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itgmania212121/stepmania/src/NotesWriterSM.cpp
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#include "global.h"
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#include "NotesWriterSM.h"
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#include "Steps.h"
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#include "RageUtil.h"
#include "GameManager.h"
#include "RageLog.h"
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#include "RageFile.h"
#include "RageFileManager.h"
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#include "song.h"
#include "NoteTypes.h"
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#include <cstring>
#include <cerrno>
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void NotesWriterSM::WriteGlobalTags( RageFile &f, const Song &out )
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{
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f.PutLine( ssprintf( "#TITLE:%s;", out.m_sMainTitle.c_str() ) );
f.PutLine( ssprintf( "#SUBTITLE:%s;", out.m_sSubTitle.c_str() ) );
f.PutLine( ssprintf( "#ARTIST:%s;", out.m_sArtist.c_str() ) );
f.PutLine( ssprintf( "#TITLETRANSLIT:%s;", out.m_sMainTitleTranslit.c_str() ) );
f.PutLine( ssprintf( "#SUBTITLETRANSLIT:%s;", out.m_sSubTitleTranslit.c_str() ) );
f.PutLine( ssprintf( "#ARTISTTRANSLIT:%s;", out.m_sArtistTranslit.c_str() ) );
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f.PutLine( ssprintf( "#GENRE:%s;", out.m_sGenre.c_str() ) );
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f.PutLine( ssprintf( "#CREDIT:%s;", out.m_sCredit.c_str() ) );
f.PutLine( ssprintf( "#BANNER:%s;", out.m_sBannerFile.c_str() ) );
f.PutLine( ssprintf( "#BACKGROUND:%s;", out.m_sBackgroundFile.c_str() ) );
f.PutLine( ssprintf( "#LYRICSPATH:%s;", out.m_sLyricsFile.c_str() ) );
f.PutLine( ssprintf( "#CDTITLE:%s;", out.m_sCDTitleFile.c_str() ) );
f.PutLine( ssprintf( "#MUSIC:%s;", out.m_sMusicFile.c_str() ) );
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f.PutLine( ssprintf( "#OFFSET:%.3f;", out.m_Timing.m_fBeat0OffsetInSeconds ) );
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f.PutLine( ssprintf( "#SAMPLESTART:%.3f;", out.m_fMusicSampleStartSeconds ) );
f.PutLine( ssprintf( "#SAMPLELENGTH:%.3f;", out.m_fMusicSampleLengthSeconds ) );
f.Write( "#SELECTABLE:" );
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switch(out.m_SelectionDisplay) {
default: ASSERT(0); /* fallthrough */
case Song::SHOW_ALWAYS:
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f.Write( "YES" ); break;
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case Song::SHOW_NEVER:
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f.Write( "NO" ); break;
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case Song::SHOW_ROULETTE:
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f.Write( "ROULETTE" ); break;
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}
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f.PutLine( ";" );
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switch( out.m_DisplayBPMType )
{
case Song::DISPLAY_ACTUAL:
// write nothing
break;
case Song::DISPLAY_SPECIFIED:
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if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax )
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f.PutLine( ssprintf( "#DISPLAYBPM:%.3f;", out.m_fSpecifiedBPMMin ) );
else
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f.PutLine( ssprintf( "#DISPLAYBPM:%.3f:%.3f;", out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax ) );
break;
case Song::DISPLAY_RANDOM:
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f.PutLine( ssprintf( "#DISPLAYBPM:*;" ) );
break;
}
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f.Write( "#BPMS:" );
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for( unsigned i=0; i<out.m_Timing.m_BPMSegments.size(); i++ )
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{
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const BPMSegment &bs = out.m_Timing.m_BPMSegments[i];
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f.Write( ssprintf( "%.3f=%.3f", NoteRowToBeat(bs.m_iStartIndex), bs.GetBPM() ) );
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if( i != out.m_Timing.m_BPMSegments.size()-1 )
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f.Write( "," );
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}
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f.PutLine( ";" );
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f.Write( "#STOPS:" );
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for( unsigned i=0; i<out.m_Timing.m_StopSegments.size(); i++ )
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{
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const StopSegment &fs = out.m_Timing.m_StopSegments[i];
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f.PutLine( ssprintf( "%.3f=%.3f", NoteRowToBeat(fs.m_iStartRow), fs.m_fStopSeconds ) );
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if( i != out.m_Timing.m_StopSegments.size()-1 )
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f.Write( "," );
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}
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f.PutLine( ";" );
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f.Write( "#BGCHANGES:" );
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for( unsigned i=0; i<out.m_BackgroundChanges.size(); i++ )
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{
const BackgroundChange &seg = out.m_BackgroundChanges[i];
f.PutLine( ssprintf( "%.3f=%s=%.3f=%d=%d=%d,", seg.m_fStartBeat, seg.m_sBGName.c_str(), seg.m_fRate, seg.m_bFadeLast, seg.m_bRewindMovie, seg.m_bLoop ) );
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}
/* If there's an animation plan at all, add a dummy "-nosongbg-" tag to indicate that
* this file doesn't want a song BG entry added at the end. See SMLoader::TidyUpData.
