Files
itgmania212121/stepmania/src/Profile.cpp
T
Glenn Maynard fb30fa1c19 track rolls
2005-04-25 11:42:19 +00:00

1849 lines
51 KiB
C++

#include "global.h"
#include "Profile.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "XmlFile.h"
#include "IniFile.h"
#include "GameManager.h"
#include "RageLog.h"
#include "RageFile.h"
#include "song.h"
#include "SongManager.h"
#include "Steps.h"
#include "Course.h"
#include "ThemeManager.h"
#include "CryptManager.h"
#include "ProfileManager.h"
#include "RageFileManager.h"
#include "LuaManager.h"
#include "crypto/CryptRand.h"
#include "UnlockManager.h"
#include "XmlFile.h"
#include "Foreach.h"
#include "CatalogXml.h"
#include "Bookkeeper.h"
#include "Game.h"
//
// Old file versions for backward compatibility
//
const CString STATS_XSL = "Stats.xsl";
const CString COMMON_XSL = "Common.xsl";
#define GUID_SIZE_BYTES 8
#define MAX_RECENT_SCORES_TO_SAVE 100
#define MAX_EDITABLE_INI_SIZE_BYTES 2*1024 // 2KB
#define MAX_PLAYER_STATS_XML_SIZE_BYTES \
100 /* Songs */ \
* 3 /* Steps per Song */ \
* 10 /* HighScores per Steps */ \
* 1024 /* size in bytes of a HighScores XNode */
#define MAX_DISPLAY_NAME_LENGTH 12
#if defined(WIN32)
#pragma warning (disable : 4706) // assignment within conditional expression
#endif
void Profile::InitEditableData()
{
m_sDisplayName = "";
m_sLastUsedHighScoreName = "";
m_iWeightPounds = 0;
}
CString Profile::MakeGuid()
{
// Does the RNG need to be inited and seeded every time?
random_init();
random_add_noise( "ai8049ujr3odusj" );
CString s;
for( unsigned i=0; i<GUID_SIZE_BYTES; i++ )
s += ssprintf( "%02x", random_byte() );
return s;
}
void Profile::InitGeneralData()
{
m_sGuid = MakeGuid();
m_SortOrder = SORT_INVALID;
m_LastDifficulty = DIFFICULTY_INVALID;
m_LastCourseDifficulty = DIFFICULTY_INVALID;
m_lastSong.Unset();
m_lastCourse.Unset();
m_iTotalPlays = 0;
m_iTotalPlaySeconds = 0;
m_iTotalGameplaySeconds = 0;
m_iCurrentCombo = 0;
m_fTotalCaloriesBurned = 0;
m_GoalType = (GoalType)0;
m_iGoalCalories = 0;
m_iGoalSeconds = 0;
m_iTotalDancePoints = 0;
m_iNumExtraStagesPassed = 0;
m_iNumExtraStagesFailed = 0;
m_iNumToasties = 0;
m_UnlockedSongs.clear();
m_sLastPlayedMachineGuid = "";
m_LastPlayedDate.Init();
m_iTotalTapsAndHolds = 0;
m_iTotalJumps = 0;
m_iTotalHolds = 0;
m_iTotalRolls = 0;
m_iTotalMines = 0;
m_iTotalHands = 0;
for( int i=0; i<NUM_PLAY_MODES; i++ )
m_iNumSongsPlayedByPlayMode[i] = 0;
m_iNumSongsPlayedByStyle.clear();
for( int i=0; i<NUM_DIFFICULTIES; i++ )
m_iNumSongsPlayedByDifficulty[i] = 0;
for( int i=0; i<MAX_METER+1; i++ )
m_iNumSongsPlayedByMeter[i] = 0;
m_iNumTotalSongsPlayed = 0;
ZERO( m_iNumStagesPassedByPlayMode );
ZERO( m_iNumStagesPassedByGrade );
lua_newtable( LUA->L );
m_SavedLuaData.SetFromStack();
}
void Profile::InitSongScores()
{
m_SongHighScores.clear();
}
void Profile::InitCourseScores()
{
m_CourseHighScores.clear();
}
void Profile::InitCategoryScores()
{
for( int st=0; st<NUM_STEPS_TYPES; st++ )
for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
m_CategoryHighScores[st][rc].Init();
}
void Profile::InitScreenshotData()
{
m_vScreenshots.clear();
}
void Profile::InitCalorieData()
{
m_mapDayToCaloriesBurned.clear();
}
void Profile::InitRecentSongScores()
{
m_vRecentStepsScores.clear();
}
void Profile::InitRecentCourseScores()
{
m_vRecentCourseScores.clear();
}
CString Profile::GetDisplayName() const
{
if( !m_sDisplayName.empty() )
return m_sDisplayName;
else if( !m_sLastUsedHighScoreName.empty() )
return m_sLastUsedHighScoreName;
else
return "";
}
static CString FormatCalories( float fCals )
{
return Commify((int)fCals) + " Cal";
}
CString Profile::GetDisplayTotalCaloriesBurned() const
{
if( m_iWeightPounds == 0 ) // weight not entered
return "N/A";
else
return FormatCalories( m_fTotalCaloriesBurned );
}
CString Profile::GetDisplayTotalCaloriesBurnedToday() const
{
float fCals = GetCaloriesBurnedToday();
if( m_iWeightPounds == 0 ) // weight not entered
return "N/A";
else
return FormatCalories( fCals );
}
float Profile::GetCaloriesBurnedToday() const
{
DateTime now = DateTime::GetNowDate();
return GetCaloriesBurnedForDay(now);
}
int Profile::GetTotalNumSongsPassed() const
{
int iTotal = 0;
FOREACH_PlayMode( i )
iTotal += m_iNumStagesPassedByPlayMode[i];
return iTotal;
}
int Profile::GetTotalStepsWithTopGrade( StepsType st, Difficulty d, Grade g ) const
{
int iCount = 0;
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), pSong )
{
if( (*pSong)->m_SelectionDisplay == Song::SHOW_NEVER )
continue; // skip
FOREACH_CONST( Steps*, (*pSong)->GetAllSteps(), pSteps )
{
if( (*pSteps)->m_StepsType != st )
continue; // skip
if( (*pSteps)->GetDifficulty() != d )
continue; // skip
const HighScoreList &hsl = GetStepsHighScoreList( *pSong, *pSteps );
if( hsl.vHighScores.empty() )
continue; // skip
if( hsl.vHighScores[0].grade == g )
iCount++;
}
}
return iCount;
}
int Profile::GetTotalTrailsWithTopGrade( StepsType st, CourseDifficulty d, Grade g ) const
{
int iCount = 0;
// add course high scores
vector<Course*> vCourses;
SONGMAN->GetAllCourses( vCourses, false );
FOREACH_CONST( Course*, vCourses, pCourse )
{
// Don't count any course that has any entries that change over time.
