2003-02-16 04:01:45 +00:00
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#include "global.h"
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2002-07-27 19:29:51 +00:00
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/*
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-----------------------------------------------------------------------------
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Class: PlayerOptions
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "PlayerOptions.h"
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#include "RageUtil.h"
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2002-09-30 02:19:02 +00:00
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void PlayerOptions::Init()
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{
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2003-01-25 11:05:12 +00:00
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m_fScrollSpeed = 1.0f;
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m_AccelType = ACCEL_OFF;
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2002-09-30 02:19:02 +00:00
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ZERO( m_bEffects );
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m_AppearanceType = APPEARANCE_VISIBLE;
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m_TurnType = TURN_NONE;
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2003-02-16 20:27:53 +00:00
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m_Transform = TRANSFORM_NONE;
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2002-09-30 02:19:02 +00:00
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m_bReverseScroll = false;
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m_bHoldNotes = true;
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m_bDark = false;
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}
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2002-07-27 19:29:51 +00:00
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CString PlayerOptions::GetString()
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{
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CString sReturn;
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2002-08-01 13:42:56 +00:00
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2003-01-25 11:05:12 +00:00
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if( m_fScrollSpeed != 1 )
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2002-08-01 13:42:56 +00:00
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{
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2002-10-18 01:36:19 +00:00
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/* -> 1.00 */
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2003-01-25 11:05:12 +00:00
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CString s = ssprintf( "%2.2f", m_fScrollSpeed );
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2002-10-18 01:36:19 +00:00
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if( s[s.GetLength()-1] == '0' ) {
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/* -> 1.0 */
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2003-01-03 05:29:45 +00:00
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s.erase(s.GetLength()-1); // delete last char
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2002-10-18 01:36:19 +00:00
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if( s[s.GetLength()-1] == '0' ) {
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/* -> 1 */
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2003-01-03 05:29:45 +00:00
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s.erase(s.GetLength()-2); // delete last 2 chars
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2002-10-18 01:36:19 +00:00
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}
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}
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2002-08-01 13:42:56 +00:00
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sReturn += s + "X, ";
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}
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2003-01-25 11:05:12 +00:00
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switch( m_AccelType )
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{
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case ACCEL_OFF: break;
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case ACCEL_BOOST: sReturn += "Boost, "; break;
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case ACCEL_LAND: sReturn += "Land, "; break;
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case ACCEL_WAVE: sReturn += "Wave, "; break;
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case ACCEL_EXPAND: sReturn += "Expand, "; break;
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case ACCEL_BOOMERANG: sReturn += "Boomerang, "; break;
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default: ASSERT(0);
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}
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2002-09-30 02:19:02 +00:00
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2003-01-25 11:05:12 +00:00
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if( m_bEffects[EFFECT_DRUNK] ) sReturn += "Drunk, ";
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if( m_bEffects[EFFECT_DIZZY] ) sReturn += "Dizzy, ";
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if( m_bEffects[EFFECT_SPACE] ) sReturn += "Space, ";
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if( m_bEffects[EFFECT_MINI] ) sReturn += "Mini, ";
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if( m_bEffects[EFFECT_FLIP] ) sReturn += "Flip, ";
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if( m_bEffects[EFFECT_TORNADO] )sReturn += "Tornado, ";
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2002-08-01 13:42:56 +00:00
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2002-07-27 19:29:51 +00:00
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switch( m_AppearanceType )
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{
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case APPEARANCE_VISIBLE: break;
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case APPEARANCE_HIDDEN: sReturn += "Hidden, "; break;
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case APPEARANCE_SUDDEN: sReturn += "Sudden, "; break;
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case APPEARANCE_STEALTH: sReturn += "Stealth, "; break;
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2002-08-01 13:42:56 +00:00
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case APPEARANCE_BLINK: sReturn += "Blink, "; break;
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2003-02-16 20:27:53 +00:00
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default: ASSERT(0); // invalid
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2002-07-27 19:29:51 +00:00
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}
