Files
itgmania212121/src/NotesLoaderKSF.cpp
T
Jason Felds 18ff542910 [timing] All but the Beat <-> Time functions.
Alright Thai...let's see if I can modify your work properly.
2011-07-27 23:32:37 -04:00

806 lines
23 KiB
C++

#include "global.h"
#include "NotesLoaderKSF.h"
#include "RageUtil_CharConversions.h"
#include "MsdFile.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "NoteData.h"
#include "NoteTypes.h"
#include "Song.h"
#include "Steps.h"
static void HandleBunki( TimingData &timing, const float fEarlyBPM,
const float fCurBPM, const float fGap,
const float fPos )
{
const float BeatsPerSecond = fEarlyBPM / 60.0f;
const float beat = (fPos + fGap) * BeatsPerSecond;
LOG->Trace( "BPM %f, BPS %f, BPMPos %f, beat %f",
fEarlyBPM, BeatsPerSecond, fPos, beat );
timing.AddSegment( SEGMENT_BPM, new BPMSegment(beat, fCurBPM) );
}
static bool LoadFromKSFFile( const RString &sPath, Steps &out, Song &song, bool bKIUCompliant )
{
LOG->Trace( "Steps::LoadFromKSFFile( '%s' )", sPath.c_str() );
MsdFile msd;
if( !msd.ReadFile( sPath, false ) ) // don't unescape
{
LOG->UserLog( "Song file", sPath, "couldn't be opened: %s", msd.GetError().c_str() );
return false;
}
// this is the value we read for TICKCOUNT
int iTickCount = -1;
// used to adapt weird tickcounts
//float fScrollRatio = 1.0f; -- uncomment when ready to use.
vector<RString> vNoteRows;
// According to Aldo_MX, there is a default BPM and it's 60. -aj
bool bDoublesChart = false;
TimingData stepsTiming;
float SMGap1 = 0, SMGap2 = 0, BPM1 = -1, BPMPos2 = -1, BPM2 = -1, BPMPos3 = -1, BPM3 = -1;
for( unsigned i=0; i<msd.GetNumValues(); i++ )
{
const MsdFile::value_t &sParams = msd.GetValue( i );
RString sValueName = sParams[0];
sValueName.MakeUpper();
/* handle the data...well, not this data: not related to steps.
* Skips INTRO, MUSICINTRO, TITLEFILE, DISCFILE, SONGFILE. */
if (sValueName=="TITLE" || EndsWith(sValueName, "INTRO")
|| EndsWith(sValueName, "FILE") )
{
}
else if( sValueName=="BPM" )
{
BPM1 = StringToFloat(sParams[1]);
stepsTiming.AddSegment( SEGMENT_BPM, new BPMSegment(0, BPM1) );
}
else if( sValueName=="BPM2" )
{
if (bKIUCompliant)
{
BPM2 = StringToFloat( sParams[1] );
}
else
{
// LOG an error.
}
}
else if( sValueName=="BPM3" )
{
if (bKIUCompliant)
{
BPM3 = StringToFloat( sParams[1] );
}
else
{
// LOG an error.
}
}
else if( sValueName=="BUNKI" )
{
if (bKIUCompliant)
{
BPMPos2 = StringToFloat( sParams[1] ) / 100.0f;
}
else
{
// LOG an error.
}
}
else if( sValueName=="BUNKI2" )
{
if (bKIUCompliant)
{
BPMPos3 = StringToFloat( sParams[1] ) / 100.0f;
}
else
{
// LOG an error.
}
}
else if( sValueName=="STARTTIME" )
{
SMGap1 = -StringToFloat( sParams[1] )/100;
stepsTiming.m_fBeat0OffsetInSeconds = SMGap1;
}
// This is currently required for more accurate KIU BPM changes.
else if( sValueName=="STARTTIME2" )
{
if (bKIUCompliant)
{
SMGap2 = -StringToFloat( sParams[1] )/100;
}
else
{
// LOG an error.
