Files
itgmania212121/stepmania/src/BGAnimationLayer.h
T

146 lines
3.9 KiB
C++
Raw Normal View History

2004-06-01 00:53:06 +00:00
/* BGAnimationLayer - layer elements used by BGAnimation */
#ifndef BGANIMATIONLAYER_H
#define BGANIMATIONLAYER_H
2002-09-29 05:06:18 +00:00
2003-03-05 02:52:40 +00:00
#include "GameConstantsAndTypes.h"
2004-01-25 22:22:40 +00:00
#include "ActorFrame.h"
#include <map>
2002-09-29 05:06:18 +00:00
2005-01-07 14:28:00 +00:00
struct XNode;
2004-01-25 22:22:40 +00:00
class BGAnimationLayer : public ActorFrame
2002-09-29 05:06:18 +00:00
{
public:
BGAnimationLayer( bool Generic );
~BGAnimationLayer();
2003-03-05 02:52:40 +00:00
void Init();
void Unload();
2002-09-29 05:06:18 +00:00
void LoadFromStaticGraphic( const CString& sPath );
void LoadFromAniLayerFile( const CString& sPath );
void LoadFromMovie( const CString& sMoviePath );
void LoadFromVisualization( const CString& sMoviePath );
2005-01-07 14:28:00 +00:00
void LoadFromIni( const CString& sAniDir, const XNode& layer );
2002-09-29 05:06:18 +00:00
2003-06-30 05:34:03 +00:00
void Update( float fDeltaTime );
2004-01-25 22:22:40 +00:00
void DrawPrimitives();
2004-03-27 00:23:29 +00:00
bool EarlyAbortDraw();
2002-09-29 05:06:18 +00:00
2003-03-17 01:34:12 +00:00
float GetMaxTweenTimeLeft() const;
2004-08-22 02:16:31 +00:00
void GainFocus( float fRate, bool bRewindMovie, bool bLoop );
void LoseFocus();
2002-09-29 05:06:18 +00:00
2004-02-01 04:41:48 +00:00
void PlayCommand( const CString &sCommandName );
2003-07-10 03:37:13 +00:00
2002-09-29 05:06:18 +00:00
protected:
vector<RageVector3> m_vParticleVelocity;
2002-09-29 05:06:18 +00:00
enum Effect {
EFFECT_CENTER,
EFFECT_STRETCH_STILL,
EFFECT_STRETCH_SCROLL_LEFT,
EFFECT_STRETCH_SCROLL_RIGHT,
EFFECT_STRETCH_SCROLL_UP,
EFFECT_STRETCH_SCROLL_DOWN,
EFFECT_STRETCH_WATER,
EFFECT_STRETCH_BUBBLE,
EFFECT_STRETCH_TWIST,
EFFECT_STRETCH_SPIN,
EFFECT_PARTICLES_SPIRAL_OUT,
EFFECT_PARTICLES_SPIRAL_IN,
EFFECT_PARTICLES_FLOAT_UP,
EFFECT_PARTICLES_FLOAT_DOWN,
EFFECT_PARTICLES_FLOAT_LEFT,
EFFECT_PARTICLES_FLOAT_RIGHT,
EFFECT_PARTICLES_BOUNCE,
EFFECT_TILE_STILL,
EFFECT_TILE_SCROLL_LEFT,
EFFECT_TILE_SCROLL_RIGHT,
EFFECT_TILE_SCROLL_UP,
EFFECT_TILE_SCROLL_DOWN,
EFFECT_TILE_FLIP_X,
EFFECT_TILE_FLIP_Y,
EFFECT_TILE_PULSE,
2003-03-05 02:52:40 +00:00
NUM_EFFECTS, // leave this at the end
EFFECT_INVALID
2002-09-29 05:06:18 +00:00
};
2003-03-05 02:52:40 +00:00
enum Type
{
TYPE_SPRITE,
TYPE_PARTICLES,
TYPE_TILES,
NUM_TYPES,
} m_Type;
2002-09-29 05:06:18 +00:00
2003-01-12 00:57:53 +00:00
2003-03-05 02:52:40 +00:00
//
// loaded prefs
//
// common stuff
bool m_bGeneric;
float m_fRepeatCommandEverySeconds; // -1 = no repeat
2003-10-24 08:49:48 +00:00
float m_fSecondsUntilNextCommand;
2004-08-22 02:16:31 +00:00
float m_fUpdateRate; // set by GainFocus
float m_fFOV; // -1 = no change
2003-07-07 20:24:51 +00:00
bool m_bLighting;
2003-03-05 02:52:40 +00:00
2004-03-27 00:23:29 +00:00
CString m_sDrawCond;
2003-03-05 02:52:40 +00:00
// stretch stuff
2003-10-31 00:01:16 +00:00
float m_fTexCoordVelocityX;
float m_fTexCoordVelocityY;
2003-03-05 02:52:40 +00:00
// particle and tile stuff
float m_fZoomMin, m_fZoomMax;
float m_fVelocityXMin, m_fVelocityXMax;
float m_fVelocityYMin, m_fVelocityYMax;
float m_fVelocityZMin, m_fVelocityZMax;
float m_fOverrideSpeed; // 0 means don't override speed
// particles stuff
int m_iNumParticles;
bool m_bParticlesBounce;
// tiles stuff
int m_iNumTilesWide;
int m_iNumTilesHigh;
float m_fTilesStartX;
float m_fTilesStartY;
float m_fTilesSpacingX;
float m_fTilesSpacingY;
float m_fTileVelocityX;
float m_fTileVelocityY;
2002-09-29 05:06:18 +00:00
};
#endif
2004-06-01 00:53:06 +00:00
/*
* (c) 2001-2004 Ben Nordstrom, Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/