL_Surface *src_surf, const SDL_Surface *dst_surf, int width, int height )
|
|
|
|
|
{
|
|
|
|
|
const char *src = (const char *) src_surf->pixels;
|
|
|
|
|
const char *dst = (const char *) dst_surf->pixels;
|
|
|
|
|
|
|
|
|
|
/* Bytes to skip at the end of a line. */
|
|
|
|
|
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
|
|
|
|
|
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
|
|
|
|
|
|
|
|
|
|
while( height-- )
|
|
|
|
|
{
|
|
|
|
|
int x = 0;
|
|
|
|
|
while( x++ < width )
|
|
|
|
|
{
|
|
|
|
|
unsigned int pixel = decodepixel((Uint8 *) src, src_surf->format->BytesPerPixel);
|
|
|
|
|
|
|
|
|
|
if( ckey::val == true )
|
|
|
|
|
{
|
|
|
|
|
/* dst_surf->format->BytesPerPixel is not 1 (not paletted).
|
|
|
|
|
* We don't check this, for efficiency. */
|
|
|
|
|
// ASSERT(dst_surf->format->BytesPerPixel != 1);
|
|
|
|
|
|
|
|
|
|
if( pixel == src_surf->format->colorkey )
|
|
|
|
|
{
|
|
|
|
|
pixel = 0;
|
|
|
|
|
|
|
|
|
|
/* Skip the conversion. */
|
|
|
|
|
goto skip_convert;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if( blit_traits::convert )
|
|
|
|
|
{
|
|
|
|
|
Uint8 colors[4];
|
2003-07-06 20:32:08 +00:00
|
|
|
if( blit_traits::convert == (int) DIFFERENT_RGBA )
|
2003-06-29 07:03:00 +00:00
|
|
|
{
|
|
|
|
|
/* Convert pixel to the destination RGBA. */
|
|
|
|
|
mySDL_GetRGBAV(pixel, src_surf, colors);
|
2003-07-06 20:32:08 +00:00
|
|
|
} else if( blit_traits::convert == (int) PAL_TO_RGBA ) {
|
2003-06-29 07:03:00 +00:00
|
|
|
/* Convert pixel to the destination RGBA. */
|
|
|
|
|
colors[0] = src_surf->format->palette->colors[pixel].r;
|
|
|
|
|
colors[1] = src_surf->format->palette->colors[pixel].g;
|
|
|
|
|
colors[2] = src_surf->format->palette->colors[pixel].b;
|
|
|
|
|
colors[3] = 0xFF;
|
|
|
|
|
}
|
|
|
|
|
pixel = mySDL_SetRGBAV(dst_surf->format, colors);
|
|
|
|
|
}
|
|
|
|
|
skip_convert:
|
|
|
|
|
|
|
|
|
|
/* Store it. */
|
|
|
|
|
encodepixel((Uint8 *) dst, dst_surf->format->BytesPerPixel, pixel);
|
|
|
|
|
|
|
|
|
|
src += src_surf->format->BytesPerPixel;
|
|
|
|
|
dst += dst_surf->format->BytesPerPixel;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
src += srcskip;
|
|
|
|
|
dst += dstskip;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void mySDL_BlitSurface(
|
|
|
|
|
SDL_Surface *src, SDL_Surface *dst, int width, int height, bool ckey)
|
|
|
|
|
{
|
|
|
|
|
if(width == -1)
|
|
|
|
|
width = src->w;
|
|
|
|
|
if(height == -1)
|
|
|
|
|
height = src->h;
|
|
|
|
|
width = min(src->w, dst->w);
|
|
|
|
|
height = min(src->h, dst->h);
|
|
|
|
|
|
|
|
|
|
/* Types of blits:
|
|
|
|
|
* RGBA->RGBA, same format without colorkey
|
|
|
|
|
* RGBA->RGBA, same format with colorkey
|
|
|
|
|
