580 lines
16 KiB
C++
580 lines
16 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenSelectMusic
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenSelectMusic.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "SongManager.h"
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#include "GameManager.h"
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#include "RageMusic.h"
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#include "ScreenTitleMenu.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ScreenGameplay.h"
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#include "ScreenPrompt.h"
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#include "ScreenPlayerOptions.h"
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#include "RageLog.h"
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#include "InputMapper.h"
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#include "InputQueue.h"
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#include "ScreenStage.h"
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#include "AnnouncerManager.h"
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#include "InputMapper.h"
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#include "GameState.h"
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const float SONG_INFO_FRAME_X = 160;
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const float SONG_INFO_FRAME_Y = SCREEN_TOP+118;
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const float DIFFICULTY_X = SONG_INFO_FRAME_X;
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const float DIFFICULTY_Y = CENTER_Y-26;
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const float ICON_X[NUM_PLAYERS] = { DIFFICULTY_X - 106, DIFFICULTY_X + 106 };
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const float ICON_Y = DIFFICULTY_Y;
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const float RADAR_X = SONG_INFO_FRAME_X;
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const float RADAR_Y = CENTER_Y+58;
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const float METER_FRAME_X = SONG_INFO_FRAME_X;
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const float METER_FRAME_Y = SCREEN_BOTTOM-64;
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const float METER_X[NUM_PLAYERS] = { METER_FRAME_X-66, METER_FRAME_X+66 };
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const float METER_Y[NUM_PLAYERS] = { METER_FRAME_Y-12, METER_FRAME_Y+11 };
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const float WHEEL_X = CENTER_X+160;
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const float WHEEL_Y = CENTER_Y+8;
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const float TWEEN_TIME = 0.5f;
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const ScreenMessage SM_GoToPrevState = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User+2);
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const ScreenMessage SM_ConfirmChange = ScreenMessage(SM_User+3);
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ScreenSelectMusic::ScreenSelectMusic()
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{
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LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" );
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// for debugging
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if( GAMESTATE->m_CurStyle == STYLE_NONE )
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GAMESTATE->m_CurStyle = STYLE_DANCE_SINGLE;
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int p;
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m_Menu.Load(
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THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_BACKGROUND),
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THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_TOP_EDGE),
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ssprintf("%c or %c change music Hold %c and %c then press START to change sort\n%c%c easier difficulty %c%c harder difficulty",
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char(1), char(2), char(1), char(2), char(3), char(3), char(4), char(4) ),
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false, true, 60
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);
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this->AddSubActor( &m_Menu );
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m_SongInfoFrame.SetXY( SONG_INFO_FRAME_X, SONG_INFO_FRAME_Y );
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this->AddSubActor( &m_SongInfoFrame );
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m_sprDifficultyFrame.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_DIFFICULTY_FRAME) );
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m_sprDifficultyFrame.SetXY( DIFFICULTY_X, DIFFICULTY_Y );
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this->AddSubActor( &m_sprDifficultyFrame );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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m_DifficultyIcon[p].SetXY( ICON_X[p], ICON_Y );
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this->AddSubActor( &m_DifficultyIcon[p] );
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}
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m_GrooveRadar.SetXY( RADAR_X, RADAR_Y );
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this->AddSubActor( &m_GrooveRadar );
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m_textSongOptions.Load( THEME->GetPathTo(FONT_NORMAL) );
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m_textSongOptions.SetXY( RADAR_X, RADAR_Y );
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m_textSongOptions.SetZoom( 0.5f );
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m_textSongOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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this->AddSubActor( &m_textSongOptions );
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m_sprMeterFrame.Load( THEME->GetPathTo(GRAPHIC_SELECT_MUSIC_METER_FRAME) );
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m_sprMeterFrame.SetXY( METER_FRAME_X, METER_FRAME_Y );
