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itgmania212121/stepmania/src/StdAfx.h
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2002-12-17 06:46:56 +00:00

146 lines
3.9 KiB
C++

/*
-----------------------------------------------------------------------------
File: stdafx.h
Desc: Include file for standard system include files.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#ifndef STDAFX_H
#define STDAFX_H
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff
#if defined(_MSC_VER) && (_MSC_VER > 1100)
#pragma warning (disable : 4786) // turn off broken debugger warning
#pragma warning (disable : 4512) // assignment operator could not be generated (so?)
/* "unreferenced formal parameter"; we *want* that in many cases */
#pragma warning (disable : 4100)
/* "case 'aaa' is not a valid value for switch of enum 'bbb'
* Actually, this is a valid warning, but we do it all over the
* place, eg. with ScreenMessages. Those should be fixed, but later. XXX */
#pragma warning (disable : 4063)
#pragma warning (disable : 4127)
#endif
#undef min
#undef max
#define NOMINMAX /* make sure Windows doesn't try to define this */
/* Make sure everyone has min and max: */
#include <algorithm>
/* Everything will need string for one reason or another: */
#include <string>
/* And vector: */
#include <vector>
using namespace std;
#ifdef ASSERT
#undef ASSERT
#endif
#if defined(WIN32)
/* Assertion that sets an optional message and brings up the crash handler, so
* we get a backtrace. This should probably be used instead of throwing an
* exception in most cases we expect never to happen (but not in cases that
* we do expect, such as d3d init failure.) */
#include "crash.h"
#define RAGE_ASSERT_M(COND, MESSAGE) { if(!(COND)) { VDCHECKPOINT_M(MESSAGE); *(char*)0=0; } }
#define RAGE_ASSERT(COND) RAGE_ASSERT_M((COND), "Assertion failure")
/* Make this the default assert handler. */
#define ASSERT RAGE_ASSERT
#else
#include <assert.h>
/* TODO: define RAGE_ASSERT* (nothing actually uses those right now) */
#define ASSERT assert
#endif
#if 1
#include "StdString.h"
/* Use CStdString: */
#define CString CStdString
#else
/* Wrapper to use getline() on MFC strings. */
template<class _E, class _Tr> inline
basic_istream<_E, _Tr>& getline(basic_istream<_E, _Tr> &I,
CString &X) {
string str;
basic_istream<_E, _Tr> &ret = getline(I, str);
X = str.c_str();
return ret;
}
/* Arg. VC7's CString has GetString(), an equivalent of c_str().
* VC6 doesn't have that. We need it to transition to std::string
* sanely. So, sneakily add it. This goes away when we finish
* transitioning. */
#if _MSC_VER < 1300 /* VC6, not VC7 */
class CStringTemp: public CString {
public:
CStringTemp() {}
CStringTemp(const char *s): CString(s) { }
CStringTemp(const CString &s): CString(s) {}
const char *GetString() const { return (const char *) *this; }
};
#define CString CStringTemp
#endif
#endif
#if defined(_MSC_VER) && _MSC_VER < 1300 /* VC6, not VC7 */
/* VC6's <algorithm> is doesn't actually define min and max. */
template<class T>
inline const T& max(const T &a, const T &b)
{ return a < b? b:a; }
template<class T, class P>
inline const T& max(const T &a, const T &b, P Pr)
{ return Pr(a, b)? b:a; }
template<class T>
inline const T& min(const T &a, const T &b)
{ return b < a? b:a; }
template<class T, class P>
inline const T& min(const T &a, const T &b, P Pr)
{ return Pr(b, a)? b:a; }
#endif
template <class Type, class IGNOREME>
class StdCArray: public std::vector<Type> {};
#define CArray StdCArray
#define CStringArray vector<CString>
/* Include this here to make sure our assertion handler is always
* used. (This file is a dependency of most everything anyway,
* so there's no real problem putting it here.) */
#include "RageException.h"
/* Platform-specific fixes. */
#if defined(WIN32)
#include "archutils/Win32/arch_setup.h"
#endif
/* Don't include our own headers here, since they tend to change
* often. */
#endif