if( !(*pCourse)->AllSongsAreFixed() )
continue;
vector<Trail*> vTrails;
Trail* pTrail = (*pCourse)->GetTrail( st, d );
if( pTrail == NULL )
continue;
const HighScoreList &hsl = GetCourseHighScoreList( *pCourse, pTrail );
if( hsl.vHighScores.empty() )
continue; // skip
if( hsl.vHighScores[0].grade == g )
iCount++;
}
return iCount;
}
float Profile::GetSongsPossible( StepsType st, Difficulty dc ) const
{
int iTotalSteps = 0;
// add steps high scores
const vector<Song*> vSongs = SONGMAN->GetAllSongs();
for( unsigned i=0; i<vSongs.size(); i++ )
{
Song* pSong = vSongs[i];
if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
continue; // skip
vector<Steps*> vSteps = pSong->GetAllSteps();
for( unsigned j=0; j<vSteps.size(); j++ )
{
Steps* pSteps = vSteps[j];
if( pSteps->m_StepsType != st )
continue; // skip
if( pSteps->GetDifficulty() != dc )
continue; // skip
iTotalSteps++;
}
}
return (float) iTotalSteps;
}
float Profile::GetSongsActual( StepsType st, Difficulty dc ) const
{
CHECKPOINT_M( ssprintf("Profile::GetSongsActual(%d,%d)",st,dc) );
float fTotalPercents = 0;
// add steps high scores
for( map<SongID,HighScoresForASong>::const_iterator i = m_SongHighScores.begin();
i != m_SongHighScores.end();
++i )
{
const SongID &id = i->first;
Song* pSong = id.ToSong();
CHECKPOINT_M( ssprintf("Profile::GetSongsActual: %p", pSong) );
// If the Song isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pSong == NULL )
continue;
if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
continue; // skip
CHECKPOINT_M( ssprintf("Profile::GetSongsActual: song %s", pSong->GetSongDir().c_str()) );
const HighScoresForASong &hsfas = i->second;
for( map<StepsID,HighScoresForASteps>::const_iterator j = hsfas.m_StepsHighScores.begin();
j != hsfas.m_StepsHighScores.end();
++j )
{
const StepsID &id = j->first;
Steps* pSteps = id.ToSteps( pSong, true );
CHECKPOINT_M( ssprintf("Profile::GetSongsActual: song %p, steps %p", pSong, pSteps) );
// If the Steps isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pSteps == NULL )
continue;
if( pSteps->m_StepsType != st )
continue;
CHECKPOINT_M( ssprintf("Profile::GetSongsActual: n %s = %p", id.ToString().c_str(), pSteps) );
if( pSteps->GetDifficulty() != dc )
continue; // skip
CHECKPOINT;
const HighScoresForASteps& h = j->second;
const HighScoreList& hsl = h.hsl;
fTotalPercents += hsl.GetTopScore().fPercentDP;
}
CHECKPOINT;
}
return fTotalPercents;
}
float Profile::GetSongsPercentComplete( StepsType st, Difficulty dc ) const
{
return GetSongsActual(st,dc) / GetSongsPossible(st,dc);
}
float Profile::GetCoursesPossible( StepsType st, CourseDifficulty cd ) const
{
int iTotalTrails = 0;
// add course high scores
vector<Course*> vCourses;
SONGMAN->GetAllCourses( vCourses, false );
for( unsigned i=0; i<vCourses.size(); i++ )
{
const Course* pCourse = vCourses[i];
// Don't count any course that has any entries that change over time.
if( !pCourse->AllSongsAreFixed() )
continue;
Trail* pTrail = pCourse->GetTrail(st,cd);
if( pTrail == NULL )
continue;
iTotalTrails++;
}
return (float) iTotalTrails;
}
float Profile::GetCoursesActual( StepsType st, CourseDifficulty cd ) const
{
float fTotalPercents = 0;
// add course high scores
for( map<CourseID,HighScoresForACourse>::const_iterator i = m_CourseHighScores.begin();
i != m_CourseHighScores.end();
i++ )
{
CourseID id = i->first;
const Course* pCourse = id.ToCourse();
// If the Course isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pCourse == NULL )
continue;
// Don't count any course that has any entries that change over time.
if( !pCourse->AllSongsAreFixed() )
continue;
const HighScoresForACourse &hsfac = i->second;
for( map<TrailID,HighScoresForATrail>::const_iterator j = hsfac.m_TrailHighScores.begin();
j != hsfac.m_TrailHighScores.end();
++j )
{
const TrailID &id = j->first;
Trail* pTrail = id.ToTrail( pCourse, true );
// If the Steps isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pTrail == NULL )
continue;
if( pTrail->m_StepsType != st )
continue;
if( pTrail->m_CourseDifficulty != cd )
continue;
const HighScoresForATrail& h = j->second;
const HighScoreList& hsl = h.hsl;
fTotalPercents += hsl.GetTopScore().fPercentDP;
}
}
return fTotalPercents;
}
float Profile::GetCoursesPercentComplete( StepsType st, CourseDifficulty cd ) const
{
return GetCoursesActual(st,cd) / GetCoursesPossible(st,cd);
}
float Profile::GetSongsAndCoursesPercentCompleteAllDifficulties( StepsType st ) const
{
float fActual = 0;
float fPossible = 0;
FOREACH_Difficulty( d )
{
fActual += GetSongsActual(st,d);
fPossible += GetSongsPossible(st,d);
}
FOREACH_CourseDifficulty( d )
{
fActual += GetCoursesActual(st,d);
fPossible += GetCoursesPossible(st,d);
}
return fActual / fPossible;
}
CString Profile::GetProfileDisplayNameFromDir( CString sDir )
{
Profile profile;
profile.LoadEditableDataFromDir( sDir );
return profile.GetDisplayName();
}
int Profile::GetSongNumTimesPlayed( const Song* pSong ) const
{
SongID songID;
songID.FromSong( pSong );
return GetSongNumTimesPlayed( songID );
}
int Profile::GetSongNumTimesPlayed( const SongID& songID ) const
{
const HighScoresForASong *hsSong = GetHighScoresForASong( songID );
if( hsSong == NULL )
return 0;
int iTotalNumTimesPlayed = 0;
for( map<StepsID,HighScoresForASteps>::const_iterator j = hsSong->m_StepsHighScores.begin();
j != hsSong->m_StepsHighScores.end();
j++ )
{
const HighScoresForASteps &hsSteps = j->second;
iTotalNumTimesPlayed += hsSteps.hsl.iNumTimesPlayed;
}
return iTotalNumTimesPlayed;
}
/*
* Get the profile default modifiers. Return true if set, in which case sModifiersOut
* will be set. Return false if no modifier string is set, in which case the theme
* defaults should be used. Note that the null string means "no modifiers are active",
* which is distinct from no modifier string being set at all.
*
* In practice, we get the default modifiers from the theme the first time a game
* is played, and from the profile every time thereafter.