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this->AddSubActor( &m_sprMeterFrame );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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m_FootMeter[p].Load( THEME->GetPathTo(FONT_METER) );
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m_FootMeter[p].SetXY( METER_X[p], METER_Y[p] );
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m_FootMeter[p].SetShadowLength( 2 );
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this->AddSubActor( &m_FootMeter[p] );
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}
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m_MusicWheel.SetXY( WHEEL_X, WHEEL_Y );
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this->AddSubActor( &m_MusicWheel );
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m_textHoldForOptions.Load( THEME->GetPathTo(FONT_STAGE) );
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m_textHoldForOptions.SetXY( CENTER_X, CENTER_Y );
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m_textHoldForOptions.SetText( "press START again for options" );
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m_textHoldForOptions.SetZoom( 1 );
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m_textHoldForOptions.SetZoomY( 0 );
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m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textHoldForOptions.SetZ( -2 );
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this->AddSubActor( &m_textHoldForOptions );
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m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
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m_soundChangeNotes.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_NOTES) );
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m_soundLocked.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_WHEEL_LOCKED) );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_INTRO) );
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m_bMadeChoice = false;
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m_bGoToOptions = false;
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UpdateOptionsDisplays();
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AfterMusicChange();
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TweenOnScreen();
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m_Menu.TweenOnScreenFromMenu( SM_None );
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}
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ScreenSelectMusic::~ScreenSelectMusic()
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{
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LOG->Trace( "ScreenSelectMusic::~ScreenSelectMusic()" );
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}
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void ScreenSelectMusic::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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void ScreenSelectMusic::TweenOnScreen()
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{
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float fOriginalZoomY;
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m_SongInfoFrame.SetXY( SONG_INFO_FRAME_X - 400, SONG_INFO_FRAME_Y );
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m_SongInfoFrame.BeginTweening( TWEEN_TIME, Actor::TWEEN_BIAS_END );
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m_SongInfoFrame.SetTweenXY( SONG_INFO_FRAME_X, SONG_INFO_FRAME_Y );
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fOriginalZoomY = m_sprDifficultyFrame.GetZoomY();
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m_sprDifficultyFrame.BeginTweening( TWEEN_TIME );
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m_sprDifficultyFrame.SetTweenZoomY( fOriginalZoomY );
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fOriginalZoomY = m_sprMeterFrame.GetZoomY();
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m_sprMeterFrame.BeginTweening( TWEEN_TIME );
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m_sprMeterFrame.SetTweenZoomY( fOriginalZoomY );
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m_GrooveRadar.TweenOnScreen();
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m_textSongOptions.BeginTweening( TWEEN_TIME );
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m_textSongOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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fOriginalZoomY = m_DifficultyIcon[p].GetZoomY();
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m_DifficultyIcon[p].BeginTweening( TWEEN_TIME );
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m_DifficultyIcon[p].SetTweenZoomY( fOriginalZoomY );
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fOriginalZoomY = m_FootMeter[p].GetZoomY();
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m_FootMeter[p].BeginTweening( TWEEN_TIME );
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m_FootMeter[p].SetTweenZoomY( fOriginalZoomY );
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}
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m_MusicWheel.TweenOnScreen();
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}
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void ScreenSelectMusic::TweenOffScreen()
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{
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m_SongInfoFrame.BeginTweening( TWEEN_TIME, Actor::TWEEN_BOUNCE_END );
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m_SongInfoFrame.SetTweenXY( SONG_INFO_FRAME_X - 400, SONG_INFO_FRAME_Y );
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m_sprDifficultyFrame.BeginTweening( TWEEN_TIME );
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m_sprDifficultyFrame.SetTweenZoomY( 0 );
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m_sprMeterFrame.BeginTweening( TWEEN_TIME );
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m_sprMeterFrame.SetTweenZoomY( 0 );
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m_GrooveRadar.TweenOffScreen();
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m_textSongOptions.BeginTweening( TWEEN_TIME );
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m_textSongOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_DifficultyIcon[p].BeginTweening( TWEEN_TIME );
