Files
itgmania212121/stepmania/src/ezsockets.cpp
T
2004-07-14 06:38:11 +00:00

407 lines
9.7 KiB
C++

/*******************************************************************\
| ezsockets.cpp: EzSockets Class Source |
| Designed by Josh Allen, Charles Lohr and Adam Lowman. |
| Socket programming methods based on Charles Lohr's EZW progam. |
| Modified by Charles Lohr for use with Windows-Based OSes. |
| UDP/NON-TCP Support by Adam Lowman. |
\*******************************************************************/
#include "ezsockets.h"
#include "global.h" // StepMania only includes
#if defined(_XBOX)
#elif defined(_WINDOWS) // We need the WinSock32 Library on Windows
#pragma comment(lib,"wsock32.lib")
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#include <arpa/inet.h>
#endif
EzSockets::EzSockets() {
MAXCON = 5;
memset (&addr,0,sizeof(addr)); //Clear the sockaddr_in structure
#if defined(_WINDOWS) || defined(_XBOX) // Windows REQUIRES WinSock Startup
WSAStartup( MAKEWORD(1,1), &wsda );
#endif
sock = -1;
blocking = true;
scks = new fd_set;
times = new timeval;
times->tv_sec = 0;
times->tv_usec = 0;
state = skDISCONNECTED;
}
EzSockets::~EzSockets() {
close();
delete scks;
delete times;
}
//Check to see if the socket has been created
bool EzSockets::check() {
return(sock>0);
}
bool EzSockets::create() {
return create(IPPROTO_TCP, SOCK_STREAM);
}
bool EzSockets::create(int Protocol) {
switch(Protocol) {
case IPPROTO_TCP:
return create(IPPROTO_TCP, SOCK_STREAM);
case IPPROTO_UDP:
return create(IPPROTO_UDP, SOCK_DGRAM);
default:
return create(Protocol, SOCK_RAW);
}
}
bool EzSockets::create(int Protocol, int Type) {
state = skDISCONNECTED;
sock = socket(AF_INET, Type, Protocol);
return(sock>0);
}
bool EzSockets::bind(unsigned short port) {
if(!check())
return false;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
addr.sin_port = htons(port);
return(::bind(sock,(struct sockaddr*)&addr, sizeof(addr))==0);
}
bool EzSockets::listen() {
if(::listen(sock,MAXCON)!=0)
return false;
state = skLISTENING;
return true;
}
/************************************************************************\
| To whomever edited this: |
| Please do not assume LINUX is defined if you're compiling on Linux! |
| It will not compile properly. |
\************************************************************************/
#if defined(WIN32) || defined(DARWIN) // glibc already has socklen_t defined
typedef int socklen_t;
#endif
bool EzSockets::accept(EzSockets &socket) {
int length = sizeof(socket);
socket.sock = ::accept(sock,(struct sockaddr*) &socket.addr,(socklen_t*) &length);
if(socket.sock<=0)
return false;
socket.state = skCONNECTED;
return true;
}
void EzSockets::close() {
state = skDISCONNECTED;
inBuffer = "";
outBuffer = "";
#if defined(WIN32) // The close socket command is different in Windows
::closesocket(sock);
#else
::close(sock);
#endif
}
long EzSockets::uAddr() {
return addr.sin_addr.s_addr;
}
bool EzSockets::connect(const std::string& host,unsigned short port) {
if(!check())
return false;
#if defined(_XBOX)
// FIXME: Xbox doesn't have gethostbyname or any way to get a hostent.
// Investigate the samples and figure out how this is supposed to work.
return false;
#elif defined(_WINDOWS)
struct hostent* phe;
phe = gethostbyname(host.c_str());
addr.sin_addr = *((LPIN_ADDR)* phe->h_addr_list);
#else
inet_pton(AF_INET,host.c_str(),&addr.sin_addr);
#endif
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
if(::connect(sock,(struct sockaddr*)&addr,sizeof(addr))!=0)
return false;
state = skCONNECTED;
return true;
}
bool EzSockets::CanRead() {
FD_ZERO(scks);
FD_SET((unsigned)sock,scks);
return(select(sock+1,scks,NULL,NULL,times)>0);
}
bool EzSockets::IsError() {
if(state==skERROR)
return true;
FD_ZERO(scks);
FD_SET((unsigned)sock,scks);
if(select(sock+1, NULL, NULL, scks, times)>=0)
return false;
state=skERROR;
return true;
}
bool EzSockets::CanWrite() {
FD_ZERO(scks);
FD_SET((unsigned)sock,scks);
return(select(sock+1,NULL,scks,NULL,times)>0);
}
void EzSockets::update() {
if(IsError()) //If socket is in error, don't bother.
