2010-01-26 21:00:30 -06:00
/* ScreenManager - Manager/container for Screens. */
#ifndef SCREEN_MANAGER_H
#define SCREEN_MANAGER_H
#include "ScreenMessage.h"
#include "RageSound.h"
class Actor ;
class Screen ;
struct Menu ;
struct lua_State ;
class InputEventPlus ;
class ScreenManager
{
public :
ScreenManager ();
~ ScreenManager ();
// pass these messages along to the current state
void Update ( float fDeltaTime );
void Draw ();
void Input ( const InputEventPlus & input );
// Main screen stack management
void SetNewScreen ( const RString & sName );
void AddNewScreenToTop ( const RString & sName , ScreenMessage SendOnPop = SM_None );
void PrepareScreen ( const RString & sScreenName ); // creates and caches screen so that the next call to SetNewScreen for the prep'd screen will be very quick.
void GroupScreen ( const RString & sScreenName );
void PersistantScreen ( const RString & sScreenName );
void PopTopScreen ( ScreenMessage SM );
void PopAllScreens ();
Screen * GetTopScreen ();
Screen * GetScreen ( int iPosition );
bool AllowOperatorMenuButton () const ;
// System messages
void SystemMessage ( const RString & sMessage );
void SystemMessageNoAnimate ( const RString & sMessage );
void HideSystemMessage ();
// Screen messages
void PostMessageToTopScreen ( ScreenMessage SM , float fDelay );
void SendMessageToTopScreen ( ScreenMessage SM );
void RefreshCreditsMessages ();
void ThemeChanged ();
/* Return true if the given screen is in the main screen stack, but not the bottommost
* screen. If true, the screen should usually exit by popping itself, not by loading
* another screen. */
bool IsStackedScreen ( const Screen * pScreen ) const ;
// Lua
void PushSelf ( lua_State * L );
void PlaySharedBackgroundOffCommand ();
void ZeroNextUpdate ();
private :
Screen * m_pInputFocus ; // NULL = top of m_ScreenStack
// Screen loads, removals, and concurrent prepares are delayed until the next update.
RString m_sDelayedScreen ;
RString m_sDelayedConcurrentPrepare ;
ScreenMessage m_OnDonePreparingScreen ;
ScreenMessage m_PopTopScreen ;
// Set this to true anywhere we create of delete objects. These
// operations take a long time, and will cause a skip on the next update.
bool m_bZeroNextUpdate ;
Screen * MakeNewScreen ( const RString & sName );
void LoadDelayedScreen ();
bool ActivatePreparedScreenAndBackground ( const RString & sScreenName );
ScreenMessage PopTopScreenInternal ( bool bSendLoseFocus = true );
// Keep these sounds always loaded, because they could be
// played at any time. We want to eliminate SOUND->PlayOnce
public :
void PlayStartSound ();
void PlayCoinSound ();
void PlayCancelSound ();
void PlayInvalidSound ();
void PlayScreenshotSound ();
private :
RageSound m_soundStart ;
RageSound m_soundCoin ;
RageSound m_soundCancel ;
RageSound m_soundInvalid ;
RageSound m_soundScreenshot ;
};
extern ScreenManager * SCREENMAN ; // global and accessable from anywhere in our program
#endif
/*
* (c) 2001-2003 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/