428 lines
11 KiB
C++
428 lines
11 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: Course
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Course.h"
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#include "PrefsManager.h"
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#include "Song.h"
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#include "GameManager.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "RageException.h"
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#include "RageLog.h"
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#include "MsdFile.h"
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#include "PlayerOptions.h"
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#include "SongOptions.h"
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#include "RageUtil.h"
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#include "TitleSubstitution.h"
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Course::Course()
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{
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m_bRepeat = false;
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m_bRandomize = false;
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m_iLives = -1;
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m_iExtra = 0;
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m_iNumTimesPlayed = 0;
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//
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// Init high scores
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//
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unsigned i, j;
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for( i=0; i<NUM_NOTES_TYPES; i++ )
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for( j=0; j<NUM_RANKING_LINES; j++ )
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{
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m_MachineScores[i][j].iDancePoints = 573;
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m_MachineScores[i][j].fSurviveTime = 57.3f;
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m_MachineScores[i][j].sName = "STEP";
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}
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for( i=0; i<NUM_NOTES_TYPES; i++ )
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for( j=0; j<NUM_PLAYERS; j++ )
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{
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m_MemCardScores[i][j].iDancePoints = 0;
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m_MemCardScores[i][j].fSurviveTime = 0;
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}
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}
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/*
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* GetSongDir() contains a path to the song, possibly a full path, eg:
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* Songs\Group\SongName or
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* My Other Song Folder\Group\SongName or
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* c:\Corny J-pop\Group\SongName
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*
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* Most course group names are "Group\SongName", so we want to
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* match against the last two elements. Let's also support
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* "SongName" alone, since the group is only important when it's
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* potentially ambiguous.
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*
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* Let's *not* support "Songs\Group\SongName" in course files.
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* That's probably a common error, but that would result in
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* course files floating around that only work for people who put
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* songs in "Songs"; we don't want that.
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*/
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Song *Course::FindSong(CString sSongDir)
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{
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const vector<Song*> &apSongs = SONGMAN->GetAllSongs();
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CStringArray split_SongDir;
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sSongDir.Replace("\\", "/");
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split( sSongDir, "/", split_SongDir, true );
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if( split_SongDir.size() > 2 )
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{
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LOG->Warn( "Course file \"%s\" path \"%s\" should contain "
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"at most one backslash; ignored.",
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m_sPath.GetString(), sSongDir.GetString());
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return NULL;
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}
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// foreach song
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for( unsigned i = 0; i < apSongs.size(); i++ )
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{
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CString dir = apSongs[i]->GetSongDir();
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dir.Replace("\\", "/");
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CStringArray splitted; /* splat! */
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split( dir, "/", splitted, true );
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bool matches = true;
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int split_no = splitted.size()-1;
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int SongDir_no = split_SongDir.size()-1;
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while( split_no >= 0 && SongDir_no >= 0 ) {
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if( stricmp(splitted[split_no--], split_SongDir[SongDir_no--] ) )
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matches=false;
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}
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if(matches)
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return apSongs[i];
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}
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LOG->Trace( "Course \"%s\": couldn't match song \"%s\"",
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m_sPath.GetString(), sSongDir.GetString());
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return NULL;
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}
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void Course::LoadFromCRSFile( CString sPath )
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{
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m_sPath = sPath; // save path
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MsdFile msd;
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if( !msd.ReadFile(sPath) )
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RageException::Throw( "Error opening CRS file '%s'.", sPath.GetString() );
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CString sDir, sFName, sExt;
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splitrelpath( sPath, sDir, sFName, sExt );
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CStringArray arrayPossibleBanners;
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GetDirListing( "Courses/" + sFName + ".png", arrayPossibleBanners, false, true );
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GetDirListing( "Courses/" + sFName + ".jpg", arrayPossibleBanners, false, true );
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GetDirListing( "Courses/" + sFName + ".bmp", arrayPossibleBanners, false, true );
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GetDirListing( "Courses/" + sFName + ".gif", arrayPossibleBanners, false, true );
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if( !arrayPossibleBanners.empty() )
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m_sBannerPath = arrayPossibleBanners[0];
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for( unsigned i=0; i<msd.GetNumValues(); i++ )
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{
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CString sValueName = msd.GetParam(i, 0);
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const MsdFile::value_t &sParams = msd.GetValue(i);
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// handle the data
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if( 0 == stricmp(sValueName, "COURSE") )
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m_sName = sParams[1];
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else if( 0 == stricmp(sValueName, "REPEAT") )
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{
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CString str = sParams[1];
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str.MakeLower();
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if( str.Find("yes") != -1 )
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m_bRepeat = true;
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}
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else if( 0 == stricmp(sValueName, "LIVES") )
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m_iLives = atoi( sParams[1] );
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else if( 0 == stricmp(sValueName, "EXTRA") )
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m_iExtra = atoi( sParams[1] );
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else if( 0 == stricmp(sValueName, "SONG") )
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{
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CString sSongDir = sParams[1];
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CString sNotesDescription = sParams[2];
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CString sModifiers = sParams[3];
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if(!sSongDir.GetLength()) {
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/* Err. */
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LOG->Trace( "Course file '%s' has an empty #SONG. Ignored.", sPath.GetString(), sSongDir.GetString() );
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continue;
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}