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m_DifficultyIcon[p].SetTweenZoomY( 0 );
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m_FootMeter[p].BeginTweening( TWEEN_TIME );
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m_FootMeter[p].SetTweenZoomY( 0 );
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}
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m_MusicWheel.TweenOffScreen();
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}
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const GameButton DANCE_EASIER_DIFFICULTY_PATTERN[] = { DANCE_BUTTON_UP, DANCE_BUTTON_UP };
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const int DANCE_EASIER_DIFFICULTY_PATTERN_SIZE = sizeof(DANCE_EASIER_DIFFICULTY_PATTERN) / sizeof(GameButton);
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const GameButton DANCE_HARDER_DIFFICULTY_PATTERN[] = { DANCE_BUTTON_DOWN, DANCE_BUTTON_DOWN };
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const int DANCE_HARDER_DIFFICULTY_PATTERN_SIZE = sizeof(DANCE_HARDER_DIFFICULTY_PATTERN) / sizeof(GameButton);
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const MenuButton MENU_EASIER_DIFFICULTY_PATTERN[] = { MENU_BUTTON_UP, MENU_BUTTON_UP };
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const int MENU_EASIER_DIFFICULTY_PATTERN_SIZE = sizeof(MENU_EASIER_DIFFICULTY_PATTERN) / sizeof(MenuButton);
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const MenuButton MENU_HARDER_DIFFICULTY_PATTERN[] = { MENU_BUTTON_DOWN, MENU_BUTTON_DOWN };
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const int MENU_HARDER_DIFFICULTY_PATTERN_SIZE = sizeof(MENU_HARDER_DIFFICULTY_PATTERN) / sizeof(MenuButton);
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void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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LOG->Trace( "ScreenSelectMusic::Input()" );
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if( MenuI.player == PLAYER_INVALID )
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return;
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if( m_Menu.IsClosing() )
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return; // ignore
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if( m_bMadeChoice && !m_bGoToOptions && MenuI.button == MENU_BUTTON_START && !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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{
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m_bGoToOptions = true;
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m_textHoldForOptions.SetText( "Entering Options..." );
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SOUND->PlayOnceStreamed( THEME->GetPathTo(SOUND_MENU_START) );
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return;
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}
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if( m_bMadeChoice )
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return;
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switch( GAMESTATE->m_CurGame )
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{
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case GAME_DANCE:
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if( INPUTQUEUE->MatchesPattern(GameI.controller, DANCE_EASIER_DIFFICULTY_PATTERN, DANCE_EASIER_DIFFICULTY_PATTERN_SIZE) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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else
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EasierDifficulty( MenuI.player );
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return;
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}
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if( INPUTQUEUE->MatchesPattern(GameI.controller, DANCE_HARDER_DIFFICULTY_PATTERN, DANCE_HARDER_DIFFICULTY_PATTERN_SIZE) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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else
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HarderDifficulty( MenuI.player );
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return;
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}
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break;
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}
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if( INPUTQUEUE->MatchesPattern(GameI.controller, MENU_EASIER_DIFFICULTY_PATTERN, MENU_EASIER_DIFFICULTY_PATTERN_SIZE) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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else
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EasierDifficulty( MenuI.player );
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return;
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}
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if( INPUTQUEUE->MatchesPattern(GameI.controller, MENU_HARDER_DIFFICULTY_PATTERN, MENU_HARDER_DIFFICULTY_PATTERN_SIZE) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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else
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HarderDifficulty( MenuI.player );
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return;
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}
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
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}
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void ScreenSelectMusic::EasierDifficulty( const PlayerNumber p )
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{
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LOG->Trace( "ScreenSelectMusic::EasierDifficulty( %d )", p );
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if( !GAMESTATE->IsPlayerEnabled(p) )
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return;
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if( m_arrayNotes.GetSize() == 0 )
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return;
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if( m_iSelection[p] == 0 )
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return;
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m_iSelection[p]--;
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// the user explicity switched difficulties. Update the preferred difficulty
