Files
itgmania212121/stepmania/src/ScreenEz2SelectMusic.h
T
Glenn Maynard e4d124dd91 license update
2004-06-08 05:22:33 +00:00

117 lines
3.6 KiB
C++

/* ScreenEz2SelectMusic - A Scrolling List Of Song Banners used to select the song the player wants. */
#ifndef SCREENEZ2SELECTMUSIC_H
#define SCREENEZ2SELECTMUSIC_H
#include "ScreenWithMenuElements.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "MusicBannerWheel.h"
#include "DifficultyRating.h"
#include "ModeSwitcher.h"
class ScreenEz2SelectMusic : public ScreenWithMenuElements
{
public:
ScreenEz2SelectMusic( CString sName );
virtual void DrawPrimitives();
virtual void Update( float fDeltaTime );
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuLeft( PlayerNumber pn, const InputEventType type );
virtual void MenuRight( PlayerNumber pn, const InputEventType type );
virtual void MenuBack( PlayerNumber pn );
protected:
void AfterNotesChange( PlayerNumber pn );
void MusicChanged();
void EasierDifficulty( PlayerNumber pn );
void HarderDifficulty( PlayerNumber pn );
void UpdateOptions( PlayerNumber pn, int nosound );
CString sOptions;
CStringArray asOptions;
void TweenOffScreen();
ModeSwitcher m_ModeSwitcher;
Sprite m_ChoiceListFrame;
Sprite m_ChoiceListHighlight;
Sprite m_Guide;
Sprite m_sprOptionsMessage;
Sprite m_InfoFrame;
Sprite m_PumpDifficultyCircle;
Sprite m_SpeedIcon[NUM_PLAYERS];
Sprite m_MirrorIcon[NUM_PLAYERS];
Sprite m_ShuffleIcon[NUM_PLAYERS];
Sprite m_HiddenIcon[NUM_PLAYERS];
Sprite m_VanishIcon[NUM_PLAYERS];
Sprite m_sprBalloon;
BitmapText m_PumpDifficultyRating;
BitmapText m_CurrentGroup;
BitmapText m_CurrentTitle;
BitmapText m_CurrentSubTitle;
BitmapText m_CurrentArtist;
RageSound m_soundOptionsChange;
RageSound m_soundMusicChange;
RageSound m_soundMusicCycle;
RageSound m_soundBackMusic;
RageSound m_soundButtonPress;
float m_fRemainingWaitTime;
MusicBannerWheel m_MusicBannerWheel;
DifficultyRating m_DifficultyRating;
vector<Steps*> m_arrayNotes[NUM_PLAYERS];
int m_iSelection[NUM_PLAYERS];
bool m_bGoToOptions;
bool m_bMadeChoice;
bool m_bTransitioning;
bool m_bScanning;
int i_SkipAheadOffset;
float ScrollStartTime;
float LastInputTime;
int i_ErrorDetected;
#ifdef DEBUG
BitmapText m_debugtext;
#endif
int iConfirmSelection;
};
#endif
/*
* (c) 2002-2003 "Frieza"
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/