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itgmania212121/Themes/default/BGAnimations/ScreenEvaluation background/default.lua
T

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Lua
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local t = Def.ActorFrame {};
t[#t+1] = Def.ActorFrame {
Def.Sprite {
OnCommand=function(self)
if GAMESTATE:GetCurrentSong() then
local song = GAMESTATE:GetCurrentSong();
if song:HasBackground() then
self:LoadBackground(song:GetBackgroundPath());
end;
self:scale_or_crop_background()
self:fadebottom(0.25)
self:fadetop(0.25)
self:croptop(1/10)
self:cropbottom(1/10)
else
self:visible(false);
end
end;
};
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Def.Quad {
InitCommand=cmd(Center;scaletoclipped,SCREEN_WIDTH+1,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00");diffusealpha,0.45);
};
};
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return t