* PAL->PAL; ignore colorkey flag
|
|
|
|
|
* RGBA->RGBA different format without colorkey
|
|
|
|
|
* RGBA->RGBA different format with colorkey
|
|
|
|
|
* PAL->RGBA with colorkey
|
|
|
|
|
* PAL->RGBA without colorkey
|
|
|
|
|
*/
|
|
|
|
|
if( src->format->BytesPerPixel == dst->format->BytesPerPixel &&
|
|
|
|
|
src->format->Rmask == dst->format->Rmask &&
|
|
|
|
|
src->format->Gmask == dst->format->Gmask &&
|
|
|
|
|
src->format->Bmask == dst->format->Bmask &&
|
|
|
|
|
src->format->Amask == dst->format->Amask )
|
|
|
|
|
{
|
|
|
|
|
/* RGBA->RGBA with the same format, or PAL->PAL. Simple copy. */
|
|
|
|
|
if(src->format->BitsPerPixel != 8 && ckey)
|
|
|
|
|
blit<blit_traits_true,blit_traits_identity>(src, dst, width, height);
|
|
|
|
|
else
|
|
|
|
|
blit<blit_traits_false,blit_traits_identity>(src, dst, width, height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
else if( src->format->BytesPerPixel != 1 && dst->format->BytesPerPixel != 1 )
|
|
|
|
|
{
|
|
|
|
|
/* RGBA->RGBA with different formats. */
|
|
|
|
|
if(ckey)
|
|
|
|
|
blit<blit_traits_true,blit_traits_rescale>(src, dst, width, height);
|
|
|
|
|
else
|
|
|
|
|
blit<blit_traits_false,blit_traits_rescale>(src, dst, width, height);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
else if( src->format->BytesPerPixel == 1 && dst->format->BytesPerPixel != 1 )
|
|
|
|
|
{
|
|
|
|
|
/* RGBA->PAL. */
|
|
|
|
|
if(ckey)
|
|
|
|
|
blit<blit_traits_true,blit_traits_depallete>(src, dst, width, height);
|
|
|
|
|
else
|
|
|
|
|
blit<blit_traits_false,blit_traits_depallete>(src, dst, width, height);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
/* We don't do RGBA->PAL. */
|
|
|
|
|
ASSERT(0);
|
|
|
|
|
}
|
2003-10-08 01:46:00 +00:00
|
|
|
|
|
|
|
|
/* This converts an image to a special 8-bit paletted format. The palette is set up
|
|
|
|
|
* so that palette indexes look like regular, packed components.
|
|
|
|
|
*
|
|
|
|
|
* For example, an image with 8 bits of grayscale and 0 bits of alpha has a palette
|
|
|
|
|
* that looks like { 0,0,0,255 }, { 1,1,1,255 }, { 2,2,2,255 }, ... { 255,255,255,255 }.
|
|
|
|
|
* This results in index components that can be treated as grayscale values.
|
|
|
|
|
*
|
|
|
|
|
* An image with 2 bits of grayscale and 2 bits of alpha look like
|
|
|
|
|
* { 0,0,0,0 }, { 85,85,85,0 }, { 170,170,170,0 }, { 255,255,255,0 },
|
|
|
|
|
* { 0,0,0,85 }, { 85,85,85,85 }, { 170,170,170,85 }, { 255,255,255,85 }, ...
|
|
|
|
|
*
|
|
|
|
|
* This results in index components that can be pulled apart like regular packed
|
|
|
|
|
* values: the first two bits of the index are the grayscale component, and the next
|
|
|
|
|
* two bits are the alpha component.