return;
while(CanRead() && !IsError()) //Check for Reading
if(pUpdateRead()<1)
break;
if(CanWrite() && (outBuffer.length()>0))
pUpdateWrite();
}
/*********************\
| Raw Data System |
\*********************/
void EzSockets::SendData(string &outData) {
outBuffer.append(outData);
if(blocking)
while ((outBuffer.length()>0) && !IsError())
pUpdateWrite();
else
update();
}
void EzSockets::SendData(const char* data,unsigned int bytes) {
outBuffer.append(data,bytes);
if(blocking)
while ((outBuffer.length()>0) && !IsError())
pUpdateWrite();
else
update();
}
int EzSockets::ReadData(char* data,unsigned int bytes) {
int bytesRead = PeekData(data,bytes);
inBuffer = inBuffer.substr(bytesRead);
return bytesRead;
}
int EzSockets::PeekData(char* data,unsigned int bytes) {
if(blocking)
while ((inBuffer.length()<bytes) && !IsError())
pUpdateRead();
else
while (CanRead() && !IsError())
if (pUpdateRead()<1)
break;
int bytesRead = bytes;
if(inBuffer.length()<bytes)
bytesRead = inBuffer.length();
memcpy(data,inBuffer.c_str(),bytesRead);
return bytesRead;
}
/**********************************\
| Packet/Structure Data System |
\**********************************/
void EzSockets::SendPack(char* data,unsigned int bytes) {
unsigned int SendSize = htonl(bytes);
SendData((char*)&SendSize,sizeof(int));
SendData(data,bytes);
}
int EzSockets::ReadPack(char* data,unsigned int max) {
int size = PeekPack(data,max);
if(size!=-1)
inBuffer=inBuffer.substr(size+4);
return size;
}
int EzSockets::PeekPack(char* data,unsigned int max) {
if(CanRead())
pUpdateRead();
if(blocking) {
while((inBuffer.length()<4) && !IsError()) {
pUpdateRead();
}
if(IsError())
return -1;
}
if(inBuffer.length()<4)
return -1;
unsigned int size=0;
PeekData((char*)&size,4);
size=ntohl(size);
if(blocking)
while ((inBuffer.length()<(size+4)) && !IsError())
pUpdateRead();
else
if((inBuffer.length()<(size+4)) || (inBuffer.length()<=4))
return -1;
string tBuff(inBuffer.substr(4,size));
if(tBuff.length()>max)
tBuff.substr(0,max);
memcpy (data,tBuff.c_str(),tBuff.length());
return size;
}
/*****************************************\
| Null Terminating String Data System |
\*****************************************/
void EzSockets::SendStr(string& data, char delim) {
char tDr[1];
tDr[0] = delim;
SendData(data.c_str(),data.length());
SendData(tDr,1);
}
int EzSockets::ReadStr(string& data, char delim) {
int t = PeekStr(data,delim);
if(t>=0)
inBuffer = inBuffer.substr(t+1);
return t;
}
int EzSockets::PeekStr(string& data, char delim) {
int t = inBuffer.find(delim,0);
if(blocking) {
while ((t==-1) && !IsError()) {
pUpdateRead();
t = inBuffer.find(delim,0);
}
data = inBuffer.substr(0,t);
}
if(t>=0)
data = inBuffer.substr(0,t);
return t;
}
/************************\
| Stream Data System |
\************************/
istream& operator >>(istream &is,EzSockets &obj) {
string writeString;
obj.SendStr(writeString);
is >> writeString;
return is;
}
ostream& operator <<(ostream &os, EzSockets &obj) {
string readString;
obj.ReadStr(readString);
os << readString;
return os;
}
/**************************\
| Internal Data System |
\**************************/
int EzSockets::pUpdateRead() {
char tempData[1024];
int bytes = pReadData(tempData);
if(bytes>0)
inBuffer.append(tempData,bytes);
else if(bytes<0)
state = skERROR;
return bytes;
}
int EzSockets::pUpdateWrite() {
int bytes = pWriteData(outBuffer.c_str(),outBuffer.length());
if (bytes>0)
outBuffer = outBuffer.substr(bytes);
else if(bytes<0)
state = skERROR;
return bytes;
}
int EzSockets::pReadData(char* data) {
if((state == skCONNECTED)||(state == skLISTENING))
return recv(sock,data,1024,0);
else {
fromAddr_len = sizeof(sockaddr_in);
return recvfrom(sock,data,1024,0,(sockaddr*)&fromAddr,(socklen_t*)&fromAddr_len);
}
}
int EzSockets::pWriteData(const char* data,int dataSize) {
return send(sock,data,dataSize,0);
}
/*
* (c) 2003-2004 Josh Allen, Charles Lohr, and Adam Lowman
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/