*/
bool Profile::GetDefaultModifiers( const Game* pGameType, CString &sModifiersOut ) const
{
map<CString,CString>::const_iterator it;
it = m_sDefaultModifiers.find( pGameType->m_szName );
if( it == m_sDefaultModifiers.end() )
return false;
sModifiersOut = it->second;
return true;
}
void Profile::SetDefaultModifiers( const Game* pGameType, const CString &sModifiers )
{
if( sModifiers == "" )
m_sDefaultModifiers.erase( pGameType->m_szName );
else
m_sDefaultModifiers[pGameType->m_szName] = sModifiers;
}
bool Profile::IsCodeUnlocked( int iCode ) const
{
return m_UnlockedSongs.find( iCode ) != m_UnlockedSongs.end();
}
//
// Steps high scores
//
void Profile::AddStepsHighScore( const Song* pSong, const Steps* pSteps, HighScore hs, int &iIndexOut )
{
GetStepsHighScoreList(pSong,pSteps).AddHighScore( hs, iIndexOut, IsMachine() );
}
const HighScoreList& Profile::GetStepsHighScoreList( const Song* pSong, const Steps* pSteps ) const
{
return ((Profile*)this)->GetStepsHighScoreList(pSong,pSteps);
}
HighScoreList& Profile::GetStepsHighScoreList( const Song* pSong, const Steps* pSteps )
{
SongID songID;
songID.FromSong( pSong );
StepsID stepsID;
stepsID.FromSteps( pSteps );
HighScoresForASong &hsSong = m_SongHighScores[songID]; // operator[] inserts into map
HighScoresForASteps &hsSteps = hsSong.m_StepsHighScores[stepsID]; // operator[] inserts into map
return hsSteps.hsl;
}
int Profile::GetStepsNumTimesPlayed( const Song* pSong, const Steps* pSteps ) const
{
return GetStepsHighScoreList(pSong,pSteps).iNumTimesPlayed;
}
void Profile::IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps )
{
GetStepsHighScoreList(pSong,pSteps).iNumTimesPlayed++;
}
void Profile::GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_GRADES] ) const
{
SongID songID;
songID.FromSong( pSong );
memset( iCounts, 0, sizeof(int)*NUM_GRADES );
const HighScoresForASong *hsSong = GetHighScoresForASong( songID );
if( hsSong == NULL )
return;
FOREACH_Grade(g)
{
map<StepsID,HighScoresForASteps>::const_iterator it;
for( it = hsSong->m_StepsHighScores.begin(); it != hsSong->m_StepsHighScores.end(); ++it )
{
const StepsID &id = it->first;
if( !id.MatchesStepsType(st) )
continue;
const HighScoresForASteps &hsSteps = it->second;
if( hsSteps.hsl.GetTopScore().grade == g )
iCounts[g]++;
}
}
}
//
// Course high scores
//
void Profile::AddCourseHighScore( const Course* pCourse, const Trail* pTrail, HighScore hs, int &iIndexOut )
{
GetCourseHighScoreList(pCourse,pTrail).AddHighScore( hs, iIndexOut, IsMachine() );
}
const HighScoreList& Profile::GetCourseHighScoreList( const Course* pCourse, const Trail* pTrail ) const
{
return ((Profile *)this)->GetCourseHighScoreList( pCourse, pTrail );
}
HighScoreList& Profile::GetCourseHighScoreList( const Course* pCourse, const Trail* pTrail )
{
CourseID courseID;
courseID.FromCourse( pCourse );
TrailID trailID;
trailID.FromTrail( pTrail );
HighScoresForACourse &hsCourse = m_CourseHighScores[courseID]; // operator[] inserts into map
HighScoresForATrail &hsTrail = hsCourse.m_TrailHighScores[trailID]; // operator[] inserts into map
return hsTrail.hsl;
}
int Profile::GetCourseNumTimesPlayed( const Course* pCourse ) const
{
CourseID courseID;
courseID.FromCourse( pCourse );
return GetCourseNumTimesPlayed( courseID );
}
int Profile::GetCourseNumTimesPlayed( const CourseID &courseID ) const
{
const HighScoresForACourse *hsCourse = GetHighScoresForACourse( courseID );
if( hsCourse == NULL )
return 0;
int iTotalNumTimesPlayed = 0;
for( map<TrailID,HighScoresForATrail>::const_iterator j = hsCourse->m_TrailHighScores.begin();
j != hsCourse->m_TrailHighScores.end();
j++ )
{
const HighScoresForATrail &hsTrail = j->second;
iTotalNumTimesPlayed += hsTrail.hsl.iNumTimesPlayed;
}
return iTotalNumTimesPlayed;
}
void Profile::IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail )
{
GetCourseHighScoreList(pCourse,pTrail).iNumTimesPlayed++;
}
//
// Category high scores
//
void Profile::AddCategoryHighScore( StepsType st, RankingCategory rc, HighScore hs, int &iIndexOut )
{
m_CategoryHighScores[st][rc].AddHighScore( hs, iIndexOut, IsMachine() );
}
const HighScoreList& Profile::GetCategoryHighScoreList( StepsType st, RankingCategory rc ) const
{
return ((Profile *)this)->m_CategoryHighScores[st][rc];
}
HighScoreList& Profile::GetCategoryHighScoreList( StepsType st, RankingCategory rc )
{
return m_CategoryHighScores[st][rc];
}
int Profile::GetCategoryNumTimesPlayed( StepsType st ) const
{
int iNumTimesPlayed = 0;
FOREACH_RankingCategory( rc )
iNumTimesPlayed += m_CategoryHighScores[st][rc].iNumTimesPlayed;
return iNumTimesPlayed;
}
void Profile::IncrementCategoryPlayCount( StepsType st, RankingCategory rc )
{
m_CategoryHighScores[st][rc].iNumTimesPlayed++;
}
//
// Loading and saving
//
#define WARN LOG->Warn("Error parsing file at %s:%d",__FILE__,__LINE__);
#define WARN_AND_RETURN { WARN; return; }
#define WARN_AND_CONTINUE { WARN; continue; }
#define WARN_AND_BREAK { WARN; break; }
#define WARN_M(m) LOG->Warn("Error parsing file at %s:%d: %s",__FILE__,__LINE__, (const char*) (m) );
#define WARN_AND_RETURN_M(m) { WARN_M(m); return; }
#define WARN_AND_CONTINUE_M(m) { WARN_M(m); continue; }
#define WARN_AND_BREAK_M(m) { WARN_M(m); break; }
#define LOAD_NODE(X) { \
const XNode* X = xml->GetChild(#X); \
if( X==NULL ) LOG->Warn("Failed to read section " #X); \
else Load##X##FromNode(X); }
Profile::LoadResult Profile::LoadAllFromDir( CString sDir, bool bRequireSignature )
{
CHECKPOINT;
LOG->Trace( "Profile::LoadAllFromDir( %s )", sDir.c_str() );
InitAll();
// Not critical if this fails
LoadEditableDataFromDir( sDir );
// Check for the existance of stats.xml
CString fn = sDir + STATS_XML;
if( !IsAFile(fn) )
return failed_no_profile;
//
// Don't unreasonably large stats.xml files.
//
if( !IsMachine() ) // only check stats coming from the player
{
int iBytes = FILEMAN->GetFileSizeInBytes( fn );
if( iBytes > MAX_PLAYER_STATS_XML_SIZE_BYTES )
{
LOG->Warn( "The file '%s' is unreasonably large. It won't be loaded.", fn.c_str() );
return failed_tampered;
}
}
if( bRequireSignature )
{
CString sStatsXmlSigFile = fn+SIGNATURE_APPEND;
CString sDontShareFile = sDir + DONT_SHARE_SIG;
LOG->Trace( "Verifying don't share signature" );
// verify the stats.xml signature with the "don't share" file
if( !CryptManager::VerifyFileWithFile(sStatsXmlSigFile, sDontShareFile) )
{
LOG->Warn( "The don't share check for '%s' failed. Data will be ignored.", sStatsXmlSigFile.c_str() );
return failed_tampered;
}
LOG->Trace( "Done." );
// verify stats.xml
LOG->Trace( "Verifying stats.xml signature" );
if( !CryptManager::VerifyFileWithFile(fn, sStatsXmlSigFile) )
{
LOG->Warn( "The signature check for '%s' failed. Data will be ignored.", fn.c_str() );
return failed_tampered;
}
LOG->Trace( "Done." );
}
LOG->Trace( "Loading %s", fn.c_str() );
XNode xml;
PARSEINFO pi;
if( !xml.LoadFromFile( fn, &pi ) )
{
LOG->Warn( "Error parsing file '%s': %s", fn.c_str(), pi.error_string.c_str() );
return failed_tampered;
}
LOG->Trace( "Done." );
return LoadStatsXmlFromNode( &xml );
}
Profile::LoadResult Profile::LoadStatsXmlFromNode( const XNode *xml )
{
/* The placeholder stats.xml file has an <html> tag. Don't load it, but don't
* warn about it. */
if( xml->m_sName == "html" )
return failed_no_profile;
if( xml->m_sName != "Stats" )
{
WARN_M( xml->m_sName );
return failed_tampered;
}
LOAD_NODE( GeneralData );
LOAD_NODE( SongScores );
LOAD_NODE( CourseScores );
LOAD_NODE( CategoryScores );
LOAD_NODE( ScreenshotData );
LOAD_NODE( CalorieData );
LOAD_NODE( RecentSongScores );
LOAD_NODE( RecentCourseScores );
return success;
}
bool Profile::SaveAllToDir( CString sDir, bool bSignData ) const
{
m_sLastPlayedMachineGuid = PROFILEMAN->GetMachineProfile()->m_sGuid;
m_LastPlayedDate = DateTime::GetNowDate();
// Save editable.ini
SaveEditableDataToDir( sDir );
bool bSaved = SaveStatsXmlToDir( sDir, bSignData );
SaveStatsWebPageToDir( sDir );
// Empty directories if none exist.
