365 lines
11 KiB
C++
365 lines
11 KiB
C++
#include "global.h"
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#include "MusicWheelItem.h"
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#include "RageUtil.h"
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#include "SongManager.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "Steps.h"
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#include "song.h"
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#include "Course.h"
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#include "ProfileManager.h"
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#include "ActorUtil.h"
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#include "ThemeMetric.h"
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#include "HighScore.h"
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WheelItemData::WheelItemData( WheelItemType wit, Song* pSong, RString sSectionName, Course* pCourse, RageColor color ):
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WheelItemBaseData(wit, sSectionName, color)
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{
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m_pSong = pSong;
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m_pCourse = pCourse;
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m_Flags = WheelNotifyIcon::Flags();
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}
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MusicWheelItem::MusicWheelItem( RString sType ):
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WheelItemBase( sType )
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{
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GRADES_SHOW_MACHINE.Load( sType, "GradesShowMachine" );
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data = NULL;
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m_sprSongBar.Load( THEME->GetPathG(sType,"song") );
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this->AddChild( m_sprSongBar );
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m_sprSectionBar.Load( THEME->GetPathG(sType,"section") );
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this->AddChild( m_sprSectionBar );
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m_sprExpandedBar.Load( THEME->GetPathG(sType,"expanded") );
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this->AddChild( m_sprExpandedBar );
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m_sprModeBar.Load( THEME->GetPathG(sType,"mode") );
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this->AddChild( m_sprModeBar );
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m_sprSortBar.Load( THEME->GetPathG(sType,"sort") );
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this->AddChild( m_sprSortBar );
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m_WheelNotifyIcon.SetName( "Icon" );
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ActorUtil::LoadAllCommands( m_WheelNotifyIcon, "MusicWheelItem" );
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ActorUtil::SetXY( m_WheelNotifyIcon, "MusicWheelItem" );
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m_WheelNotifyIcon.PlayCommand( "On" );
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this->AddChild( &m_WheelNotifyIcon );
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m_TextBanner.SetName( "SongName" );
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ActorUtil::LoadAllCommands( m_TextBanner, "MusicWheelItem" );
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m_TextBanner.Load( "TextBanner" );
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ActorUtil::SetXY( m_WheelNotifyIcon, "MusicWheelItem" );
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m_TextBanner.PlayCommand( "On" );
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this->AddChild( &m_TextBanner );
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m_textSection.SetName( "Section" );
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ActorUtil::LoadAllCommands( m_textSection, "MusicWheelItem" );
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m_textSection.LoadFromFont( THEME->GetPathF(sType,"section") );
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ActorUtil::SetXY( m_textSection, "MusicWheelItem" );
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m_textSection.SetShadowLength( 0 );
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m_textSection.PlayCommand( "On" );
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this->AddChild( &m_textSection );
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m_textRoulette.SetName( "Roulette" );
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ActorUtil::LoadAllCommands( m_textRoulette, "MusicWheelItem" );
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m_textRoulette.LoadFromFont( THEME->GetPathF(sType,"roulette") );
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ActorUtil::SetXY( m_textRoulette, "MusicWheelItem" );
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m_textRoulette.SetShadowLength( 0 );
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m_textRoulette.PlayCommand( "On" );
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this->AddChild( &m_textRoulette );
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m_textCourse.SetName( "CourseName" );
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m_textCourse.LoadFromFont( THEME->GetPathF(sType,"course") );
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LOAD_ALL_COMMANDS_AND_SET_XY( &m_textCourse );
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this->AddChild( &m_textCourse );
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m_textSort.SetName( "Sort" );
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m_textSort.LoadFromFont( THEME->GetPathF(sType,"sort") );
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LOAD_ALL_COMMANDS_AND_SET_XY( &m_textSort );
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this->AddChild( &m_textSort );
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FOREACH_PlayerNumber( p )
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{
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m_pGradeDisplay[p].Load( THEME->GetPathG(sType,"grades") );
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m_pGradeDisplay[p]->SetName( ssprintf("GradeP%d",int(p+1)) );
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this->AddChild( m_pGradeDisplay[p] );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_pGradeDisplay[p] );
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}
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this->SubscribeToMessage( Message_CurrentStepsP1Changed );
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this->SubscribeToMessage( Message_CurrentStepsP2Changed );
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this->SubscribeToMessage( Message_CurrentTrailP1Changed );
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this->SubscribeToMessage( Message_CurrentTrailP2Changed );
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this->SubscribeToMessage( Message_PreferredDifficultyP1Changed );
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this->SubscribeToMessage( Message_PreferredDifficultyP2Changed );
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}
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MusicWheelItem::MusicWheelItem( const MusicWheelItem &cpy ):
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WheelItemBase( cpy ),
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GRADES_SHOW_MACHINE( cpy.GRADES_SHOW_MACHINE ),
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m_sprSongBar( cpy.m_sprSongBar ),
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m_sprSectionBar( cpy.m_sprSectionBar ),
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m_sprExpandedBar( cpy.m_sprExpandedBar ),
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m_sprModeBar( cpy.m_sprModeBar ),
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m_sprSortBar( cpy.m_sprSortBar ),
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m_WheelNotifyIcon( cpy.m_WheelNotifyIcon ),