}
}
else if ( sValueName=="STARTTIME3" )
{
// STARTTIME3 only ensures this is a KIU compliant simfile.
bKIUCompliant = true;
}
else if( sValueName=="TICKCOUNT" )
{
iTickCount = StringToInt( sParams[1] );
if( iTickCount <= 0 )
{
LOG->UserLog( "Song file", sPath, "has an invalid tick count: %d.", iTickCount );
return false;
}
stepsTiming.AddSegment( SEGMENT_TICKCOUNT, new TickcountSegment(0, iTickCount));
}
else if( sValueName=="DIFFICULTY" )
{
out.SetMeter( max(StringToInt(sParams[1]), 0) );
}
// new cases from Aldo_MX's fork:
else if( sValueName=="PLAYER" )
{
RString sPlayer = sParams[1];
sPlayer.MakeLower();
if( sPlayer.find( "double" ) != string::npos )
bDoublesChart = true;
}
// This should always be last.
else if( sValueName=="STEP" )
{
RString theSteps = sParams[1];
TrimLeft( theSteps );
split( theSteps, "\n", vNoteRows, true );
}
}
if( iTickCount == -1 )
{
iTickCount = 4;
LOG->UserLog( "Song file", sPath, "doesn't have a TICKCOUNT. Defaulting to %i.", iTickCount );
}
// Prepare BPM stuff already if the file uses KSF syntax.
if( bKIUCompliant )
{
if( BPM2 > 0 && BPMPos2 > 0 )
{
HandleBunki( stepsTiming, BPM1, BPM2, SMGap1, BPMPos2 );
}
if( BPM3 > 0 && BPMPos3 > 0 )
{
HandleBunki( stepsTiming, BPM2, BPM3, SMGap2, BPMPos3 );
}
}
NoteData notedata; // read it into here
{
RString sDir, sFName, sExt;
splitpath( sPath, sDir, sFName, sExt );
sFName.MakeLower();
out.SetDescription(sFName);
// Check another before anything else... is this okay? -DaisuMaster
if( sFName.find("another") != string::npos )
{
out.SetDifficulty( Difficulty_Edit );
if( !out.GetMeter() ) out.SetMeter( 25 );
}
else if(sFName.find("wild") != string::npos ||
sFName.find("wd") != string::npos ||
sFName.find("crazy+") != string::npos ||
sFName.find("cz+") != string::npos ||
sFName.find("hardcore") != string::npos )
{
out.SetDifficulty( Difficulty_Challenge );
if( !out.GetMeter() ) out.SetMeter( 20 );
}
else if(sFName.find("crazy") != string::npos ||
sFName.find("cz") != string::npos ||
sFName.find("nightmare") != string::npos ||
sFName.find("nm") != string::npos ||
sFName.find("crazydouble") != string::npos )
{
out.SetDifficulty( Difficulty_Hard );
if( !out.GetMeter() ) out.SetMeter( 14 ); // Set the meters to the Pump scale, not DDR.
}
else if(sFName.find("hard") != string::npos ||
sFName.find("hd") != string::npos ||
sFName.find("freestyle") != string::npos ||
sFName.find("fs") != string::npos ||
sFName.find("double") != string::npos )
{
out.SetDifficulty( Difficulty_Medium );
if( !out.GetMeter() ) out.SetMeter( 8 );
}
else if(sFName.find("easy") != string::npos ||
sFName.find("ez") != string::npos ||
sFName.find("normal") != string::npos )
{
// I wonder if I should leave easy fall into the Beginner difficulty... -DaisuMaster
out.SetDifficulty( Difficulty_Easy );
if( !out.GetMeter() ) out.SetMeter( 4 );
}
else if(sFName.find("beginner") != string::npos ||
sFName.find("practice") != string::npos || sFName.find("pr") != string::npos )
{
out.SetDifficulty( Difficulty_Beginner );
if( !out.GetMeter() ) out.SetMeter( 4 );
}
else
{
out.SetDifficulty( Difficulty_Hard );
if( !out.GetMeter() ) out.SetMeter( 10 );
}
out.m_StepsType = StepsType_pump_single;
// Check for "halfdouble" before "double".
if(sFName.find("halfdouble") != string::npos ||
sFName.find("half-double") != string::npos ||
sFName.find("h_double") != string::npos ||
sFName.find("hdb") != string::npos )
out.m_StepsType = StepsType_pump_halfdouble;
// Handle bDoublesChart from above as well. -aj
else if(sFName.find("double") != string::npos ||
sFName.find("nightmare") != string::npos ||
sFName.find("freestyle") != string::npos ||
sFName.find("db") != string::npos ||
sFName.find("nm") != string::npos ||
sFName.find("fs") != string::npos || bDoublesChart )
out.m_StepsType = StepsType_pump_double;
else if( sFName.find("_1") != string::npos )
out.m_StepsType = StepsType_pump_single;
else if( sFName.find("_2") != string::npos )
out.m_StepsType = StepsType_pump_couple;
}
switch( out.m_StepsType )
{
case StepsType_pump_single: notedata.SetNumTracks( 5 ); break;
case StepsType_pump_couple: notedata.SetNumTracks( 10 ); break;
case StepsType_pump_double: notedata.SetNumTracks( 10 ); break;
case StepsType_pump_routine: notedata.SetNumTracks( 10 ); break; // future files may have this?