FILEMAN->CreateDir( sDir + EDITS_SUBDIR );
FILEMAN->CreateDir( sDir + SCREENSHOTS_SUBDIR );
return bSaved;
}
XNode *Profile::SaveStatsXmlCreateNode() const
{
XNode *xml = new XNode;
xml->m_sName = "Stats";
xml->AppendChild( SaveGeneralDataCreateNode() );
xml->AppendChild( SaveSongScoresCreateNode() );
xml->AppendChild( SaveCourseScoresCreateNode() );
xml->AppendChild( SaveCategoryScoresCreateNode() );
xml->AppendChild( SaveScreenshotDataCreateNode() );
xml->AppendChild( SaveCalorieDataCreateNode() );
xml->AppendChild( SaveRecentSongScoresCreateNode() );
xml->AppendChild( SaveRecentCourseScoresCreateNode() );
if( IsMachine() )
xml->AppendChild( SaveCoinDataCreateNode() );
return xml;
}
bool Profile::SaveStatsXmlToDir( CString sDir, bool bSignData ) const
{
XNode *xml = SaveStatsXmlCreateNode();
// Save stats.xml
CString fn = sDir + STATS_XML;
DISP_OPT opts;
opts.stylesheet = STATS_XSL;
opts.write_tabs = false;
bool bSaved = xml->SaveToFile(fn, &opts);
SAFE_DELETE( xml );
// Update file cache, or else IsAFile in CryptManager won't see this new file.
FILEMAN->FlushDirCache( sDir );
if( bSaved && bSignData )
{
CString sStatsXmlSigFile = fn+SIGNATURE_APPEND;
CryptManager::SignFileToFile(fn, sStatsXmlSigFile);
// Update file cache, or else IsAFile in CryptManager won't see sStatsXmlSigFile.
FILEMAN->FlushDirCache( sDir );
// Save the "don't share" file
CString sDontShareFile = sDir + DONT_SHARE_SIG;
CryptManager::SignFileToFile(sStatsXmlSigFile, sDontShareFile);
}
return bSaved;
}
void Profile::SaveEditableDataToDir( CString sDir ) const
{
IniFile ini;
ini.SetValue( "Editable", "DisplayName", m_sDisplayName );
ini.SetValue( "Editable", "LastUsedHighScoreName", m_sLastUsedHighScoreName );
ini.SetValue( "Editable", "WeightPounds", m_iWeightPounds );
ini.WriteFile( sDir + EDITABLE_INI );
}
XNode* Profile::SaveGeneralDataCreateNode() const
{
XNode* pGeneralDataNode = new XNode;
pGeneralDataNode->m_sName = "GeneralData";
// TRICKY: These are write-only elements that are never read again. This
// data is required by other apps (like internet ranking), but is
// redundant to the game app.
pGeneralDataNode->AppendChild( "DisplayName", GetDisplayName() );
pGeneralDataNode->AppendChild( "IsMachine", IsMachine() );
pGeneralDataNode->AppendChild( "Guid", m_sGuid );
pGeneralDataNode->AppendChild( "SortOrder", SortOrderToString(m_SortOrder) );
pGeneralDataNode->AppendChild( "LastDifficulty", DifficultyToString(m_LastDifficulty) );
pGeneralDataNode->AppendChild( "LastCourseDifficulty", CourseDifficultyToString(m_LastCourseDifficulty) );
pGeneralDataNode->AppendChild( m_lastSong.CreateNode() );
pGeneralDataNode->AppendChild( m_lastCourse.CreateNode() );
pGeneralDataNode->AppendChild( "TotalPlays", m_iTotalPlays );
pGeneralDataNode->AppendChild( "TotalPlaySeconds", m_iTotalPlaySeconds );
pGeneralDataNode->AppendChild( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
pGeneralDataNode->AppendChild( "CurrentCombo", m_iCurrentCombo );
pGeneralDataNode->AppendChild( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
pGeneralDataNode->AppendChild( "GoalType", m_GoalType );
pGeneralDataNode->AppendChild( "GoalCalories", m_iGoalCalories );
pGeneralDataNode->AppendChild( "GoalSeconds", m_iGoalSeconds );
pGeneralDataNode->AppendChild( "LastPlayedMachineGuid", m_sLastPlayedMachineGuid );
pGeneralDataNode->AppendChild( "LastPlayedDate", m_LastPlayedDate );
pGeneralDataNode->AppendChild( "TotalDancePoints", m_iTotalDancePoints );
pGeneralDataNode->AppendChild( "NumExtraStagesPassed", m_iNumExtraStagesPassed );
pGeneralDataNode->AppendChild( "NumExtraStagesFailed", m_iNumExtraStagesFailed );
pGeneralDataNode->AppendChild( "NumToasties", m_iNumToasties );
pGeneralDataNode->AppendChild( "TotalTapsAndHolds", m_iTotalTapsAndHolds );
pGeneralDataNode->AppendChild( "TotalJumps", m_iTotalJumps );
pGeneralDataNode->AppendChild( "TotalHolds", m_iTotalHolds );
pGeneralDataNode->AppendChild( "TotalRolls", m_iTotalRolls );
pGeneralDataNode->AppendChild( "TotalMines", m_iTotalMines );
pGeneralDataNode->AppendChild( "TotalHands", m_iTotalHands );
pGeneralDataNode->AppendChild( "Data", m_SavedLuaData.Serialize() );
// Keep declared variables in a very local scope so they aren't
// accidentally used where they're not intended. There's a lot of
// copying and pasting in this code.