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Song *pSong = FindSong(sSongDir);
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if( pSong == NULL ) // we didn't find the Song
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continue; // skip this song
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AddStage( pSong, sNotesDescription, sModifiers );
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}
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else
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LOG->Trace( "Unexpected value named '%s'", sValueName.GetString() );
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}
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static TitleSubst tsub;
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CString ignore;
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tsub.Subst(m_sName, ignore, ignore,
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ignore, ignore, ignore);
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}
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void Course::CreateEndlessCourseFromGroupAndDifficulty( CString sGroupName, Difficulty dc, vector<Song*> &apSongsInGroup )
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{
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m_bRepeat = true;
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m_bRandomize = true;
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m_iLives = -1;
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CStringArray asPossibleBannerPaths;
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GetDirListing( "Songs/" + sGroupName + "/banner.png", asPossibleBannerPaths, false, true );
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GetDirListing( "Songs/" + sGroupName + "/banner.jpg", asPossibleBannerPaths, false, true );
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GetDirListing( "Songs/" + sGroupName + "/banner.gif", asPossibleBannerPaths, false, true );
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GetDirListing( "Songs/" + sGroupName + "/banner.bmp", asPossibleBannerPaths, false, true );
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if( !asPossibleBannerPaths.empty() )
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m_sBannerPath = asPossibleBannerPaths[0];
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CString sShortGroupName = SONGMAN->ShortenGroupName( sGroupName );
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m_sName = sShortGroupName + " ";
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switch( dc )
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{
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case DIFFICULTY_EASY: m_sName += "Easy"; break;
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case DIFFICULTY_MEDIUM: m_sName += "Medium"; break;
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case DIFFICULTY_HARD: m_sName += "Hard"; break;
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default:
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ASSERT(0);
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}
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for( unsigned s=0; s<apSongsInGroup.size(); s++ )
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{
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Song* pSong = apSongsInGroup[s];
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AddStage( pSong, DifficultyToString(dc), "" );
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}
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Shuffle();
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}
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void Course::Shuffle()
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{
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/* Shuffle the list. */
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for( int i = 0; i < GetNumStages(); ++i)
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swap(order[i], order[rand() % GetNumStages()]);
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}
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Notes* Course::GetNotesForStage( int iStage )
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{
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Song* pSong = GetSong(iStage);
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CString sDescription = entries[iStage].description;
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/* First, search for an exact description match. */
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unsigned i;
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for( i=0; i<pSong->m_apNotes.size(); i++ )
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{
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Notes* pNotes = pSong->m_apNotes[i];
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if( !GAMESTATE->GetCurrentStyleDef()->MatchesNotesType(pNotes->m_NotesType) )
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continue;
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if( !pNotes->GetDescription().CompareNoCase(sDescription) )
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return pNotes;
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}
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/* If that failed, try to do a difficulty match. */
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Difficulty dc = StringToDifficulty(sDescription);
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for( i=0; i < pSong->m_apNotes.size(); i++ )
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{
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Notes* pNotes = pSong->m_apNotes[i];
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if( !GAMESTATE->GetCurrentStyleDef()->MatchesNotesType(pNotes->m_NotesType) )
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continue;
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if(dc == pNotes->GetDifficulty())
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return pNotes;
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}
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return NULL;
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}
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Song *Course::GetSong( int iStage ) const
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{
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return entries[iStage].song;
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}
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CString Course::GetDescription( int iStage ) const
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{
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return entries[iStage].description;
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}
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void Course::AddStage( Song* pSong, CString sDescription, CString sModifiers )
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{
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course_entry e;
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e.song = pSong;
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e.description = sDescription;
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e.modifiers = sModifiers;
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entries.push_back(e);
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order.push_back(order.size());
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}
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/* When bShuffled is true, returns courses in the song ordering list. */
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void Course::GetSongAndNotesForCurrentStyle(
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vector<Song*>& apSongsOut,
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vector<Notes*>& apNotesOut,
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CStringArray& asModifiersOut,
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bool bShuffled )
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{
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for( int i=0; i<GetNumStages(); i++ )
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{
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int num = bShuffled? order[i]:i;
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Song* pSong = GetSong(num);
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Notes* pNotes = GetNotesForStage( num );
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CString sModifiers = entries[num].modifiers;
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if( !pSong->HasMusic() )
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continue; // skip
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if( pNotes == NULL )
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continue; // skip
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apSongsOut.push_back( pSong );
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apNotesOut.push_back( pNotes );
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asModifiersOut.push_back( sModifiers );
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}
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}
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RageColor Course::GetColor()
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{
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// This could be made smarter
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if( GetNumStages() >= 7 )
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return RageColor(1,0,0,1); // red
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else if( GetNumStages() >= 4 )
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return RageColor(1,0.5f,0,1); // orange
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else
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return RageColor(0,1,0,1); // green
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}
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void Course::GetPlayerOptions( int iStage, PlayerOptions* pPO_out ) const
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{
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pPO_out->FromString( entries[iStage].modifiers );
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}
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void Course::GetSongOptions( SongOptions* pSO_out ) const
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{
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*pSO_out = SongOptions();
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//hack: The lifebar modifiers were not showing up (in the extra stages) - had to add it here.
