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itgmania212121/stepmania/src/Notes.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: Notes
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
*/
#include "Notes.h"
#include "Song.h"
#include "Notes.h"
#include "IniFile.h"
#include "math.h" // for fabs()
#include "RageUtil.h"
#include "RageLog.h"
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#include "NoteData.h"
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#include "GameInput.h"
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#include "RageException.h"
#include "MsdFile.h"
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#include "GameManager.h"
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#include "ThemeManager.h"
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#define COLOR_EASY THEME->GetMetricC("Notes","ColorEasy")
#define COLOR_MEDIUM THEME->GetMetricC("Notes","ColorMedium")
#define COLOR_HARD THEME->GetMetricC("Notes","ColorHard")
#define COLOR_S_HARD THEME->GetMetricC("Notes","ColorSHard")
#define COLOR_CHALLENGE THEME->GetMetricC("Notes","ColorChallenge")
#define COLOR_BATTLE THEME->GetMetricC("Notes","ColorBattle")
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Notes::Notes()
{
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/* FIXME: should we init this to NOTES_TYPE_INVALID?
* I have a feeling that it's the right thing to do but that
* it'd trip obscure asserts all over the place, so I'll wait
* until after b6 to do this. -glenn */
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m_NotesType = NOTES_TYPE_DANCE_SINGLE;
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m_Difficulty = CLASS_INVALID;
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m_iMeter = 0;
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ZeroMemory(m_fRadarValues, sizeof(m_fRadarValues));
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m_iNumTimesPlayed = 0;
m_iMaxCombo = 0;
m_iTopScore = 0;
m_TopGrade = GRADE_NO_DATA;
}
Notes::~Notes()
{
}
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void Notes::WriteSMNotesTag( FILE* fp )
{
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fprintf( fp, "\n//---------------%s - %s----------------\n",
GameManager::NotesTypeToString(m_NotesType), m_sDescription );
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fprintf( fp, "#NOTES:\n" );
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fprintf( fp, " %s:\n", GameManager::NotesTypeToString(m_NotesType) );
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fprintf( fp, " %s:\n", m_sDescription );
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fprintf( fp, " %s:\n", DifficultyToString(m_Difficulty) );
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fprintf( fp, " %d:\n", m_iMeter );
CStringArray asRadarValues;
for( int r=0; r<NUM_RADAR_VALUES; r++ )
asRadarValues.Add( ssprintf("%.3f", m_fRadarValues[r]) );
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fprintf( fp, " %s:\n", join(",",asRadarValues) );
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fprintf( fp, "%s;\n", m_sSMNoteData );
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}
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void Notes::SetNoteData( NoteData* pNewNoteData )
{
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ASSERT( pNewNoteData->m_iNumTracks == GameManager::NotesTypeToNumTracks(m_NotesType) );
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m_sSMNoteData = pNewNoteData->GetSMNoteDataString();
}
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void Notes::GetNoteData( NoteData* pNoteDataOut ) const
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{
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pNoteDataOut->m_iNumTracks = GameManager::NotesTypeToNumTracks( m_NotesType );
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pNoteDataOut->LoadFromSMNoteDataString( m_sSMNoteData );
}
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// Color is a function of Difficulty and Intended Style
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NotesDisplayType Notes::GetNotesDisplayType() const
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{
CString sDescription = m_sDescription;
sDescription.MakeLower();
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if( -1 != sDescription.Find("battle") ) return NOTES_DISPLAY_BATTLE;
else if( -1 != sDescription.Find("couple") ) return NOTES_DISPLAY_BATTLE;
else if( -1 != sDescription.Find("smaniac") ) return NOTES_DISPLAY_S_HARD;
else if( -1 != sDescription.Find("challenge") ) return NOTES_DISPLAY_CHALLENGE;
switch( m_Difficulty )
{
case DIFFICULTY_EASY: return NOTES_DISPLAY_EASY;
case DIFFICULTY_MEDIUM: return NOTES_DISPLAY_MEDIUM;
case DIFFICULTY_HARD: return NOTES_DISPLAY_HARD;
default: ASSERT(0); return NOTES_DISPLAY_EASY;
}
}
RageColor Notes::GetColor() const
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{
switch( GetNotesDisplayType() )
{
