351 lines
9.9 KiB
C++
351 lines
9.9 KiB
C++
|
|
#include "global.h"
|
||
|
|
#include "StepsDisplay.h"
|
||
|
|
#include "RageUtil.h"
|
||
|
|
#include "GameConstantsAndTypes.h"
|
||
|
|
#include "GameState.h"
|
||
|
|
#include "ThemeManager.h"
|
||
|
|
#include "Steps.h"
|
||
|
|
#include "Course.h"
|
||
|
|
#include "SongManager.h"
|
||
|
|
#include "ActorUtil.h"
|
||
|
|
#include "Style.h"
|
||
|
|
#include "XmlFile.h"
|
||
|
|
#include "LuaBinding.h"
|
||
|
|
#include "GameManager.h"
|
||
|
|
#include "PlayerState.h"
|
||
|
|
|
||
|
|
REGISTER_ACTOR_CLASS( StepsDisplay );
|
||
|
|
|
||
|
|
|
||
|
|
StepsDisplay::StepsDisplay()
|
||
|
|
{
|
||
|
|
}
|
||
|
|
|
||
|
|
/* sID experiment:
|
||
|
|
*
|
||
|
|
* Names of an actor, "Foo":
|
||
|
|
* [Foo]
|
||
|
|
* Metric=abc
|
||
|
|
*
|
||
|
|
* [ScreenSomething]
|
||
|
|
* FooP1X=20
|
||
|
|
* FooP2Y=30
|
||
|
|
*
|
||
|
|
* Graphics\Foo under p1
|
||
|
|
*
|
||
|
|
* We want to call it different things in different contexts: we may only want one
|
||
|
|
* set of internal metrics for a given use, but separate metrics for each player at
|
||
|
|
* the screen level, and we may or may not want separate names at the asset level.
|
||
|
|
*
|
||
|
|
* As is, we tend to end up having to either duplicate [Foo] to [FooP1] and [FooP2]
|
||
|
|
* or not use m_sName for [Foo], which limits its use. Let's try using a separate
|
||
|
|
* name for internal metrics. I'm not sure if this will cause more confusion than good,
|
||
|
|
* so I'm trying it first in only this object.
|
||
|
|
*/
|
||
|
|
|
||
|
|
void StepsDisplay::Load( const RString &sMetricsGroup, const PlayerState *pPlayerState )
|
||
|
|
{
|
||
|
|
m_sMetricsGroup = sMetricsGroup;
|
||
|
|
|
||
|
|
/* We can't use global ThemeMetric<RString>s, because we can have multiple
|
||
|
|
* StepsDisplays on screen at once, with different names. */
|
||
|
|
m_iNumTicks.Load(m_sMetricsGroup,"NumTicks");
|
||
|
|
m_iMaxTicks.Load(m_sMetricsGroup,"MaxTicks");
|
||
|
|
m_bShowTicks.Load(m_sMetricsGroup,"ShowTicks");
|
||
|
|
m_bShowMeter.Load(m_sMetricsGroup,"ShowMeter");
|
||
|
|
m_bShowDescription.Load(m_sMetricsGroup,"ShowDescription");
|
||
|
|
m_bShowAutogen.Load(m_sMetricsGroup,"ShowAutogen");
|
||
|
|
m_bShowStepsType.Load(m_sMetricsGroup,"ShowStepsType");
|
||
|
|
m_sZeroMeterString.Load(m_sMetricsGroup,"ZeroMeterString");
|
||
|
|
|
||
|
|
|
||
|
|
m_sprFrame.Load( THEME->GetPathG(m_sMetricsGroup,"frame") );
|
||
|
|
m_sprFrame->SetName( "Frame" );
|
||
|
|
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_sprFrame, m_sMetricsGroup );
|
||
|
|
this->AddChild( m_sprFrame );
|
||
|
|
|
||
|
|
if( m_bShowTicks )
|
||
|
|
{
|
||
|
|
RString sChars = "10"; // on, off
|
||
|
|
m_textTicks.SetName( "Ticks" );
|
||
|
|
m_textTicks.LoadFromTextureAndChars( THEME->GetPathF(m_sMetricsGroup,"ticks"), sChars );
|
||
|
|
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textTicks, m_sMetricsGroup );
|
||
|
|
this->AddChild( &m_textTicks );
|
||
|
|
}
|
||
|
|
|
||
|
|
if( m_bShowMeter )
|
||
|
|
{
|
||
|
|
m_textMeter.SetName( "Meter" );
|
||
|
|
m_textMeter.LoadFromFont( THEME->GetPathF(m_sMetricsGroup,"meter") );
|
||
|
|
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textMeter, m_sMetricsGroup );
|
||
|
|
this->AddChild( &m_textMeter );
|
||
|
|
|
||
|
|
// These commands should have been loaded by SetXYAndOnCommand above.
