407 lines
9.7 KiB
C++
407 lines
9.7 KiB
C++
/*******************************************************************\
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| ezsockets.cpp: EzSockets Class Source |
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| Designed by Josh Allen, Charles Lohr and Adam Lowman. |
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| Socket programming methods based on Charles Lohr's EZW progam. |
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| Modified by Charles Lohr for use with Windows-Based OSes. |
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| UDP/NON-TCP Support by Adam Lowman. |
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\*******************************************************************/
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#include "ezsockets.h"
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#include "global.h" // StepMania only includes
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#if defined(_XBOX)
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#elif defined(_WINDOWS) // We need the WinSock32 Library on Windows
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#pragma comment(lib,"wsock32.lib")
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#else
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <unistd.h>
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#include <arpa/inet.h>
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#endif
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EzSockets::EzSockets() {
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MAXCON = 5;
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memset (&addr,0,sizeof(addr)); //Clear the sockaddr_in structure
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#if defined(_WINDOWS) || defined(_XBOX) // Windows REQUIRES WinSock Startup
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WSAStartup( MAKEWORD(1,1), &wsda );
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#endif
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sock = -1;
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blocking = true;
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scks = new fd_set;
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times = new timeval;
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times->tv_sec = 0;
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times->tv_usec = 0;
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state = skDISCONNECTED;
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}
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EzSockets::~EzSockets() {
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close();
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delete scks;
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delete times;
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}
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//Check to see if the socket has been created
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bool EzSockets::check() {
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return(sock>0);
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}
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bool EzSockets::create() {
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return create(IPPROTO_TCP, SOCK_STREAM);
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}
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bool EzSockets::create(int Protocol) {
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switch(Protocol) {
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case IPPROTO_TCP:
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return create(IPPROTO_TCP, SOCK_STREAM);
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case IPPROTO_UDP:
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return create(IPPROTO_UDP, SOCK_DGRAM);
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default:
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return create(Protocol, SOCK_RAW);
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}
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}
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bool EzSockets::create(int Protocol, int Type) {
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state = skDISCONNECTED;
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sock = socket(AF_INET, Type, Protocol);
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return(sock>0);
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}
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bool EzSockets::bind(unsigned short port) {
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if(!check())
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return false;
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addr.sin_family = AF_INET;
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addr.sin_addr.s_addr = htonl(INADDR_ANY);
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addr.sin_port = htons(port);
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return(::bind(sock,(struct sockaddr*)&addr, sizeof(addr))==0);
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}
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bool EzSockets::listen() {
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if(::listen(sock,MAXCON)!=0)
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return false;
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state = skLISTENING;
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return true;
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}
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/************************************************************************\
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| To whomever edited this: |
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| Please do not assume LINUX is defined if you're compiling on Linux! |
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| It will not compile properly. |
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\************************************************************************/
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#if defined(WIN32) || defined(DARWIN) // glibc already has socklen_t defined
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typedef int socklen_t;
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#endif
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bool EzSockets::accept(EzSockets &socket) {
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int length = sizeof(socket);
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socket.sock = ::accept(sock,(struct sockaddr*) &socket.addr,(socklen_t*) &length);
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if(socket.sock<=0)
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return false;
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socket.state = skCONNECTED;
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return true;
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}
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void EzSockets::close() {
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state = skDISCONNECTED;
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inBuffer = "";
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outBuffer = "";
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#if defined(WIN32) // The close socket command is different in Windows
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::closesocket(sock);
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#else
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::close(sock);
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#endif
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}
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long EzSockets::uAddr() {
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return addr.sin_addr.s_addr;
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}
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bool EzSockets::connect(const std::string& host,unsigned short port) {
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if(!check())
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return false;
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#if defined(_XBOX)
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// FIXME: Xbox doesn't have gethostbyname or any way to get a hostent.
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// Investigate the samples and figure out how this is supposed to work.
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return false;
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#elif defined(_WINDOWS)
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struct hostent* phe;
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phe = gethostbyname(host.c_str());
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addr.sin_addr = *((LPIN_ADDR)* phe->h_addr_list);
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#else
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inet_pton(AF_INET,host.c_str(),&addr.sin_addr);
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#endif
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addr.sin_family = AF_INET;
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addr.sin_port = htons(port);
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if(::connect(sock,(struct sockaddr*)&addr,sizeof(addr))!=0)
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return false;
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state = skCONNECTED;
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return true;
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}
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bool EzSockets::CanRead() {
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FD_ZERO(scks);
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FD_SET((unsigned)sock,scks);
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return(select(sock+1,scks,NULL,NULL,times)>0);
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}
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bool EzSockets::IsError() {
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if(state==skERROR)
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return true;
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FD_ZERO(scks);
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FD_SET((unsigned)sock,scks);
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if(select(sock+1, NULL, NULL, scks, times)>=0)
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return false;
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state=skERROR;
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return true;
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}
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bool EzSockets::CanWrite() {
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FD_ZERO(scks);
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FD_SET((unsigned)sock,scks);
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return(select(sock+1,NULL,scks,NULL,times)>0);
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}
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void EzSockets::update() {
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if(IsError()) //If socket is in error, don't bother.