case NOTES_DISPLAY_EASY: return COLOR_EASY;
case NOTES_DISPLAY_MEDIUM: return COLOR_MEDIUM;
case NOTES_DISPLAY_HARD: return COLOR_HARD;
case NOTES_DISPLAY_S_HARD: return COLOR_S_HARD;
case NOTES_DISPLAY_CHALLENGE: return COLOR_CHALLENGE;
case NOTES_DISPLAY_BATTLE: return COLOR_BATTLE;
default: return COLOR_EASY;
}
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}
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void Notes::TidyUpData()
{
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if( m_Difficulty == CLASS_INVALID )
m_Difficulty = DifficultyFromDescriptionAndMeter( m_sDescription, m_iMeter );
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if( m_iMeter < 1 || m_iMeter > 10 )
{
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switch( m_Difficulty )
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{
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case DIFFICULTY_EASY: m_iMeter = 3; break;
case DIFFICULTY_MEDIUM: m_iMeter = 5; break;
case DIFFICULTY_HARD: m_iMeter = 8; break;
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default: ASSERT(0);
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}
}
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}
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Difficulty Notes::DifficultyFromDescriptionAndMeter( CString sDescription, int iMeter )
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{
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sDescription.MakeLower();
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const int DESCRIPTIONS_PER_CLASS = 4;
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const CString sDescriptionParts[NUM_DIFFICULTIES][DESCRIPTIONS_PER_CLASS] = {
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{
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"easy",
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"basic",
"light",
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"GARBAGE", // don't worry - this will never match because the compare string is all lowercase
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},
{
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"medium",
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"another",
"trick",
"standard",
},
{
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"hard",
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"ssr",
"maniac",
"heavy",
},
};
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for( int i=0; i<NUM_DIFFICULTIES; i++ )
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for( int j=0; j<DESCRIPTIONS_PER_CLASS; j++ )
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if( sDescription.Find(sDescriptionParts[i][j]) != -1 )
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return (Difficulty)i;
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// guess difficulty class from meter
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if( iMeter <= 3 ) return DIFFICULTY_EASY;
else if( iMeter <= 6 ) return DIFFICULTY_MEDIUM;
else return DIFFICULTY_HARD;
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}
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//////////////////////////////////////////////
//
//////////////////////////////////////////////
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bool CompareNotesPointersByRadarValues(const Notes* pNotes1, const Notes* pNotes2)
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{
float fScore1 = 0;
float fScore2 = 0;
for( int r=0; r<NUM_RADAR_VALUES; r++ )
{
fScore1 += pNotes1->m_fRadarValues[r];
fScore2 += pNotes2->m_fRadarValues[r];
}
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return fScore1 < fScore2;
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}
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bool CompareNotesPointersByMeter(const Notes *pNotes1, const Notes* pNotes2)
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{
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if( pNotes1->m_iMeter < pNotes2->m_iMeter )
return true;
if( pNotes1->m_iMeter > pNotes2->m_iMeter )
return false;
return CompareNotesPointersByRadarValues( pNotes1, pNotes2 );
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}
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bool CompareNotesPointersByDifficulty(const Notes *pNotes1, const Notes *pNotes2)
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{
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if( pNotes1->m_Difficulty < pNotes2->m_Difficulty )
return true;
if( pNotes1->m_Difficulty > pNotes2->m_Difficulty )
return false;
return CompareNotesPointersByMeter( pNotes1, pNotes2 );
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}
void SortNotesArrayByDifficulty( CArray<Notes*,Notes*> &arraySteps )
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{
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sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByDifficulty );
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}