|
||
|
|
ASSERT( m_textMeter.HasCommand("Set") );
|
||
|
|
}
|
||
|
|
|
||
|
|
if( m_bShowDescription )
|
||
|
|
{
|
||
|
|
m_textDescription.SetName( "Description" );
|
||
|
|
m_textDescription.LoadFromFont( THEME->GetPathF(m_sMetricsGroup,"Description") );
|
||
|
|
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textDescription, m_sMetricsGroup );
|
||
|
|
this->AddChild( &m_textDescription );
|
||
|
|
}
|
||
|
|
|
||
|
|
if( m_bShowAutogen )
|
||
|
|
{
|
||
|
|
m_sprAutogen.Load( THEME->GetPathG(m_sMetricsGroup,"Autogen") );
|
||
|
|
m_sprAutogen->SetName( "Autogen" );
|
||
|
|
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_sprAutogen, m_sMetricsGroup );
|
||
|
|
this->AddChild( m_sprAutogen );
|
||
|
|
}
|
||
|
|
|
||
|
|
if( m_bShowStepsType )
|
||
|
|
{
|
||
|
|
m_sprStepsType.SetName( "StepsType" );
|
||
|
|
ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_sprStepsType, m_sMetricsGroup );
|
||
|
|
this->AddChild( &m_sprStepsType );
|
||
|
|
}
|
||
|
|
|
||
|
|
// Play Load Command
|
||
|
|
PlayerState* pPlayerState_ = const_cast<PlayerState*>(pPlayerState);
|
||
|
|
Message msg("Load");
|
||
|
|
if( pPlayerState_ )
|
||
|
|
msg.SetParam( "PlayerState", LuaReference::CreateFromPush(*pPlayerState_) );
|
||
|
|
this->HandleMessage( msg );
|
||
|
|
|
||
|
|
Unset();
|
||
|
|
}
|
||
|
|
|
||
|
|
void StepsDisplay::SetFromGameState( PlayerNumber pn )
|
||
|
|
{
|
||
|
|
if( GAMESTATE->IsCourseMode() )
|
||
|
|
{
|
||
|
|
const Trail* pTrail = GAMESTATE->m_pCurTrail[pn];
|
||
|
|
if( pTrail )
|
||
|
|
SetFromTrail( pTrail );
|
||
|
|
else
|
||
|
|
SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType_Invalid, 0, GAMESTATE->m_PreferredCourseDifficulty[pn] );
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
const Steps* pSteps = GAMESTATE->m_pCurSteps[pn];
|
||
|
|
if( pSteps )
|
||
|
|
SetFromSteps( pSteps );
|
||
|
|
else
|
||
|
|
SetFromStepsTypeAndMeterAndDifficulty( StepsType_Invalid, 0, GAMESTATE->m_PreferredDifficulty[pn] );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
void StepsDisplay::SetFromSteps( const Steps* pSteps )
|
||
|
|
{
|
||
|
|
if( pSteps == NULL )
|
||
|
|
{
|
||
|
|
Unset();
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
SetParams params = { pSteps, NULL, pSteps->GetMeter(), pSteps->m_StepsType, pSteps->GetDifficulty(), false, pSteps->GetDescription() };
|
||
|
|
SetInternal( params );
|
||
|
|
}
|
||
|
|
|
||
|
|
void StepsDisplay::SetFromTrail( const Trail* pTrail )
|
||
|
|
{
|
||
|
|
if( pTrail == NULL )
|
||
|
|
{
|
||
|
|
Unset();
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
SetParams params = { NULL, pTrail, pTrail->GetMeter(), pTrail->m_StepsType, pTrail->m_CourseDifficulty, true, RString() };
|
||
|
|
SetInternal( params );
|
||
|
|
}
|
||
|
|
|
||
|
|
void StepsDisplay::Unset()
|
||
|
|
{
|
||
|
|
SetParams params = { NULL, NULL, 0, StepsType_Invalid, Difficulty_Invalid, false, RString() };
|
||
|
|
SetInternal( params );
|
||
|
|
}
|
||
|
|
|
||
|
|
void StepsDisplay::SetFromStepsTypeAndMeterAndDifficulty( StepsType st, int iMeter, Difficulty dc )
