319 lines
16 KiB
Makefile
319 lines
16 KiB
Makefile
bin_PROGRAMS = stepmania
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TESTS =
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tests: $(TESTS)
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if BUILD_TESTS
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noinst_PROGRAMS = $(TESTS)
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endif
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AM_LDFLAGS =
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AM_CXXFLAGS =
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AM_CFLAGS =
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# Relax inlining; the default of 600 takes way too long to compile and
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# generates enormous output.
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AM_CXXFLAGS += -finline-limit=300
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AM_CXXFLAGS += $(X_CFLAGS)
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$(srcdir)/libresample/libresample.a:
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cd $(srcdir)/libresample && autoconf && sh ./configure && make
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Screens = \
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Screen.cpp Screen.h ScreenAttract.cpp ScreenAttract.h ScreenAward.cpp ScreenAward.h \
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ScreenBookkeeping.cpp ScreenBookkeeping.h ScreenBranch.cpp ScreenBranch.h ScreenCaution.cpp ScreenCaution.h \
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ScreenCenterImage.cpp ScreenCenterImage.h ScreenCredits.cpp ScreenCredits.h \
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ScreenDemonstration.cpp ScreenDemonstration.h ScreenDimensions.h \
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ScreenDownloadMachineStats.cpp ScreenDownloadMachineStats.h ScreenEdit.cpp ScreenEdit.h \
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ScreenEditCoursesMenu.cpp ScreenEditCoursesMenu.h ScreenEditMenu.cpp ScreenEditMenu.h ScreenEnding.cpp ScreenEnding.h \
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ScreenEndlessBreak.cpp ScreenEndlessBreak.h ScreenEvaluation.cpp ScreenEvaluation.h ScreenExit.cpp ScreenExit.h \
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ScreenEz2SelectMusic.cpp ScreenEz2SelectMusic.h ScreenEz2SelectPlayer.cpp ScreenEz2SelectPlayer.h \
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ScreenGameOver.cpp ScreenGameOver.h ScreenGameplay.cpp ScreenGameplay.h ScreenHowToPlay.cpp ScreenHowToPlay.h \
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ScreenInstructions.cpp ScreenInstructions.h ScreenJukebox.cpp ScreenJukebox.h \
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ScreenJukeboxMenu.cpp ScreenJukeboxMenu.h ScreenLogo.cpp ScreenLogo.h ScreenMapControllers.cpp ScreenMapControllers.h \
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ScreenMessage.h ScreenMiniMenu.cpp ScreenMiniMenu.h ScreenMusicScroll.cpp ScreenMusicScroll.h \
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ScreenNameEntry.cpp ScreenNameEntry.h ScreenNameEntryTraditional.cpp ScreenNameEntryTraditional.h \
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ScreenOptions.cpp ScreenOptions.h ScreenOptionsMaster.cpp ScreenOptionsMaster.h \
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ScreenOptionsMasterPrefs.cpp ScreenOptionsMasterPrefs.h ScreenPlayerOptions.cpp ScreenPlayerOptions.h \
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ScreenProfileOptions.cpp ScreenProfileOptions.h ScreenPrompt.cpp ScreenPrompt.h ScreenRanking.cpp ScreenRanking.h \
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ScreenReloadSongs.cpp ScreenReloadSongs.h ScreenSandbox.cpp ScreenSandbox.h \
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ScreenSelect.cpp ScreenSelect.h ScreenSelectCharacter.cpp ScreenSelectCharacter.h \
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ScreenSelectCourse.cpp ScreenSelectCourse.h ScreenSelectDifficulty.cpp ScreenSelectDifficulty.h \
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ScreenSelectDifficultyEX.cpp ScreenSelectDifficultyEX.h ScreenSelectGroup.cpp ScreenSelectGroup.h \
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ScreenSelectMaster.cpp ScreenSelectMaster.h ScreenSelectMode.cpp ScreenSelectMode.h \
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ScreenSelectMusic.cpp ScreenSelectMusic.h ScreenSelectStyle.cpp ScreenSelectStyle.h ScreenSetTime.cpp ScreenSetTime.h \
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ScreenSongOptions.cpp ScreenSongOptions.h ScreenStage.cpp ScreenStage.h ScreenStyleSplash.cpp ScreenStyleSplash.h \
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ScreenTest.cpp ScreenTest.h ScreenTestFonts.cpp ScreenTestFonts.h ScreenTestInput.cpp ScreenTestInput.h \
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ScreenTestLights.cpp ScreenTestLights.h ScreenTestSound.cpp ScreenTestSound.h ScreenTextEntry.cpp ScreenTextEntry.h \
