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itgmania212121/stepmania/src/InputQueue.h
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#ifndef INPUTQUEUE_H
#define INPUTQUEUE_H
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/*
-----------------------------------------------------------------------------
Class: InputQueue
Desc: Stores a list of the most recently pressed MenuInputs for each player.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "GameInput.h"
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#include "MenuInput.h"
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const unsigned MAX_INPUT_QUEUE_LENGTH = 16;
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class InputQueue
{
public:
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InputQueue();
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void RememberInput( GameInput );
bool MatchesSequence( GameController c, const GameButton* button_sequence, int iNumButtons, float fMaxSecondsBack );
bool MatchesSequence( GameController c, const MenuButton* button_sequence, int iNumButtons, float fMaxSecondsBack );
bool AllWerePressedRecently( GameController c, const GameButton* buttons, int iNumButtons, float fMaxSecondsBack );
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protected:
struct GameButtonAndTime
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{
GameButtonAndTime() {}
GameButtonAndTime( GameButton b, float t ) { button = b; fTime = t; };
GameButton button;
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float fTime;
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};
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vector<GameButtonAndTime> m_aQueue[MAX_GAME_CONTROLLERS];
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};
extern InputQueue* INPUTQUEUE; // global and accessable from anywhere in our program
#endif