2002-08-27 03:59:22 +00:00
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#include "stdafx.h"
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2002-06-23 11:43:53 +00:00
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/****************************************
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ScreenEzSelectPlayer,cpp
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Desc: See Header
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Copyright (C):
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Andrew Livy
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2002-07-12 17:46:15 +00:00
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2002-08-25 23:10:28 +00:00
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NOTES: Although cleaner, can still do with
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a polish :)
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2002-06-23 11:43:53 +00:00
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*****************************************/
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/* Includes */
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#include "ScreenEz2SelectStyle.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "RageMusic.h"
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#include "GameConstantsAndTypes.h"
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2002-07-23 01:41:40 +00:00
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#include "PrefsManager.h"
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2002-06-23 11:43:53 +00:00
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#include "GameManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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2002-06-24 22:04:31 +00:00
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#include "GameConstantsAndTypes.h"
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2002-07-08 17:25:02 +00:00
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#include "Background.h"
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2002-07-23 01:41:40 +00:00
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#include "GameState.h"
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2002-07-27 19:29:51 +00:00
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#include "RageException.h"
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#include "RageTimer.h"
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2002-06-23 11:43:53 +00:00
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/* Constants */
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2002-08-27 03:59:22 +00:00
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#define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectStyle","NextScreen")
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2002-06-23 11:43:53 +00:00
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const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User + 1);
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const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 2);
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2002-08-25 23:10:28 +00:00
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2002-08-27 03:59:22 +00:00
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2002-07-08 17:25:02 +00:00
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enum DStyles {
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DS_EASY,
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DS_HARD,
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2002-08-25 23:10:28 +00:00
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DS_REAL,
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DS_CLUB
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2002-07-08 17:25:02 +00:00
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};
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2002-06-23 11:43:53 +00:00
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const float TWEEN_TIME = 0.35f;
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2002-08-13 23:26:46 +00:00
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2002-07-08 17:25:02 +00:00
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float ez2p_lasttimercheck[2];
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int ez2p_bounce=0; // used for the bouncing of the '1p' and '2p' images
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int ez2p_direct=0; // direction of the bouncing of the '1p' and '2p' images
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2002-06-23 11:43:53 +00:00
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/************************************
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ScreenEz2SelectStyle (Constructor)
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Desc: Sets up the screen display
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************************************/
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ScreenEz2SelectStyle::ScreenEz2SelectStyle()
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{
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2002-07-31 19:40:40 +00:00
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LOG->Trace( "ScreenEz2SelectStyle::ScreenEz2SelectStyle()" );
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2002-06-23 11:43:53 +00:00
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2002-08-25 23:10:28 +00:00
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m_iSelectedStyle=DS_EASY; // start on EASY
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2002-08-13 23:26:46 +00:00
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// Load in the sprites we will be working with.
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2002-06-23 11:43:53 +00:00
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for( int i=0; i<NUM_EZ2STYLE_GRAPHICS; i++ )
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2002-07-15 18:17:12 +00:00
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{
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2002-08-13 23:26:46 +00:00
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m_sprBackground[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style preview game %d style %d",GAMESTATE->m_CurGame,i)) );
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2002-07-15 18:17:12 +00:00
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m_sprBackground[i].SetXY( CENTER_X, CENTER_Y );
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m_sprBackground[i].SetZoom( 1 );
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2002-07-23 01:41:40 +00:00
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this->AddSubActor( &m_sprBackground[i] );
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2002-07-15 18:17:12 +00:00
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}
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2002-08-25 23:10:28 +00:00
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m_ScrList.SetNumberVisibleElements( 3 );
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m_ScrList.CreateNewElement( "select style info game 2 style 1" );
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m_ScrList.CreateNewElement( "select style info game 2 style 2" );
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m_ScrList.CreateNewElement( "select style info game 2 style 3" );
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m_ScrList.CreateNewElement( "select style info game 2 style 0" ); // Excess so that the user is tricked into thinking
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m_ScrList.CreateNewElement( "select style info game 2 style 1" ); // the list is infinite
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m_ScrList.CreateNewElement( "select style info game 2 style 2" );
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m_ScrList.CreateNewElement( "select style info game 2 style 3" );
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m_ScrList.CreateNewElement( "select style info game 2 style 0" );
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m_ScrList.CreateNewElement( "select style info game 2 style 1" );
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m_ScrList.CreateNewElement( "select style info game 2 style 2" );
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m_ScrList.CreateNewElement( "select style info game 2 style 3" );
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m_ScrList.CreateNewElement( "select style info game 2 style 0" );
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m_ScrList.SetXY(CENTER_X, CENTER_Y);
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m_ScrList.SetCurrentPosition( DS_EASY );
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2002-06-23 11:43:53 +00:00
