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itgmania212121/stepmania/src/arch/Threads/Threads_Win32.cpp
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#include "global.h"
#include "Threads_Win32.h"
#include "RageUtil.h"
#include "RageThreads.h"
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const int MAX_THREADS=128;
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static MutexImpl_Win32 *g_pThreadIdMutex = NULL;
static void InitThreadIdMutex()
{
if( g_pThreadIdMutex != NULL )
return;
g_pThreadIdMutex = new MutexImpl_Win32(NULL);
}
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static uint64_t g_ThreadIds[MAX_THREADS];
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static HANDLE g_ThreadHandles[MAX_THREADS];
HANDLE Win32ThreadIdToHandle( uint64_t iID )
{
for( int i = 0; i < MAX_THREADS; ++i )
{
if( g_ThreadIds[i] == iID )
return g_ThreadHandles[i];
}
return NULL;
}
void ThreadImpl_Win32::Halt( bool Kill )
{
#ifndef _XBOX
if( Kill )
TerminateThread( ThreadHandle, 0 );
else
#endif
SuspendThread( ThreadHandle );
}
void ThreadImpl_Win32::Resume()
{
ResumeThread( ThreadHandle );
}
uint64_t ThreadImpl_Win32::GetThreadId() const
{
return (uint64_t) ThreadId;
}
int ThreadImpl_Win32::Wait()
{
WaitForSingleObject( ThreadHandle, INFINITE );
DWORD ret;
GetExitCodeThread( ThreadHandle, &ret );
return ret;
}
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/* SetThreadName magic comes from VirtualDub. */
#define MS_VC_EXCEPTION 0x406d1388
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // must be 0x1000
LPCSTR szName; // pointer to name (in same addr space)
DWORD dwThreadID; // thread ID (-1 caller thread)
DWORD dwFlags; // reserved for future use, most be zero
} THREADNAME_INFO;
static void SetThreadName( DWORD dwThreadID, LPCTSTR szThreadName )
{
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = szThreadName;
info.dwThreadID = dwThreadID;
info.dwFlags = 0;
__try {
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR *)&info);
} __except (EXCEPTION_CONTINUE_EXECUTION) {
}
}
static DWORD WINAPI StartThread( LPVOID pData )
{
ThreadImpl_Win32 *pThis = (ThreadImpl_Win32 *) pData;
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SetThreadName( GetCurrentThreadId(), RageThread::GetCurThreadName() );
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DWORD ret = (DWORD) pThis->m_pFunc( pThis->m_pData );
for( int i = 0; i < MAX_THREADS; ++i )
{
if( g_ThreadIds[i] == RageThread::GetCurrentThreadID() )
{
g_ThreadHandles[i] = NULL;
g_ThreadIds[i] = 0;
break;
}
}
return ret;
}
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static int GetOpenSlot( uint64_t iID )
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{
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InitThreadIdMutex();
g_pThreadIdMutex->Lock();
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/* Find an open slot in g_ThreadIds. */
int slot = 0;
while( slot < MAX_THREADS && g_ThreadIds[slot] != 0 )
++slot;
ASSERT( slot < MAX_THREADS );
g_ThreadIds[slot] = iID;
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g_pThreadIdMutex->Unlock();
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return slot;
}
ThreadImpl *MakeThisThread()
{
ThreadImpl_Win32 *thread = new ThreadImpl_Win32;
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SetThreadName( GetCurrentThreadId(), RageThread::GetCurThreadName() );
const HANDLE CurProc = GetCurrentProcess();
int ret = DuplicateHandle( CurProc, GetCurrentThread(), CurProc,
&thread->ThreadHandle, 0, false, DUPLICATE_SAME_ACCESS );
if( !ret )
{
// LOG->Warn( werr_ssprintf( GetLastError(), "DuplicateHandle(%p, %p) failed",
// CurProc, GetCurrentThread() ) );
thread->ThreadHandle = NULL;
}
thread->ThreadId = GetCurrentThreadId();
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int slot = GetOpenSlot( GetCurrentThreadId() );
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g_ThreadHandles[slot] = thread->ThreadHandle;
