2003-10-22 22:02:26 +00:00
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#include "global.h"
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#include "GraphDisplay.h"
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#include "ThemeManager.h"
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#include "RageTextureManager.h"
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#include "RageDisplay.h"
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#include "RageUtil.h"
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2003-12-22 23:27:54 +00:00
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#include "StageStats.h"
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2005-04-27 21:46:35 +00:00
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#include "Foreach.h"
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#include "Song.h"
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2003-10-22 22:02:26 +00:00
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//#define DIVIDE_LINE_WIDTH THEME->GetMetricI(m_sName,"TexturedBottomHalf")
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GraphDisplay::GraphDisplay()
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{
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m_pTexture = NULL;
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}
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2005-04-27 21:46:35 +00:00
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void GraphDisplay::Load( const CString &TexturePath, float fInitialHeight, const CString &sJustBarelyPath )
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2003-10-22 22:02:26 +00:00
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{
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m_Position = 1;
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memset( m_CurValues, 0, sizeof(m_CurValues) );
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memset( m_DestValues, 0, sizeof(m_DestValues) );
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memset( m_LastValues, 0, sizeof(m_LastValues) );
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Unload();
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m_pTexture = TEXTUREMAN->LoadTexture( TexturePath );
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2003-10-23 06:18:14 +00:00
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m_size.x = (float) m_pTexture->GetSourceWidth();
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m_size.y = (float) m_pTexture->GetSourceHeight();
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2003-10-22 22:02:26 +00:00
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for( int i = 0; i < VALUE_RESOLUTION; ++i )
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2005-04-27 21:46:35 +00:00
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m_CurValues[i] = fInitialHeight;
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2003-10-22 22:02:26 +00:00
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UpdateVerts();
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2005-04-27 21:46:35 +00:00
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m_sprJustBarely.Load( sJustBarelyPath );
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2003-10-22 22:02:26 +00:00
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}
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void GraphDisplay::Unload()
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{
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if( m_pTexture != NULL )
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TEXTUREMAN->UnloadTexture( m_pTexture );
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m_pTexture = NULL;
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2005-04-27 21:46:35 +00:00
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m_sprJustBarely.Unload();
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FOREACH( AutoActor*, m_vpSongBoundaries, p )
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SAFE_DELETE( *p );
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m_vpSongBoundaries.clear();
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ActorFrame::RemoveAllChildren();
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2003-10-22 22:02:26 +00:00
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}
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2005-04-27 21:46:35 +00:00
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void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageStats &pss, const CString &sSongBoundaryPath )
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{
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float fTotalStepSeconds = ss.GetTotalPossibleStepsSeconds();
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2003-10-22 22:02:26 +00:00
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memcpy( m_LastValues, m_CurValues, sizeof(m_CurValues) );
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m_Position = 0;
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2005-04-23 02:50:26 +00:00
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pss.GetLifeRecord( m_DestValues, VALUE_RESOLUTION, ss.GetTotalPossibleStepsSeconds() );
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2004-05-16 08:11:41 +00:00
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for( unsigned i=0; i<ARRAYSIZE(m_DestValues); i++ )
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2004-05-16 05:06:58 +00:00
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CLAMP( m_DestValues[i], 0.f, 1.f );
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2003-10-22 22:02:26 +00:00
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UpdateVerts();
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2005-04-27 21:46:35 +00:00
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//
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// Search for the min life record
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//
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if( !pss.bFailed )
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{
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float fMinLifeSoFar = 1.0f;
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float fMinLifeSoFarAtSecond = 0;
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FOREACHM_CONST( float, float, pss.fLifeRecord, i )
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{
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float fSec = i->first;
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float fLife = i->second;
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if( fLife < fMinLifeSoFar )
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{
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fMinLifeSoFar = fLife;
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fMinLifeSoFarAtSecond = fSec;
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}
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}
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if( fMinLifeSoFar < 0.1f )
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{
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float fX = SCALE( fMinLifeSoFarAtSecond, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right );
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fX = Quantize( fX, 1.0f );
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m_sprJustBarely->SetXY( fX, 0 );
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}
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else
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{
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m_sprJustBarely->SetHidden( true );
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}
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this->AddChild( m_sprJustBarely );
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}
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//
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// Show song boundaries
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//
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float fSec = 0;
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FOREACH_CONST( Song*, ss.vpPossibleSongs, song )
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{
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if( song == ss.vpPossibleSongs.end()-1 )