{
XNode* pDefaultModifiers = pGeneralDataNode->AppendChild("DefaultModifiers");
for( map<CString,CString>::const_iterator it = m_sDefaultModifiers.begin(); it != m_sDefaultModifiers.end(); ++it )
pDefaultModifiers->AppendChild( it->first, it->second );
}
{
XNode* pUnlockedSongs = pGeneralDataNode->AppendChild("UnlockedSongs");
for( set<int>::const_iterator it = m_UnlockedSongs.begin(); it != m_UnlockedSongs.end(); ++it )
pUnlockedSongs->AppendChild( ssprintf("Unlock%i", *it) );
}
{
XNode* pNumSongsPlayedByPlayMode = pGeneralDataNode->AppendChild("NumSongsPlayedByPlayMode");
FOREACH_PlayMode( pm )
{
/* Don't save unplayed PlayModes. */
if( !m_iNumSongsPlayedByPlayMode[pm] )
continue;
pNumSongsPlayedByPlayMode->AppendChild( PlayModeToString(pm), m_iNumSongsPlayedByPlayMode[pm] );
}
}
{
XNode* pNumSongsPlayedByStyle = pGeneralDataNode->AppendChild("NumSongsPlayedByStyle");
for( map<StyleID,int>::const_iterator iter = m_iNumSongsPlayedByStyle.begin();
iter != m_iNumSongsPlayedByStyle.end();
iter++ )
{
const StyleID &s = iter->first;
int iNumPlays = iter->second;
XNode *pStyleNode = s.CreateNode();
pStyleNode->SetValue( iNumPlays );
pNumSongsPlayedByStyle->AppendChild( pStyleNode );
}
}
{
XNode* pNumSongsPlayedByDifficulty = pGeneralDataNode->AppendChild("NumSongsPlayedByDifficulty");
FOREACH_Difficulty( dc )
{
if( !m_iNumSongsPlayedByDifficulty[dc] )
continue;
pNumSongsPlayedByDifficulty->AppendChild( DifficultyToString(dc), m_iNumSongsPlayedByDifficulty[dc] );
}
}
{
XNode* pNumSongsPlayedByMeter = pGeneralDataNode->AppendChild("NumSongsPlayedByMeter");
for( int i=0; i<MAX_METER+1; i++ )
{
if( !m_iNumSongsPlayedByMeter[i] )
continue;
pNumSongsPlayedByMeter->AppendChild( ssprintf("Meter%d",i), m_iNumSongsPlayedByMeter[i] );
}
}
pGeneralDataNode->AppendChild( "NumTotalSongsPlayed", m_iNumTotalSongsPlayed );
{
XNode* pNumStagesPassedByPlayMode = pGeneralDataNode->AppendChild("NumStagesPassedByPlayMode");
FOREACH_PlayMode( pm )
{
/* Don't save unplayed PlayModes. */
if( !m_iNumStagesPassedByPlayMode[pm] )
continue;
pNumStagesPassedByPlayMode->AppendChild( PlayModeToString(pm), m_iNumStagesPassedByPlayMode[pm] );
}
}
{
XNode* pNumStagesPassedByGrade = pGeneralDataNode->AppendChild("NumStagesPassedByGrade");
FOREACH_Grade( g )
{
if( !m_iNumStagesPassedByGrade[g] )
continue;
pNumStagesPassedByGrade->AppendChild( GradeToString(g), m_iNumStagesPassedByGrade[g] );
}
}
return pGeneralDataNode;
}
Profile::LoadResult Profile::LoadEditableDataFromDir( CString sDir )
{
CString fn = sDir + EDITABLE_INI;
//
// Don't load unreasonably large editable.xml files.
//
int iBytes = FILEMAN->GetFileSizeInBytes( fn );
if( iBytes > MAX_EDITABLE_INI_SIZE_BYTES )
{
LOG->Warn( "The file '%s' is unreasonably large. It won't be loaded.", fn.c_str() );
return failed_tampered;
}
if( !IsAFile(fn) )
return failed_no_profile;
IniFile ini;
ini.ReadFile( fn );
ini.GetValue("Editable","DisplayName", m_sDisplayName);
ini.GetValue("Editable","LastUsedHighScoreName", m_sLastUsedHighScoreName);
ini.GetValue("Editable","WeightPounds", m_iWeightPounds);
// This is data that the user can change, so we have to validate it.
wstring wstr = CStringToWstring(m_sDisplayName);
if( wstr.size() > MAX_DISPLAY_NAME_LENGTH )
wstr = wstr.substr(0, MAX_DISPLAY_NAME_LENGTH);
m_sDisplayName = WStringToCString(wstr);
// TODO: strip invalid chars?
if( m_iWeightPounds != 0 )
CLAMP( m_iWeightPounds, 50, 500 );
return success;
}
void Profile::LoadGeneralDataFromNode( const XNode* pNode )
{
ASSERT( pNode->m_sName == "GeneralData" );
CString s;
const XNode* pTemp;
pNode->GetChildValue( "Guid", m_sGuid );
pNode->GetChildValue( "SortOrder", s ); m_SortOrder = StringToSortOrder( s );
pNode->GetChildValue( "LastDifficulty", s ); m_LastDifficulty = StringToDifficulty( s );
pNode->GetChildValue( "LastCourseDifficulty", s ); m_LastCourseDifficulty = StringToCourseDifficulty( s );
pTemp = pNode->GetChild( "Song" ); if( pTemp ) m_lastSong.LoadFromNode( pTemp );
pTemp = pNode->GetChild( "Course" ); if( pTemp ) m_lastCourse.LoadFromNode( pTemp );
pNode->GetChildValue( "TotalPlays", m_iTotalPlays );
pNode->GetChildValue( "TotalPlaySeconds", m_iTotalPlaySeconds );
pNode->GetChildValue( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
pNode->GetChildValue( "CurrentCombo", m_iCurrentCombo );
pNode->GetChildValue( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
pNode->GetChildValue( "GoalType", (int&)m_GoalType );
pNode->GetChildValue( "GoalCalories", m_iGoalCalories );
pNode->GetChildValue( "GoalSeconds", m_iGoalSeconds );
pNode->GetChildValue( "LastPlayedMachineGuid", m_sLastPlayedMachineGuid );
pNode->GetChildValue( "LastPlayedDate", m_LastPlayedDate );
pNode->GetChildValue( "TotalDancePoints", m_iTotalDancePoints );
pNode->GetChildValue( "NumExtraStagesPassed", m_iNumExtraStagesPassed );
pNode->GetChildValue( "NumExtraStagesFailed", m_iNumExtraStagesFailed );
pNode->GetChildValue( "NumToasties", m_iNumToasties );
pNode->GetChildValue( "TotalTapsAndHolds", m_iTotalTapsAndHolds );
pNode->GetChildValue( "TotalJumps", m_iTotalJumps );
pNode->GetChildValue( "TotalHolds", m_iTotalHolds );
pNode->GetChildValue( "TotalRolls", m_iTotalRolls );
pNode->GetChildValue( "TotalMines", m_iTotalMines );
pNode->GetChildValue( "TotalHands", m_iTotalHands );
{
CString sData;
if( pNode->GetChildValue( "Data", sData ) )
{
m_SavedLuaData.LoadFromString( sData );
if( m_SavedLuaData.GetLuaType() != LUA_TTABLE )
{
LOG->Warn( "Profile data did not evaluate to a table" );
lua_newtable( LUA->L );
m_SavedLuaData.SetFromStack();
}
}
}
{
const XNode* pDefaultModifiers = pNode->GetChild("DefaultModifiers");
if( pDefaultModifiers )
{
FOREACH_CONST_Child( pDefaultModifiers, game_type )
{
m_sDefaultModifiers[game_type->m_sName] = game_type->m_sValue;
}
}
}
{
const XNode* pUnlockedSongs = pNode->GetChild("UnlockedSongs");
if( pUnlockedSongs )
{
FOREACH_CONST_Child( pUnlockedSongs, song )
{
int iUnlock;
if( sscanf(song->m_sName.c_str(),"Unlock%d",&iUnlock) == 1 )
m_UnlockedSongs.insert( iUnlock );
}
}
}
{
const XNode* pNumSongsPlayedByPlayMode = pNode->GetChild("NumSongsPlayedByPlayMode");
if( pNumSongsPlayedByPlayMode )
FOREACH_PlayMode( pm )