case StepsType_pump_halfdouble: notedata.SetNumTracks( 6 ); break;
default: FAIL_M( ssprintf("%i", out.m_StepsType) );
}
int t = 0;
int iHoldStartRow[13];
for( t=0; t<13; t++ )
iHoldStartRow[t] = -1;
bool bTickChangeNeeded = false;
int newTick = -1;
float fCurBeat = 0.0f;
float prevBeat = 0.0f; // Used for hold tails.
for( unsigned r=0; r<vNoteRows.size(); r++ )
{
RString& sRowString = vNoteRows[r];
StripCrnl( sRowString );
if( sRowString == "" )
continue; // skip
// All 2s indicates the end of the song.
else if( sRowString == "2222222222222" )
{
// Finish any holds that didn't get...well, finished.
for( t=0; t < notedata.GetNumTracks(); t++ )
{
if( iHoldStartRow[t] != -1 ) // this ends the hold
{
if( iHoldStartRow[t] == BeatToNoteRow(prevBeat) )
notedata.SetTapNote( t, iHoldStartRow[t], TAP_ORIGINAL_TAP );
else
notedata.AddHoldNote(t,
iHoldStartRow[t],
BeatToNoteRow(prevBeat),
TAP_ORIGINAL_HOLD_HEAD );
}
}
/* have this row be the last moment in the song, unless
* a future step ends later. */
float curTime = stepsTiming.GetElapsedTimeFromBeat(fCurBeat);
if (curTime > song.GetSpecifiedLastSecond())
{
song.SetSpecifiedLastSecond(curTime);
}
break;
}
else if( BeginsWith(sRowString, "|") )
{
/*
if (bKIUCompliant)
{
// Log an error, ignore the line.
continue;
}
*/
// gotta do something tricky here: if the bpm is below one then a couple of calculations
// for scrollsegments will be made, example, bpm 0.2, tick 4000, the scrollsegment will
// be 0. if the tickcount is non a stepmania standard then it will be adapted, a scroll
// segment will then be added based on approximations. -DaisuMaster
// eh better do it considering the tickcount (high tickcounts)
// I'm making some experiments, please spare me...
//continue;
RString temp = sRowString.substr(2,sRowString.size()-3);
float numTemp = StringToFloat(temp);
if (BeginsWith(sRowString, "|T"))
{
// duh
iTickCount = static_cast<int>(numTemp);
// I have been owned by the man -DaisuMaster
stepsTiming.SetTickcountAtBeat( fCurBeat, clamp(iTickCount, 0, ROWS_PER_BEAT) );
}
else if (BeginsWith(sRowString, "|B"))
{
// BPM
stepsTiming.SetBPMAtBeat( fCurBeat, numTemp );
}
else if (BeginsWith(sRowString, "|E"))
{
// DelayBeat
float fCurDelay = 60 / stepsTiming.GetBPMAtBeat(fCurBeat) * numTemp / iTickCount;
fCurDelay += stepsTiming.GetDelayAtRow(BeatToNoteRow(fCurBeat) );
stepsTiming.SetDelayAtBeat( fCurBeat, fCurDelay );
}
else if (BeginsWith(sRowString, "|D"))
{
// Delays
float fCurDelay = stepsTiming.GetStopAtRow(BeatToNoteRow(fCurBeat) );
fCurDelay += numTemp / 1000;
stepsTiming.SetDelayAtBeat( fCurBeat, fCurDelay );
}
else if (BeginsWith(sRowString, "|M") || BeginsWith(sRowString, "|C"))
{
// multipliers/combo
stepsTiming.SetHitComboAtBeat( fCurBeat, static_cast<int>(numTemp) );
}
else if (BeginsWith(sRowString, "|S"))
{
// speed segments
}
else if (BeginsWith(sRowString, "|F"))
{
// fakes
}
else if (BeginsWith(sRowString, "|X"))
{
// scroll segments
stepsTiming.SetScrollAtBeat( fCurBeat, numTemp );
//return true;
}
continue;
}
// Half-doubles is offset; "0011111100000".