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2002-08-01 13:42:56 +00:00
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2002-07-27 19:29:51 +00:00
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switch( m_TurnType )
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{
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2002-09-02 21:59:58 +00:00
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case TURN_NONE: break;
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case TURN_MIRROR: sReturn += "Mirror, "; break;
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case TURN_LEFT: sReturn += "Left, "; break;
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case TURN_RIGHT: sReturn += "Right, "; break;
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case TURN_SHUFFLE: sReturn += "Shuffle, "; break;
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case TURN_SUPER_SHUFFLE:sReturn += "SuperShuffle, ";break;
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2003-02-16 20:27:53 +00:00
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default: ASSERT(0); // invalid
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2002-07-27 19:29:51 +00:00
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}
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2002-08-01 13:42:56 +00:00
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2003-02-16 20:27:53 +00:00
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switch( m_Transform )
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{
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case TRANSFORM_NONE: break;
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case TRANSFORM_LITTLE: sReturn += "Little, "; break;
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2003-02-19 22:58:14 +00:00
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case TRANSFORM_WIDE: sReturn += "Wide, "; break;
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case TRANSFORM_TALL: sReturn += "Tall, "; break;
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2003-02-16 20:27:53 +00:00
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default: ASSERT(0); // invalid
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}
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2002-08-01 13:42:56 +00:00
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2002-07-27 19:29:51 +00:00
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if( m_bReverseScroll )
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sReturn += "Reverse, ";
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2002-08-01 13:42:56 +00:00
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if( !m_bHoldNotes )
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sReturn += "NoHolds, ";
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if( m_bDark )
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sReturn += "Dark, ";
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2002-07-27 19:29:51 +00:00
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if( sReturn.GetLength() > 2 )
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2003-01-03 05:29:45 +00:00
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sReturn.erase( sReturn.GetLength()-2 ); // delete the trailing ", "
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2002-07-27 19:29:51 +00:00
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return sReturn;
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}
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void PlayerOptions::FromString( CString sOptions )
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{
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2002-08-01 13:42:56 +00:00
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Init();
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sOptions.MakeLower();
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CStringArray asBits;
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split( sOptions, ",", asBits, true );
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2002-10-31 03:16:02 +00:00
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for( unsigned i=0; i<asBits.size(); i++ )
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2002-08-01 13:42:56 +00:00
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{
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CString& sBit = asBits[i];
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2002-10-31 08:05:13 +00:00
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TrimLeft(sBit);
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TrimRight(sBit);
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2002-08-01 13:42:56 +00:00
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2003-01-25 11:05:12 +00:00
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if( sBit == "0.25x" ) m_fScrollSpeed = 0.25f;
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else if( sBit == "0.5x" ) m_fScrollSpeed = 0.5f;
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else if( sBit == "0.75x" ) m_fScrollSpeed = 0.75f;
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else if( sBit == "1.5x" ) m_fScrollSpeed = 1.5f;
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else if( sBit == "2.0x" ) m_fScrollSpeed = 2.0f;
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else if( sBit == "3.0x" ) m_fScrollSpeed = 3.0f;
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else if( sBit == "4.0x" ) m_fScrollSpeed = 4.0f;
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else if( sBit == "5.0x" ) m_fScrollSpeed = 5.0f;
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else if( sBit == "8.0x" ) m_fScrollSpeed = 8.0f;
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else if( sBit == "boost" ) m_AccelType = ACCEL_BOOST;
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else if( sBit == "land" ) m_AccelType = ACCEL_LAND;
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else if( sBit == "wave" ) m_AccelType = ACCEL_WAVE;
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else if( sBit == "expand" ) m_AccelType = ACCEL_EXPAND;
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else if( sBit == "boomerang" ) m_AccelType = ACCEL_BOOMERANG;
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2002-09-30 02:19:02 +00:00
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else if( sBit == "drunk" ) m_bEffects[EFFECT_DRUNK] = true;
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else if( sBit == "dizzy" ) m_bEffects[EFFECT_DIZZY] = true;
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else if( sBit == "space" ) m_bEffects[EFFECT_SPACE] = true;
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else if( sBit == "mini" ) m_bEffects[EFFECT_MINI] = true;
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else if( sBit == "flip" ) m_bEffects[EFFECT_FLIP] = true;
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else if( sBit == "tornado" ) m_bEffects[EFFECT_TORNADO] = true;
