2003-02-26 00:20:00 +00:00
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#include "global.h"
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#include "PlayerNumber.h"
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#include "ThemeManager.h"
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2004-03-11 06:46:52 +00:00
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#include "GameState.h"
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2004-07-17 22:15:39 +00:00
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#include "CommonMetrics.h"
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2005-02-17 07:32:21 +00:00
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#include "LuaManager.h"
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2003-02-26 00:20:00 +00:00
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2004-03-11 06:46:52 +00:00
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PlayerNumber GetNextHumanPlayer( PlayerNumber pn )
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{
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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{
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if( GAMESTATE->IsHumanPlayer(p) )
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return p;
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}
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return PLAYER_INVALID;
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}
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PlayerNumber GetNextEnabledPlayer( PlayerNumber pn )
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{
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
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return p;
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}
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return PLAYER_INVALID;
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}
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2004-05-16 23:15:17 +00:00
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PlayerNumber GetNextCpuPlayer( PlayerNumber pn )
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{
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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{
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if( GAMESTATE->IsCpuPlayer(p) )
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return p;
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}
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return PLAYER_INVALID;
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}
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2004-05-16 20:58:59 +00:00
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PlayerNumber GetNextPotentialCpuPlayer( PlayerNumber pn )
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2004-05-16 02:51:55 +00:00
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{
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for( PlayerNumber p=(PlayerNumber)(pn+1); p<NUM_PLAYERS; ((int&)p)++ )
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{
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2004-05-16 20:58:59 +00:00
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if( !GAMESTATE->IsHumanPlayer(p) )
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2004-05-16 02:51:55 +00:00
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return p;
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}
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return PLAYER_INVALID;
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}
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2005-02-18 12:05:10 +00:00
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void LuaPlayerNumber(lua_State* L)
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{
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FOREACH_PlayerNumber( pn )
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LUA->SetGlobal( ssprintf("PLAYER_%d",pn+1), pn );
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2005-02-20 10:12:50 +00:00
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LUA->SetGlobal( "NUM_PLAYERS", NUM_PLAYERS );
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2005-02-18 12:05:10 +00:00
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}
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REGISTER_WITH_LUA_FUNCTION( LuaPlayerNumber );
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2004-05-31 21:55:14 +00:00
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/*
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* (c) 2001-2004 Chris Danford, Chris Gomez
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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