if( out.m_StepsType == StepsType_pump_halfdouble )
sRowString.erase( 0, 2 );
// Update TICKCOUNT for Direct Move files.
if( bTickChangeNeeded )
{
iTickCount = newTick;
bTickChangeNeeded = false;
}
for( t=0; t < notedata.GetNumTracks(); t++ )
{
if( sRowString[t] == '4' )
{
/* Remember when each hold starts; ignore the middle. */
if( iHoldStartRow[t] == -1 )
iHoldStartRow[t] = BeatToNoteRow(fCurBeat);
continue;
}
if( iHoldStartRow[t] != -1 ) // this ends the hold
{
int iEndRow = BeatToNoteRow(prevBeat);
if( iHoldStartRow[t] == iEndRow )
notedata.SetTapNote( t, iHoldStartRow[t], TAP_ORIGINAL_TAP );
else
{
//notedata.AddHoldNote( t, iHoldStartRow[t], iEndRow , TAP_ORIGINAL_PUMP_HEAD );
notedata.AddHoldNote( t, iHoldStartRow[t], iEndRow , TAP_ORIGINAL_HOLD_HEAD );
}
iHoldStartRow[t] = -1;
}
TapNote tap;
switch( sRowString[t] )
{
case '0': tap = TAP_EMPTY; break;
case '1': tap = TAP_ORIGINAL_TAP; break;
//allow setting more notetypes on ksf files, this may come in handy (it should) -DaisuMaster
case 'M':
case 'm':
tap = TAP_ORIGINAL_MINE;
break;
case 'F':
case 'f':
tap = TAP_ORIGINAL_FAKE;
break;
case 'L':
case 'l':
tap = TAP_ORIGINAL_LIFT;
break;
default:
LOG->UserLog( "Song file", sPath, "has an invalid row \"%s\"; corrupt notes ignored.",
sRowString.c_str() );
//return false;
tap = TAP_EMPTY;
break;
}
notedata.SetTapNote(t, BeatToNoteRow(fCurBeat), tap);
}
prevBeat = fCurBeat;
fCurBeat = prevBeat + 1.0f / iTickCount;
}
out.SetNoteData( notedata );
out.m_Timing = stepsTiming;
out.TidyUpData();
out.SetSavedToDisk( true ); // we're loading from disk, so this is by definintion already saved
return true;
}
static void LoadTags( const RString &str, Song &out )
{
/* str is either a #TITLE or a directory component. Fill in missing information.
* str is either "title", "artist - title", or "artist - title - difficulty". */
vector<RString> asBits;
split( str, " - ", asBits, false );
// Ignore the difficulty, since we get that elsewhere.
if( asBits.size() == 3 && (
asBits[2].EqualsNoCase("double") ||
asBits[2].EqualsNoCase("easy") ||
asBits[2].EqualsNoCase("normal") ||
asBits[2].EqualsNoCase("hard") ||
asBits[2].EqualsNoCase("crazy") ||
asBits[2].EqualsNoCase("nightmare"))
)
{
asBits.erase( asBits.begin()+2, asBits.begin()+3 );
}
RString title, artist;
if( asBits.size() == 2 )
{
artist = asBits[0];
title = asBits[1];
}
else if( asBits.size() == 1 )
{
title = asBits[0];
}
// Convert, if possible. Most KSFs are in Korean encodings (CP942/EUC-KR).
