Files
itgmania212121/stepmania/src/ScreenEdit.h
T
Glenn Maynard e4d124dd91 license update
2004-06-08 05:22:33 +00:00

224 lines
6.2 KiB
C++

/* ScreenEdit - Edit, record, playback, and synchronize notes. */
#ifndef SCREEN_EDIT_H
#define SCREEN_EDIT_H
#include "Screen.h"
#include "Sprite.h"
#include "Transition.h"
#include "BitmapText.h"
#include "Player.h"
#include "RageSound.h"
#include "BGAnimation.h"
#include "SnapDisplay.h"
#include "Background.h"
#include "Foreground.h"
#include "Course.h"
const int NUM_ACTION_MENU_ITEMS = 23;
const int NUM_NAMING_MENU_ITEMS = 6;
class ScreenEdit : public Screen
{
public:
ScreenEdit( CString sName );
virtual ~ScreenEdit();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputEdit( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputRecord( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void InputPlay( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
void TransitionFromRecordToEdit();
void TransitionToEdit();
void PlayTicks();
void PlayPreviewMusic();
void UpdateTextInfo();
void OnSnapModeChange();
void MenuItemGainFocus( BitmapText* menuitem );
void MenuItemLoseFocus( BitmapText* menuitem );
enum EditMode { MODE_EDITING, MODE_RECORDING, MODE_PLAYING };
EditMode m_EditMode;
Song* m_pSong;
Steps* m_pSteps;
BGAnimation m_BGAnimation;
NoteField m_NoteFieldEdit;
SnapDisplay m_SnapDisplay;
Sprite m_sprHelp;
BitmapText m_textHelp;
Sprite m_sprInfo;
BitmapText m_textInfo; // status information that changes
// keep track of where we are and what we're doing
float m_fTrailingBeat; // this approaches GAMESTATE->m_fSongBeat, which is the actual beat
/* The location we were at when shift was pressed, or
* -1 when shift isn't pressed: */
float shiftAnchor;
NoteData m_Clipboard;
RageSound m_soundChangeLine;
RageSound m_soundChangeSnap;
RageSound m_soundMarker;
Transition m_In;
Transition m_Out;
// for MODE_RECORD
NoteField m_NoteFieldRecord;
// for MODE_PLAY
void SetupCourseAttacks();
Player m_Player;
Background m_Background;
Foreground m_Foreground;
Course *m_pAttacksFromCourse;
// for MODE_RECORD and MODE_PLAY
Quad m_rectRecordBack;
RageSound m_soundMusic;
RageSound m_soundAssistTick;
public:
enum MainMenuChoice {
edit_notes_statistics,
play_whole_song,
play_current_beat_to_end,
save,
reload,
player_options,
song_options,
edit_song_info,
edit_bg_change,
play_preview_music,
preferences,
exit,
NUM_MAIN_MENU_CHOICES
};
void HandleMainMenuChoice( MainMenuChoice c, int* iAnswers );
enum AreaMenuChoice {
cut,
copy,
paste_at_current_beat,
paste_at_begin_marker,
clear,
quantize,
turn,
transform,
alter,
tempo,
play,
record,
insert_and_shift,
delete_and_shift,
shift_pauses_forward,
shift_pauses_backward,
convert_beat_to_pause,
convert_pause_to_beat,
NUM_AREA_MENU_CHOICES
};
void HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers );
enum TurnType { left, right, mirror, shuffle, super_shuffle, NUM_TURN_TYPES };
// added bmrize - see note in NoteDataUtil.cpp as to WHY this mod was added
enum TransformType { noholds, nomines, little, wide, big, quick, bmrize, skippy, mines, echo, planted, stomp, twister, nojumps, nohands, noquads, NUM_TRANSFORM_TYPES };
enum AlterType { backwards, swap_sides, copy_left_to_right, copy_right_to_left, clear_left, clear_right, collapse_to_one, collapse_left, shift_left, shift_right, NUM_ALTER_TYPES };
// MD 11/02/03 - added additional tempo adjusts which make "sense"
enum TempoType { compress_2x, compress_3_2, compress_4_3, expand_4_3, expand_3_2, expand_2x, NUM_TEMPO_TYPES };
enum EditNotesStatisticsChoice {
difficulty,
meter,
predict_meter,
description,
tap_notes,
hold_notes,
stream,
voltage,
air,
freeze,
chaos,
NUM_EDIT_NOTES_STATISTICS_CHOICES
};
void HandleEditNotesStatisticsChoice( EditNotesStatisticsChoice c, int* iAnswers );
enum EditSongInfoChoice {
main_title,
sub_title,
artist,
credit,
main_title_transliteration,
sub_title_transliteration,
artist_transliteration,
NUM_EDIT_SONG_INFO_CHOICES
};
void HandleEditSongInfoChoice( EditSongInfoChoice c, int* iAnswers );
enum BGChangeChoice {
rate,
fade_last,
rewind_movie,
loop,
add_random,
add_song_bganimation,
add_song_movie,
add_song_still,
add_global_random_movie,
add_global_bganimation,
add_global_visualization,
delete_change,
NUM_BGCHANGE_CHOICES
};
enum PrefsChoice {
pref_show_bgs_play,
NUM_PREFS_CHOICES
};
void HandleBGChangeChoice( BGChangeChoice c, int* iAnswers );
};
#endif
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/