pNumSongsPlayedByPlayMode->GetChildValue( PlayModeToString(pm), m_iNumSongsPlayedByPlayMode[pm] );
}
{
const XNode* pNumSongsPlayedByStyle = pNode->GetChild("NumSongsPlayedByStyle");
if( pNumSongsPlayedByStyle )
{
FOREACH_CONST_Child( pNumSongsPlayedByStyle, style )
{
if( style->m_sName != "Style" )
continue;
StyleID s;
s.LoadFromNode( style );
if( !s.IsValid() )
WARN_AND_CONTINUE;
style->GetValue( m_iNumSongsPlayedByStyle[s] );
}
}
}
{
const XNode* pNumSongsPlayedByDifficulty = pNode->GetChild("NumSongsPlayedByDifficulty");
if( pNumSongsPlayedByDifficulty )
FOREACH_Difficulty( dc )
pNumSongsPlayedByDifficulty->GetChildValue( DifficultyToString(dc), m_iNumSongsPlayedByDifficulty[dc] );
}
{
const XNode* pNumSongsPlayedByMeter = pNode->GetChild("NumSongsPlayedByMeter");
if( pNumSongsPlayedByMeter )
for( int i=0; i<MAX_METER+1; i++ )
pNumSongsPlayedByMeter->GetChildValue( ssprintf("Meter%d",i), m_iNumSongsPlayedByMeter[i] );
}
pNode->GetChildValue("NumTotalSongsPlayed", m_iNumTotalSongsPlayed );
{
const XNode* pNumStagesPassedByGrade = pNode->GetChild("NumStagesPassedByGrade");
if( pNumStagesPassedByGrade )
FOREACH_Grade( g )
pNumStagesPassedByGrade->GetChildValue( GradeToString(g), m_iNumStagesPassedByGrade[g] );
}
{
const XNode* pNumStagesPassedByPlayMode = pNode->GetChild("NumStagesPassedByPlayMode");
if( pNumStagesPassedByPlayMode )
FOREACH_PlayMode( pm )
pNumStagesPassedByPlayMode->GetChildValue( PlayModeToString(pm), m_iNumStagesPassedByPlayMode[pm] );
}
}
void Profile::AddStepTotals( int iTotalTapsAndHolds, int iTotalJumps, int iTotalHolds, int iTotalRolls, int iTotalMines, int iTotalHands, float fCaloriesBurned )
{
m_iTotalTapsAndHolds += iTotalTapsAndHolds;
m_iTotalJumps += iTotalJumps;
m_iTotalHolds += iTotalHolds;
m_iTotalRolls += iTotalRolls;
m_iTotalMines += iTotalMines;
m_iTotalHands += iTotalHands;
m_fTotalCaloriesBurned += fCaloriesBurned;
if( m_iWeightPounds != 0 )
{
m_fTotalCaloriesBurned += fCaloriesBurned;
DateTime date = DateTime::GetNowDate();
m_mapDayToCaloriesBurned[date] += fCaloriesBurned;
}
}
XNode* Profile::SaveSongScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->m_sName = "SongScores";
for( map<SongID,HighScoresForASong>::const_iterator i = m_SongHighScores.begin();
i != m_SongHighScores.end();
i++ )
{
const SongID &songID = i->first;
const HighScoresForASong &hsSong = i->second;
// skip songs that have never been played
if( pProfile->GetSongNumTimesPlayed(songID) == 0 )
continue;
XNode* pSongNode = pNode->AppendChild( songID.CreateNode() );
for( map<StepsID,HighScoresForASteps>::const_iterator j = hsSong.m_StepsHighScores.begin();
j != hsSong.m_StepsHighScores.end();
j++ )
{
const StepsID &stepsID = j->first;
const HighScoresForASteps &hsSteps = j->second;
const HighScoreList &hsl = hsSteps.hsl;
// skip steps that have never been played
if( hsl.iNumTimesPlayed == 0 )
continue;
XNode* pStepsNode = pSongNode->AppendChild( stepsID.CreateNode() );
pStepsNode->AppendChild( hsl.CreateNode() );
}
}
return pNode;
}
void Profile::LoadSongScoresFromNode( const XNode* pSongScores )
{
CHECKPOINT;
ASSERT( pSongScores->m_sName == "SongScores" );
FOREACH_CONST_Child( pSongScores, pSong )
{
if( pSong->m_sName != "Song" )
continue;
SongID songID;
songID.LoadFromNode( pSong );
if( !songID.IsValid() )
WARN_AND_CONTINUE;
FOREACH_CONST_Child( pSong, pSteps )
{
if( pSteps->m_sName != "Steps" )
continue;
StepsID stepsID;
stepsID.LoadFromNode( pSteps );
if( !stepsID.IsValid() )
WARN_AND_CONTINUE;
const XNode *pHighScoreListNode = pSteps->GetChild("HighScoreList");
if( pHighScoreListNode == NULL )
WARN_AND_CONTINUE;
HighScoreList &hsl = m_SongHighScores[songID].m_StepsHighScores[stepsID].hsl;
hsl.LoadFromNode( pHighScoreListNode );
}
}
}
XNode* Profile::SaveCourseScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->m_sName = "CourseScores";
for( map<CourseID,HighScoresForACourse>::const_iterator i = m_CourseHighScores.begin();
i != m_CourseHighScores.end();
i++ )
{
const CourseID &courseID = i->first;
const HighScoresForACourse &hsCourse = i->second;
// skip courses that have never been played
if( pProfile->GetCourseNumTimesPlayed(courseID) == 0 )
continue;
XNode* pCourseNode = pNode->AppendChild( courseID.CreateNode() );
for( map<TrailID,HighScoresForATrail>::const_iterator j = hsCourse.m_TrailHighScores.begin();
j != hsCourse.m_TrailHighScores.end();
j++ )
{
const TrailID &trailID = j->first;
const HighScoresForATrail &hsTrail = j->second;
const HighScoreList &hsl = hsTrail.hsl;
// skip steps that have never been played
if( hsl.iNumTimesPlayed == 0 )
continue;
XNode* pTrailNode = pCourseNode->AppendChild( trailID.CreateNode() );
pTrailNode->AppendChild( hsl.CreateNode() );
}
}
return pNode;
}
void Profile::LoadCourseScoresFromNode( const XNode* pCourseScores )
{
CHECKPOINT;
ASSERT( pCourseScores->m_sName == "CourseScores" );
FOREACH_CONST_Child( pCourseScores, pCourse )
{
if( pCourse->m_sName != "Course" )
continue;
CourseID courseID;
courseID.LoadFromNode( pCourse );
if( !courseID.IsValid() )
WARN_AND_CONTINUE;
FOREACH_CONST_Child( pCourse, pTrail )
{
if( pTrail->m_sName != "Trail" )
continue;
TrailID trailID;
trailID.LoadFromNode( pTrail );
if( !trailID.IsValid() )
WARN_AND_CONTINUE;
const XNode *pHighScoreListNode = pTrail->GetChild("HighScoreList");
if( pHighScoreListNode == NULL )
WARN_AND_CONTINUE;
HighScoreList &hsl = m_CourseHighScores[courseID].m_TrailHighScores[trailID].hsl;
hsl.LoadFromNode( pHighScoreListNode );
}
}
}
XNode* Profile::SaveCategoryScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->m_sName = "CategoryScores";
FOREACH_StepsType( st )
{
// skip steps types that have never been played
if( pProfile->GetCategoryNumTimesPlayed( st ) == 0 )
continue;
XNode* pStepsTypeNode = pNode->AppendChild( "StepsType" );
pStepsTypeNode->AppendAttr( "Type", GameManager::StepsTypeToString(st) );
FOREACH_RankingCategory( rc )
{
// skip steps types/categories that have never been played
if( pProfile->GetCategoryHighScoreList(st,rc).iNumTimesPlayed == 0 )
continue;
XNode* pRankingCategoryNode = pStepsTypeNode->AppendChild( "RankingCategory" );
pRankingCategoryNode->AppendAttr( "Type", RankingCategoryToString(rc) );
const HighScoreList &hsl = pProfile->GetCategoryHighScoreList( (StepsType)st, (RankingCategory)rc );