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2002-08-25 23:10:28 +00:00
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this->AddSubActor( &m_ScrList );
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2002-06-23 11:43:53 +00:00
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m_Menu.Load(
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2002-08-13 23:26:46 +00:00
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THEME->GetPathTo("Graphics","select style background"),
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THEME->GetPathTo("Graphics","select style top edge"),
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2002-08-25 23:10:28 +00:00
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ssprintf("Press %c on the pad you wish to play on", char(4) ),
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2002-07-11 19:02:26 +00:00
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false, true, 40
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2002-06-23 11:43:53 +00:00
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);
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2002-07-23 01:41:40 +00:00
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this->AddSubActor( &m_Menu );
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2002-06-23 11:43:53 +00:00
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2002-08-13 23:26:46 +00:00
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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2002-06-23 11:43:53 +00:00
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2002-08-25 23:10:28 +00:00
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GAMESTATE->m_bPlayersCanJoin = true;
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2002-06-23 11:43:53 +00:00
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m_Menu.TweenOnScreenFromBlack( SM_None );
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}
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/************************************
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~ScreenEz2SelectStyle (Destructor)
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Desc: Writes line to log when screen
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is terminated.
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************************************/
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ScreenEz2SelectStyle::~ScreenEz2SelectStyle()
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{
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2002-07-31 19:40:40 +00:00
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LOG->Trace( "ScreenEz2SelectStyle::~ScreenEz2SelectStyle()" );
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2002-06-23 11:43:53 +00:00
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}
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/************************************
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DrawPrimitives
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Desc: Draws the screen =P
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************************************/
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void ScreenEz2SelectStyle::DrawPrimitives()
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{
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2002-08-25 23:10:28 +00:00
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/* if (m_iSelectedPlayer != 2) // no need to animate graphics if we have no graphics to animate ;)
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2002-07-08 17:25:02 +00:00
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{
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AnimateGraphics();
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}
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2002-08-25 23:10:28 +00:00
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*/
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2002-07-18 17:32:02 +00:00
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AnimateBackground();
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2002-08-25 23:10:28 +00:00
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2002-06-23 11:43:53 +00:00
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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2002-08-25 23:10:28 +00:00
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2002-06-23 11:43:53 +00:00
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}
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/************************************
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Input
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Desc: Handles player input.
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************************************/
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void ScreenEz2SelectStyle::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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2002-07-31 19:40:40 +00:00
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LOG->Trace( "ScreenEz2SelectStyle::Input()" );
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2002-06-23 11:43:53 +00:00
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if( m_Menu.IsClosing() )
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return;
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
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}
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/************************************
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HandleScreenMessage
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Desc: Handles Screen Messages and changes
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game states.
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************************************/
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void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
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{
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Screen::HandleScreenMessage( SM );
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switch( SM )
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{
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case SM_MenuTimer:
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2002-07-15 18:17:12 +00:00
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m_soundSelect.PlayRandom();
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2002-07-23 01:41:40 +00:00
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GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE;
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2002-08-27 03:59:22 +00:00
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this->SendScreenMessage( SM_GoToNextState, 0 );
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2002-06-23 11:43:53 +00:00
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break;
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case SM_GoToPrevState:
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MUSIC->Stop();
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2002-08-27 03:59:22 +00:00
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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2002-06-23 11:43:53 +00:00
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break;
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case SM_GoToNextState:
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2002-08-27 03:59:22 +00:00
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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2002-06-23 11:43:53 +00:00
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break;
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}
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}
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/************************************
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MenuBack
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Desc: Actions performed when a player
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presses the button bound to back
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************************************/
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void ScreenEz2SelectStyle::MenuBack( const PlayerNumber p )
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{
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MUSIC->Stop();
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m_Menu.TweenOffScreenToBlack( SM_GoToPrevState, true );
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2002-07-23 01:41:40 +00:00
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GAMESTATE->m_CurStyle = STYLE_NONE; // Make sure that both players can scroll around title menu...
