Files
itgmania212121/stepmania/src/ScreenGameplayMultiplayer.h
T
2005-01-15 01:03:48 +00:00

119 lines
3.5 KiB
C++

/* ScreenGameplayMultiplayer */
#ifndef ScreenGameplayMultiplayer_H
#define ScreenGameplayMultiplayer_H
#include "Screen.h"
#include "Background.h"
#include "Foreground.h"
#include "ScoreDisplay.h"
#include "Transition.h"
#include "Player.h"
#include "EnumHelper.h"
#include "AutoKeysounds.h"
#include "PlayerState.h"
#include "StageStats.h"
enum MultiPlayer {
MPLAYER_1 = 0,
MPLAYER_2,
MPLAYER_3,
MPLAYER_4,
MPLAYER_5,
MPLAYER_6,
MPLAYER_7,
MPLAYER_8,
MPLAYER_9,
MPLAYER_10,
MPLAYER_11,
MPLAYER_12,
MPLAYER_13,
MPLAYER_14,
MPLAYER_15,
MPLAYER_16,
NUM_MULTI_PLAYERS, // leave this at the end
MULTI_PLAYER_INVALID
};
#define FOREACH_MultiPlayer( pn ) FOREACH_ENUM( MultiPlayer, NUM_MULTI_PLAYERS, pn )
class Song;
class Steps;
class ScreenGameplayMultiplayer : public Screen
{
public:
ScreenGameplayMultiplayer( CString sName, bool bDemonstration = false );
virtual void Init();
virtual ~ScreenGameplayMultiplayer();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual bool UsesBackground() const { return false; }
protected:
void TweenOnScreen();
void TweenOffScreen();
bool IsLastSong();
void SetupSong( MultiPlayer p, int iSongIndex );
void LoadNextSong();
float StartPlayingSong(float MinTimeToNotes, float MinTimeToMusic);
void ShowSavePrompt( ScreenMessage SM_SendWhenDone );
void UpdateSongPosition( float fDeltaTime );
void StageFinished( bool bBackedOut );
vector<Song*> m_vpSongsQueue;
vector<Steps*> m_vpStepsQueue;
vector<AttackArray> m_vModifiersQueue;
Background m_Background;
Foreground m_Foreground;
ScoreDisplay* m_pPrimaryScoreDisplay[NUM_MULTI_PLAYERS];
ScoreKeeper* m_pPrimaryScoreKeeper[NUM_MULTI_PLAYERS];
Transition m_In;
Transition m_Out;
Transition m_Back;
Player m_AutoPlayer;
PlayerState m_PlayerState[NUM_MULTI_PLAYERS];
PlayerStageStats m_PlayerStageStats[NUM_MULTI_PLAYERS];
Player m_HumanPlayer[NUM_MULTI_PLAYERS];
AutoKeysounds m_AutoKeysounds;
RageSound *m_pSoundMusic;
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/