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if( entries.size() > 0 )
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pSO_out->FromString( entries[0].modifiers );
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pSO_out->m_LifeType = (m_iLives==-1) ? SongOptions::LIFE_BAR : SongOptions::LIFE_BATTERY;
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if( m_iLives != -1 )
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pSO_out->m_iBatteryLives = m_iLives;
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}
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int Course::GetNumStages() const
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{
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return entries.size();
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}
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struct CourseScoreToInsert
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{
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PlayerNumber pn;
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int iDancePoints;
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float fSurviveTime;
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static int CompareDescending( const CourseScoreToInsert &hs1, const CourseScoreToInsert &hs2 )
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{
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if( hs1.iDancePoints > hs2.iDancePoints ) return -1;
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else if( hs1.iDancePoints == hs2.iDancePoints ) return 0;
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else return +1;
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}
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static void SortDescending( vector<CourseScoreToInsert>& vHSout )
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{
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sort( vHSout.begin(), vHSout.end(), CompareDescending );
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}
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};
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void Course::AddMachineRecords( NotesType nt, int iDancePoints[NUM_PLAYERS], float fSurviveTime[NUM_PLAYERS], int iRankingIndexOut[NUM_PLAYERS] ) // set iNewRecordIndex = -1 if not a new record
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{
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vector<CourseScoreToInsert> vHS;
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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iRankingIndexOut[p] = -1;
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue; // skip
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CourseScoreToInsert hs;
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hs.iDancePoints = iDancePoints[p];
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hs.fSurviveTime = fSurviveTime[p];
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hs.pn = (PlayerNumber)p;
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vHS.push_back( hs );
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}
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// Sort descending before inserting.
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// This guarantees that a high score will not switch poitions on us when we later insert scores for the other player
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CourseScoreToInsert::SortDescending( vHS );
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for( unsigned i=0; i<vHS.size(); i++ )
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{
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CourseScoreToInsert& newHS = vHS[i];
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MachineScore* machineScores = m_MachineScores[nt];
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for( int i=0; i<NUM_RANKING_LINES; i++ )
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{
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if( newHS.iDancePoints > machineScores[i].iDancePoints )
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{
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// We found the insert point. Shift down.
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for( int j=i+1; j<NUM_RANKING_LINES; j++ )
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machineScores[j] = machineScores[j-1];
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// insert
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machineScores[i].fSurviveTime = newHS.fSurviveTime;
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machineScores[i].iDancePoints = newHS.iDancePoints;
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machineScores[i].sName = "STEP";
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iRankingIndexOut[newHS.pn] = i;
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}
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}
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}
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}
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bool Course::AddMemCardRecord( PlayerNumber pn, NotesType nt, int iDancePoints, float fSurviveTime ) // return true if new record
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{
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MemCardScore& hs = m_MemCardScores[nt][pn];
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if( iDancePoints > hs.iDancePoints )
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{
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hs.iDancePoints = iDancePoints;
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hs.fSurviveTime = fSurviveTime;
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return true;
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}
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return false;
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}
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//
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// Sorting stuff
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//
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static int CompareCoursePointersByDifficulty(const Course* pCourse1, const Course* pCourse2)
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{
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return pCourse1->GetNumStages() < pCourse2->GetNumStages();
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}
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void SortCoursePointerArrayByDifficulty( vector<Course*> &apCourses )
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{
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByDifficulty );
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}
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