75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
/*
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-----------------------------------------------------------------------------
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File: ScreenSelectDifficulty.h
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Desc: Select the game mode (single, versus, double).
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "RandomSample.h"
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#include "Screen.h"
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#include "Quad.h"
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#include "MenuElements.h"
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#include "RandomSample.h"
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const unsigned NUM_ITEMS_ON_PAGE_1 = 3; // easy, medium, hard,
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const unsigned NUM_ITEMS_ON_PAGE_2 = 2; // Oni, Endless
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const unsigned NUM_DIFFICULTY_ITEMS = NUM_ITEMS_ON_PAGE_1 + NUM_ITEMS_ON_PAGE_2;
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const unsigned NUM_PAGES = 2; // easy-medium-hard, Oni
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class ScreenSelectDifficulty : public Screen
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{
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public:
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ScreenSelectDifficulty();
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virtual ~ScreenSelectDifficulty();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void MenuLeft( PlayerNumber pn );
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void MenuRight( PlayerNumber pn );
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void MenuStart( PlayerNumber pn );
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void MenuBack( PlayerNumber pn );
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void TweenOffScreen();
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void TweenOnScreen();
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private:
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void ChangeTo( PlayerNumber pn, int iSelectionWas, int iSelectionIs );
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bool IsItemOnPage2( int iItemIndex );
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bool SelectedSomethingOnPage2(); // checks selection of players
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MenuElements m_Menu;
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ActorFrame m_framePages; // 2 pages
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Sprite m_sprHeader[NUM_DIFFICULTY_ITEMS];
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Sprite m_sprPicture[NUM_DIFFICULTY_ITEMS];
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Sprite m_sprExplanation[NUM_PAGES];
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Sprite m_sprMoreArrows[NUM_PAGES];
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Sprite m_sprCursor[NUM_PLAYERS];
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Sprite m_sprJoinMessagehadow[NUM_PLAYERS];
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Sprite m_sprOK[NUM_PLAYERS];
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RageSoundSample m_soundChange;
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RageSoundSample m_soundSelect;
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RandomSample m_soundDifficult;
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int m_iSelection[NUM_PLAYERS];
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bool m_bChosen[NUM_PLAYERS];
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float m_fLockInputTime;
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};
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