|
|
|
|
|
*
|
|
|
|
|
* This gives us a generic way to handle arbitrary 8-bit texture formats. It could
|
|
|
|
|
* possibly be used for 16-bit texture formats, but I doubt those are well-supported
|
|
|
|
|
* in hardware, and SDL blits only support 8-bit paletted surfaces. */
|
|
|
|
|
SDL_Surface *mySDL_Palettize( SDL_Surface *src_surf, int GrayBits, int AlphaBits )
|
|
|
|
|
{
|
|
|
|
|
AlphaBits = min( AlphaBits, 8-src_surf->format->Aloss );
|
|
|
|
|
|
|
|
|
|
const int TotalBits = GrayBits + AlphaBits;
|
|
|
|
|
ASSERT( TotalBits <= 8 );
|
|
|
|
|
|
|
|
|
|
SDL_Surface *dst_surf = SDL_CreateRGBSurfaceSane(SDL_SWSURFACE, src_surf->w, src_surf->h,
|
|
|
|
|
8, 0,0,0,0 );
|
|
|
|
|
|
|
|
|
|
/* Set up the palette. */
|
|
|
|
|
const int TotalColors = 1 << TotalBits;
|
|
|
|
|
const int Ivalues = 1 << GrayBits; // number of intensity values
|
|
|
|
|
const int Ishift = 0; // intensity shift
|
|
|
|
|
const int Imask = ((1 << GrayBits) - 1) << Ishift; // intensity mask
|
|
|
|
|
const int Iloss = 8-GrayBits;
|
|
|
|
|
|
|
|
|
|
const int Avalues = 1 << AlphaBits; // number of alpha values
|
|
|
|
|
const int Ashift = GrayBits; // alpha shift
|
|
|
|
|
const int Amask = ((1 << AlphaBits) - 1) << Ashift; // alpha mask
|
|
|
|
|
const int Aloss = 8-AlphaBits;
|
|
|
|
|
|
2003-10-08 03:37:33 +00:00
|
|
|
if( TotalColors <= 16 )
|
|
|
|
|
dst_surf->unused1 |= FOUR_BIT_PALETTE;
|
|
|
|
|
|
2003-10-08 01:46:00 +00:00
|
|
|
for( int index = 0; index < TotalColors; ++index )
|
|
|
|
|
{
|
|
|
|
|
const int I = (index & Imask) >> Ishift;
|
|
|
|
|
const int A = (index & Amask) >> Ashift;
|
|
|
|
|
|
|
|
|
|
int ScaledI;
|
|
|
|
|
if( Ivalues == 1 )
|
|
|
|
|
ScaledI = 255; // if only one intensity value, always fullbright
|
|
|
|
|
else
|
|
|
|
|
ScaledI = clamp( int(roundf(I * (255.0f / (Ivalues-1)))), 0, 255 );
|
|
|
|
|
|
|
|
|
|
int ScaledA;
|
|
|
|
|
if( Avalues == 1 )
|
|
|
|
|
ScaledA = 255; // if only one alpha value, always opaque
|
|
|
|
|
else
|
|
|
|
|
ScaledA = clamp( int(roundf(A * (255.0f / (Avalues-1)))), 0, 255 );
|
|
|
|
|
|
|
|
|
|
SDL_Color c;
|
|
|
|
|
c.r = Uint8(ScaledI);
|
|
|
|
|
c.g = Uint8(ScaledI);
|
|
|
|
|
c.b = Uint8(ScaledI);
|
|
|
|
|
c.unused = Uint8(ScaledA);
|
|
|
|
|
|
|
|
|
|
SDL_SetColors( dst_surf, &c, index, 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char *src = (const char *) src_surf->pixels;
|
|
|
|
|
const char *dst = (const char *) dst_surf->pixels;
|
|
|
|
|
|
|
|
|
|
int height = src_surf->h;
|
|
|
|
|
int width = src_surf->w;
|
|
|
|
|
|
|
|
|
|
/* Bytes to skip at the end of a line. */
|
|
|
|
|
const int srcskip = src_surf->pitch - width*src_surf->format->BytesPerPixel;
|
|
|
|
|
const int dstskip = dst_surf->pitch - width*dst_surf->format->BytesPerPixel;
|
|
|
|
|
|
|
|
|
|
while( height-- )
|
|
|
|
|
{
|
|
|
|
|
int x = 0;
|
|
|
|
|
while( x++ < width )
|
|
|
|
|
{
|
|
|
|
|
unsigned int pixel = decodepixel((Uint8 *) src, src_surf->format->BytesPerPixel);