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ScreenTitleMenu.cpp ScreenTitleMenu.h ScreenUnlock.cpp ScreenUnlock.h ScreenWithMenuElements.cpp ScreenWithMenuElements.h
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DataStructures = \
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Attack.cpp Attack.h BannerCache.cpp BannerCache.h Character.cpp Character.h CharacterHead.cpp CharacterHead.h \
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CodeDetector.cpp CodeDetector.h EnumHelper.cpp EnumHelper.h Course.cpp Course.h CourseUtil.cpp CourseUtil.h \
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Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \
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FontCharmaps.cpp FontCharmaps.h Game.h GameConstantsAndTypes.cpp GameConstantsAndTypes.h GameDef.cpp GameDef.h \
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GameInput.cpp GameInput.h Grade.cpp Grade.h HighScore.cpp HighScore.h Inventory.cpp Inventory.h LuaFunctions.h \
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LuaHelpers.cpp LuaHelpers.h LyricsLoader.cpp LyricsLoader.h MenuInput.h ModeChoice.cpp ModeChoice.h \
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NoteData.cpp NoteData.h NoteDataUtil.cpp NoteDataUtil.h NoteDataWithScoring.cpp NoteDataWithScoring.h \
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NoteFieldPositioning.cpp NoteFieldPositioning.h NoteTypes.cpp NoteTypes.h NotesLoader.cpp NotesLoader.h \
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NotesLoaderBMS.cpp NotesLoaderBMS.h NotesLoaderDWI.cpp NotesLoaderDWI.h NotesLoaderKSF.cpp NotesLoaderKSF.h \
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NotesLoaderSM.cpp NotesLoaderSM.h NotesWriterDWI.cpp NotesWriterDWI.h NotesWriterSM.cpp NotesWriterSM.h \
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PlayerAI.cpp PlayerAI.h PlayerNumber.cpp PlayerNumber.h PlayerOptions.cpp PlayerOptions.h Profile.cpp Profile.h \
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ProfileHtml.cpp ProfileHtml.h RandomSample.cpp RandomSample.h ScoreKeeper.h ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h \
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ScoreKeeperRave.cpp ScoreKeeperRave.h Song.cpp song.h SongCacheIndex.cpp SongCacheIndex.h \
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SongOptions.cpp SongOptions.h SongUtil.cpp SongUtil.h StageStats.cpp StageStats.h Steps.cpp Steps.h \
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StepsUtil.cpp StepsUtil.h Style.h StyleDef.cpp StyleDef.h \
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StyleInput.h TimeConstants.cpp TimeConstants.h TimingData.cpp TimingData.h TitleSubstitution.cpp TitleSubstitution.h
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FileTypes = IniFile.cpp IniFile.h \
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MsdFile.cpp MsdFile.h \
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XmlFile.cpp XmlFile.h
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StepMania = StdString.h \
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StepMania.cpp StepMania.h \
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global.cpp global.h
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LoadingWindow = arch/LoadingWindow/LoadingWindow_Null.h \
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arch/LoadingWindow/LoadingWindow_SDL.cpp arch/LoadingWindow/LoadingWindow_SDL.h
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if HAVE_GTK
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LoadingWindow += arch/LoadingWindow/LoadingWindow_Gtk.cpp arch/LoadingWindow/LoadingWindow_Gtk.h
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endif
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Sound = arch/Sound/RageSoundDriver_Null.cpp arch/Sound/RageSoundDriver_Null.h \
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arch/Sound/RageSoundDriver_Generic_Software.cpp arch/Sound/RageSoundDriver_Generic_Software.h
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if HAVE_OSS
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Sound += arch/Sound/RageSoundDriver_OSS.cpp arch/Sound/RageSoundDriver_OSS.h
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endif
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if HAVE_ALSA
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Sound += arch/Sound/ALSA9Dynamic.cpp arch/Sound/ALSA9Dynamic.h arch/Sound/ALSA9Functions.h \
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arch/Sound/ALSA9Helpers.cpp arch/Sound/ALSA9Helpers.h \
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arch/Sound/RageSoundDriver_ALSA9.cpp arch/Sound/RageSoundDriver_ALSA9.h \
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arch/Sound/RageSoundDriver_ALSA9_Software.cpp arch/Sound/RageSoundDriver_ALSA9_Software.h
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# Add this to AM_CXXFLAGS, not stepmania_CXXFLAGS: that'll cause multiple copies of
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# several sources to be built. We link to this at runtime, so don't add ALSA_LDFLAGS.