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2002-06-23 11:43:53 +00:00
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// m_Fade.CloseWipingLeft( SM_GoToPrevState );
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// TweenOffScreen();
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}
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2002-07-10 17:16:09 +00:00
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/************************************
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MenuDown
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Desc: Actions performed when a player
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presses the button bound to down
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************************************/
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2002-07-08 19:08:15 +00:00
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void ScreenEz2SelectStyle::MenuDown( const PlayerNumber p )
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{
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MenuStart(p);
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}
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2002-06-23 11:43:53 +00:00
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/************************************
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SetFadedStyles
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Desc: Fades out non-highlighted items
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depending on the users choice.
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************************************/
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void ScreenEz2SelectStyle::SetFadedStyles()
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{
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2002-08-25 23:10:28 +00:00
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2002-06-23 11:43:53 +00:00
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}
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/************************************
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MenuRight
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Desc: Actions performed when a player
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presses the button bound to right
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************************************/
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void ScreenEz2SelectStyle::MenuRight( PlayerNumber p )
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{
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2002-08-25 23:10:28 +00:00
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m_ScrList.ShiftRight();
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if (m_iSelectedStyle == 3) // wrap around
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m_iSelectedStyle = 0;
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else
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m_iSelectedStyle++;
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switch (m_iSelectedStyle)
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2002-06-23 11:43:53 +00:00
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{
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2002-08-25 23:10:28 +00:00
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case DS_EASY: GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE; break;
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case DS_HARD: GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_HARD; break;
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case DS_REAL: GAMESTATE->m_CurStyle = STYLE_EZ2_REAL; break;
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case DS_CLUB: GAMESTATE->m_CurStyle = STYLE_EZ2_DOUBLE; break;
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2002-07-08 19:08:15 +00:00
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}
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2002-06-23 11:43:53 +00:00
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}
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/************************************
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MenuLeft
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Desc: Actions performed when a player
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presses the button bound to left
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************************************/
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void ScreenEz2SelectStyle::MenuLeft( PlayerNumber p )
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{
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2002-08-25 23:10:28 +00:00
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m_ScrList.ShiftLeft();
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if (m_iSelectedStyle == 0) // wrap around
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m_iSelectedStyle = 3;
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else
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m_iSelectedStyle--;
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switch (m_iSelectedStyle)
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2002-06-23 11:43:53 +00:00
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{
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2002-08-25 23:10:28 +00:00
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case DS_EASY: GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE; break;
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case DS_HARD: GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_HARD; break;
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case DS_REAL: GAMESTATE->m_CurStyle = STYLE_EZ2_REAL; break;
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case DS_CLUB: GAMESTATE->m_CurStyle = STYLE_EZ2_DOUBLE; break;
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2002-06-23 11:43:53 +00:00
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}
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}
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/************************************
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MenuStart
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Desc: Actions performed when a player
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presses the button bound to start
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************************************/
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void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
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{
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2002-07-08 17:25:02 +00:00
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2002-08-25 23:10:28 +00:00
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// if( p!=PLAYER_INVALID && !GAMESTATE->m_bIsJoined[p] )
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// {
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// SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
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// GAMESTATE->m_bIsJoined[p] = true;
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// SCREENMAN->RefreshCreditsMessages();
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// m_soundSelect.PlayRandom();
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// return; // don't fall through
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// }
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2002-06-23 11:43:53 +00:00
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2002-08-25 23:10:28 +00:00
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m_soundSelect.PlayRandom();
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this->ClearMessageQueue();
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GAMESTATE->m_PlayMode = PLAY_MODE_ARCADE;
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// GAMESTATE->m_bPlayersCanJoin = false;
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m_Menu.TweenOffScreenToMenu( SM_GoToNextState );
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2002-06-23 11:43:53 +00:00
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}
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/************************************
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TweenOffScreen
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Desc: Squashes graphics before the screen
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changes state.