|
|
|
|
|
|
|
|
|
|
Uint8 colors[4];
|
|
|
|
|
mySDL_GetRGBAV(pixel, src_surf, colors);
|
|
|
|
|
|
|
|
|
|
int Ival = 0;
|
|
|
|
|
Ival += colors[0];
|
|
|
|
|
Ival += colors[1];
|
|
|
|
|
Ival += colors[2];
|
|
|
|
|
Ival /= 3;
|
|
|
|
|
|
|
|
|
|
pixel = (Ival >> Iloss) << Ishift |
|
|
|
|
|
(colors[3] >> Aloss) << Ashift;
|
|
|
|
|
|
|
|
|
|
/* Store it. */
|
|
|
|
|
*((Uint8 *) dst) = Uint8(pixel);
|
|
|
|
|
|
|
|
|
|
src += src_surf->format->BytesPerPixel;
|
|
|
|
|
dst += dst_surf->format->BytesPerPixel;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
src += srcskip;
|
|
|
|
|
dst += dstskip;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return dst_surf;
|
|
|
|
|
}
|
|
|
|
|
|
2003-12-04 21:11:29 +00:00
|
|
|
int RWRageFile_Seek( struct SDL_RWops *context, int offset, int whence )
|
|
|
|
|
{
|
|
|
|
|
RageFile *f = (RageFile *) context->hidden.unknown.data1;
|
|
|
|
|
return f->Seek( (int) offset, whence );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int RWRageFile_Read( struct SDL_RWops *context, void *ptr, int size, int nmemb )
|
|
|
|
|
{
|
|
|
|
|
RageFile *f = (RageFile *) context->hidden.unknown.data1;
|
|
|
|
|
return f->Read( ptr, size, nmemb );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int RWRageFile_Write( struct SDL_RWops *context, const void *ptr, int size, int nmemb )
|
|
|
|
|
{
|
|
|
|
|
RageFile *f = (RageFile *) context->hidden.unknown.data1;
|
|
|
|
|
return f->Write( ptr, size, nmemb );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Close and free an allocated SDL_FSops structure */
|
|
|
|
|
int RWRageFile_Close(struct SDL_RWops *context)
|
|
|
|
|
{
|
|
|
|
|
RageFile *f = (RageFile *) context->hidden.unknown.data1;
|
|
|
|
|
delete f;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
2003-12-12 10:03:23 +00:00
|
|
|
SDL_RWops *OpenRWops( const CString &sPath, bool Write )
|
2003-12-04 20:41:00 +00:00
|
|
|
{
|
2003-12-04 21:11:29 +00:00
|
|
|
SDL_RWops *rw = SDL_AllocRW();
|
|
|
|
|
|
|
|
|
|
RageFile *f = new RageFile;
|
2003-12-12 10:03:23 +00:00
|
|
|
if( !f->Open(sPath, Write? RageFile::WRITE:RageFile::READ) )
|
2003-12-04 21:11:29 +00:00
|
|
|
{
|
2003-12-10 05:01:51 +00:00
|
|
|
LOG->Trace("Couldn't open %s: %s", sPath.c_str(), f->GetError().c_str() );
|
2003-12-04 21:11:29 +00:00
|
|
|
delete f;
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
rw->hidden.unknown.data1 = f;
|
|
|
|
|
rw->seek = RWRageFile_Seek;
|
|
|
|
|
rw->read = RWRageFile_Read;
|
|
|
|
|
rw->write = RWRageFile_Write;
|
|
|
|
|
rw->close = RWRageFile_Close;
|
|
|
|
|
|
2003-12-12 10:03:23 +00:00
|
|
|
return rw;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_Surface *SDL_LoadImage( const CString &sPath )
|
|
|
|
|
{
|
|
|
|
|
SDL_RWops *rw = OpenRWops( sPath );
|
|
|
|
|
if( rw == NULL )
|
|
|
|
|
return NULL;
|
|
|
|
|
|
2004-01-21 03:09:59 +00:00
|
|
|
SDL_Surface *ret = IMG_LoadTyped_RW( rw, true, (char *) GetExtension(sPath).c_str() );
