Files
itgmania212121/stepmania/src/Song.cpp
T

1541 lines
43 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: Song
Desc: Holds metadata for a song and the song's step data.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Notes.h"
#include "RageUtil.h"
#include <math.h> // for fmod
#include "RageLog.h"
#include "IniFile.h"
#include "Song.h"
#include "NoteData.h"
#include "MsdFile.h"
#include "RageSoundStream.h"
#include "RageException.h"
const int FILE_CACHE_VERSION = 61; // increment this when Song or Notes changes to invalidate cache
int CompareBPMSegments(const void *arg1, const void *arg2)
{
// arg1 and arg2 are of type Step**
BPMSegment* seg1 = (BPMSegment*)arg1;
BPMSegment* seg2 = (BPMSegment*)arg2;
float score1 = seg1->m_fStartBeat;
float score2 = seg2->m_fStartBeat;
if( score1 == score2 )
return 0;
else if( score1 < score2 )
return -1;
else
return 1;
}
void SortBPMSegmentsArray( CArray<BPMSegment,BPMSegment&> &arrayBPMSegments )
{
qsort( arrayBPMSegments.GetData(), arrayBPMSegments.GetSize(), sizeof(BPMSegment), CompareBPMSegments );
}
int CompareStopSegments(const void *arg1, const void *arg2)
{
// arg1 and arg2 are of type Step**
StopSegment* seg1 = (StopSegment*)arg1;
StopSegment* seg2 = (StopSegment*)arg2;
float score1 = seg1->m_fStartBeat;
float score2 = seg2->m_fStartBeat;
if( score1 == score2 )
return 0;
else if( score1 < score2 )
return -1;
else
return 1;
}
void SortStopSegmentsArray( CArray<StopSegment,StopSegment&> &arrayStopSegments )
{
qsort( arrayStopSegments.GetData(), arrayStopSegments.GetSize(), sizeof(StopSegment), CompareStopSegments );
}
int CompareAnimationSegments(const void *arg1, const void *arg2)
{
// arg1 and arg2 are of type Step**
AnimationSegment* seg1 = (AnimationSegment*)arg1;
AnimationSegment* seg2 = (AnimationSegment*)arg2;
float score1 = seg1->m_fStartBeat;
float score2 = seg2->m_fStartBeat;
if( score1 == score2 )
return 0;
else if( score1 < score2 )
return -1;
else
return 1;
}
void SortAnimationSegmentsArray( CArray<AnimationSegment,AnimationSegment&> &arrayAnimationSegments )
{
qsort( arrayAnimationSegments.GetData(), arrayAnimationSegments.GetSize(), sizeof(AnimationSegment), CompareAnimationSegments );
}
//////////////////////////////
// Song
//////////////////////////////
Song::Song()
{
m_bChangedSinceSave = false;
m_fBeat0OffsetInSeconds = 0;
m_fMusicSampleStartSeconds = 0;
m_fMusicSampleLengthSeconds = 16; // start fading out at m_fMusicSampleLengthSeconds-1 seconds
m_iMusicBytes = 0;
m_fMusicLengthSeconds = 0;
m_fFirstBeat = -1;
m_fLastBeat = -1;
}
Song::~Song()
{
for( int i=0; i<m_apNotes.GetSize(); i++ )
SAFE_DELETE( m_apNotes[i] );
m_apNotes.RemoveAll();
}
void Song::AddBPMSegment( BPMSegment seg )
{
m_BPMSegments.Add( seg );