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return thread;
}
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ThreadImpl *MakeThread( int (*pFunc)(void *pData), void *pData, uint64_t *piThreadID )
{
ThreadImpl_Win32 *thread = new ThreadImpl_Win32;
thread->m_pFunc = pFunc;
thread->m_pData = pData;
thread->ThreadHandle = CreateThread( NULL, 0, &StartThread, thread, 0, &thread->ThreadId );
*piThreadID = (uint64_t) thread->ThreadId;
ASSERT_M( thread->ThreadHandle, ssprintf("%s", werr_ssprintf(GetLastError(), "CreateThread")) );
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int slot = GetOpenSlot( thread->ThreadId );
g_ThreadHandles[slot] = thread->ThreadHandle;
return thread;
}
MutexImpl_Win32::MutexImpl_Win32( RageMutex *pParent ):
MutexImpl( pParent )
{
mutex = CreateMutex( NULL, false, NULL );
ASSERT_M( mutex != NULL, werr_ssprintf(GetLastError(), "CreateMutex") );
}
MutexImpl_Win32::~MutexImpl_Win32()
{
CloseHandle( mutex );
}
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static bool SimpleWaitForSingleObject( HANDLE h, DWORD ms )
{
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ASSERT( h != NULL );
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DWORD ret = WaitForSingleObject( h, ms );
switch( ret )
{
case WAIT_OBJECT_0:
return true;
case WAIT_TIMEOUT:
return false;
case WAIT_ABANDONED:
/* The docs aren't particular about what this does, but it should never happen. */
FAIL_M( "WAIT_ABANDONED" );
case WAIT_FAILED:
FAIL_M( werr_ssprintf(GetLastError(), "WaitForSingleObject") );
default:
FAIL_M( "unknown" );
}
}
bool MutexImpl_Win32::Lock()
{
int len = 15000;
int tries = 5;
while( tries-- )
{
/* Wait for fifteen seconds. If it takes longer than that, we're probably deadlocked. */
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if( SimpleWaitForSingleObject( mutex, len ) )
return true;
/* Timed out; probably deadlocked. Try a couple more times, with a smaller
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* timeout, just in case we're debugging and happened to stop while waiting
* on the mutex. */
len = 1000;
}
return false;
}
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bool MutexImpl_Win32::TryLock()
{
return SimpleWaitForSingleObject( mutex, 0 );
}
void MutexImpl_Win32::Unlock()
{
const bool ret = !!ReleaseMutex( mutex );
/* We can't ASSERT here, since this is called from checkpoints, which is
* called from ASSERT. */
if( !ret )
sm_crash( werr_ssprintf( GetLastError(), "ReleaseMutex failed" ) );
}
uint64_t GetThisThreadId()
{
return GetCurrentThreadId();
}
uint64_t GetInvalidThreadId()
{
return 0;
}
MutexImpl *MakeMutex( RageMutex *pParent )
{
return new MutexImpl_Win32( pParent );
}
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SemaImpl_Win32::SemaImpl_Win32( int iInitialValue )
{
sem = CreateSemaphore( NULL, iInitialValue, 999999999, NULL );
m_iCounter = iInitialValue;
}
SemaImpl_Win32::~SemaImpl_Win32()
{
CloseHandle( sem );
}
void SemaImpl_Win32::Post()
{
++m_iCounter;
ReleaseSemaphore( sem, 1, NULL );
}
bool SemaImpl_Win32::Wait()
{
int len = 15000;
int tries = 5;
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while( tries-- )
{
/* Wait for 15 seconds. If it takes longer than that, we're
* probably deadlocked. */
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if( SimpleWaitForSingleObject( sem, len ) )
{
--m_iCounter;
return true;
}
/* Timed out; probably deadlocked. Try again a few more times, with a smaller
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* timeout, just in case we're debugging and happened to stop while waiting
* on the mutex. */
len = 1000;
}
return false;
}
bool SemaImpl_Win32::TryWait()
{
if( !SimpleWaitForSingleObject( sem, 0 ) )
return false;
--m_iCounter;
return true;
}
SemaImpl *MakeSemaphore( int iInitialValue )
{
return new SemaImpl_Win32( iInitialValue );
}
/*
* (c) 2001-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/