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return;
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while(CanRead() && !IsError()) //Check for Reading
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if(pUpdateRead()<1)
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break;
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if(CanWrite() && (outBuffer.length()>0))
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pUpdateWrite();
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}
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/*********************\
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| Raw Data System |
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\*********************/
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void EzSockets::SendData(string &outData) {
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outBuffer.append(outData);
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if(blocking)
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while ((outBuffer.length()>0) && !IsError())
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pUpdateWrite();
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else
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update();
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}
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void EzSockets::SendData(const char* data,unsigned int bytes) {
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outBuffer.append(data,bytes);
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if(blocking)
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while ((outBuffer.length()>0) && !IsError())
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pUpdateWrite();
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else
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update();
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}
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int EzSockets::ReadData(char* data,unsigned int bytes) {
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int bytesRead = PeekData(data,bytes);
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inBuffer = inBuffer.substr(bytesRead);
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return bytesRead;
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}
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int EzSockets::PeekData(char* data,unsigned int bytes) {
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if(blocking)
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while ((inBuffer.length()<bytes) && !IsError())
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pUpdateRead();
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else
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while (CanRead() && !IsError())
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if (pUpdateRead()<1)
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break;
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int bytesRead = bytes;
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if(inBuffer.length()<bytes)
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bytesRead = inBuffer.length();
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memcpy(data,inBuffer.c_str(),bytesRead);
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return bytesRead;
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}
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/**********************************\
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| Packet/Structure Data System |
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\**********************************/
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void EzSockets::SendPack(char* data,unsigned int bytes) {
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unsigned int SendSize = htonl(bytes);
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SendData((char*)&SendSize,sizeof(int));
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SendData(data,bytes);
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}
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int EzSockets::ReadPack(char* data,unsigned int max) {
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int size = PeekPack(data,max);
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if(size!=-1)
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inBuffer=inBuffer.substr(size+4);
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return size;
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}
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int EzSockets::PeekPack(char* data,unsigned int max) {
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if(CanRead())
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pUpdateRead();
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if(blocking) {
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while((inBuffer.length()<4) && !IsError()) {
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pUpdateRead();
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}
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if(IsError())
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return -1;
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}
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if(inBuffer.length()<4)
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return -1;
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unsigned int size=0;
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PeekData((char*)&size,4);
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size=ntohl(size);
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if(blocking)
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while ((inBuffer.length()<(size+4)) && !IsError())
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pUpdateRead();
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else
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if((inBuffer.length()<(size+4)) || (inBuffer.length()<=4))
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return -1;
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string tBuff(inBuffer.substr(4,size));
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if(tBuff.length()>max)
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tBuff.substr(0,max);
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memcpy (data,tBuff.c_str(),tBuff.length());
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return size;
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}
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/*****************************************\
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| Null Terminating String Data System |
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\*****************************************/
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void EzSockets::SendStr(string& data, char delim) {
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char tDr[1];
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tDr[0] = delim;
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SendData(data.c_str(),data.length());
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SendData(tDr,1);
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}
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int EzSockets::ReadStr(string& data, char delim) {
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int t = PeekStr(data,delim);
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if(t>=0)
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inBuffer = inBuffer.substr(t+1);
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return t;
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}
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int EzSockets::PeekStr(string& data, char delim) {
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int t = inBuffer.find(delim,0);
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if(blocking) {
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while ((t==-1) && !IsError()) {
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pUpdateRead();
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t = inBuffer.find(delim,0);
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}
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data = inBuffer.substr(0,t);
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}
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if(t>=0)
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data = inBuffer.substr(0,t);
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return t;
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}
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/************************\
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| Stream Data System |
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\************************/
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istream& operator >>(istream &is,EzSockets &obj) {
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string writeString;
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obj.SendStr(writeString);
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is >> writeString;
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return is;
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}
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ostream& operator <<(ostream &os, EzSockets &obj) {
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string readString;
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obj.ReadStr(readString);
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os << readString;
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return os;
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}
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/**************************\
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| Internal Data System |
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\**************************/
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int EzSockets::pUpdateRead() {
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char tempData[1024];
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int bytes = pReadData(tempData);
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if(bytes>0)
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inBuffer.append(tempData,bytes);
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else if(bytes<0)
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state = skERROR;
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return bytes;
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}
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int EzSockets::pUpdateWrite() {
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int bytes = pWriteData(outBuffer.c_str(),outBuffer.length());
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if (bytes>0)
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outBuffer = outBuffer.substr(bytes);
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else if(bytes<0)
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state = skERROR;
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return bytes;
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}
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int EzSockets::pReadData(char* data) {
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if((state == skCONNECTED)||(state == skLISTENING))
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return recv(sock,data,1024,0);
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else {
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fromAddr_len = sizeof(sockaddr_in);
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return recvfrom(sock,data,1024,0,(sockaddr*)&fromAddr,(socklen_t*)&fromAddr_len);
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}
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}
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int EzSockets::pWriteData(const char* data,int dataSize) {
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return send(sock,data,dataSize,0);
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}
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/*
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* (c) 2003-2004 Josh Allen, Charles Lohr, and Adam Lowman
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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