SortBPMSegmentsArray( m_BPMSegments );
}
void Song::AddStopSegment( StopSegment seg )
{
m_StopSegments.Add( seg );
SortStopSegmentsArray( m_StopSegments );
}
void Song::AddAnimationSegment( AnimationSegment seg )
{
m_AnimationSegments.Add( seg );
SortAnimationSegmentsArray( m_AnimationSegments );
}
float Song::GetMusicStartBeat()
{
float fBPS = m_BPMSegments[0].m_fBPM / 60.0f;
return -m_fBeat0OffsetInSeconds*fBPS;
};
void Song::GetBeatAndBPSFromElapsedTime( float fElapsedTime, float &fBeatOut, float &fBPSOut, bool &bFreezeOut )
{
// LOG->Trace( "GetBeatAndBPSFromElapsedTime( fElapsedTime = %f )", fElapsedTime );
// This function is a nightmare. Don't even try to understand it. :-)
fElapsedTime += m_fBeat0OffsetInSeconds;
for( int i=0; i<m_BPMSegments.GetSize(); i++ ) // foreach BPMSegment
{
BPMSegment &this_seg = m_BPMSegments[i];
float fStartBeatThisSegment = m_BPMSegments[i].m_fStartBeat;
bool bIsLastBPMSegment = i==m_BPMSegments.GetSize()-1;
float fStartBeatNextSegment = bIsLastBPMSegment ? 40000/*inf*/ : m_BPMSegments[i+1].m_fStartBeat;
float fBeatsInThisSegment = fStartBeatNextSegment - fStartBeatThisSegment;
float fBPM = m_BPMSegments[i].m_fBPM;
float fBPS = fBPM / 60.0f;
// calculate the number of seconds in this segment
float fSecondsInThisSegment = fBeatsInThisSegment / fBPS;
int j;
for( j=0; j<m_StopSegments.GetSize(); j++ ) // foreach freeze
{
if( fStartBeatThisSegment <= m_StopSegments[j].m_fStartBeat && m_StopSegments[j].m_fStartBeat < fStartBeatNextSegment )
{
// this freeze lies within this BPMSegment
fSecondsInThisSegment += m_StopSegments[j].m_fStopSeconds;
}
}
if( fElapsedTime > fSecondsInThisSegment )
{
// this BPMSegement is NOT the current segment
fElapsedTime -= fSecondsInThisSegment;
continue;
}
// this BPMSegment IS the current segment
float fBeatEstimate = fStartBeatThisSegment + fElapsedTime*fBPS;
for( j=0; j<m_StopSegments.GetSize(); j++ ) // foreach freeze
{
if( fStartBeatThisSegment > m_StopSegments[j].m_fStartBeat ||
m_StopSegments[j].m_fStartBeat > fStartBeatNextSegment )
continue;
// this freeze lies within this BPMSegment
if( m_StopSegments[j].m_fStartBeat > fBeatEstimate )
break;
fElapsedTime -= m_StopSegments[j].m_fStopSeconds;
// re-estimate
fBeatEstimate = fStartBeatThisSegment + fElapsedTime*fBPS;
if( fBeatEstimate < m_StopSegments[j].m_fStartBeat )
{
fBeatOut = m_StopSegments[j].m_fStartBeat;
fBPSOut = fBPS;
bFreezeOut = true;
return;
}
}
fBeatOut = fBeatEstimate;
fBPSOut = fBPS;
bFreezeOut = false;
return;
}
}
// This is a super hack, but it's only called from ScreenEdit, so it's OK :-)
// Writing an inverse function of GetBeatAndBPSFromElapsedTime() is impossible,
// so do a binary search to get close to the correct elapsed time.