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************************************/
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void ScreenEz2SelectStyle::TweenOffScreen()
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{
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2002-07-08 17:25:02 +00:00
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2002-06-23 11:43:53 +00:00
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}
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2002-07-08 17:25:02 +00:00
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/************************************
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AnimateGraphics
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Desc: Animates the 1p/2p selection
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************************************/
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void ScreenEz2SelectStyle::AnimateGraphics()
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{
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2002-07-15 18:17:12 +00:00
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//if (bounce < 10 && direct == 0 && wait == 2) // Bounce 1p/2p up
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2002-08-25 23:10:28 +00:00
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/* if (TIMER->GetTimeSinceStart() > ez2p_lasttimercheck[0] + 0.01f && ez2p_direct == 0)
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2002-07-08 17:25:02 +00:00
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{
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ez2p_lasttimercheck[0] = TIMER->GetTimeSinceStart();
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ez2p_bounce+=1;
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m_sprPly[2].SetXY( OPT_XP[2], OPT_YP[2] - ez2p_bounce);
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m_sprPly[3].SetXY( OPT_XP[3], OPT_YP[3] - ez2p_bounce);
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if (ez2p_bounce == 10)
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{
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ez2p_direct = 1;
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}
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}
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else if (TIMER->GetTimeSinceStart() > ez2p_lasttimercheck[0] + 0.01f && ez2p_direct == 1) // bounce 1p/2p down
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{
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ez2p_lasttimercheck[0] = TIMER->GetTimeSinceStart();
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ez2p_bounce-=1;
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2002-07-15 18:17:12 +00:00
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2002-07-08 17:25:02 +00:00
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m_sprPly[2].SetXY( OPT_XP[2], OPT_YP[2] - ez2p_bounce);
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m_sprPly[3].SetXY( OPT_XP[3], OPT_YP[3] - ez2p_bounce);
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if (ez2p_bounce == 0)
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{
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ez2p_direct = 0;
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}
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}
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2002-08-25 23:10:28 +00:00
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*/
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2002-07-18 17:32:02 +00:00
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}
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2002-07-15 18:17:12 +00:00
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2002-07-18 17:32:02 +00:00
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/************************************
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AnimateBackground
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Desc: Animates the Background
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************************************/
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void ScreenEz2SelectStyle::AnimateBackground()
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{
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if ((m_iSelectedStyle == 0) || (m_iSelectedPlayer == 2 && m_iSelectedStyle == 3)) // EASY background
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2002-07-15 18:17:12 +00:00
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{
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2002-07-15 23:53:13 +00:00
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m_sprBackground[3].SetHeight(SCREEN_HEIGHT * 1.7f);
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m_sprBackground[3].SetWidth(SCREEN_WIDTH * 1.7f);
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m_sprBackground[3].SetEffectSpinning(1.0f);
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2002-07-15 18:17:12 +00:00
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}
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2002-07-18 17:32:02 +00:00
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else if (m_iSelectedStyle == 3 && m_iSelectedPlayer != 2) // CLUB background
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2002-07-15 23:53:13 +00:00
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{
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m_sprBackground[3].SetHeight(0);
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m_sprBackground[3].SetWidth(0);
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m_sprBackground[3].SetEffectNone();
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m_sprBackground[2].SetHeight(SCREEN_HEIGHT * 3.3f);
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m_sprBackground[2].SetWidth(SCREEN_WIDTH * 3.3f);
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m_sprBackground[2].SetEffectSpinning(0.5f);
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m_sprBackground[2].SetXY( CENTER_X, -250 );
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}
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else if (m_iSelectedStyle == 2) // REAL background
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{
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m_sprBackground[3].SetHeight(0);
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m_sprBackground[3].SetWidth(0);
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m_sprBackground[3].SetEffectNone();
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m_sprBackground[2].SetHeight(0);
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m_sprBackground[2].SetWidth(0);
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m_sprBackground[2].SetEffectNone();
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m_sprBackground[1].SetHeight(SCREEN_HEIGHT * 1.7f);
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m_sprBackground[1].SetWidth(SCREEN_WIDTH * 1.7f);
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m_sprBackground[1].SetEffectSpinning(2.1f);
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}
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else if (m_iSelectedStyle == 1) // HARD background
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{
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m_sprBackground[3].SetHeight(0);
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m_sprBackground[3].SetWidth(0);
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m_sprBackground[3].SetEffectNone();
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m_sprBackground[2].SetHeight(0);
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m_sprBackground[2].SetWidth(0);
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m_sprBackground[2].SetEffectNone();
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m_sprBackground[1].SetHeight(0);
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m_sprBackground[1].SetWidth(0);
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m_sprBackground[1].SetEffectNone();
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m_sprBackground[0].SetHeight(SCREEN_HEIGHT * 1.7f);
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m_sprBackground[0].SetWidth(SCREEN_WIDTH * 1.7f);
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m_sprBackground[0].SetEffectSpinning(1.0f);
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}
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2002-07-08 17:25:02 +00:00
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}
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/************************************
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TweenPlyOffScreen
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Desc: Squashes Player Graphics off screen
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When selected.
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************************************/
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void ScreenEz2SelectStyle::TweenPlyOffScreen()
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{
|
2002-08-25 23:10:28 +00:00
|
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|
2002-07-08 17:25:02 +00:00
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}
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