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AM_CXXFLAGS += $(ALSA_CFLAGS)
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endif
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ArchHooks = arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
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arch/ArchHooks/ArchHooks_Unix.cpp arch/ArchHooks/ArchHooks_Unix.h
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InputHandler = arch/InputHandler/InputHandler.cpp arch/InputHandler/InputHandler.h \
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arch/InputHandler/InputHandler_SDL.cpp arch/InputHandler/InputHandler_SDL.h
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MovieTexture = arch/MovieTexture/MovieTexture.cpp arch/MovieTexture/MovieTexture.h \
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arch/MovieTexture/MovieTexture_Null.cpp arch/MovieTexture/MovieTexture_Null.h
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if HAVE_FFMPEG
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MovieTexture += arch/MovieTexture/MovieTexture_FFMpeg.cpp arch/MovieTexture/MovieTexture_FFMpeg.h
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endif
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Lights = arch/Lights/LightsDriver.h \
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arch/Lights/LightsDriver_SystemMessage.cpp arch/Lights/LightsDriver_SystemMessage.h
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MemoryCard = arch/MemoryCard/MemoryCardDriver.h \
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arch/MemoryCard/MemoryCardDriverThreaded.cpp arch/MemoryCard/MemoryCardDriverThreaded.h \
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arch/MemoryCard/MemoryCardDriverThreaded_Linux.cpp arch/MemoryCard/MemoryCardDriverThreaded_Linux.h
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LowLevelWindow = arch/LowLevelWindow/LowLevelWindow.h \
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arch/LowLevelWindow/LowLevelWindow_SDL.cpp arch/LowLevelWindow/LowLevelWindow_SDL.h
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ArchUtils = archutils/Unix/AssertionHandler.cpp \
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archutils/Unix/GetSysInfo.cpp archutils/Unix/GetSysInfo.h \
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archutils/Unix/SignalHandler.cpp archutils/Unix/SignalHandler.h
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if USE_CRASH_HANDLER
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ArchUtils += archutils/Unix/Backtrace.cpp archutils/Unix/Backtrace.h \
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archutils/Unix/BacktraceNames.cpp archutils/Unix/BacktraceNames.h \
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archutils/Unix/CrashHandler.cpp archutils/Unix/CrashHandler.h \
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archutils/Unix/CrashHandlerChild.cpp archutils/Unix/CrashHandlerInternal.h \
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archutils/Unix/LinuxThreadHelpers.cpp archutils/Unix/LinuxThreadHelpers.h
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endif
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Arch = $(LoadingWindow) $(Sound) $(ArchHooks) $(InputHandler) $(MovieTexture) \
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$(Lights) $(MemoryCard) $(LowLevelWindow) $(ArchUtils) \
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arch/arch.cpp arch/arch.h arch/arch_default.h arch/arch_linux.h arch/arch_platform.h
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RageSoundFileReaders = RageSoundReader_WAV.cpp RageSoundReader_WAV.h
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if HAVE_VORBIS
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RageSoundFileReaders += RageSoundReader_Vorbisfile.cpp RageSoundReader_Vorbisfile.h
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endif
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if HAVE_MP3
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RageSoundFileReaders += RageSoundReader_MP3.cpp RageSoundReader_MP3.h
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endif
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ActorsInGameplayAndMenus = \
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BGAnimation.cpp BGAnimation.h BGAnimationLayer.cpp BGAnimationLayer.h Banner.cpp Banner.h \
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ConditionalBGA.cpp ConditionalBGA.h DifficultyIcon.cpp DifficultyIcon.h MeterDisplay.cpp MeterDisplay.h \
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Transition.cpp Transition.h
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ActorsInMenus = \
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ActiveAttackList.cpp ActiveAttackList.h BPMDisplay.cpp BPMDisplay.h ComboGraph.cpp ComboGraph.h \
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CourseContentsList.cpp CourseContentsList.h CourseEntryDisplay.cpp CourseEntryDisplay.h \
