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itgmania212121/stepmania/src/ScreenManager.h
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#ifndef SCREENMANAGER_H
#define SCREENMANAGER_H
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/*
-----------------------------------------------------------------------------
Class: ScreenManager
Desc: Manager/container for Screens.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageInput.h"
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#include "song.h"
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#include "Notes.h"
#include "Screen.h"
#include "BitmapText.h"
#include "Quad.h"
class ScreenManager
{
public:
ScreenManager();
~ScreenManager();
// pass these messages along to the current state
void Restore();
void Invalidate();
void Update( float fDeltaTime );
void Draw();
void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void PrepNewScreen( CString sClassName );
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void LoadPreppedScreen();
void SetNewScreen( CString sClassName );
void Prompt( ScreenMessage SM_SendWhenDone, CString sText, bool bYesNo = false, bool bDefaultAnswer = false, void(*OnYes)() = NULL, void(*OnNo)() = NULL );
void TextEntry( ScreenMessage SM_SendWhenDone, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL );
void PopTopScreen( ScreenMessage SM );
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void SystemMessage( CString sMessage );
void SendMessageToTopScreen( ScreenMessage SM, float fDelay );
void RefreshCreditsMessages();
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private:
vector<Screen*> m_ScreenStack; // bottommost to topmost
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vector<Screen*> m_ScreensToDelete;
Screen *m_ScreenBuffered;
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BitmapText m_textStats;
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BitmapText m_textSystemMessage;
BitmapText m_textCreditInfo[NUM_PLAYERS];
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Screen* MakeNewScreen( CString sClassName );
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void EmptyDeleteQueue();
void SetNewScreen( Screen *pNewScreen );
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};
extern ScreenManager* SCREENMAN; // global and accessable from anywhere in our program
#endif