if( !ConvertString( title, "korean" ) )
title = "";
if( !ConvertString( artist, "korean" ) )
artist = "";
if( out.m_sMainTitle == "" )
out.m_sMainTitle = title;
if( out.m_sArtist == "" )
out.m_sArtist = artist;
}
static void ProcessTickcounts( const RString & value, int & ticks, TimingData & timing )
{
/* TICKCOUNT will be used below if there are DM compliant BPM changes
* and stops. It will be called again in LoadFromKSFFile for the
* actual steps. */
ticks = StringToInt( value );
ticks = ticks > 0 ? ticks : 4;
// add a tickcount for those using the [Player]
// CheckpointsUseTimeSignatures metric. -aj
// It's not with timesigs now -DaisuMaster
TickcountSegment * tcs = new TickcountSegment(0, ticks > ROWS_PER_BEAT ? ROWS_PER_BEAT : ticks);
timing.AddSegment( SEGMENT_TICKCOUNT, tcs );
}
static bool LoadGlobalData( const RString &sPath, Song &out, bool &bKIUCompliant )
{
MsdFile msd;
if( !msd.ReadFile( sPath, false ) ) // don't unescape
{
LOG->UserLog( "Song file", sPath, "couldn't be opened: %s", msd.GetError().c_str() );
return false;
}
// changed up there in case of something is found inside the SONGFILE tag in the head ksf -DaisuMaster
// search for music with song in the file name
vector<RString> arrayPossibleMusic;
GetDirListing( out.GetSongDir() + RString("song.mp3"), arrayPossibleMusic );
GetDirListing( out.GetSongDir() + RString("song.oga"), arrayPossibleMusic );
GetDirListing( out.GetSongDir() + RString("song.ogg"), arrayPossibleMusic );
GetDirListing( out.GetSongDir() + RString("song.wav"), arrayPossibleMusic );
if( !arrayPossibleMusic.empty() ) // we found a match
out.m_sMusicFile = arrayPossibleMusic[0];
// ^this was below, at the end
float SMGap1 = 0, SMGap2 = 0, BPM1 = -1, BPMPos2 = -1, BPM2 = -1, BPMPos3 = -1, BPM3 = -1;
int iTickCount = -1;
bKIUCompliant = false;
vector<RString> vNoteRows;
for( unsigned i=0; i < msd.GetNumValues(); i++ )
{
const MsdFile::value_t &sParams = msd.GetValue(i);
RString sValueName = sParams[0];
sValueName.MakeUpper();
// handle the data
if( sValueName=="TITLE" )
LoadTags(sParams[1], out);
else if( sValueName=="BPM" )
{
BPM1 = StringToFloat(sParams[1]);
out.m_SongTiming.AddSegment( SEGMENT_BPM, new BPMSegment(0, BPM1) );
}
else if( sValueName=="BPM2" )
{
bKIUCompliant = true;
BPM2 = StringToFloat( sParams[1] );
}
else if( sValueName=="BPM3" )
{
bKIUCompliant = true;
BPM3 = StringToFloat( sParams[1] );
}
else if( sValueName=="BUNKI" )
{
bKIUCompliant = true;
BPMPos2 = StringToFloat( sParams[1] ) / 100.0f;
}
else if( sValueName=="BUNKI2" )
{
bKIUCompliant = true;
BPMPos3 = StringToFloat( sParams[1] ) / 100.0f;
}
else if( sValueName=="STARTTIME" )
{
SMGap1 = -StringToFloat( sParams[1] )/100;
out.m_SongTiming.m_fBeat0OffsetInSeconds = SMGap1;
}
// This is currently required for more accurate KIU BPM changes.
else if( sValueName=="STARTTIME2" )
{
bKIUCompliant = true;
SMGap2 = -StringToFloat( sParams[1] )/100;
}
else if ( sValueName=="STARTTIME3" )
{
// STARTTIME3 only ensures this is a KIU compliant simfile.
//bKIUCompliant = true;
}
else if ( sValueName=="TICKCOUNT" )
{
ProcessTickcounts(sParams[1], iTickCount, out.m_SongTiming);
}
else if ( sValueName=="STEP" )
{
/* STEP will always be the last header in a KSF file by design. Due to
* the Direct Move syntax, it is best to get the rows of notes here. */
RString theSteps = sParams[1];
TrimLeft( theSteps );
split( theSteps, "\n", vNoteRows, true );
}
else if( sValueName=="DIFFICULTY" || sValueName=="PLAYER" )
{
/* DIFFICULTY and PLAYER are handled only in LoadFromKSFFile.
Ignore those here. */
continue;
}
// New cases noted in Aldo_MX's code:
else if( sValueName=="MUSICINTRO" || sValueName=="INTRO" )
{
out.m_fMusicSampleStartSeconds = HHMMSSToSeconds( sParams[1] );
}
else if( sValueName=="TITLEFILE" )
{
out.m_sBackgroundFile = sParams[1];
}
else if( sValueName=="DISCFILE" )
{
out.m_sBannerFile = sParams[1];
}
else if( sValueName=="SONGFILE" )
{
out.m_sMusicFile = sParams[1];
}
//else if( sValueName=="INTROFILE" )
//{
// nothing to add...
//}
// end new cases
else
{
LOG->UserLog( "Song file", sPath, "has an unexpected value named \"%s\".",
sValueName.c_str() );
}
}
//intro length in piu mixes is generally 7 seconds
out.m_fMusicSampleLengthSeconds = 7.0f;
/* BPM Change checks are done here. If bKIUCompliant, it's short and sweet.
