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itgmania212121/stepmania/src/ScreenOptionsMaster.cpp
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#include "global.h"
#include "ScreenOptionsMaster.h"
#include "RageException.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "ScreenManager.h"
#include "SongManager.h"
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#include "PrefsManager.h"
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#include "GameSoundManager.h"
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#include "StepMania.h"
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#include "RageSoundManager.h"
#include "Foreach.h"
#include "OptionRowHandler.h"
#include "ScreenOptionsMasterPrefs.h"
#define LINE_NAMES THEME->GetMetric (m_sName,"LineNames")
#define OPTION_MENU_FLAGS THEME->GetMetric (m_sName,"OptionMenuFlags")
#define LINE(sLineName) THEME->GetMetric (m_sName,ssprintf("Line%s",sLineName.c_str()))
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
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REGISTER_SCREEN_CLASS( ScreenOptionsMaster );
ScreenOptionsMaster::ScreenOptionsMaster( CString sClassName ):
ScreenOptions( sClassName ),
PLAY_MUSIC( sClassName, "PlayMusic" )
{
LOG->Trace("ScreenOptionsMaster::ScreenOptionsMaster(%s)", m_sName.c_str() );
}
void ScreenOptionsMaster::Init()
{
ScreenOptions::Init();
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CStringArray asLineNames;
split( LINE_NAMES, ",", asLineNames );
if( asLineNames.empty() )
RageException::Throw( "%s::LineNames is empty.", m_sName.c_str() );
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CStringArray Flags;
split( OPTION_MENU_FLAGS, ";", Flags, true );
InputMode im = INPUTMODE_INDIVIDUAL;
bool Explanations = false;
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for( unsigned i = 0; i < Flags.size(); ++i )
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{
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CString sFlag = Flags[i];
sFlag.MakeLower();
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if( sFlag == "together" )
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im = INPUTMODE_SHARE_CURSOR;
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else if( sFlag == "explanations" )
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Explanations = true;
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else if( sFlag == "forceallplayers" )
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{
FOREACH_PlayerNumber( pn )
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GAMESTATE->m_bSideIsJoined[pn] = true;
GAMESTATE->m_MasterPlayerNumber = PlayerNumber(0);
}
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else if( sFlag == "smnavigation" )
SetNavigation( NAV_THREE_KEY_MENU );
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else if( sFlag == "toggle" || sFlag == "firstchoicegoesdown" )
SetNavigation( PREFSMAN->m_bArcadeOptionsNavigation? NAV_TOGGLE_THREE_KEY:NAV_TOGGLE_FIVE_KEY );
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else
RageException::Throw( "Unknown flag \"%s\"", sFlag.c_str() );
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}
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vector<OptionRowDefinition> OptionRowDefs;
OptionRowDefs.resize( asLineNames.size() );
OptionRowHandlers.resize( asLineNames.size() );
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for( unsigned i = 0; i < asLineNames.size(); ++i )
{
CString sLineName = asLineNames[i];
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OptionRowDefinition &def = OptionRowDefs[i];
CString sRowCommands = LINE(sLineName);
OptionRowHandler* &pHand = OptionRowHandlers[i];
pHand = NULL;
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Commands vCommands;
ParseCommands( sRowCommands, vCommands );
if( vCommands.v.size() != 1 )
RageException::Throw( "Parse error in %s::Line%i", m_sName.c_str(), i+1 );
Command& command = vCommands.v[0];
pHand = OptionRowHandlerUtil::Make( command, def );
if( pHand == NULL )
RageException::Throw( "Invalid OptionRowHandler '%s' in %s::Line%i", command.GetOriginalCommandString().c_str(), m_sName.c_str(), i );
}
ASSERT( OptionRowHandlers.size() == asLineNames.size() );
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InitMenu( im, OptionRowDefs, OptionRowHandlers );
}
ScreenOptionsMaster::~ScreenOptionsMaster()
{
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FOREACH( OptionRow*, m_Rows, r )
(*r)->DetachHandler();
FOREACH( OptionRowHandler*, OptionRowHandlers, h )
SAFE_DELETE( *h );
OptionRowHandlers.clear();
}
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void ScreenOptionsMaster::Update( float fDelta )
{
if( m_bFirstUpdate )
{
/*
* Don't play sounds during the ctor, since derived classes havn't loaded yet.
* Leave the music alone (eg. ScreenPlayerOptions music sample
* left over from ScreenSelectMusic).