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m_TextBanner( cpy.m_TextBanner ),
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m_textSection( cpy.m_textSection ),
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m_textRoulette( cpy.m_textRoulette ),
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m_textCourse( cpy.m_textCourse ),
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m_textSort( cpy.m_textSort )
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{
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data = NULL;
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this->AddChild( m_sprSongBar );
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this->AddChild( m_sprSectionBar );
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this->AddChild( m_sprExpandedBar );
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this->AddChild( m_sprModeBar );
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this->AddChild( m_sprSortBar );
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this->AddChild( &m_WheelNotifyIcon );
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this->AddChild( &m_TextBanner );
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this->AddChild( &m_textSection );
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this->AddChild( &m_textRoulette );
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this->AddChild( &m_textCourse );
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this->AddChild( &m_textSort );
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FOREACH_PlayerNumber( p )
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{
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m_pGradeDisplay[p] = cpy.m_pGradeDisplay[p];
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this->AddChild( m_pGradeDisplay[p] );
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}
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}
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MusicWheelItem::~MusicWheelItem()
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{
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}
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void MusicWheelItem::LoadFromWheelItemData( const WheelItemBaseData *pWIBD, int iIndex, bool bHasFocus )
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{
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const WheelItemData *pWID = dynamic_cast<const WheelItemData*>( pWIBD );
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ASSERT( pWID != NULL );
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data = pWID;
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// hide all
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m_WheelNotifyIcon.SetVisible( false );
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m_TextBanner.SetVisible( false );
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m_sprSongBar->SetVisible( false );
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m_sprSectionBar->SetVisible( false );
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m_sprExpandedBar->SetVisible( false );
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m_sprModeBar->SetVisible( false );
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m_sprSortBar->SetVisible( false );
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m_textSection.SetVisible( false );
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m_textRoulette.SetVisible( false );
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FOREACH_PlayerNumber( p )
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m_pGradeDisplay[p]->SetVisible( false );
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m_textCourse.SetVisible( false );
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m_textSort.SetVisible( false );
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// init and unhide type specific stuff
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switch( pWID->m_Type )
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{
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DEFAULT_FAIL( pWID->m_Type );
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case TYPE_SECTION:
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case TYPE_COURSE:
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case TYPE_SORT:
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{
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RString sDisplayName, sTranslitName;
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BitmapText *bt = NULL;
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switch( pWID->m_Type )
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{
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case TYPE_SECTION:
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sDisplayName = SONGMAN->ShortenGroupName(data->m_sText);
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bt = &m_textSection;
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break;
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case TYPE_COURSE:
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sDisplayName = data->m_pCourse->GetDisplayFullTitle();
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sTranslitName = data->m_pCourse->GetTranslitFullTitle();
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bt = &m_textCourse;
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m_WheelNotifyIcon.SetFlags( data->m_Flags );
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m_WheelNotifyIcon.SetVisible( true );
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break;
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case TYPE_SORT:
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sDisplayName = data->m_sLabel;
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bt = &m_textSort;
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break;
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DEFAULT_FAIL( pWID->m_Type );
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}
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bt->SetText( sDisplayName, sTranslitName );
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bt->SetDiffuse( data->m_color );
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bt->SetRainbowScroll( false );
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bt->SetVisible( true );
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break;
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}
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case TYPE_SONG:
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m_TextBanner.LoadFromSong( data->m_pSong );
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m_TextBanner.SetDiffuse( data->m_color );
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m_TextBanner.SetVisible( true );
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m_WheelNotifyIcon.SetFlags( data->m_Flags );
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m_WheelNotifyIcon.SetVisible( true );
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RefreshGrades();
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break;
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case TYPE_ROULETTE:
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m_textRoulette.SetText( THEME->GetString("MusicWheel","Roulette") );
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m_textRoulette.SetVisible( true );
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break;
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case TYPE_RANDOM:
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m_textRoulette.SetText( THEME->GetString("MusicWheel","Random") );
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m_textRoulette.SetVisible( true );
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break;
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case TYPE_PORTAL:
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m_textRoulette.SetText( THEME->GetString("MusicWheel","Portal") );
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m_textRoulette.SetVisible( true );
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break;
