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itgmania212121/stepmania/src/NoteSkinManager.cpp
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#include "global.h"
/*
-----------------------------------------------------------------------------
Class: NoteSkinManager
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "NoteSkinManager.h"
#include "RageLog.h"
#include "RageException.h"
#include "GameState.h"
#include "GameDef.h"
#include "StyleInput.h"
#include "StyleDef.h"
#include "RageUtil.h"
#include "GameManager.h"
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#include "arch/arch.h"
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#include "RageDisplay.h"
#include "arch/ArchHooks/ArchHooks.h"
NoteSkinManager* NOTESKIN = NULL; // global object accessable from anywhere in the program
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const CString NOTESKINS_DIR = BASE_PATH "NoteSkins" SLASH;
const CString GAME_BASE_NOTESKIN_NAME = "default";
const CString GLOBAL_BASE_NOTESKIN_DIR = NOTESKINS_DIR + "common" SLASH "default" SLASH;
NoteSkinManager::NoteSkinManager()
{
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m_CurGame = GAME_INVALID;
}
NoteSkinManager::~NoteSkinManager()
{
}
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void NoteSkinManager::RefreshNoteSkinData( Game game )
{
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/* Reload even if we don't need to, so exiting out of the menus refreshes the note
* skin list (so you don't have to restart to see new noteskins). */
m_CurGame = GAMESTATE->m_CurGame;
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GameDef* pGameDef = GAMEMAN->GetGameDefForGame( game );
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CString sBaseSkinFolder = NOTESKINS_DIR + pGameDef->m_szName + SLASH;
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CStringArray asNoteSkinNames;
GetDirListing( sBaseSkinFolder + "*", asNoteSkinNames, true );
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// strip out "CVS"
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for( int i=asNoteSkinNames.size()-1; i>=0; i-- )
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if( 0 == stricmp("cvs", asNoteSkinNames[i]) )
asNoteSkinNames.erase( asNoteSkinNames.begin()+i, asNoteSkinNames.begin()+i+1 );
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m_mapNameToData.clear();
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for( unsigned j=0; j<asNoteSkinNames.size(); j++ )
{
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CString sName = asNoteSkinNames[j];
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sName.MakeLower();
m_mapNameToData[sName] = NoteSkinData();
LoadNoteSkinData( sName, m_mapNameToData[sName] );
}
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}
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void NoteSkinManager::LoadNoteSkinData( CString sNoteSkinName, NoteSkinData& data_out )
{
data_out.sName = sNoteSkinName;
data_out.metrics.Reset();
///* Read only the default keys from the default noteskin. */
//IniFile defaults;
//defaults.SetPath( GLOBAL_BASE_NOTESKIN_DIR+"metrics.ini" );
//defaults.ReadFile();
//defaults.SetPath( GetNoteSkinDir(BASE_NOTESKIN_NAME)+"metrics.ini" );
//defaults.ReadFile();
// Why only use NoteDisplay? Now, a few different classes take
// metrics from the NoteSkin. -Chris
//const IniFile::key *def = defaults.GetKey("NoteDisplay");
//if(def)
// data_out.metrics.SetValue("NoteDisplay", *def);
/* Load global NoteSkin defaults */
data_out.metrics.SetPath( GLOBAL_BASE_NOTESKIN_DIR+"metrics.ini" );
data_out.metrics.ReadFile();
/* Load game NoteSkin defaults */
data_out.metrics.SetPath( GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME)+"metrics.ini" );
data_out.metrics.ReadFile();
/* Read the active NoteSkin */
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data_out.metrics.SetPath( GetNoteSkinDir(sNoteSkinName)+"metrics.ini" );
data_out.metrics.ReadFile();
}
void NoteSkinManager::GetNoteSkinNames( CStringArray &AddTo )
{
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/* If the skin data for the current game isn't already load it, load it now. */
if( m_CurGame != GAMESTATE->m_CurGame )
RefreshNoteSkinData( GAMESTATE->m_CurGame );
/* Don't call GetNoteSkinNames below, since we don't want to call RefreshNoteSkinData; it's
* slow. */
for( map<CString,NoteSkinData>::const_iterator iter = m_mapNameToData.begin();
iter != m_mapNameToData.end(); ++iter )
{
AddTo.push_back( iter->second.sName );
}
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}
void NoteSkinManager::GetNoteSkinNames( Game game, CStringArray &AddTo )
{
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RefreshNoteSkinData( game );
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for( map<CString,NoteSkinData>::const_iterator iter = m_mapNameToData.begin();
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iter != m_mapNameToData.end(); ++iter )
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{
AddTo.push_back( iter->second.sName );
}
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/* Put the note skins back. */
RefreshNoteSkinData( GAMESTATE->m_CurGame );
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}
bool NoteSkinManager::DoesNoteSkinExist( CString sSkinName )
{
CStringArray asSkinNames;
GetNoteSkinNames( asSkinNames );
for( unsigned i=0; i<asSkinNames.size(); i++ )
if( 0==stricmp(sSkinName, asSkinNames[i]) )
return true;
return false;
}
CString NoteSkinManager::GetNoteSkinDir( CString sSkinName )
{
CString sGame = GAMESTATE->GetCurrentGameDef()->m_szName;
return NOTESKINS_DIR + sGame + SLASH + sSkinName + SLASH;