pRankingCategoryNode->AppendChild( hsl.CreateNode() );
}
}
return pNode;
}
void Profile::LoadCategoryScoresFromNode( const XNode* pCategoryScores )
{
CHECKPOINT;
ASSERT( pCategoryScores->m_sName == "CategoryScores" );
FOREACH_CONST_Child( pCategoryScores, pStepsType )
{
if( pStepsType->m_sName != "StepsType" )
continue;
CString str;
if( !pStepsType->GetAttrValue( "Type", str ) )
WARN_AND_CONTINUE;
StepsType st = GameManager::StringToStepsType( str );
if( st == STEPS_TYPE_INVALID )
WARN_AND_CONTINUE_M( str );
FOREACH_CONST_Child( pStepsType, pRadarCategory )
{
if( pRadarCategory->m_sName != "RankingCategory" )
continue;
if( !pRadarCategory->GetAttrValue( "Type", str ) )
WARN_AND_CONTINUE;
RankingCategory rc = StringToRankingCategory( str );
if( rc == RANKING_INVALID )
WARN_AND_CONTINUE_M( str );
const XNode *pHighScoreListNode = pRadarCategory->GetChild("HighScoreList");
if( pHighScoreListNode == NULL )
WARN_AND_CONTINUE;
HighScoreList &hsl = this->GetCategoryHighScoreList( st, rc );
hsl.LoadFromNode( pHighScoreListNode );
}
}
}
void Profile::SaveStatsWebPageToDir( CString sDir ) const
{
ASSERT( PROFILEMAN );
FileCopy( THEME->GetPathO("Profile",STATS_XSL), sDir+STATS_XSL );
FileCopy( THEME->GetPathO("Profile",CATALOG_XSL), sDir+CATALOG_XSL );
FileCopy( THEME->GetPathO("Profile",COMMON_XSL), sDir+COMMON_XSL );
FileCopy( CATALOG_XML_FILE, sDir+CATALOG_XML );
}
void Profile::SaveMachinePublicKeyToDir( CString sDir ) const
{
if( PREFSMAN->m_bSignProfileData && IsAFile(CRYPTMAN->GetPublicKeyFileName()) )
FileCopy( CRYPTMAN->GetPublicKeyFileName(), sDir+PUBLIC_KEY_FILE );
}
void Profile::AddScreenshot( const Screenshot &screenshot )
{
m_vScreenshots.push_back( screenshot );
}
void Profile::LoadScreenshotDataFromNode( const XNode* pScreenshotData )
{
CHECKPOINT;
ASSERT( pScreenshotData->m_sName == "ScreenshotData" );
FOREACH_CONST_Child( pScreenshotData, pScreenshot )
{
if( pScreenshot->m_sName != "Screenshot" )
WARN_AND_CONTINUE_M( pScreenshot->m_sName );
Screenshot ss;
ss.LoadFromNode( pScreenshot );
m_vScreenshots.push_back( ss );
}
}
XNode* Profile::SaveScreenshotDataCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->m_sName = "ScreenshotData";
FOREACH_CONST( Screenshot, m_vScreenshots, ss )
{
pNode->AppendChild( ss->CreateNode() );
}
return pNode;
}
void Profile::LoadCalorieDataFromNode( const XNode* pCalorieData )
{
CHECKPOINT;
ASSERT( pCalorieData->m_sName == "CalorieData" );
FOREACH_CONST_Child( pCalorieData, pCaloriesBurned )
{
if( pCaloriesBurned->m_sName != "CaloriesBurned" )
WARN_AND_CONTINUE_M( pCaloriesBurned->m_sName );
CString sDate;
if( !pCaloriesBurned->GetAttrValue("Date",sDate) )
WARN_AND_CONTINUE;
DateTime date;
if( !date.FromString(sDate) )
WARN_AND_CONTINUE_M( sDate );
float fCaloriesBurned = 0;
pCaloriesBurned->GetValue(fCaloriesBurned);
m_mapDayToCaloriesBurned[date] = fCaloriesBurned;
}
}
XNode* Profile::SaveCalorieDataCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->m_sName = "CalorieData";
for( map<DateTime,float>::const_iterator i = m_mapDayToCaloriesBurned.begin();
i != m_mapDayToCaloriesBurned.end();
i++ )
{
XNode* pCaloriesBurned = pNode->AppendChild( "CaloriesBurned", i->second );
pCaloriesBurned->AppendAttr( "Date", i->first.GetString() );
}
return pNode;
}
float Profile::GetCaloriesBurnedForDay( DateTime day ) const
{
day.StripTime();
map<DateTime,float>::const_iterator i = m_mapDayToCaloriesBurned.find( day );
if( i == m_mapDayToCaloriesBurned.end() )
return 0;
else
return i->second;
}
XNode* Profile::HighScoreForASongAndSteps::CreateNode() const
{
XNode* pNode = new XNode;
pNode->m_sName = "HighScoreForASongAndSteps";
pNode->AppendChild( songID.CreateNode() );
pNode->AppendChild( stepsID.CreateNode() );
pNode->AppendChild( hs.CreateNode() );
return pNode;
}
void Profile::HighScoreForASongAndSteps::LoadFromNode( const XNode* pNode )
{
Unset();
ASSERT( pNode->m_sName == "HighScoreForASongAndSteps" );
const XNode* p;
if( (p = pNode->GetChild("Song")) )
songID.LoadFromNode( p );
if( (p = pNode->GetChild("Steps")) )
stepsID.LoadFromNode( p );
if( (p = pNode->GetChild("HighScore")) )
hs.LoadFromNode( p );
}
void Profile::LoadRecentSongScoresFromNode( const XNode* pRecentSongScores )
{
CHECKPOINT;
ASSERT( pRecentSongScores->m_sName == "RecentSongScores" );
FOREACH_CONST_Child( pRecentSongScores, p )
{
if( p->m_sName == "HighScoreForASongAndSteps" )
{
HighScoreForASongAndSteps h;
h.LoadFromNode( p );
m_vRecentStepsScores.push_back( h );
}
else
{
WARN_AND_CONTINUE_M( p->m_sName );
}
}
}
XNode* Profile::SaveRecentSongScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->m_sName = "RecentSongScores";
unsigned uNumToSave = min( m_vRecentStepsScores.size(), (unsigned)MAX_RECENT_SCORES_TO_SAVE );
for( unsigned i=0; i<uNumToSave; i++ )
{
pNode->AppendChild( m_vRecentStepsScores[i].CreateNode() );
}
return pNode;
}
void Profile::AddStepsRecentScore( const Song* pSong, const Steps* pSteps, HighScore hs )
{
HighScoreForASongAndSteps h;
h.songID.FromSong( pSong );
h.stepsID.FromSteps( pSteps );
h.hs = hs;
m_vRecentStepsScores.push_back( h );
}
XNode* Profile::HighScoreForACourseAndTrail::CreateNode() const
{
XNode* pNode = new XNode;
pNode->m_sName = "HighScoreForACourseAndTrail";
pNode->AppendChild( courseID.CreateNode() );
pNode->AppendChild( trailID.CreateNode() );
pNode->AppendChild( hs.CreateNode() );
return pNode;
}
void Profile::HighScoreForACourseAndTrail::LoadFromNode( const XNode* pNode )
{
Unset();
ASSERT( pNode->m_sName == "HighScoreForACourseAndTrail" );
const XNode* p;
if( (p = pNode->GetChild("Course")) )
courseID.LoadFromNode( p );
if( (p = pNode->GetChild("Trail")) )
trailID.LoadFromNode( p );
if( (p = pNode->GetChild("HighScore")) )
hs.LoadFromNode( p );
}
void Profile::LoadRecentCourseScoresFromNode( const XNode* pRecentCourseScores )
{
CHECKPOINT;
ASSERT( pRecentCourseScores->m_sName == "RecentCourseScores" );
FOREACH_CONST_Child( pRecentCourseScores, p )
{
if( p->m_sName == "HighScoreForACourseAndTrail" )
{
HighScoreForACourseAndTrail h;
h.LoadFromNode( p );
m_vRecentCourseScores.push_back( h );
}
else
{
WARN_AND_CONTINUE_M( p->m_sName );
}
}
}
