95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
/*
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-----------------------------------------------------------------------------
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Class: ScreenSelectMusic
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Desc: The screen in PLAY_MODE_ARCADE where you choose a Song and Notes.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "RandomStream.h"
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#include "GameConstantsAndTypes.h"
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#include "MusicWheel.h"
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#include "Banner.h"
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#include "FadingBanner.h"
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#include "BPMDisplay.h"
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#include "MenuElements.h"
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#include "GrooveRadar.h"
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#include "DifficultyIcon.h"
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#include "FootMeter.h"
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#include "OptionIconRow.h"
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class ScreenSelectMusic : public Screen
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{
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public:
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ScreenSelectMusic();
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virtual ~ScreenSelectMusic();
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virtual void DrawPrimitives();
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virtual void Update( float fDeltaTime );
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void MenuLeft( PlayerNumber pn, const InputEventType type );
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virtual void MenuRight( PlayerNumber pn, const InputEventType type );
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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protected:
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void TweenOnScreen();
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void TweenOffScreen();
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void TweenScoreOnAndOffAfterChangeSort();
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void EasierDifficulty( PlayerNumber pn );
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void HarderDifficulty( PlayerNumber pn );
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void AfterNotesChange( PlayerNumber pn );
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void AfterMusicChange();
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void PlayMusicSample();
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void SortOrderChanged();
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void UpdateOptionsDisplays();
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CArray<Notes*, Notes*> m_arrayNotes[NUM_PLAYERS];
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int m_iSelection[NUM_PLAYERS];
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MenuElements m_Menu;
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Sprite m_sprBannerFrame;
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FadingBanner m_Banner;
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BPMDisplay m_BPMDisplay;
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BitmapText m_textStage;
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Sprite m_sprCDTitle;
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Sprite m_sprDifficultyFrame[NUM_PLAYERS];
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DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
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GrooveRadar m_GrooveRadar;
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// BitmapText m_textPlayerOptions[NUM_PLAYERS];
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BitmapText m_textSongOptions;
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OptionIconRow m_OptionIconRow[NUM_PLAYERS];
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Sprite m_sprMeterFrame[NUM_PLAYERS];
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FootMeter m_FootMeter[NUM_PLAYERS];
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MusicSortDisplay m_MusicSortDisplay;
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Sprite m_sprHighScoreFrame[NUM_PLAYERS];
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ScoreDisplayNormal m_HighScore[NUM_PLAYERS];
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MusicWheel m_MusicWheel;
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bool m_bMadeChoice;
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bool m_bGoToOptions;
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Sprite m_sprOptionsMessage;
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float m_fPlaySampleCountdown;
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RageSoundSample m_soundSelect;
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RageSoundSample m_soundChangeNotes;
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RageSoundSample m_soundOptionsChange;
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RageSoundSample m_soundLocked;
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};
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