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*/
if( PLAY_MUSIC )
SOUND->PlayMusic( THEME->GetPathS( m_sName, "music" ) );
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}
ScreenOptions::Update( fDelta );
}
void ScreenOptionsMaster::ImportOptions( int r )
{
OptionRow &row = *m_Rows[r];
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row.ImportOptions();
}
/* Import only settings specific to the given player. */
void ScreenOptionsMaster::ImportOptionsForPlayer( PlayerNumber pn )
{
if( !GAMESTATE->IsHumanPlayer(pn) )
return;
for( unsigned i = 0; i < OptionRowHandlers.size(); ++i )
{
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OptionRow &row = *m_Rows[i];
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row.ImportOptions( pn );
}
}
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void ScreenOptionsMaster::ExportOptions( int r )
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{
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OptionRow &row = *m_Rows[r];
m_iChangeMask |= row.ExportOptions();
}
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void ScreenOptionsMaster::BeginFadingOut()
{
/* If the selection is on a LIST, and the selected LIST option sets the screen,
* honor it. */
m_sNextScreen = "";
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int iCurRow = this->GetCurrentRow();
ASSERT( iCurRow >= 0 && iCurRow < (int)m_Rows.size() );
OptionRow &row = *m_Rows[iCurRow];
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if( iCurRow < (int)OptionRowHandlers.size() )
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{
const int iChoice = row.GetChoiceInRowWithFocus(GAMESTATE->m_MasterPlayerNumber);
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OptionRowHandler *pHand = OptionRowHandlers[iCurRow];
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CString sScreen = pHand->GetAndEraseScreen( iChoice );
if( !sScreen.empty() )
m_sNextScreen = sScreen;
}
// NEXT_SCREEN;
if( m_sNextScreen == "" )
m_sNextScreen = NEXT_SCREEN;
if( !m_sNextScreen.empty() )
ScreenOptions::BeginFadingOut();
}
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void ScreenOptionsMaster::GoToNextScreen()
{
if( GAMESTATE->m_bEditing )
SCREENMAN->PopTopScreen();
else if( m_sNextScreen != "" )
SCREENMAN->SetNewScreen( m_sNextScreen );
}
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void ScreenOptionsMaster::GoToPrevScreen()
{
/* XXX: A better way to handle this would be to check if we're a pushed screen. */
if( GAMESTATE->m_bEditing )
{
SCREENMAN->PopTopScreen();
// XXX: handle different destinations based on play mode?
}
else
{
SCREENMAN->DeletePreparedScreens();
SCREENMAN->SetNewScreen( PREV_SCREEN ); // (GAMESTATE->m_PlayMode) );
}
}
void ScreenOptionsMaster::RefreshIcons()
{
FOREACH_HumanPlayer( p )
{
for( unsigned i=0; i<m_Rows.size(); ++i ) // foreach options line
{
if( m_Rows[i]->GetRowType() == OptionRow::ROW_EXIT )
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continue; // skip
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OptionRow &row = *m_Rows[i];
const OptionRowDefinition &def = row.GetRowDef();
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// find first selection and whether multiple are selected
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int iFirstSelection = row.GetOneSelection( p, true );
// set icon name
CString sIcon;
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if( iFirstSelection == -1 )
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{
sIcon = "Multi";
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}
else if( iFirstSelection != -1 )
{
const OptionRowHandler *pHand = OptionRowHandlers[i];
sIcon = pHand->GetIconText( def, iFirstSelection+(m_OptionsNavigation==NAV_TOGGLE_THREE_KEY?-1:0) );
}
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/* XXX: hack to not display text in the song options menu */
if( def.bOneChoiceForAllPlayers )
sIcon = "";
LoadOptionIcon( p, i, sIcon );
}
}
}
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void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_GoToNextScreen:
{
//
// Override ScreenOptions's calling of ExportOptions
//
m_iChangeMask = 0;
CHECKPOINT;
for( unsigned r = 0; r < OptionRowHandlers.size(); ++r )
{
CHECKPOINT_M( ssprintf("%i/%i", r, int(OptionRowHandlers.size())) );
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ExportOptions( r );
}
if( m_iChangeMask & OPT_APPLY_ASPECT_RATIO )
{
THEME->UpdateLuaGlobals(); // This needs to be done before resetting the projection matrix below
SCREENMAN->ThemeChanged(); // recreate ScreenSystemLayer and SharedBGA
}
/* If the theme changes, we need to reset RageDisplay to apply new theme
* window title and icon. */
/* If the aspect ratio changes, we need to reset RageDisplay so that the
* projection matrix is re-created using the new screen dimensions. */
if( (m_iChangeMask & OPT_APPLY_THEME) ||
(m_iChangeMask & OPT_APPLY_GRAPHICS) ||
(m_iChangeMask & OPT_APPLY_ASPECT_RATIO) )
ApplyGraphicOptions();
if( m_iChangeMask & OPT_SAVE_PREFERENCES )
{
/* Save preferences. */
LOG->Trace("ROW_CONFIG used; saving ...");
PREFSMAN->SaveGlobalPrefsToDisk();
SaveGamePrefsToDisk();
}
if( m_iChangeMask & OPT_RESET_GAME )
{
ResetGame();
m_sNextScreen = "";
}
if( m_iChangeMask & OPT_APPLY_SOUND )
{
SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume );
}
if( m_iChangeMask & OPT_APPLY_SONG )
SONGMAN->SetPreferences();
CHECKPOINT;
this->GoToNextScreen();
}
break;
default:
ScreenOptions::HandleScreenMessage( SM );
break;
}
}
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/*
* (c) 2003-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/