XNode* Profile::SaveRecentCourseScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->m_sName = "RecentCourseScores";
unsigned uNumToSave = min( m_vRecentCourseScores.size(), (unsigned)MAX_RECENT_SCORES_TO_SAVE );
for( unsigned i=0; i<uNumToSave; i++ )
{
pNode->AppendChild( m_vRecentCourseScores[i].CreateNode() );
}
return pNode;
}
void Profile::AddCourseRecentScore( const Course* pCourse, const Trail* pTrail, HighScore hs )
{
HighScoreForACourseAndTrail h;
h.courseID.FromCourse( pCourse );
h.trailID.FromTrail( pTrail );
h.hs = hs;
m_vRecentCourseScores.push_back( h );
}
const Profile::HighScoresForASong *Profile::GetHighScoresForASong( const SongID& songID ) const
{
map<SongID,HighScoresForASong>::const_iterator it;
it = m_SongHighScores.find( songID );
if( it == m_SongHighScores.end() )
return NULL;
return &it->second;
}
const Profile::HighScoresForACourse *Profile::GetHighScoresForACourse( const CourseID& courseID ) const
{
map<CourseID,HighScoresForACourse>::const_iterator it;
it = m_CourseHighScores.find( courseID );
if( it == m_CourseHighScores.end() )
return NULL;
return &it->second;
}
bool Profile::IsMachine() const
{
// TODO: Think of a better way to handle this
return this == PROFILEMAN->GetMachineProfile();
}
XNode* Profile::SaveCoinDataCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile );
XNode* pNode = new XNode;
pNode->m_sName = "CoinData";
{
int coins[NUM_LAST_DAYS];
BOOKKEEPER->GetCoinsLastDays( coins );
XNode* p = pNode->AppendChild( "LastDays" );
for( int i=0; i<NUM_LAST_DAYS; i++ )
p->AppendChild( LastDayToString(i), coins[i] );
}
{
int coins[NUM_LAST_WEEKS];
BOOKKEEPER->GetCoinsLastWeeks( coins );
XNode* p = pNode->AppendChild( "LastWeeks" );
for( int i=0; i<NUM_LAST_WEEKS; i++ )
p->AppendChild( LastWeekToString(i), coins[i] );
}
{
int coins[DAYS_IN_WEEK];
BOOKKEEPER->GetCoinsByDayOfWeek( coins );
XNode* p = pNode->AppendChild( "DayOfWeek" );
for( int i=0; i<DAYS_IN_WEEK; i++ )
p->AppendChild( DayOfWeekToString(i), coins[i] );
}
{
int coins[HOURS_IN_DAY];
BOOKKEEPER->GetCoinsByHour( coins );
XNode* p = pNode->AppendChild( "Hour" );
for( int i=0; i<HOURS_IN_DAY; i++ )
p->AppendChild( HourInDayToString(i), coins[i] );
}
return pNode;
}
void Profile::BackupToDir( CString sFromDir, CString sToDir )
{
FileCopy( sFromDir+EDITABLE_INI, sToDir+EDITABLE_INI );
FileCopy( sFromDir+STATS_XML, sToDir+STATS_XML );
FileCopy( sFromDir+STATS_XML+SIGNATURE_APPEND, sToDir+STATS_XML+SIGNATURE_APPEND );
FileCopy( sFromDir+DONT_SHARE_SIG, sToDir+DONT_SHARE_SIG );
}
bool Profile::CreateNewProfile( CString sProfileDir, CString sName )
{
Profile pro;
pro.m_sDisplayName = sName;
bool bResult = pro.SaveAllToDir( sProfileDir, PREFSMAN->m_bSignProfileData );
FlushDirCache();
return bResult;
}
// lua start
#include "LuaBinding.h"
template<class T>
class LunaProfile : public Luna<T>
{
public:
LunaProfile() { LUA->Register( Register ); }
static int GetWeightPounds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iWeightPounds ); return 1; }
static int SetWeightPounds( T* p, lua_State *L ) { p->m_iWeightPounds = IArg(1); return 0; }
static int GetGoalType( T* p, lua_State *L ) { lua_pushnumber(L, p->m_GoalType ); return 1; }
static int SetGoalType( T* p, lua_State *L ) { p->m_GoalType = (GoalType)IArg(1); return 0; }
static int GetGoalCalories( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iGoalCalories ); return 1; }
static int SetGoalCalories( T* p, lua_State *L ) { p->m_iGoalCalories = IArg(1); return 0; }
static int GetGoalSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iGoalSeconds ); return 1; }
static int SetGoalSeconds( T* p, lua_State *L ) { p->m_iGoalSeconds = IArg(1); return 0; }
static int GetCaloriesBurnedToday( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCaloriesBurnedToday() ); return 1; }
static int GetSaved( T* p, lua_State *L ) { p->m_SavedLuaData.PushSelf(L); return 1; }
static int GetTotalNumSongsPlayed( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iNumTotalSongsPlayed ); return 1; }
static int IsCodeUnlocked( T* p, lua_State *L ) { lua_pushboolean(L, p->IsCodeUnlocked(IArg(1)) ); return 1; }
static int GetSongsActual( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSongsActual((StepsType)IArg(1),(Difficulty)IArg(2)) ); return 1; }
static int GetCoursesActual( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCoursesActual((StepsType)IArg(1),(CourseDifficulty)IArg(2)) ); return 1; }
static int GetSongsPossible( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSongsPossible((StepsType)IArg(1),(Difficulty)IArg(2)) ); return 1; }
static int GetCoursesPossible( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCoursesPossible((StepsType)IArg(1),(CourseDifficulty)IArg(2)) ); return 1; }
static int GetSongsPercentComplete( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSongsPercentComplete((StepsType)IArg(1),(Difficulty)IArg(2)) ); return 1; }
static int GetCoursesPercentComplete( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCoursesPercentComplete((StepsType)IArg(1),(CourseDifficulty)IArg(2)) ); return 1; }
static int GetTotalStepsWithTopGrade( T* p, lua_State *L ) { lua_pushnumber(L, p->GetTotalStepsWithTopGrade((StepsType)IArg(1),(Difficulty)IArg(2),(Grade)IArg(3)) ); return 1; }
static int GetTotalTrailsWithTopGrade( T* p, lua_State *L ) { lua_pushnumber(L, p->GetTotalTrailsWithTopGrade((StepsType)IArg(1),(CourseDifficulty)IArg(2),(Grade)IArg(3)) ); return 1; }
static void Register(lua_State *L)
{
ADD_METHOD( GetWeightPounds )
ADD_METHOD( SetWeightPounds )
ADD_METHOD( GetGoalType )
ADD_METHOD( SetGoalType )
ADD_METHOD( GetGoalCalories )
ADD_METHOD( SetGoalCalories )
ADD_METHOD( GetGoalSeconds )
ADD_METHOD( SetGoalSeconds )
ADD_METHOD( GetCaloriesBurnedToday )
ADD_METHOD( GetSaved )
ADD_METHOD( GetTotalNumSongsPlayed )
ADD_METHOD( IsCodeUnlocked )
ADD_METHOD( GetSongsActual )
ADD_METHOD( GetCoursesActual )
ADD_METHOD( GetSongsPossible )
ADD_METHOD( GetCoursesPossible )
ADD_METHOD( GetSongsPercentComplete )
ADD_METHOD( GetCoursesPercentComplete )
ADD_METHOD( GetTotalStepsWithTopGrade )
ADD_METHOD( GetTotalTrailsWithTopGrade )
Luna<T>::Register( L );
}
};
LUA_REGISTER_CLASS( Profile )
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/