2002-05-20 08:59:37 +00:00
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: ScreenSandbox.h
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Desc: Area for testing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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2002-11-19 22:55:51 +00:00
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Chris Danford
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Glenn Maynard (OpenGL Code)
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Lance Gilbert (OpenGL/Usability Modifications)
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2002-05-20 08:59:37 +00:00
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-----------------------------------------------------------------------------
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*/
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2002-11-19 22:55:51 +00:00
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#include "stdafx.h"
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2002-05-20 08:59:37 +00:00
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2002-11-19 22:55:51 +00:00
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#include "ScreenSandbox.h"
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#include "RageDisplay.h"
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#include <math.h>
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#include "SDL.h"
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#include "SDL_opengl.h"
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2002-05-20 08:59:37 +00:00
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#include "ScreenSandbox.h"
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#include "ScreenManager.h"
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#include "RageMusic.h"
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#include "GameConstantsAndTypes.h"
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2002-07-23 01:41:40 +00:00
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#include "PrefsManager.h"
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2002-05-20 08:59:37 +00:00
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#include "Quad.h"
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2002-11-11 04:53:31 +00:00
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#include "ThemeManager.h"
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2002-11-08 08:17:59 +00:00
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#include "RageNetwork.h"
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2002-05-20 08:59:37 +00:00
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ScreenSandbox::ScreenSandbox()
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{
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2002-11-26 01:17:43 +00:00
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m_quad.StretchTo( RectI(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
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m_quad.SetDiffuse( RageColor(1,1,1,1) );
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this->AddChild( &m_quad );
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m_sprite.Load( "C:\\stepmania\\stepmania\\RandomMovies\\face2.avi" );
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m_sprite.SetXY( CENTER_X, CENTER_Y );
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this->AddChild( &m_sprite );
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2002-11-19 23:57:10 +00:00
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obj.SetXY(CENTER_X, CENTER_Y);
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this->AddChild(&obj);
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2002-05-20 08:59:37 +00:00
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}
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void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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2002-10-28 05:30:45 +00:00
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if( type != IET_FIRST_PRESS )
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return; // ignore
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switch( DeviceI.device)
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2002-05-20 08:59:37 +00:00
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{
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2002-10-28 05:30:45 +00:00
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case DEVICE_KEYBOARD:
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switch( DeviceI.button )
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2002-05-20 08:59:37 +00:00
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{
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2002-10-28 05:30:45 +00:00
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case DIK_LEFT:
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2002-11-19 23:57:10 +00:00
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obj.SetX(obj.GetX() - 10);
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2002-11-11 04:53:31 +00:00
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break;
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case DIK_RIGHT:
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2002-11-19 23:57:10 +00:00
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obj.SetX(obj.GetX() + 10);
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2002-10-28 05:30:45 +00:00
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break;
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2002-11-19 22:55:51 +00:00
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case DIK_UP:
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2002-11-19 23:57:10 +00:00
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obj.SetY(obj.GetY() - 10);
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2002-05-20 08:59:37 +00:00
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break;
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2002-11-19 22:55:51 +00:00
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case DIK_DOWN:
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2002-11-19 23:57:10 +00:00
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obj.SetY(obj.GetY() + 10);
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2002-11-19 22:55:51 +00:00
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break;
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case DIK_T:
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{
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SDL_Event *event;
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event = (SDL_Event *) malloc(sizeof(event));
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event->type = SDL_QUIT;
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SDL_PushEvent(event);
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}
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case DIK_ESCAPE:
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{
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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}
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2002-05-20 08:59:37 +00:00
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}
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2002-11-19 22:55:51 +00:00
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2002-05-20 08:59:37 +00:00
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}
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}
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void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_DoneClosingWipingLeft:
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break;
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case SM_DoneClosingWipingRight:
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break;
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case SM_DoneOpeningWipingLeft:
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break;
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case SM_DoneOpeningWipingRight:
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break;
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}
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2002-11-16 20:21:00 +00:00
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}
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