|
|
|
|
|
SDL_FreeRW( rw );
|
|
|
|
|
|
|
|
|
|
return ret;
|
2003-12-04 20:41:00 +00:00
|
|
|
}
|
2003-12-12 10:03:23 +00:00
|
|
|
|
|
|
|
|
struct RWString
|
|
|
|
|
{
|
|
|
|
|
CString *buf;
|
|
|
|
|
int fp;
|
|
|
|
|
RWString( CString *b ): buf(b), fp(0) { }
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
int RWString_Seek( struct SDL_RWops *context, int offset, int whence )
|
|
|
|
|
{
|
|
|
|
|
RWString *f = (RWString *) context->hidden.unknown.data1;
|
|
|
|
|
|
|
|
|
|
switch(whence)
|
|
|
|
|
{
|
|
|
|
|
case SEEK_CUR: offset += f->fp; break;
|
|
|
|
|
case SEEK_END: offset += f->buf->size(); break;
|
|
|
|
|
}
|
|
|
|
|
f->fp = min( offset, (int) f->buf->size() );
|
|
|
|
|
return f->fp;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int RWString_Read( struct SDL_RWops *context, void *ptr, int size, int nmemb )
|
|
|
|
|
{
|
|
|
|
|
RWString *f = (RWString *) context->hidden.unknown.data1;
|
|
|
|
|
CString &buf = *f->buf;
|
|
|
|
|
|
|
|
|
|
size *= nmemb;
|
|
|
|
|
size = min( size, (int) buf.size() - f->fp );
|
|
|
|
|
memcpy( ptr, buf.data()+f->fp, size );
|
|
|
|
|
|
|
|
|
|
f->fp += size;
|
|
|
|
|
return size;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int RWString_Write( struct SDL_RWops *context, const void *ptr, int size, int nmemb )
|
|
|
|
|
{
|
|
|
|
|
RWString *f = (RWString *) context->hidden.unknown.data1;
|
|
|
|
|
CString &buf = *f->buf;
|
|
|
|
|
|
|
|
|
|
size *= nmemb;
|
|
|
|
|
const int ahead = buf.size() - f->fp;
|
|
|
|
|
const int overwrite = min( size, ahead );
|
|
|
|
|
buf.replace( buf.begin() + f->fp, buf.begin() + f->fp + overwrite,
|
|
|
|
|
(const char*)ptr, size );
|
|
|
|
|
|
|
|
|
|
f->fp += size;
|
|
|
|
|
return size;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Close and free an allocated SDL_FSops structure */
|
|
|
|
|
int RWString_Close(struct SDL_RWops *context)
|
|
|
|
|
{
|
|
|
|
|
RWString *f = (RWString *) context->hidden.unknown.data1;
|
|
|
|
|
delete f;
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_RWops *OpenRWops( CString &sBuf )
|
|
|
|
|
{
|
|
|
|
|
SDL_RWops *rw = SDL_AllocRW();
|
|
|
|
|
rw->hidden.unknown.data1 = new RWString( &sBuf );
|
|
|
|
|
rw->seek = RWString_Seek;
|
|
|
|
|
rw->read = RWString_Read;
|
|
|
|
|
rw->write = RWString_Write;
|
|
|
|
|
rw->close = RWString_Close;
|
|
|
|
|
return rw;
|
|
|
|
|
}
|
2004-02-20 05:10:39 +00:00
|
|
|
|
|
|
|
|
SDL_Surface *mySDL_MakeDummySurface( int height, int width )
|
|
|
|
|
{
|
|
|
|
|
SDL_Surface *ret_image = SDL_CreateRGBSurfaceSane(
|
|
|
|
|
SDL_SWSURFACE, width, height, 8, 0,0,0,0);
|
|
|
|
|
ASSERT( ret_image != NULL );
|
|
|
|
|
|
|
|
|
|
SDL_Color pink = { 0xFF, 0x10, 0xFF, 0xFF };
|
|
|
|
|
SDL_SetPalette( ret_image, SDL_LOGPAL, &pink, 0, 1 );
|
|
|
|
|
|
|
|
|
|
memset( ret_image->pixels, 0, ret_image->h*ret_image->pitch );
|
|
|
|
|
|
|
|
|
|
return ret_image;
|
|
|
|
|
}
|