152 lines
4.7 KiB
C++
152 lines
4.7 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenPlayerOptions
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Desc: Select a song.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenPlayerOptions.h"
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#include "RageUtil.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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enum {
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PO_SPEED = 0,
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PO_BOOST,
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PO_EFFECT,
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PO_APPEAR,
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PO_TURN,
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PO_LITTLE,
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PO_SCROLL,
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PO_COLOR,
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PO_HOLD_NOTES,
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PO_DARK,
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NUM_PLAYER_OPTIONS_LINES
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};
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OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
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{ "Speed", 9, {"x0.5","x0.75","x1","x1.5","x2","x3","x4","x5","x8"} },
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{ "Boost", 2, {"OFF","ON"} },
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{ "Effect", 8, {"OFF","WAVE", "DRUNK", "DIZZY","SPACE","MINI","FLIP","TORNADO"} },
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{ "Appear\n-ance", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH", "BLINK"} },
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{ "Turn", 5, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE"} },
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{ "Little", 2, {"OFF","ON"} },
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{ "Scroll", 2, {"STANDARD","REVERSE"} },
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{ "Color", 4, {"VIVID","NOTE","FLAT","PLAIN"} },
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{ "Holds", 2, {"OFF","ON"} },
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{ "Dark", 2, {"OFF","ON"} },
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};
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ScreenPlayerOptions::ScreenPlayerOptions() :
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ScreenOptions(
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THEME->GetPathTo("BGAnimations","player options"),
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THEME->GetPathTo("Graphics","player options page"),
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THEME->GetPathTo("Graphics","player options top edge")
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)
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{
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LOG->Trace( "ScreenPlayerOptions::ScreenPlayerOptions()" );
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Init(
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INPUTMODE_PLAYERS,
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g_PlayerOptionsLines,
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NUM_PLAYER_OPTIONS_LINES,
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true );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("player options intro") );
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}
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void ScreenPlayerOptions::ImportOptions()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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PlayerOptions &po = GAMESTATE->m_PlayerOptions[p];
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if( po.m_fArrowScrollSpeed == 0.5f ) m_iSelectedOption[p][PO_SPEED] = 0;
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else if( po.m_fArrowScrollSpeed == 0.75f) m_iSelectedOption[p][PO_SPEED] = 1;
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else if( po.m_fArrowScrollSpeed == 1.0f ) m_iSelectedOption[p][PO_SPEED] = 2;
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else if( po.m_fArrowScrollSpeed == 1.5f ) m_iSelectedOption[p][PO_SPEED] = 3;
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else if( po.m_fArrowScrollSpeed == 2.0f ) m_iSelectedOption[p][PO_SPEED] = 4;
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else if( po.m_fArrowScrollSpeed == 3.0f ) m_iSelectedOption[p][PO_SPEED] = 5;
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else if( po.m_fArrowScrollSpeed == 4.0f ) m_iSelectedOption[p][PO_SPEED] = 6;
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else if( po.m_fArrowScrollSpeed == 5.0f ) m_iSelectedOption[p][PO_SPEED] = 7;
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else if( po.m_fArrowScrollSpeed == 8.0f ) m_iSelectedOption[p][PO_SPEED] = 8;
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else m_iSelectedOption[p][PO_SPEED] = 2;
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m_iSelectedOption[p][PO_BOOST] = po.m_bBoost ? 1 : 0;
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for( int i=0; i<PlayerOptions::NUM_EFFECT_TYPES; i++ )
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{
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if( po.m_bEffects[i] )
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m_iSelectedOption[p][PO_EFFECT] = i-1;
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}
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m_iSelectedOption[p][PO_APPEAR] = po.m_AppearanceType;
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m_iSelectedOption[p][PO_TURN] = po.m_TurnType;
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m_iSelectedOption[p][PO_LITTLE] = po.m_bLittle ? 1 : 0;
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m_iSelectedOption[p][PO_SCROLL] = po.m_bReverseScroll ? 1 : 0 ;
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m_iSelectedOption[p][PO_COLOR] = po.m_ColorType;
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m_iSelectedOption[p][PO_HOLD_NOTES] = po.m_bHoldNotes ? 1 : 0;
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m_iSelectedOption[p][PO_DARK] = po.m_bDark ? 1 : 0;
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}
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}
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void ScreenPlayerOptions::ExportOptions()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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PlayerOptions &po = GAMESTATE->m_PlayerOptions[p];
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switch( m_iSelectedOption[p][PO_SPEED] )
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{
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case 0: po.m_fArrowScrollSpeed = 0.5f; break;
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case 1: po.m_fArrowScrollSpeed = 0.75f; break;
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case 2: po.m_fArrowScrollSpeed = 1.0f; break;
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case 3: po.m_fArrowScrollSpeed = 1.5f; break;
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case 4: po.m_fArrowScrollSpeed = 2.0f; break;
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case 5: po.m_fArrowScrollSpeed = 3.0f; break;
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case 6: po.m_fArrowScrollSpeed = 4.0f; break;
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case 7: po.m_fArrowScrollSpeed = 5.0f; break;
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case 8: po.m_fArrowScrollSpeed = 8.0f; break;
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}
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po.m_bBoost = (m_iSelectedOption[p][PO_BOOST] == 1);
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ZERO( po.m_bEffects );
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if( m_iSelectedOption[p][PO_EFFECT] > 0 )
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po.m_bEffects[ m_iSelectedOption[p][PO_EFFECT]-1 ] = true;
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po.m_AppearanceType = (PlayerOptions::AppearanceType)m_iSelectedOption[p][PO_APPEAR];
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po.m_TurnType = (PlayerOptions::TurnType)m_iSelectedOption[p][PO_TURN];
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po.m_bLittle = m_iSelectedOption[p][PO_LITTLE] == 1;
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po.m_bReverseScroll = (m_iSelectedOption[p][PO_SCROLL] == 1);
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po.m_ColorType = (PlayerOptions::ColorType)m_iSelectedOption[p][PO_COLOR];
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po.m_bHoldNotes = (m_iSelectedOption[p][PO_HOLD_NOTES] == 1);
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po.m_bDark = (m_iSelectedOption[p][PO_DARK] == 1);
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}
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}
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void ScreenPlayerOptions::GoToPrevState()
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{
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if(GAMESTATE->m_PlayMode == PLAY_MODE_ONI ||
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GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS)
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SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
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else
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SCREENMAN->SetNewScreen( "ScreenSelectMusic" );
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}
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void ScreenPlayerOptions::GoToNextState()
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{
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SCREENMAN->SetNewScreen( "ScreenSongOptions" );
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}
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