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itgmania212121/stepmania/src/ModelTypes.cpp
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#include "global.h"
#include "ModelTypes.h"
#include "IniFile.h"
#include "RageUtil.h"
#include "RageTexture.h"
#include "RageTextureManager.h"
#include "RageLog.h"
#include "RageDisplay.h"
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AnimatedTexture::AnimatedTexture()
{
iCurState = 0;
fSecsIntoFrame = 0;
}
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AnimatedTexture::~AnimatedTexture()
{
Unload();
}
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void AnimatedTexture::Load( CString sTexOrIniPath )
{
ASSERT( vFrames.empty() ); // don't load more than once
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if( GetExtension(sTexOrIniPath).CompareNoCase("ini")==0 )
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{
IniFile ini;
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if( !ini.ReadFile( sTexOrIniPath ) )
RageException::Throw( "Error reading %s: %s", sTexOrIniPath.c_str(), ini.GetError().c_str() );
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if( !ini.GetKey("AnimatedTexture") )
RageException::Throw( "The animated texture file '%s' doesn't contain a section called 'AnimatedTexture'.", sTexOrIniPath.c_str() );
for( int i=0; i<1000; i++ )
{
CString sFileKey = ssprintf( "Frame%04d", i );
CString sDelayKey = ssprintf( "Delay%04d", i );
CString sFileName;
float fDelay = 0;
if( ini.GetValue( "AnimatedTexture", sFileKey, sFileName ) &&
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ini.GetValue( "AnimatedTexture", sDelayKey, fDelay ) )
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{
RageTextureID ID;
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ID.filename = Dirname(sTexOrIniPath) + sFileName;
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ID.bStretch = true;
ID.bHotPinkColorKey = true;
ID.bMipMaps = true; // use mipmaps in Models
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AnimatedTextureState state = {
TEXTUREMAN->LoadTexture( ID ),
fDelay
};
vFrames.push_back( state );
}
else
break;
}
}
else
{
RageTextureID ID;
ID.filename = sTexOrIniPath;
ID.bHotPinkColorKey = true;
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ID.bStretch = true;
ID.bMipMaps = true; // use mipmaps in Models
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AnimatedTextureState state = {
TEXTUREMAN->LoadTexture( ID ),
10
};
vFrames.push_back( state );
}
}
void AnimatedTexture::Update( float fDelta )
{
if( vFrames.empty() )
return;
ASSERT( iCurState < (int)vFrames.size() );
fSecsIntoFrame += fDelta;
if( fSecsIntoFrame > vFrames[iCurState].fDelaySecs )
{
fSecsIntoFrame -= vFrames[iCurState].fDelaySecs;
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iCurState = (iCurState+1) % vFrames.size();
}
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}
RageTexture* AnimatedTexture::GetCurrentTexture()
{
if( vFrames.empty() )
return NULL;
ASSERT( iCurState < (int)vFrames.size() );
return vFrames[iCurState].pTexture;
}
void AnimatedTexture::SetState( int iState )
{
CLAMP( iState, 0, GetNumStates()-1 );
iCurState = iState;
}
int AnimatedTexture::GetNumStates()
{
return vFrames.size();
}
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void AnimatedTexture::Unload()
{
for(unsigned i = 0; i < vFrames.size(); ++i)
TEXTUREMAN->UnloadTexture(vFrames[i].pTexture);
vFrames.clear();
iCurState = 0;
fSecsIntoFrame = 0;
}
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msMesh::msMesh()
{
ZERO( szName );
}
msMesh::~msMesh()
{
}
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/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/