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DifficultyDisplay.cpp DifficultyDisplay.h DifficultyList.cpp DifficultyList.h \
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DifficultyMeter.cpp DifficultyMeter.h DifficultyRating.cpp DifficultyRating.h DualScrollBar.cpp DualScrollBar.h \
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EditCoursesMenu.cpp EditCoursesMenu.h EditMenu.cpp EditMenu.h FadingBanner.cpp FadingBanner.h \
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GradeDisplay.cpp GradeDisplay.h GraphDisplay.cpp GraphDisplay.h GrooveGraph.cpp GrooveGraph.h \
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GrooveRadar.cpp GrooveRadar.h GroupList.cpp GroupList.h HelpDisplay.cpp HelpDisplay.h JukeboxMenu.cpp JukeboxMenu.h \
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ListDisplay.cpp ListDisplay.h MemoryCardDisplay.cpp MemoryCardDisplay.h \
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MenuTimer.cpp MenuTimer.h ModeSwitcher.cpp ModeSwitcher.h MusicBannerWheel.cpp MusicBannerWheel.h \
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MusicList.cpp MusicList.h MusicSortDisplay.cpp MusicSortDisplay.h MusicWheel.cpp MusicWheel.h \
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MusicWheelItem.cpp MusicWheelItem.h OptionIcon.cpp OptionIcon.h OptionIconRow.cpp OptionIconRow.h \
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OptionsCursor.cpp OptionsCursor.h PaneDisplay.cpp PaneDisplay.h ScrollBar.cpp ScrollBar.h \
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ScrollingList.cpp ScrollingList.h SongCreditDisplay.cpp SongCreditDisplay.h SnapDisplay.cpp SnapDisplay.h \
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TextBanner.cpp TextBanner.h WheelNotifyIcon.cpp WheelNotifyIcon.h
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ActorsInGameplay = \
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ArrowBackdrop.cpp ArrowBackdrop.h ArrowEffects.cpp ArrowEffects.h AttackDisplay.cpp AttackDisplay.h \
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Background.cpp Background.h BeginnerHelper.cpp BeginnerHelper.h CombinedLifeMeterTug.cpp CombinedLifeMeterTug.h \
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Combo.cpp Combo.h DancingCharacters.cpp DancingCharacters.h Foreground.cpp Foreground.h GhostArrow.cpp GhostArrow.h \
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GhostArrowRow.cpp GhostArrowRow.h HoldGhostArrow.cpp HoldGhostArrow.h HoldJudgment.cpp HoldJudgment.h \
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Judgment.cpp Judgment.h LifeMeter.h LifeMeterBar.cpp LifeMeterBar.h LifeMeterBattery.cpp LifeMeterBattery.h \
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LyricDisplay.cpp LyricDisplay.h NoteDisplay.cpp NoteDisplay.h NoteField.cpp NoteField.h \
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NoteFieldPlus.cpp NoteFieldPlus.h PercentageDisplay.cpp PercentageDisplay.h Player.cpp Player.h \
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ProTimingDisplay.cpp ProTimingDisplay.h ReceptorArrow.cpp ReceptorArrow.h ReceptorArrowRow.cpp ReceptorArrowRow.h \
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ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayBattle.cpp ScoreDisplayBattle.h \
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ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp ScoreDisplayOni.h \
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ScoreDisplayPercentage.cpp ScoreDisplayPercentage.h ScoreDisplayRave.cpp ScoreDisplayRave.h
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Helpers = SDL_SaveJPEG.cpp SDL_SaveJPEG.h \
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SDL_dither.cpp SDL_dither.h \
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SDL_rotozoom.cpp SDL_rotozoom.h \
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SDL_utils.cpp SDL_utils.h
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PCRE = pcre/chartables.c pcre/get.c pcre/internal.h pcre/maketables.c pcre/pcre.c pcre/pcre.h pcre/study.c
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RageFile = \
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RageFile.cpp RageFile.h RageFileDriver.cpp RageFileDriver.h RageFileManager.cpp RageFileManager.h \
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RageFileDriverDirect.cpp RageFileDriverDirect.h RageFileDriverDirectHelpers.cpp RageFileDriverDirectHelpers.h \
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RageFileDriverZip.cpp RageFileDriverZip.h
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Rage = $(Helpers) $(PCRE) $(RageFile) $(RageSoundFileReaders) \
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RageBitmapTexture.cpp RageBitmapTexture.h RageDisplay.cpp RageDisplay.h RageDisplay_OGL.cpp RageDisplay_OGL.h \
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RageDisplay_Null.cpp RageDisplay_Null.h RageException.cpp RageException.h RageInput.cpp RageInput.h \
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RageInputDevice.cpp RageInputDevice.h RageLog.cpp RageLog.h RageMath.cpp RageMath.h \
