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itgmania212121/stepmania/src/GrayArrowRow.cpp
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#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: GrayArrowRow
Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
-----------------------------------------------------------------------------
*/
#include "GrayArrowRow.h"
#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ArrowEffects.h"
#include "GameManager.h"
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#include "GameState.h"
#include "PrefsManager.h"
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GrayArrowRow::GrayArrowRow()
{
m_iNumCols = 0;
}
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void GrayArrowRow::Load( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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m_iNumCols = pStyleDef->m_iColsPerPlayer;
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for( int c=0; c<m_iNumCols; c++ )
{
CString sPath = GAMEMAN->GetPathTo(c, "receptor");
m_GrayArrow[c].Load( sPath );
if( m_GrayArrow[c].GetNumStates() != 2 )
throw RageException( "'%s' must have two frames", sPath );
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m_GrayArrow[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
}
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}
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void GrayArrowRow::Update( float fDeltaTime )
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{
for( int c=0; c<m_iNumCols; c++ )
{
m_GrayArrow[c].Update( fDeltaTime );
}
}
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void GrayArrowRow::DrawPrimitives()
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{
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if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bDark )
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return;
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for( int c=0; c<m_iNumCols; c++ )
{
// set arrow X
float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
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m_GrayArrow[c].SetX( fX );
m_GrayArrow[c].Draw();
}
}
void GrayArrowRow::Step( int iCol )
{
ASSERT( iCol >= 0 && iCol < m_iNumCols );
m_GrayArrow[iCol].Step();
}