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2002-08-01 13:42:56 +00:00
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else if( sBit == "hidden" ) m_AppearanceType = APPEARANCE_HIDDEN;
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else if( sBit == "sudden" ) m_AppearanceType = APPEARANCE_SUDDEN;
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else if( sBit == "stealth" ) m_AppearanceType = APPEARANCE_STEALTH;
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2002-09-02 21:59:58 +00:00
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else if( sBit == "blink" ) m_AppearanceType = APPEARANCE_BLINK;
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2002-08-01 13:42:56 +00:00
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else if( sBit == "mirror" ) m_TurnType = TURN_MIRROR;
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else if( sBit == "left" ) m_TurnType = TURN_LEFT;
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else if( sBit == "right" ) m_TurnType = TURN_RIGHT;
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else if( sBit == "shuffle" ) m_TurnType = TURN_SHUFFLE;
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2002-09-02 21:59:58 +00:00
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else if( sBit == "supershuffle" )m_TurnType = TURN_SUPER_SHUFFLE;
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2003-02-16 20:27:53 +00:00
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else if( sBit == "little" ) m_Transform = TRANSFORM_LITTLE;
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2003-02-19 22:58:14 +00:00
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else if( sBit == "wide" ) m_Transform = TRANSFORM_WIDE;
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else if( sBit == "tall" ) m_Transform = TRANSFORM_TALL;
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2002-08-01 13:42:56 +00:00
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else if( sBit == "reverse" ) m_bReverseScroll = true;
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else if( sBit == "noholds" ) m_bHoldNotes = false;
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else if( sBit == "nofreeze" ) m_bHoldNotes = false;
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else if( sBit == "dark" ) m_bDark = true;
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}
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2002-11-16 09:12:55 +00:00
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}
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2003-01-25 11:05:12 +00:00
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void PlayerOptions::NextAccel()
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{
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m_AccelType = (AccelType) ((m_AccelType+1)%NUM_ACCEL_TYPES);
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}
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void PlayerOptions::NextEffect()
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{
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if( m_bEffects[NUM_EFFECT_TYPES-1] ) // last effect is on
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{
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ZERO( m_bEffects );
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return;
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}
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for( int i=0; i<NUM_EFFECT_TYPES-1; i++ )
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{
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if( m_bEffects[i] )
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{
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ZERO( m_bEffects );
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m_bEffects[i+1] = true;
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return;
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}
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}
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// if we get here, no effects are on
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m_bEffects[0] = true;
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}
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void PlayerOptions::NextAppearance()
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{
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m_AppearanceType = (AppearanceType) ((m_AppearanceType+1)%NUM_APPEARANCE_TYPES);
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}
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void PlayerOptions::NextTurn()
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{
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m_TurnType = (TurnType) ((m_TurnType+1)%NUM_TURN_TYPES);
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}
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2003-02-11 02:20:38 +00:00
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2003-02-16 20:27:53 +00:00
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void PlayerOptions::NextTransform()
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{
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m_Transform = (Transform) ((m_Transform+1)%NUM_TRANSFORMS);
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}
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2003-02-11 02:20:38 +00:00
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void PlayerOptions::ChooseRandomMofifiers()
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{
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if( RandomFloat(0,1)>0.8f )
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m_fScrollSpeed = 1.5f;
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if( RandomFloat(0,1)>0.8f )
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m_bReverseScroll = true;
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if( RandomFloat(0,1)>0.9f )
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m_bDark = true;
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float f;
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f = RandomFloat(0,1);
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if( f>0.66f )
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m_AccelType = (AccelType)(rand()%NUM_ACCEL_TYPES);
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else if( f>0.33f )
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m_bEffects[ rand()%NUM_EFFECT_TYPES ] = true;
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f = RandomFloat(0,1);
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if( f>0.95f )
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m_AppearanceType = APPEARANCE_HIDDEN;
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else if( f>0.9f )
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m_AppearanceType = APPEARANCE_SUDDEN;
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}
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