Files
itgmania212121/stepmania/Data/VideoCardDefaults.ini
T

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2003-05-31 21:34:07 +00:00
[0000]
2003-06-01 02:17:29 +00:00
DriverRegex=Voodoo3|3dfx
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Renderers=d3d,opengl
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Width=640
Height=480
DisplayColor=16
TextureColor=16
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AntiAliasing=0 // broken, causes black screen
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[0001]
DriverRegex=GeForce|Radeon
Renderers=opengl,d3d
Width=640
Height=480
DisplayColor=32
TextureColor=32 // 32 bit textures are faster to load
AntiAliasing=1 // hardware accelerated
[0002]
2003-06-22 19:06:53 +00:00
DriverRegex=TNT|Vanta|M64
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Renderers=opengl,d3d
Width=640
Height=480
DisplayColor=16 // ease out on the fill rate a bit
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TextureColor=16 // Althlon 1.2+TNT demonstration w/ movies: 70fps w/ 32bit textures, 86fps w/ 16bit textures
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AntiAliasing=1 // hardware accelerated
[0003]
2003-06-22 19:06:53 +00:00
DriverRegex=G200|G400
Renderers=d3d,opengl // Frame rates are ~30% higher with D3D
Width=640
Height=480
DisplayColor=16
TextureColor=16
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AntiAliasing=0 // not accelerated
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[0003]
DriverRegex=Savage
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// OpenGL is unusable on my Savage IV with even the latest drivers.
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// It draws 30 frames of gibberish then crashes. This happens even with
// simple NeHe demos. -Chris
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Renderers=d3d
Width=640
Height=480
DisplayColor=16
TextureColor=16
AntiAliasing=0
2003-06-22 19:06:53 +00:00
[0004]
2003-06-23 00:39:00 +00:00
// Rage Pro chip, Rage IIC chip
DriverRegex=XPERT@PLAY|IIC|RAGE PRO
// OpenGL is not hardware accelerated, despite the fact that the
// drivers come with an ICD. Also, the WinXP driver performance
// is terrible and supports only 640. The ATI driver is usable.
// -Chris
2003-06-22 19:06:53 +00:00
Renderers=d3d
Width=400 // lower resolution for 60fps
Height=300
DisplayColor=16
TextureColor=16
AntiAliasing=0
2003-06-22 20:29:59 +00:00
[0005]
2003-06-23 01:34:08 +00:00
DriverRegex=RAGE MOBILITY-M1
// Vertex alpha is broken in OpenGL, but not D3D. -Chris
Renderers=d3d,opengl
Width=400 // lower resolution for 60fps
Height=300
DisplayColor=16
TextureColor=16
AntiAliasing=0
[0006]
2003-06-22 21:36:45 +00:00
DriverRegex=Intel.*82810|Intel.*82815
2003-06-22 20:29:59 +00:00
// OpenGL is 50%+ faster than D3D w/ latest Intel drivers. -Chris
Renderers=opengl,d3d
Width=512 // lower resolution for 60fps
Height=384
DisplayColor=16
TextureColor=16
AntiAliasing=0
2003-06-21 16:21:31 +00:00
#// Please add a comment. What is this supposed to match? -Chris
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#[0007]
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#DriverRegex=OpenGL
#Renderers=opengl
#Width=640
#Height=480
#DisplayColor=16
#TextureColor=16
#AntiAliasing=1 // Right now, they've got to have NVidia or ATi Cards anyway..
2003-06-07 16:27:38 +00:00
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// Default graphics settings used for all cards that don't match above.
// This must be the very last entry!
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[0007]
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DriverRegex=
Renderers=opengl,d3d
Width=640
Height=480
DisplayColor=16
TextureColor=16
AntiAliasing=0
// AA is slow on some cards, so let's selectively enable it on cards we know are hardware
// accelerated. Enabling AA on a G400 slows screenSelectMusic from 45fps to 35fps.