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RageModelGeometry.cpp RageModelGeometry.h RageSound.cpp RageSound.h RageSoundManager.cpp RageSoundManager.h \
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RageSoundPosMap.cpp RageSoundPosMap.h RageSoundReader.h RageSoundReader_FileReader.cpp RageSoundReader_FileReader.h \
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RageSoundReader_Preload.cpp RageSoundReader_Preload.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
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RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h \
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RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \
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RageSoundResampler.cpp RageSoundResampler.h RageSounds.cpp RageSounds.h RageTexture.cpp RageTexture.h \
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RageTextureID.cpp RageTextureID.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \
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RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h RageUtil_CharConversions.cpp RageUtil_CharConversions.h \
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RageUtil_FileDB.cpp RageUtil_FileDB.h RageUtil_CircularBuffer.h
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Actors = \
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Actor.cpp Actor.h ActorCollision.h ActorCommands.cpp ActorCommands.h ActorFrame.cpp ActorFrame.h \
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ActorScroller.cpp ActorScroller.h ActorUtil.cpp ActorUtil.h BitmapText.cpp BitmapText.h Model.cpp Model.h \
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ModelManager.cpp ModelManager.h ModelTypes.cpp ModelTypes.h Quad.h Sprite.cpp Sprite.h
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GlobalSingletons = \
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AnnouncerManager.cpp AnnouncerManager.h Bookkeeper.cpp Bookkeeper.h CryptManager.cpp CryptManager.h \
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FontManager.cpp FontManager.h GameManager.cpp GameManager.h GameState.cpp GameState.h InputFilter.cpp InputFilter.h \
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InputMapper.cpp InputMapper.h InputQueue.cpp InputQueue.h LightsManager.cpp LightsManager.h \
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MemoryCardManager.cpp MemoryCardManager.h NetworkSyncManager.cpp NetworkSyncManager.h \
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NoteSkinManager.cpp NoteSkinManager.h PrefsManager.cpp PrefsManager.h ProfileManager.cpp ProfileManager.h \
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ScreenManager.cpp ScreenManager.h SongManager.cpp SongManager.h ThemeManager.cpp ThemeManager.h \
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UnlockSystem.cpp UnlockSystem.h ezsockets.cpp ezsockets.h
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crypto = \
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crypto/CryptBn.cpp crypto/CryptBn.h crypto/CryptMD5.cpp crypto/CryptMD5.h crypto/CryptNoise.cpp \
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crypto/CryptPrime.cpp crypto/CryptPrime.h crypto/CryptRSA.cpp crypto/CryptRSA.h \
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crypto/CryptRand.cpp crypto/CryptRand.h crypto/CryptSH512.cpp crypto/CryptSH512.h \
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crypto/CryptSHA.cpp crypto/CryptSHA.h
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main_SOURCES = $(Screens) \
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$(DataStructures) \
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$(FileTypes) \
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$(StepMania) \
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$(Arch) \
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$(ActorsInGameplayAndMenus) \
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$(ActorsInMenus) \
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$(ActorsInGameplay) \
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$(Rage) \
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$(Actors) \
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$(GlobalSingletons) \
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$(crypto)
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main_LDADD = \
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$(AUDIO_LIBS) \
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$(LUA_LIBS) \
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$(SDL_LIBS) \
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$(XLIBS) \
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-lSDL_image \
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$(srcdir)/libresample/libresample.a
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stepmania_SOURCES = $(main_SOURCES)