}
CString NoteSkinManager::GetMetric( CString sNoteSkinName, CString sButtonName, CString sValue )
{
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sNoteSkinName.MakeLower();
CString sReturn;
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NoteSkinData& data = m_mapNameToData[sNoteSkinName];
if( data.metrics.GetValue( sButtonName, sValue, sReturn ) )
return sReturn;
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if( !data.metrics.GetValue( "NoteDisplay", sValue, sReturn ) )
RageException::Throw( "Could not read metric '[%s] %s' or '[NoteDisplay] %s' in '%s'",
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sButtonName.c_str(), sValue.c_str(), sValue.c_str(), sNoteSkinName.c_str() );
return sReturn;
}
int NoteSkinManager::GetMetricI( CString sNoteSkinName, CString sButtonName, CString sValueName )
{
return atoi( GetMetric(sNoteSkinName,sButtonName,sValueName) );
}
float NoteSkinManager::GetMetricF( CString sNoteSkinName, CString sButtonName, CString sValueName )
{
return (float)atof( GetMetric(sNoteSkinName,sButtonName,sValueName) );
}
bool NoteSkinManager::GetMetricB( CString sNoteSkinName, CString sButtonName, CString sValueName )
{
return atoi( GetMetric(sNoteSkinName,sButtonName,sValueName) ) != 0;
}
RageColor NoteSkinManager::GetMetricC( CString sNoteSkinName, CString sButtonName, CString sValueName )
{
float r=1,b=1,g=1,a=1; // initialize in case sscanf fails
CString sValue = GetMetric(sNoteSkinName,sButtonName,sValueName);
char szValue[40];
strncpy( szValue, sValue, 39 );
int result = sscanf( szValue, "%f,%f,%f,%f", &r, &g, &b, &a );
if( result != 4 )
{
LOG->Warn( "The color value '%s' for theme metric '%s : %s' is invalid.", szValue, sButtonName.c_str(), sValueName.c_str() );
ASSERT(0);
}
return RageColor(r,g,b,a);
}
CString NoteSkinManager::ColToButtonName(int col)
{
const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
const GameDef* pGameDef = GAMESTATE->GetCurrentGameDef();
StyleInput SI( PLAYER_1, col );
GameInput GI = pStyleDef->StyleInputToGameInput( SI );
return pGameDef->m_szButtonNames[GI.button];
}
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CString NoteSkinManager::GetPathTo( PlayerNumber pn, int col, CString sFileName )
{
CString sButtonName = ColToButtonName(col);
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return GetPathTo( pn, sButtonName, sFileName );
}
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CString NoteSkinManager::GetPathTo( PlayerNumber pn, CString sButtonName, CString sFileName ) // looks in GAMESTATE for the current Style
{
// search active NoteSkin
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CString sNoteSkinName = GAMESTATE->m_PlayerOptions[pn].m_sNoteSkin;
sNoteSkinName.MakeLower();
return GetPathTo( sNoteSkinName, sButtonName, sFileName );
}
CString NoteSkinManager::GetPathTo( CString NoteSkin, CString sButtonName, CString sFileName )
{
CString ret = GetPathTo( GetNoteSkinDir(NoteSkin), sButtonName+" "+sFileName );
if( !ret.empty() ) // we found something
return ret;
// Search game default NoteSkin
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ret = GetPathTo( GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME), sButtonName+" "+sFileName);
if( !ret.empty() ) // we found something
return ret;
// Search global default NoteSkin
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ret = GetPathTo( GLOBAL_BASE_NOTESKIN_DIR, "Fallback "+sFileName );
if( !ret.empty() ) // we found something
return ret;
RageException::Throw( "The NoteSkin element '%s %s' could not be found in '%s', '%s', or '%s'.",
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sButtonName.c_str(), sFileName.c_str(),
GetNoteSkinDir(NoteSkin).c_str(),
GetNoteSkinDir(GAME_BASE_NOTESKIN_NAME).c_str(),
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GLOBAL_BASE_NOTESKIN_DIR.c_str() );
}
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CString NoteSkinManager::GetPathTo( CString sDir, CString sFileName )
{
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CStringArray matches; // fill this with the possible files
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GetDirListing( sDir+sFileName+"*.redir", matches, false, true );
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GetDirListing( sDir+sFileName+"*.model", matches, false, true );
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GetDirListing( sDir+sFileName+"*.txt", matches, false, true );
GetDirListing( sDir+sFileName+"*.sprite", matches, false, true );
GetDirListing( sDir+sFileName+"*.png", matches, false, true );
GetDirListing( sDir+sFileName+"*.jpg", matches, false, true );
GetDirListing( sDir+sFileName+"*.bmp", matches, false, true );
GetDirListing( sDir+sFileName+"*.gif", matches, false, true );
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if( matches.empty() )
return "";
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if( matches.size() > 1 )
{
CString sError = "Multiple files match '"+sDir+sFileName+"'. Please remove all but one of these files.";
if( DISPLAY->IsWindowed() )
HOOKS->MessageBoxOK( sError );
}
CString sPath = matches[0];
bool bIsARedirect = GetExtension(sPath).CompareNoCase("redir")==0;
if( !bIsARedirect )
{
return sPath;
}
else // bIsARedirect
{
CString sNewFileName = GetRedirContents(sPath);
CString sNewPath = GetPathTo(sDir, sNewFileName);
if( !sNewPath.empty() )
return sNewPath;
else
{
CString message = ssprintf(
"ThemeManager: The redirect '%s' points to the file '%s', which does not exist. "
"Verify that this redirect is correct.",
sPath.c_str(), sNewFileName.c_str());
RageException::Throw( "%s", message.c_str() );
}
}
}