|
||
|
|
{
|
||
|
|
SetParams params = { NULL, NULL, iMeter, st, dc, false, RString() };
|
||
|
|
SetInternal( params );
|
||
|
|
}
|
||
|
|
|
||
|
|
void StepsDisplay::SetFromStepsTypeAndMeterAndCourseDifficulty( StepsType st, int iMeter, CourseDifficulty cd )
|
||
|
|
{
|
||
|
|
SetParams params = { NULL, NULL, 0, st, cd, true, RString() };
|
||
|
|
SetInternal( params );
|
||
|
|
}
|
||
|
|
|
||
|
|
void StepsDisplay::SetInternal( const SetParams ¶ms )
|
||
|
|
{
|
||
|
|
DifficultyDisplayType ddt = DifficultyDisplayType_Invalid;
|
||
|
|
if( params.st != StepsType_Invalid )
|
||
|
|
ddt = MakeDifficultyDisplayType( params.dc, GameManager::GetStepsTypeInfo(params.st).m_StepsTypeCategory );
|
||
|
|
|
||
|
|
Message msg( "Set" );
|
||
|
|
if( params.pSteps )
|
||
|
|
msg.SetParam( "Steps", LuaReference::CreateFromPush(*(Steps*)params.pSteps) );
|
||
|
|
if( params.pTrail )
|
||
|
|
msg.SetParam( "Trail", LuaReference::CreateFromPush(*(Trail*)params.pTrail) );
|
||
|
|
msg.SetParam( "Meter", params.iMeter );
|
||
|
|
msg.SetParam( "StepsType", params.st );
|
||
|
|
msg.SetParam( "Difficulty", params.dc );
|
||
|
|
msg.SetParam( "IsCourseDifficulty", params.bIsCourseDifficulty );
|
||
|
|
msg.SetParam( "Description", params.sDescription );
|
||
|
|
msg.SetParam( "DifficultyDisplayType", ddt );
|
||
|
|
|
||
|
|
m_sprFrame->HandleMessage( msg );
|
||
|
|
|
||
|
|
if( m_bShowTicks )
|
||
|
|
{
|
||
|
|
char on = char('1');
|
||
|
|
char off = '0';
|
||
|
|
|
||
|
|
RString sNewText;
|
||
|
|
int iNumOn = min( (int)m_iMaxTicks, params.iMeter );
|
||
|
|
sNewText.insert( sNewText.end(), iNumOn, on );
|
||
|
|
int iNumOff = max( 0, m_iNumTicks-iNumOn );
|
||
|
|
sNewText.insert( sNewText.end(), iNumOff, off );
|
||
|
|
m_textTicks.SetText( sNewText );
|
||
|
|
}
|
||
|
|
|
||
|
|
if( m_bShowMeter )
|
||
|
|
{
|
||
|
|
if( params.iMeter == 0 ) // Unset calls with this
|
||
|
|
{
|
||
|
|
m_textMeter.SetText( m_sZeroMeterString );
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
const RString sMeter = ssprintf( "%i", params.iMeter );
|
||
|
|
m_textMeter.SetText( sMeter );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
if( m_bShowDescription )
|
||
|
|
{
|
||
|
|
RString s;
|
||
|
|
if( params.bIsCourseDifficulty )
|
||
|
|
{
|
||
|
|
s = CourseDifficultyToLocalizedString(params.dc);
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
switch( ddt )
|
||
|
|
{
|
||
|
|
case DifficultyDisplayType_Invalid:
|
||
|
|
// empty string
|
||
|
|
break;
|
||
|
|
case DifficultyDisplayType_Edit:
|
||
|
|
s = params.sDescription;
|
||
|
|
break;
|
||
|
|
default:
|
||
|
|
s = DifficultyDisplayTypeToLocalizedString( ddt );
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
m_textDescription.SetText( s );
|
||
|
|
}
|
||
|
|
|
||
|
|
if( m_bShowAutogen )
|
||
|
|
{
|
||
|
|
bool b = params.pSteps && params.pSteps->IsAutogen();
|
||
|
|
m_sprAutogen->SetVisible( b );
|
||
|
|
}
|
||
|
|
|
||
|
|
if( m_bShowStepsType )
|
||
|
|
{
|
||
|
|
// TODO: Make this an AutoActor, optimize graphic loading
|
||
|