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stepmania_LDADD = $(main_LDADD)
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if HAVE_GTK
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bin_PROGRAMS += GtkModule.so
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GtkModule_so_LDFLAGS = -rdynamic -shared
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GtkModule_so_CPPFLAGS = $(GTK_CFLAGS)
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GtkModule_so_LDADD = $(GTK_LIBS)
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GtkModule_so_SOURCES = arch/LoadingWindow/LoadingWindow_GtkModule.cpp
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endif
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# XXX: Make ArchHooks not depend on Display
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# Display depends on SaveJPEG and SDL_utils, SDL_utils depends on SDL_rotozoom.
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all_test_SOURCES = \
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$(ArchUtils) \
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$(PCRE) \
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$(RageFile) \
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arch/ArchHooks/ArchHooks.cpp arch/ArchHooks/ArchHooks.h \
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tests/test_misc.cpp tests/test_misc.h \
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IniFile.cpp IniFile.h \
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PrefsManager.cpp PrefsManager.h \
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RageDisplay.cpp RageDisplay.h \
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RageException.cpp \
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RageLog.cpp \
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RageMath.cpp RageMath.h \
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RageThreads.cpp \
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RageTimer.cpp RageTimer.h \
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RageUtil.cpp \
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RageUtil_FileDB.cpp RageUtil_FileDB.h \
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SDL_SaveJPEG.cpp SDL_SaveJPEG.h \
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SDL_rotozoom.cpp SDL_rotozoom.h \
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SDL_utils.cpp SDL_utils.h \
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global.cpp global.h
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TESTS += test_audio_readers
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test_audio_readers_SOURCES = \
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$(RageSoundFileReaders) \
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$(all_test_SOURCES) \
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tests/test_audio_readers.cpp \
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RageSoundReader_FileReader.cpp RageSoundReader_FileReader.h \
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RageSoundReader_Preload.cpp RageSoundReader_Preload.h \
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RageSoundReader_Resample.cpp RageSoundReader_Resample.h \
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RageSoundReader_Resample_Fast.cpp RageSoundReader_Resample_Fast.h \
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RageSoundReader_Resample_Good.cpp RageSoundReader_Resample_Good.h \
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RageSoundResampler.cpp RageSoundResampler.h
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test_audio_readers_LDADD = \
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$(AUDIO_LIBS) \
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$(SDL_LIBS) \
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$(srcdir)/libresample/libresample.a
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TESTS += test_file_readers
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test_file_readers_SOURCES = \
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$(all_test_SOURCES) \
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tests/test_file_readers.cpp
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TESTS += test_timing_data
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test_timing_data_SOURCES = \
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$(all_test_SOURCES) \
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tests/test_timing_data.cpp \
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TimingData.cpp TimingData.h
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TESTS += test_threads
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test_threads_SOURCES = \
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$(all_test_SOURCES) \
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tests/test_threads.cpp
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INCLUDES = $(LUA_CFLAGS) $(SDL_CFLAGS)
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