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GAMESTATE->m_PreferredDifficultyClass[p] = m_arrayNotes[ m_iSelection[p] ]->m_DifficultyClass;
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m_soundChangeNotes.Play();
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AfterNotesChange( p );
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}
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void ScreenSelectMusic::HarderDifficulty( const PlayerNumber p )
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{
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LOG->Trace( "ScreenSelectMusic::HarderDifficulty( %d )", p );
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if( !GAMESTATE->IsPlayerEnabled(p) )
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return;
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if( m_arrayNotes.GetSize() == 0 )
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return;
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if( m_iSelection[p] == m_arrayNotes.GetSize()-1 )
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return;
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m_iSelection[p]++;
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// the user explicity switched difficulties. Update the preferred difficulty
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GAMESTATE->m_PreferredDifficultyClass[p] = m_arrayNotes[ m_iSelection[p] ]->m_DifficultyClass;
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m_soundChangeNotes.Play();
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AfterNotesChange( p );
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}
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void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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{
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Screen::HandleScreenMessage( SM );
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switch( SM )
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{
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case SM_MenuTimer:
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MenuStart(PLAYER_1);
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break;
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case SM_GoToPrevState:
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SCREENMAN->SetNewScreen( new ScreenTitleMenu );
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break;
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case SM_GoToNextState:
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if( m_bGoToOptions )
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{
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SCREENMAN->SetNewScreen( new ScreenPlayerOptions );
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}
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else
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{
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MUSIC->Stop();
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SCREENMAN->SetNewScreen( new ScreenStage );
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}
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break;
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case SM_PlaySongSample:
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PlayMusicSample();
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break;
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case SM_SongChanged:
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AfterMusicChange();
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break;
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}
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}
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void ScreenSelectMusic::MenuLeft( const PlayerNumber p, const InputEventType type )
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{
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if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_RIGHT) ) )
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return; // ignore
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if( ! m_MusicWheel.WheelIsLocked() )
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MUSIC->Stop();
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m_MusicWheel.PrevMusic();
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}
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void ScreenSelectMusic::MenuRight( const PlayerNumber p, const InputEventType type )
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{
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if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) ) )
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return; // ignore
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if( ! m_MusicWheel.WheelIsLocked() )
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MUSIC->Stop();
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m_MusicWheel.NextMusic();
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}
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void ScreenSelectMusic::MenuStart( const PlayerNumber p )
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{
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if( INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) ) &&
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INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_RIGHT) ) )
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{
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if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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m_soundLocked.Play();
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else
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m_MusicWheel.NextSort();
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return;
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}
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// this needs to check whether valid Notes are selected!
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bool bResult = m_MusicWheel.Select();
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if( bResult )
