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itgmania212121/stepmania/src/RageTextureManager.h
T

51 lines
1.4 KiB
C++

#ifndef RAGE_TEXTURE_MANAGER_H
#define RAGE_TEXTURE_MANAGER_H
/*
-----------------------------------------------------------------------------
Class: RageTextureManager
Desc: Interface for loading and releasing textures.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageTexture.h"
#include <map>
//-----------------------------------------------------------------------------
// RageTextureManager Class Declarations
//-----------------------------------------------------------------------------
class RageTextureManager
{
public:
RageTextureManager( int iTextureColorDepth, int iSecsBeforeUnload );
virtual void Update( float fDeltaTime );
~RageTextureManager();
RageTexture* LoadTexture( CString sTexturePath, RageTexturePrefs prefs );
bool IsTextureLoaded( CString sTexturePath );
void UnloadTexture( CString sTexturePath );
void ReloadAll();
bool SetPrefs( int iTextureColorDepth, int iSecsBeforeUnload );
int GetTextureColorDepth() { return m_iTextureColorDepth; };
int GetSecsBeforeUnload() { return m_iSecondsBeforeUnload; };
void InvalidateTextures();
protected:
void GCTextures();
int m_iTextureColorDepth;
int m_iSecondsBeforeUnload;
std::map<CString, RageTexture*> m_mapPathToTexture;
};
extern RageTextureManager* TEXTUREMAN; // global and accessable from anywhere in our program
#endif