float Song::GetElapsedTimeFromBeat( float fBeat )
{
float fElapsedTimeBestGuess = 100; // seconds
float fSecondsToMove = fElapsedTimeBestGuess; // seconds
float fBeatOut, fBPSOut;
bool bFreezeOut;
while( fSecondsToMove > 0.1f )
{
GetBeatAndBPSFromElapsedTime( fElapsedTimeBestGuess, fBeatOut, fBPSOut, bFreezeOut );
if( fBeatOut > fBeat )
fElapsedTimeBestGuess -= fSecondsToMove;
else
fElapsedTimeBestGuess += fSecondsToMove;
fSecondsToMove /= 2;
}
return fElapsedTimeBestGuess;
}
void Song::GetMainAndSubTitlesFromFullTitle( const CString sFullTitle, CString &sMainTitleOut, CString &sSubTitleOut )
{
const CString sLeftSeps[] = { " -", " ~", " (", " [" };
int iNumSeps = sizeof(sLeftSeps)/sizeof(CString);
for( int i=0; i<iNumSeps; i++ )
{
int iBeginIndex = sFullTitle.Find( sLeftSeps[i] );
if( iBeginIndex == -1 )
continue;
sMainTitleOut = sFullTitle.Left( iBeginIndex );
sSubTitleOut = sFullTitle.Mid( iBeginIndex+1, sFullTitle.GetLength()-iBeginIndex+1 );
return;
}
sMainTitleOut = sFullTitle;
sSubTitleOut = "";
};
CString Song::GetCacheFilePath()
{
return ssprintf( "Cache\\%u", (UINT)GetHashForString(m_sSongDir) );
}
CString Song::GetSongFilePath()
{
CStringArray asFileNames;
GetDirListing( m_sSongDir+"*.sm", asFileNames );
if( asFileNames.GetSize() > 0 )
return m_sSongDir + asFileNames[0];
else
return m_sSongDir + GetFullTitle() + ".sm";
}
bool Song::LoadFromSongDir( CString sDir )
{
LOG->Trace( "Song::LoadFromSongDir(%s)", sDir );
// make sure there is a trailing '\\' at the end of sDir
if( sDir.Right(1) != "\\" )
sDir += "\\";
// save song dir
m_sSongDir = sDir;
// save group name
CStringArray sDirectoryParts;
split( m_sSongDir, "\\", sDirectoryParts, false );
m_sGroupName = sDirectoryParts[sDirectoryParts.GetSize()-3]; // second from last item
//
// First look in the cache for this song (without loading NoteData)
//
IniFile ini;
ini.SetPath( "Cache\\index.cache" );
if( !ini.ReadFile() )
goto load_without_cache;
int iCacheVersion;
ini.GetValueI( "Cache", "CacheVersion", iCacheVersion );
if( iCacheVersion != FILE_CACHE_VERSION )
{
LOG->Trace( "Cache format is out of date. Deleting all cache files." );
CStringArray asCacheFileNames;
GetDirListing( "Cache\\*.*", asCacheFileNames );
for( int i=0; i<asCacheFileNames.GetSize(); i++ )
DeleteFile( "Cache\\" + asCacheFileNames[i] );
goto load_without_cache;
}
int iDirHash;
ini.GetValueI( "Cache", m_sSongDir, iDirHash );
if( GetHashForDirectory(m_sSongDir) == iDirHash ) // this cache is up to date
{
if( !DoesFileExist(GetCacheFilePath()) )
goto load_without_cache;
LoadFromSMFile( GetCacheFilePath() );
LOG->Trace( "Loading '%s' from cache file '%s'.", m_sSongDir, GetCacheFilePath() );
return true;
}
load_without_cache:
//
// There was no entry in the cache for this song.
// Let's load it from a file, then write a cache entry.
//
CStringArray arrayBMSFileNames;
GetDirListing( sDir + CString("*.bms"), arrayBMSFileNames );
int iNumBMSFiles = arrayBMSFileNames.GetSize();
CStringArray arrayKSFFileNames;
GetDirListing( sDir + CString("*.ksf"), arrayKSFFileNames );
int iNumKSFFiles = arrayKSFFileNames.GetSize();
CStringArray arrayDWIFileNames;
GetDirListing( sDir + CString("*.dwi"), arrayDWIFileNames );
int iNumDWIFiles = arrayDWIFileNames.GetSize();
CStringArray arraySMFileNames;
GetDirListing( sDir + CString("*.sm"), arraySMFileNames );
int iNumSMFiles = arraySMFileNames.GetSize();
if( iNumSMFiles > 1 )
throw RageException( "There is more than one SM file in '%s'. There should be only one!", sDir );
else if( iNumDWIFiles > 1 )
