2004-04-11 04:51:03 +00:00
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#include "global.h"
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#include "RageSoundPosMap.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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2004-07-14 21:06:03 +00:00
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#include "RageTimer.h"
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2004-04-11 04:51:03 +00:00
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/* The number of frames we should keep pos_map data for. This being too high
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* is mostly harmless; the data is small. */
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const int pos_map_backlog_frames = 100000;
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2004-04-16 22:28:57 +00:00
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pos_map_queue::pos_map_queue()
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2004-04-11 04:51:03 +00:00
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{
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}
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2004-04-16 22:28:57 +00:00
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pos_map_queue::pos_map_queue( const pos_map_queue &cpy )
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2004-04-11 04:51:03 +00:00
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{
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*this = cpy;
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}
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void pos_map_queue::Insert( int64_t frameno, int pos, int got_frames )
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{
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if( m_Queue.size() )
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{
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/* Optimization: If the last entry lines up with this new entry, just merge them. */
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pos_map_t &last = m_Queue.back();
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if( last.frameno+last.frames == frameno &&
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last.position+last.frames == pos )
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{
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last.frames += got_frames;
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return;
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}
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}
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m_Queue.push_back( pos_map_t( frameno, pos, got_frames ) );
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Cleanup();
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}
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void pos_map_queue::Cleanup()
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{
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/* Determine the number of frames of data we have. */
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int64_t total_frames = 0;
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for( unsigned i = 0; i < m_Queue.size(); ++i )
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total_frames += m_Queue[i].frames;
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/* Remove the oldest entry so long we'll stil have enough data. Don't delete every
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* frame, so we'll always have some data to extrapolate from. */
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while( m_Queue.size() > 1 && total_frames - m_Queue.front().frames > pos_map_backlog_frames )
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{
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total_frames -= m_Queue.front().frames;
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m_Queue.pop_front();
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}
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}
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int64_t pos_map_queue::Search( int64_t frame, bool *approximate ) const
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{
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if( IsEmpty() )
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{
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if( approximate )
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*approximate = true;
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return 0;
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}
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/* frame is probably in pos_map. Search to figure out what position
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* it maps to. */
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int64_t closest_position = 0, closest_position_dist = INT_MAX;
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int closest_block = 0; /* print only */
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for( unsigned i = 0; i < m_Queue.size(); ++i )
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{
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if( frame >= m_Queue[i].frameno &&
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frame < m_Queue[i].frameno+m_Queue[i].frames )
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{
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/* frame lies in this block; it's an exact match. Figure
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* out the exact position. */
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int64_t diff = m_Queue[i].position - m_Queue[i].frameno;
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return frame + diff;
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}
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/* See if the current position is close to the beginning of this block. */
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2005-06-26 03:51:22 +00:00
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int64_t dist = llabs( m_Queue[i].frameno - frame );
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2004-04-11 04:51:03 +00:00
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if( dist < closest_position_dist )
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{
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closest_position_dist = dist;
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closest_block = i;
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2004-04-21 23:35:07 +00:00
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closest_position = m_Queue[i].position;
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2004-04-11 04:51:03 +00:00
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}
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/* See if the current position is close to the end of this block. */
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2005-06-26 03:51:22 +00:00
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dist = llabs( m_Queue[i].frameno + m_Queue[i].frames - frame );
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2004-04-11 04:51:03 +00:00
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if( dist < closest_position_dist )
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{
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closest_position_dist = dist;
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2004-09-10 00:08:17 +00:00
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closest_block = i;
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2004-04-21 23:35:07 +00:00
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closest_position = m_Queue[i].position + m_Queue[i].frames;
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2004-04-11 04:51:03 +00:00
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}
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}
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/* The frame is out of the range of data we've actually sent.
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* Return the closest position.
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*
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* There are three cases when this happens:
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* 1. After the first GetPCM call, but before it actually gets heard.
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* 2. After GetPCM returns EOF and the sound has flushed, but before
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* SoundStopped has been called.
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* 3. Underflow; we'll be given a larger frame number than we know about.
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*/
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2004-04-21 23:35:07 +00:00
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#if defined(WIN32)
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#define LI "%I64i"
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#else
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#define LI "%lli"
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#endif
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2004-07-14 21:06:03 +00:00
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static RageTimer last;
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if( last.PeekDeltaTime() >= 1.0f )
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{
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last.GetDeltaTime();
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LOG->Trace( "Approximate sound time: driver frame " LI ", m_Queue frame " LI ".." LI " (dist " LI "), closest position is " LI,
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frame, m_Queue[closest_block].frameno, m_Queue[closest_block].frameno+m_Queue[closest_block].frames,
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closest_position_dist, closest_position );
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}
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2004-04-11 04:51:03 +00:00
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if( approximate )
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*approximate = true;
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return closest_position;
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}
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void pos_map_queue::Clear()
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{
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m_Queue.clear();
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}
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bool pos_map_queue::IsEmpty() const
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{
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return m_Queue.empty();
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}
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2004-05-06 02:40:33 +00:00
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/*
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* Copyright (c) 2002-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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