|
if( params.st != StepsType_Invalid )
|
||
|
|
{
|
||
|
|
RString sStepsType = GameManager::GetStepsTypeInfo(params.st).szName;
|
||
|
|
m_sprStepsType.Load( THEME->GetPathG(m_sMetricsGroup,"StepsType "+sStepsType) );
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
this->HandleMessage( msg );
|
||
|
|
}
|
||
|
|
|
||
|
|
// lua start
|
||
|
|
#include "LuaBinding.h"
|
||
|
|
|
||
|
|
class LunaStepsDisplay: public Luna<StepsDisplay>
|
||
|
|
{
|
||
|
|
public:
|
||
|
|
static int Load( T* p, lua_State *L ) { p->Load( SArg(1), NULL ); return 0; }
|
||
|
|
static int SetFromStepsTypeAndMeterAndDifficulty( T* p, lua_State *L ) { p->SetFromStepsTypeAndMeterAndDifficulty( Enum::Check<StepsType>(L, 1), IArg(2), Enum::Check<Difficulty>(L, 3) ); return 0; }
|
||
|
|
static int SetFromSteps( T* p, lua_State *L )
|
||
|
|
{
|
||
|
|
if( lua_isnil(L,1) )
|
||
|
|
{
|
||
|
|
p->SetFromSteps( NULL );
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
Steps *pS = Luna<Steps>::check(L,1);
|
||
|
|
p->SetFromSteps( pS );
|
||
|
|
}
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
static int SetFromTrail( T* p, lua_State *L )
|
||
|
|
{
|
||
|
|
if( lua_isnil(L,1) )
|
||
|
|
{
|
||
|
|
p->SetFromTrail( NULL );
|
||
|
|
}
|
||
|
|
else
|
||
|
|
{
|
||
|
|
Trail *pT = Luna<Trail>::check(L,1);
|
||
|
|
p->SetFromTrail( pT );
|
||
|
|
}
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
static int SetFromGameState( T* p, lua_State *L )
|
||
|
|
{
|
||
|
|
PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
|
||
|
|
p->SetFromGameState( pn );
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
LunaStepsDisplay()
|
||
|
|
{
|
||
|
|
ADD_METHOD( Load );
|
||
|
|
ADD_METHOD( SetFromStepsTypeAndMeterAndDifficulty );
|
||
|
|
ADD_METHOD( SetFromSteps );
|
||
|
|
ADD_METHOD( SetFromTrail );
|
||
|
|
ADD_METHOD( SetFromGameState );
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
LUA_REGISTER_DERIVED_CLASS( StepsDisplay, ActorFrame )
|
||
|
|
// lua end
|
||
|
|
|
||
|
|
/*
|
||
|
|
* (c) 2001-2004 Chris Danford, Glenn Maynard
|
||
|
|
* All rights reserved.
|
||
|
|
*
|
||
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||
|
|
* copy of this software and associated documentation files (the
|
||
|
|
* "Software"), to deal in the Software without restriction, including
|
||
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
||
|
|
* whom the Software is furnished to do so, provided that the above
|
||
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
||
|
|
* the Software and that both the above copyright notice(s) and this
|
||
|
|
* permission notice appear in supporting documentation.
|
||
|
|
*
|
||
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
||
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
||
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
||
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
||
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
||
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
||
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
||
|
|
*/
|