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{
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// a song was selected
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switch( m_MusicWheel.GetSelectedType() )
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{
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case TYPE_SONG:
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{
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if( !m_MusicWheel.GetSelectedSong()->HasMusic() )
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{
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SCREENMAN->AddScreenToTop( new ScreenPrompt( SM_None, "ERROR:\n \nThis song does not have a music file\n and cannot be played.", PROMPT_OK) );
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return;
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}
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bool bIsNew = m_MusicWheel.GetSelectedSong()->IsNew();
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bool bIsHard = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
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continue; // skip
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if( GAMESTATE->m_pCurNotes[p] && GAMESTATE->m_pCurNotes[p]->m_iMeter >= 9 )
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bIsHard = true;
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}
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if( bIsNew )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_NEW) );
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else if( bIsHard )
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_HARD) );
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else
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_MUSIC_COMMENT_GENERAL) );
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TweenOffScreen();
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m_bMadeChoice = true;
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m_soundSelect.Play();
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if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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{
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// show "hold START for options"
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m_textHoldForOptions.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade in
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m_textHoldForOptions.SetTweenZoomY( 1 );
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m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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m_textHoldForOptions.BeginTweeningQueued( 2.0f ); // sleep
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m_textHoldForOptions.BeginTweeningQueued( 0.25f ); // fade out
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m_textHoldForOptions.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
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m_textHoldForOptions.SetTweenZoomY( 0 );
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}
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m_Menu.TweenOffScreenToBlack( SM_None, false );
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this->SendScreenMessage( SM_GoToNextState, 2.5f );
|
|
}
|
|
break;
|
|
case TYPE_SECTION:
|
|
|
|
break;
|
|
case TYPE_ROULETTE:
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void ScreenSelectMusic::MenuBack( const PlayerNumber p )
|
|
{
|
|
MUSIC->Stop();
|
|
|
|
m_Menu.TweenOffScreenToBlack( SM_GoToPrevState, true );
|
|
}
|
|
|
|
void ScreenSelectMusic::AfterNotesChange( const PlayerNumber p )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
return;
|
|
|
|
m_iSelection[p] = clamp( m_iSelection[p], 0, m_arrayNotes.GetSize()-1 ); // bounds clamping
|
|
|
|
Notes* pNotes = m_arrayNotes.GetSize()>0 ? m_arrayNotes[m_iSelection[p]] : NULL;
|
|
|
|
GAMESTATE->m_pCurNotes[p] = pNotes;
|
|
|
|
m_DifficultyIcon[p].SetFromNotes( pNotes );
|
|
m_FootMeter[p].SetFromNotes( pNotes );
|
|
m_GrooveRadar.SetFromNotes( p, pNotes );
|
|
m_MusicWheel.NotesChanged( p );
|
|
}
|
|
|
|
void ScreenSelectMusic::AfterMusicChange()
|
|
{
|
|
Song* pSong = m_MusicWheel.GetSelectedSong();
|
|
GAMESTATE->m_pCurSong = pSong;
|
|
|
|
m_arrayNotes.RemoveAll();
|
|
|
|
switch( m_MusicWheel.GetSelectedType() )
|
|
{
|
|
case TYPE_SECTION:
|
|
{
|
|
CString sGroup = m_MusicWheel.GetSelectedSection();
|
|
m_SongInfoFrame.SetFromGroup( sGroup ); // if this isn't a group, it'll default to the fallback banner
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
m_iSelection[p] = -1;
|
|
}
|
|
}
|
|
break;
|
|
case TYPE_SONG:
|
|
{
|
|
pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef()->m_NotesType, m_arrayNotes );
|
|
SortNotesArrayByDifficulty( m_arrayNotes );
|
|
m_SongInfoFrame.SetFromSong( pSong );
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
if( !GAMESTATE->IsPlayerEnabled( PlayerNumber(p) ) )
|
|
continue;
|
|
for( int i=0; i<m_arrayNotes.GetSize(); i++ )
|
|
if( m_arrayNotes[i]->m_DifficultyClass == GAMESTATE->m_PreferredDifficultyClass[p] )
|
|
m_iSelection[p] = i;
|
|
|
|
m_iSelection[p] = clamp( m_iSelection[p], 0, m_arrayNotes.GetSize() ) ;
|
|
}
|
|
}
|
|
break;
|
|
case TYPE_ROULETTE:
|
|
m_SongInfoFrame.SetRoulette();
|
|
break;
|
|
}
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
AfterNotesChange( (PlayerNumber)p );
|
|
}
|
|
}
|
|
|
|
|
|
void ScreenSelectMusic::PlayMusicSample()
|
|
{
|
|
//LOG->Trace( "ScreenSelectSong::PlaySONGample()" );
|
|
|
|
MUSIC->Stop();
|
|
|
|
Song* pSong = m_MusicWheel.GetSelectedSong();
|
|
if( pSong == NULL )
|
|
return;
|
|
|
|
CString sSongToPlay = pSong->GetMusicPath();
|
|
|
|
if( pSong->HasMusic() )
|
|
{
|
|
MUSIC->Load( sSongToPlay );
|
|
MUSIC->Play( true, pSong->m_fMusicSampleStartSeconds, pSong->m_fMusicSampleLengthSeconds );
|
|
}
|
|
}
|
|
|
|
void ScreenSelectMusic::UpdateOptionsDisplays()
|
|
{
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
if( GAMESTATE->IsPlayerEnabled(p) )
|
|
m_Menu.OverrideCreditsMessage( (PlayerNumber)p, GAMESTATE->m_PlayerOptions[p].GetString() );
|
|
|
|
m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
|
|
}
|
|
|
|
|