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itgmania212121/stepmania/src/Difficulty.cpp
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#include "global.h"
#include "Difficulty.h"
#include "GameState.h"
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#include "ThemeMetric.h"
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#include "LuaManager.h"
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#include "LocalizedString.h"
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static const char *DifficultyNames[] = {
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"Beginner",
"Easy",
"Medium",
"Hard",
"Challenge",
"Edit",
};
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XToString( Difficulty );
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LuaXType( Difficulty );
static const char *DifficultyDisplayTypeNames[] = {
"Single_Beginner",
"Single_Easy",
"Single_Medium",
"Single_Hard",
"Single_Challenge",
"Double_Beginner",
"Double_Easy",
"Double_Medium",
"Double_Hard",
"Double_Challenge",
"Edit",
"Couple",
"Routine",
};
XToString( DifficultyDisplayType );
XToLocalizedString( DifficultyDisplayType );
LuaXType( DifficultyDisplayType );
LuaFunction( DifficultyDisplayTypeToLocalizedString, DifficultyDisplayTypeToLocalizedString( Enum::Check<DifficultyDisplayType>(L, 1)) );
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/* We prefer the above names; recognize a number of others, too. (They'll
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* get normalized when written to SMs, etc.) */
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/* TODO: Format specific hacks should be moved into the file loader for
* that format. We don't want to carry these hacks forward to file
* formats that don't need them. */
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Difficulty StringToDifficulty( const RString& sDC )
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{
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RString s2 = sDC;
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s2.MakeLower();
if( s2 == "beginner" ) return Difficulty_Beginner;
else if( s2 == "easy" ) return Difficulty_Easy;
else if( s2 == "basic" ) return Difficulty_Easy;
else if( s2 == "light" ) return Difficulty_Easy;
else if( s2 == "medium" ) return Difficulty_Medium;
else if( s2 == "another" ) return Difficulty_Medium;
else if( s2 == "trick" ) return Difficulty_Medium;
else if( s2 == "standard" ) return Difficulty_Medium;
else if( s2 == "difficult") return Difficulty_Medium;
else if( s2 == "hard" ) return Difficulty_Hard;
else if( s2 == "ssr" ) return Difficulty_Hard;
else if( s2 == "maniac" ) return Difficulty_Hard;
else if( s2 == "heavy" ) return Difficulty_Hard;
else if( s2 == "smaniac" ) return Difficulty_Challenge;
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else if( s2 == "challenge" ) return Difficulty_Challenge;
else if( s2 == "expert" ) return Difficulty_Challenge;
else if( s2 == "oni" ) return Difficulty_Challenge;
else if( s2 == "edit" ) return Difficulty_Edit;
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else return Difficulty_Invalid;
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}
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const RString &CourseDifficultyToLocalizedString( CourseDifficulty x )
{
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static auto_ptr<LocalizedString> g_CourseDifficultyName[NUM_Difficulty];
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if( g_CourseDifficultyName[0].get() == NULL )
{
FOREACH_ENUM( Difficulty,i)
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{
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auto_ptr<LocalizedString> ap( new LocalizedString("CourseDifficulty", DifficultyToString(i)) );
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g_CourseDifficultyName[i] = ap;
}
}
return g_CourseDifficultyName[x]->GetValue();
}
LuaFunction( CourseDifficultyToLocalizedString, CourseDifficultyToLocalizedString(Enum::Check<Difficulty>(L, 1)) );
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CourseDifficulty GetNextShownCourseDifficulty( CourseDifficulty cd )
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{
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for( CourseDifficulty d=(CourseDifficulty)(cd+1); d<NUM_Difficulty; enum_add(d, 1) )
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{
if( GAMESTATE->IsCourseDifficultyShown(d) )
return d;
}
return Difficulty_Invalid;
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}
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DifficultyDisplayType MakeDifficultyDisplayType( Difficulty dc, StepsTypeCategory stc )
{
switch( stc )
{
DEFAULT_FAIL(stc);
case StepsTypeCategory_Single:
if( dc == Difficulty_Edit )
return DifficultyDisplayType_Edit;
return (DifficultyDisplayType)(DifficultyDisplayType_Single_Beginner + dc);
case StepsTypeCategory_Double:
if( dc == Difficulty_Edit )
return DifficultyDisplayType_Edit;
return (DifficultyDisplayType)(DifficultyDisplayType_Double_Beginner + dc);
case StepsTypeCategory_Couple:
return DifficultyDisplayType_Couple;
case StepsTypeCategory_Routine:
return DifficultyDisplayType_Routine;
}
}
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/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/