Files
itgmania212121/stepmania/src/XmlFile.cpp
T

208 lines
4.8 KiB
C++

// Adapted from http://www.codeproject.com/cpp/xmlite.asp.
// On 2004-02-09 Cho, Kyung-Min gave us permission to use and modify this
// library.
//
// XmlFile : XML Lite Parser Library
// by Cho, Kyung Min: bro@shinbiro.com 2002-10-30
#include "global.h"
#include "XmlFile.h"
#include "RageFile.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "DateTime.h"
#include "Foreach.h"
#include "LuaManager.h"
XNode::XNode()
{
m_pValue = new XNodeStringValue;
}
XNode::XNode( const RString &sName )
{
m_sName = sName;
m_pValue = new XNodeStringValue;
}
XNode::XNode( const XNode &cpy ):
m_sName( cpy.m_sName )
{
m_pValue = cpy.m_pValue->Copy();
FOREACH_CONST_Attr( &cpy, pAttr )
this->AppendAttrFrom( pAttr->first, pAttr->second->Copy() );
FOREACH_CONST_Child( &cpy, c )
this->AppendChild( new XNode(*c) );
}
void XNode::Clear()
{
Free();
m_pValue = new XNodeStringValue;
}
void XNode::Free()
{
FOREACH_Child( this, p )
delete p;
FOREACH_Attr( this, pAttr )
delete pAttr->second;
m_childs.clear();
m_attrs.clear();
SAFE_DELETE( m_pValue );
}
void XNodeStringValue::GetValue( RString &out ) const { out = m_sValue; }
void XNodeStringValue::GetValue( int &out ) const { out = atoi(m_sValue); }
void XNodeStringValue::GetValue( float &out ) const { out = StringToFloat(m_sValue); }
void XNodeStringValue::GetValue( bool &out ) const { out = atoi(m_sValue) != 0; }
void XNodeStringValue::GetValue( unsigned &out ) const { out = strtoul(m_sValue,NULL,0); }
void XNodeStringValue::PushValue( lua_State *L ) const
{
LuaHelpers::Push( L, m_sValue );
}
void XNodeStringValue::SetValue( const RString &v ) { m_sValue = v; }
void XNodeStringValue::SetValue( int v ) { m_sValue = ssprintf("%d",v); }
void XNodeStringValue::SetValue( float v ) { m_sValue = ssprintf("%f",v); }
void XNodeStringValue::SetValue( unsigned v ) { m_sValue = ssprintf("%u",v); }
void XNodeStringValue::SetValueFromStack( lua_State *L )
{
LuaHelpers::Pop( L, m_sValue );
}
const XNodeValue *XNode::GetAttr( const RString &attrname ) const
{
XAttrs::const_iterator it = m_attrs.find( attrname );
if( it != m_attrs.end() )
return it->second;
return NULL;
}
bool XNode::PushAttrValue( lua_State *L, const RString &sName ) const
{
const XNodeValue *pAttr = GetAttr(sName);
if( pAttr == NULL )
{
lua_pushnil( L );
return false;
}
pAttr->PushValue( L );
return true;
}
XNodeValue *XNode::GetAttr( const RString &attrname )
{
XAttrs::iterator it = m_attrs.find( attrname );
if( it != m_attrs.end() )
return it->second;
return NULL;
}
XNode *XNode::GetChild( const RString &sName )
{
multimap<RString, XNode*>::iterator it = m_childs.find( sName );
if( it != m_childs.end() )
{
DEBUG_ASSERT( sName == it->second->m_sName );
return it->second;
}
return NULL;
}
bool XNode::PushChildValue( lua_State *L, const RString &sName ) const
{
const XNode *pChild = GetChild(sName);
if( pChild == NULL )
{
lua_pushnil( L );
return false;
}
pChild->m_pValue->PushValue( L );
return true;
}
const XNode *XNode::GetChild( const RString &sName ) const
{
multimap<RString, XNode*>::const_iterator it = m_childs.find( sName );
if( it != m_childs.end() )
{
DEBUG_ASSERT( sName == it->second->m_sName );
return it->second;
}
return NULL;
}
XNode *XNode::AppendChild( XNode *node )
{
DEBUG_ASSERT( node->m_sName.size() );
/* Hinted insert: optimize for alphabetical inserts, for the copy ctor. */
m_childs.insert( m_childs.end(), pair<RString,XNode*>(node->m_sName,node) );
return node;
}
// detach node and delete object
bool XNode::RemoveChild( XNode *node, bool bDelete )
{
FOREACHMM( RString, XNode*, m_childs, p )
{
if( p->second == node )
{
if( bDelete )
SAFE_DELETE( p->second );
m_childs.erase( p );
return true;
}
}
return false;
}
// detach attribute
bool XNode::RemoveAttr( const RString &sName )
{
XAttrs::iterator it = m_attrs.find( sName );
if( it == m_attrs.end() )
return false;
delete it->second;
m_attrs.erase( it );
return true;
}
/* If bOverwrite is true and a node already exists with that name, the old value will be deleted.
* If bOverwrite is false and a node already exists with that name, the new value will be deleted. */
XNodeValue *XNode::AppendAttrFrom( const RString &sName, XNodeValue *pValue, bool bOverwrite )
{
DEBUG_ASSERT( sName.size() );
pair<XAttrs::iterator,bool> ret = m_attrs.insert( make_pair(sName, (XNodeValue *) NULL) );
if( !ret.second ) // already existed
{
if( bOverwrite )
{
delete ret.first->second;
}
else
{
delete pValue;
pValue = ret.first->second;
}
}
ret.first->second = pValue;
return ret.first->second;
};
XNodeValue *XNode::AppendAttr( const RString &sName )
{
DEBUG_ASSERT( sName.size() );
pair<XAttrs::iterator,bool> ret = m_attrs.insert( make_pair(sName, (XNodeValue *) NULL) );
if( ret.second )
ret.first->second = new XNodeStringValue;
return ret.first->second; // already existed
}