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continue;
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fSec += (*song)->GetStepsSeconds();
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AutoActor *p = new AutoActor;
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m_vpSongBoundaries.push_back( p );
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p->Load( sSongBoundaryPath );
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float fX = SCALE( fSec, 0, fTotalStepSeconds, m_quadVertices.left, m_quadVertices.right );
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(*p)->SetX( fX );
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this->AddChild( *p );
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}
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2003-10-22 22:02:26 +00:00
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}
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void GraphDisplay::UpdateVerts()
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{
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switch( m_HorizAlign )
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{
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2005-04-27 21:46:35 +00:00
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case align_left: m_quadVertices.left = 0; m_quadVertices.right = m_size.x; break;
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case align_center: m_quadVertices.left = -m_size.x/2; m_quadVertices.right = m_size.x/2; break;
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case align_right: m_quadVertices.left = -m_size.x; m_quadVertices.right = 0; break;
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default: ASSERT( false );
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}
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switch( m_VertAlign )
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{
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case align_top: m_quadVertices.top = 0; m_quadVertices.bottom = m_size.y; break;
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case align_middle: m_quadVertices.top = -m_size.y/2; m_quadVertices.bottom = m_size.y/2; break;
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case align_bottom: m_quadVertices.top = -m_size.y; m_quadVertices.bottom = 0; break;
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2003-10-22 22:02:26 +00:00
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default: ASSERT(0);
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}
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int NumSlices = VALUE_RESOLUTION-1;
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2004-09-21 07:53:39 +00:00
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for( int i = 0; i < 4*NumSlices; ++i )
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2003-10-22 22:02:26 +00:00
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Slices[i].c = RageColor(1,1,1,1);
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2004-09-21 07:53:39 +00:00
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for( int i = 0; i < NumSlices; ++i )
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{
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const float Left = SCALE( float(i), 0.0f, float(NumSlices), m_quadVertices.left, m_quadVertices.right );
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const float Right = SCALE( float(i+1), 0.0f, float(NumSlices), m_quadVertices.left, m_quadVertices.right );
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const float LeftTop = SCALE( float(m_CurValues[i]), 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
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const float RightTop = SCALE( float(m_CurValues[i+1]), 0.0f, 1.0f, m_quadVertices.bottom, m_quadVertices.top );
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2003-10-22 22:02:26 +00:00
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Slices[i*4+0].p = RageVector3( Left, LeftTop, 0 ); // top left
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2005-04-27 21:46:35 +00:00
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Slices[i*4+1].p = RageVector3( Left, m_quadVertices.bottom, 0 ); // bottom left
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Slices[i*4+2].p = RageVector3( Right, m_quadVertices.bottom, 0 ); // bottom right
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2003-10-22 22:02:26 +00:00
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Slices[i*4+3].p = RageVector3( Right, RightTop, 0 ); // top right
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// Slices[i*4+0].c = RageColor(.2,.2,.2,1);
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// Slices[i*4+1].c = RageColor(1,1,1,1);
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// Slices[i*4+2].c = RageColor(1,1,1,1);
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// Slices[i*4+3].c = RageColor(.2,.2,.2,1);
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}
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const RectF *tex = m_pTexture->GetTextureCoordRect( 0 );
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for( int i = 0; i < ARRAYSIZE(Slices); ++i )
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{
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Slices[i].t = RageVector2(
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SCALE( Slices[i].p.x, m_quadVertices.left, m_quadVertices.right, tex->left, tex->right ),
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SCALE( Slices[i].p.y, m_quadVertices.top, m_quadVertices.bottom, tex->top, tex->bottom )
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);
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2003-10-22 22:02:26 +00:00
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}
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}
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void GraphDisplay::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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if( m_Position == 1 )
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return;
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m_Position = clamp( m_Position+fDeltaTime, 0, 1 );
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for( int i = 0; i < VALUE_RESOLUTION; ++i )
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m_CurValues[i] = m_DestValues[i]*m_Position + m_LastValues[i]*(1-m_Position);
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UpdateVerts();
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}
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void GraphDisplay::DrawPrimitives()
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{
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2005-02-27 08:31:41 +00:00
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Actor::SetGlobalRenderStates(); // set Actor-specified render states
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2004-02-04 09:55:18 +00:00
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DISPLAY->ClearAllTextures();
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DISPLAY->SetTexture( 0, m_pTexture );
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2005-02-27 08:31:41 +00:00
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// don't bother setting texture render states for a null texture
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//Actor::SetTextureRenderStates();
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2003-10-22 22:02:26 +00:00
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DISPLAY->DrawQuads( Slices, ARRAYSIZE(Slices) );
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2004-02-04 09:55:18 +00:00
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DISPLAY->SetTexture( 0, NULL );
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2005-04-27 21:46:35 +00:00
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ActorFrame::DrawPrimitives();
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2003-10-22 22:02:26 +00:00
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}
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2004-06-07 21:14:03 +00:00
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/*
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* (c) 2003 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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