Files
itgmania212121/stepmania/src/GameInput.cpp
T
Glenn Maynard 369a060afa Don't duplicate the data for common GameButtons.
InputScheme separates the generic, low-level engine data
from the Game*-specific high-level data.  GameButtonType
is a high-level distinction; in fact, it's only needed
for custom GameButtons (eg. DANCE_BUTTON_*), since the
function of generic GameButtons (GAME_BUTTON_*) can simply
be identified by their value--that's why, for example, we
don't have GameButtonType for GAME_BUTTON_COIN.
2007-01-12 22:57:55 +00:00

83 lines
2.6 KiB
C++

#include "global.h"
#include "GameInput.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "InputMapper.h"
#include "ThemeManager.h"
static const char *GameControllerNames[] = {
"Controller1",
"Controller2",
};
XToString( GameController );
StringToX( GameController );
RString GameButtonToString( const InputScheme* pInputs, GameButton i )
{
return pInputs->GetGameButtonName(i);
}
RString GameButtonToLocalizedString( const InputScheme* pInputs, GameButton i )
{
return THEME->GetString( "GameButton", GameButtonToString(pInputs,i) );
}
GameButton StringToGameButton( const InputScheme* pInputs, const RString& s )
{
FOREACH_GameButtonInScheme( pInputs, i )
{
if( s == GameButtonToString(pInputs, i) )
return i;
}
return GameButton_Invalid;
}
RString GameInput::ToString( const InputScheme* pInputs ) const
{
return GameControllerToString(controller) + RString("_") + GameButtonToString(pInputs,button);
}
bool GameInput::FromString( const InputScheme* pInputs, const RString &s )
{
char szController[32] = "";
char szButton[32] = "";
if( 2 != sscanf( s, "%31[^_]_%31[^_]", szController, szButton ) )
{
controller = GameController_Invalid;
return false;
}
controller = StringToGameController( szController );
button = StringToGameButton( pInputs, szButton );
return true;
};
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/