* Otherwise, the whole file has to be processed. Right now, this is only
* called once, for the initial file (often the Crazy steps). Hopefully that
* will end up changing soon. */
if( bKIUCompliant )
{
if( BPM2 > 0 && BPMPos2 > 0 )
{
HandleBunki( out.m_SongTiming, BPM1, BPM2, SMGap1, BPMPos2 );
}
if( BPM3 > 0 && BPMPos3 > 0 )
{
HandleBunki( out.m_SongTiming, BPM2, BPM3, SMGap2, BPMPos3 );
}
}
else
{
float fCurBeat = 0.0f;
bool bDMRequired = false;
for( unsigned i=0; i < vNoteRows.size(); ++i )
{
RString& NoteRowString = vNoteRows[i];
StripCrnl( NoteRowString );
if( NoteRowString == "" )
continue; // ignore empty rows.
if( NoteRowString == "2222222222222" ) // Row of 2s = end. Confirm KIUCompliency here.
{
if (!bDMRequired)
bKIUCompliant = true;
break;
}
// This is where the DMRequired test will take place.
if ( BeginsWith( NoteRowString, "|" ) )
{
// have a static timing for everything
bDMRequired = true;
continue;
}
else
{
// ignore whatever else...
//continue;
}
fCurBeat += 1.0f / iTickCount;
}
}
// Try to fill in missing bits of information from the pathname.
{
vector<RString> asBits;
split( sPath, "/", asBits, true);
ASSERT( asBits.size() > 1 );
LoadTags( asBits[asBits.size()-2], out );
}
return true;
}
void KSFLoader::GetApplicableFiles( const RString &sPath, vector<RString> &out )
{
GetDirListing( sPath + RString("*.ksf"), out );
}
bool KSFLoader::LoadNoteDataFromSimfile( const RString & cachePath, Steps &out )
{
bool KIUCompliant = false;
Song dummy;
if (!LoadGlobalData(cachePath, dummy, KIUCompliant))
return false;
Steps *notes = dummy.CreateSteps();
if (LoadFromKSFFile(cachePath, *notes, dummy, KIUCompliant))
{
KIUCompliant = true; // yeah, reusing a variable.
out.SetNoteData(notes->GetNoteData());
}
delete notes;
return KIUCompliant;
}
bool KSFLoader::LoadFromDir( const RString &sDir, Song &out )
{
LOG->Trace( "KSFLoader::LoadFromDir(%s)", sDir.c_str() );
vector<RString> arrayKSFFileNames;
GetDirListing( sDir + RString("*.ksf"), arrayKSFFileNames );
// We shouldn't have been called to begin with if there were no KSFs.
ASSERT( arrayKSFFileNames.size() );
bool bKIUCompliant = false;
/* With Split Timing, there has to be a backup Song Timing in case
* anything goes wrong. As these files are kept in alphabetical
* order (hopefully), it is best to use the LAST file for timing
* purposes, for that is the "normal", or easiest difficulty.
* Usually. */
// Nevermind, kiu compilancy is screwing things up:
// IE, I have two simfiles, oh wich each have four ksf files, the first one has
// the first ksf with directmove timing changes, and the rest are not, everything
// goes fine. In the other hand I have my second simfile with the first ksf file
// without directmove timing changes and the rest have changes, changes are not
// loaded due to kiucompilancy in the first ksf file.
// About the "normal" thing, my simfiles' ksfs uses non-standard naming so
// the last chart is usually nightmare or normal, I use easy and normal
// indistinctly for SM so it shouldn't matter, I use piu fiesta/ex naming
// for directmove though, and we're just gathering basic info anyway, and
// most of the time all the KSF files have the same info in the #TITLE:; section
unsigned files = arrayKSFFileNames.size();
RString dir = out.GetSongDir();
if( !LoadGlobalData(dir + arrayKSFFileNames[files - 1], out, bKIUCompliant) )
return false;
out.m_sSongFileName = dir + arrayKSFFileNames[files - 1];
// load the Steps from the rest of the KSF files
for( unsigned i=0; i<files; i++ )
{
Steps* pNewNotes = out.CreateSteps();
if( !LoadFromKSFFile(dir + arrayKSFFileNames[i], *pNewNotes, out, bKIUCompliant) )
{
delete pNewNotes;
continue;
}
pNewNotes->SetFilename(dir + arrayKSFFileNames[i]);
out.AddSteps( pNewNotes );
}
return true;
}
/*
* (c) 2001-2006 Chris Danford, Glenn Maynard, Jason Felds
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/