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}
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Actor *pBars[] = { m_sprBar, m_sprExpandedBar, m_sprSectionBar, m_sprModeBar, m_sprSortBar, m_sprSongBar, NULL };
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for( unsigned i = 0; pBars[i] != NULL; ++i )
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pBars[i]->SetVisible( false );
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switch( data->m_Type )
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{
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case TYPE_SECTION:
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case TYPE_ROULETTE:
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case TYPE_RANDOM:
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case TYPE_PORTAL:
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if( m_bExpanded )
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m_sprExpandedBar->SetVisible( true );
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else
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m_sprSectionBar->SetVisible( true );
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break;
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case TYPE_SORT:
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if( pWID->m_pAction->m_pm != PlayMode_Invalid )
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m_sprModeBar->SetVisible( true );
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else
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m_sprSortBar->SetVisible( true );
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break;
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case TYPE_SONG:
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case TYPE_COURSE:
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m_sprSongBar->SetVisible( true );
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break;
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DEFAULT_FAIL( data->m_Type );
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}
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for( unsigned i = 0; pBars[i] != NULL; ++i )
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{
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if( !pBars[i]->GetVisible() )
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continue;
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SetGrayBar( pBars[i] );
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break;
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}
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GameCommand gc;
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gc.m_pSong = pWID->m_pSong;
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gc.m_sSongGroup = pWID->m_sText;
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gc.m_bHasFocus = true;
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gc.m_iIndex = iIndex;
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gc.m_bHasFocus = bHasFocus;
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Lua *L = LUA->Get();
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gc.PushSelf( L );
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lua_setglobal( L, "ThisGameCommand" );
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LUA->Release( L );
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// Call "Set" so that elements can react to the change in song.
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{
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Message msg( "Set" );
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msg.SetParam( "Song", data->m_pSong );
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this->HandleMessage( msg );
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}
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LUA->UnsetGlobal( "ThisGameCommand" );
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}
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void MusicWheelItem::RefreshGrades()
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{
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if( data == NULL )
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return; // LoadFromWheelItemData() hasn't been called yet.
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FOREACH_HumanPlayer( p )
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{
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m_pGradeDisplay[p]->SetVisible( false );
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if( data->m_pSong == NULL && data->m_pCourse == NULL )
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continue;
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Difficulty dc;
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if( GAMESTATE->m_pCurSteps[p] )
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dc = GAMESTATE->m_pCurSteps[p]->GetDifficulty();
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else if( GAMESTATE->m_pCurTrail[p] )
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dc = GAMESTATE->m_pCurTrail[p]->m_CourseDifficulty;
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else
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dc = GAMESTATE->m_PreferredDifficulty[p];
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ProfileSlot ps;
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if( PROFILEMAN->IsPersistentProfile(p) )
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ps = (ProfileSlot)p;
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else if( GRADES_SHOW_MACHINE )
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ps = ProfileSlot_Machine;
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else
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continue;
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m_pGradeDisplay[p]->SetVisible( true );
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Grade g;
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if( data->m_pSong )
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g = PROFILEMAN->GetGradeForSteps( data->m_pSong, GAMESTATE->GetCurrentStyle(), ps, dc );
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else
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g = PROFILEMAN->GetGradeForTrail( data->m_pCourse, GAMESTATE->GetCurrentStyle(), ps, dc );
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Message msg( "SetGrade" );
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msg.SetParam( "PlayerNumber", p );
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msg.SetParam( "Grade", g );
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m_pGradeDisplay[p]->HandleMessage( msg );
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}
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}
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void MusicWheelItem::HandleMessage( const Message &msg )
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{
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if( msg == Message_CurrentStepsP1Changed ||
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msg == Message_CurrentStepsP2Changed ||
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msg == Message_CurrentTrailP1Changed ||
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msg == Message_CurrentTrailP2Changed ||
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msg == Message_PreferredDifficultyP1Changed ||
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msg == Message_PreferredDifficultyP2Changed )
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{
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RefreshGrades();
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}
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WheelItemBase::HandleMessage( msg );
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}
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/*
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* (c) 2001-2004 Chris Danford, Chris Gomez, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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