* This tag will be removed on load. Add it at a very high beat, so it won't cause
* problems if loaded in older versions. */
if( !out.m_BackgroundChanges.empty() )
f.PutLine( "99999=-nosongbg-=1.000=0=0=0 // don't automatically add -songbackground-" );
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f.PutLine( ";" );
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if( out.m_ForegroundChanges.size() )
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{
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f.Write( "#FGCHANGES:" );
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for( unsigned i=0; i<out.m_ForegroundChanges.size(); i++ )
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{
const BackgroundChange &seg = out.m_ForegroundChanges[i];
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f.PutLine( ssprintf( "%.3f=%s=%.3f=%d=%d=%d", seg.m_fStartBeat, seg.m_sBGName.c_str(), seg.m_fRate, seg.m_bFadeLast, seg.m_bRewindMovie, seg.m_bLoop ) );
if( i != out.m_ForegroundChanges.size()-1 )
f.Write( "," );
}
f.PutLine( ";" );
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}
f.Write( "#KEYSOUNDS:" );
for( unsigned i=0; i<out.m_vsKeysoundFile.size(); i++ )
{
f.Write( out.m_vsKeysoundFile[i] );
if( i != out.m_vsKeysoundFile.size()-1 )
f.Write( "," );
}
f.PutLine( ";" );
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}
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static void WriteLineList( RageFile &f, vector<CString> &lines, bool SkipLeadingBlankLines, bool OmitLastNewline )
{
for( unsigned i = 0; i < lines.size(); ++i )
{
TrimRight( lines[i] );
if( SkipLeadingBlankLines )
{
if( lines.size() == 0 )
continue;
SkipLeadingBlankLines = false;
}
f.Write( lines[i] );
if( !OmitLastNewline || i+1 < lines.size() )
f.PutLine( "" ); /* newline */
}
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}
void NotesWriterSM::WriteSMNotesTag( const Song &song, const Steps &in, RageFile &f, bool bSavingCache )
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{
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f.PutLine( "" );
f.PutLine( ssprintf( "//---------------%s - %s----------------",
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GameManager::StepsTypeToString(in.m_StepsType).c_str(), in.GetDescription().c_str() ) );
f.PutLine( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" );
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f.PutLine( ssprintf( " %s:", GameManager::StepsTypeToString(in.m_StepsType).c_str() ) );
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f.PutLine( ssprintf( " %s:", in.GetDescription().c_str() ) );
f.PutLine( ssprintf( " %s:", DifficultyToString(in.GetDifficulty()).c_str() ) );
f.PutLine( ssprintf( " %d:", in.GetMeter() ) );
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int MaxRadar = bSavingCache? NUM_RADAR_CATEGORIES:5;
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CStringArray asRadarValues;
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for( int r=0; r < MaxRadar; r++ )
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asRadarValues.push_back( ssprintf("%.3f", in.GetRadarValues()[r]) );
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/* Don't append a newline here; it's added in NoteDataUtil::GetSMNoteDataString.
* If we add it here, then every time we write unmodified data we'll add an extra
* newline and they'll accumulate. */
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f.Write( ssprintf( " %s:", join(",",asRadarValues).c_str() ) );
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CString sNoteData;
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in.GetSMNoteData( sNoteData );
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vector<CString> lines;
split( sNoteData, "\n", lines, false );
WriteLineList( f, lines, true, true );
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f.PutLine( ";" );
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}
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bool NotesWriterSM::Write(CString sPath, const Song &out, bool bSavingCache)
{
/* Flush dir cache when writing steps, so the old size isn't cached. */
FILEMAN->FlushDirCache( Dirname(sPath) );
int flags = RageFile::WRITE;
/* If we're not saving cache, we're saving real data, so enable SLOW_FLUSH
* to prevent data loss. If we're saving cache, this will slow things down
* too much. */
if( !bSavingCache )
flags |= RageFile::SLOW_FLUSH;
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RageFile f;
if( !f.Open( sPath, flags ) )
{
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LOG->Warn( "Error opening song file '%s' for writing: %s", sPath.c_str(), f.GetError().c_str() );
return false;
}
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WriteGlobalTags( f, out );
if( bSavingCache )
{
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f.PutLine( ssprintf( "// cache tags:" ) );
f.PutLine( ssprintf( "#FIRSTBEAT:%.3f;", out.m_fFirstBeat ) );
f.PutLine( ssprintf( "#LASTBEAT:%.3f;", out.m_fLastBeat ) );
f.PutLine( ssprintf( "#SONGFILENAME:%s;", out.m_sSongFileName.c_str() ) );
f.PutLine( ssprintf( "#HASMUSIC:%i;", out.m_bHasMusic ) );
f.PutLine( ssprintf( "#HASBANNER:%i;", out.m_bHasBanner ) );
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f.PutLine( ssprintf( "#MUSICLENGTH:%.3f;", out.m_fMusicLengthSeconds ) );
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f.PutLine( ssprintf( "// end cache tags" ) );
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}
//
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// Save all Steps for this file
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//
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const vector<Steps*>& vpSteps = out.GetAllSteps();
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for( unsigned i=0; i<vpSteps.size(); i++ )
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{
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const Steps* pSteps = vpSteps[i];
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if( pSteps->IsAutogen() )
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continue; /* don't write autogen notes */
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/* Only save steps that weren't loaded from a profile. */
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if( pSteps->WasLoadedFromProfile() )
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continue;
WriteSMNotesTag( out, *pSteps, f, bSavingCache );
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}
return true;
}
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/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/