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itgmania212121/stepmania/src/GhostArrowRow.h
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#ifndef GHOSTARROWROW_H
#define GHOSTARROWROW_H
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/*
-----------------------------------------------------------------------------
File: GhostArrowRow.h
Desc: A row of GhostArrow Actors
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
-----------------------------------------------------------------------------
*/
#include "ActorFrame.h"
#include "GhostArrow.h"
#include "HoldGhostArrow.h"
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#include "GameConstantsAndTypes.h"
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#include "StyleDef.h"
class GhostArrowRow : public ActorFrame
{
public:
GhostArrowRow();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
virtual void CopyTweening( const GhostArrowRow &from );
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void Load( PlayerNumber pn, CString NoteSkin, float fYReverseOffset );
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void DidTapNote( int iCol, TapNoteScore score, bool bBright );
void DidTapMine( int iCol, TapNoteScore score );
void DidHoldNote( int iCol );
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protected:
int m_iNumCols;
float m_fYReverseOffsetPixels;
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PlayerNumber m_PlayerNumber;
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GhostArrow m_GhostDim[MAX_NOTE_TRACKS];
GhostArrow m_GhostBright[MAX_NOTE_TRACKS];
GhostArrow m_GhostMine[MAX_NOTE_TRACKS];
HoldGhostArrow m_HoldGhost[MAX_NOTE_TRACKS];
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};
#endif