throw RageException( "There is more than one DWI file in '%s'. There should be only one!", sDir );
else if( iNumSMFiles == 1 )
LoadFromSMFile( sDir + arraySMFileNames[0] ); // do load note data
else if( iNumDWIFiles == 1 )
LoadFromDWIFile( sDir + arrayDWIFileNames[0] );
else if( iNumBMSFiles > 0 )
LoadFromBMSDir( sDir );
else if( iNumKSFFiles > 0 )
LoadFromKSFDir( sDir );
else
{
LOG->Warn( "Couldn't find any SM, DWI, BMS, or KSF files in '%s'. This is not a valid song directory.", sDir );
return false;
}
TidyUpData();
SaveToCacheFile(); // save a cahce file so we don't have to parse it all over again next time
return true;
}
bool Song::LoadFromBMSDir( CString sDir )
{
LOG->Trace( "Song::LoadFromBMSDir(%s)", sDir );
CStringArray arrayBMSFileNames;
GetDirListing( sDir + CString("*.bms"), arrayBMSFileNames );
if( arrayBMSFileNames.GetSize() == 0 )
throw RageException( "Couldn't find any BMS files in '%s'", sDir );
// load the Notes from the rest of the BMS files
for( int i=0; i<arrayBMSFileNames.GetSize(); i++ )
{
Notes* pNewNotes = new Notes;
pNewNotes->LoadFromBMSFile( m_sSongDir + arrayBMSFileNames[i] );
m_apNotes.Add( pNewNotes );
}
CString sPath = m_sSongDir + arrayBMSFileNames[0];
CStdioFile file;
if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
{
throw RageException( "Failed to open %s.", sPath );
return false;
}
CString line;
while( file.ReadString(line) ) // foreach line
{
CString value_name; // fill these in
CString value_data;
// BMS value names can be separated by a space or a colon.
int iIndexOfFirstColon = line.Find( ":" );
int iIndexOfFirstSpace = line.Find( " " );
if( iIndexOfFirstColon == -1 )
iIndexOfFirstColon = 10000;
if( iIndexOfFirstSpace == -1 )
iIndexOfFirstSpace = 10000;
int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
if( iIndexOfSeparator != 10000 )
{
value_name = line.Mid( 0, iIndexOfSeparator );
value_data = line; // the rest
value_data.Delete(0,iIndexOfSeparator+1);
}
else // no separator
{
value_name = line;
}
value_name.MakeLower();
// handle the data
if( value_name == "#title" )
{
// strip Notes type out of description leaving only song title - looks like 'B4U <BASIC>'
int iIndex = value_data.ReverseFind('<');
if( iIndex == -1 )
iIndex = value_data.ReverseFind('(');
if( iIndex != -1 )
{
value_data = value_data.Left( iIndex );
GetMainAndSubTitlesFromFullTitle( value_data, m_sMainTitle, m_sSubTitle );
}
else
m_sMainTitle = value_data;
}
else if( value_name == "#artist" )
{
m_sArtist = value_data;
}
else if( value_name == "#bpm" )
{
BPMSegment newSeg( 0, (float)atof(value_data) );
AddBPMSegment( newSeg );
LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
}
else if( value_name == "#backbmp" )
{
m_sBackgroundFile = value_data;
}
else if( value_name == "#wav" )
{
m_sMusicFile = value_data;
}
else if( value_name.Left(1) == "#"
&& IsAnInt( value_name.Mid(1,3) )
&& IsAnInt( value_name.Mid(4,2) ) ) // this is step or offset data. Looks like "#00705"
{
int iMeasureNo = atoi( value_name.Mid(1,3) );
int iBMSTrackNo = atoi( value_name.Mid(4,2) );
CString sNoteData = value_data;
CArray<int, int> arrayNotes;
for( int i=0; i<sNoteData.GetLength(); i+=2 )
{
CString sNote = sNoteData.Mid(i,2);
int iNote;
sscanf( sNote, "%x", &iNote ); // data is in hexadecimal
arrayNotes.Add( iNote );
}
const int iNumNotesInThisMeasure = arrayNotes.GetSize();
//LOG->Trace( "%s:%s: iMeasureNo = %d, iBMSTrackNo = %d, iNumNotesInThisMeasure = %d",
// valuename, sNoteData, iMeasureNo, iBMSTrackNo, iNumNotesInThisMeasure );
for( int j=0; j<iNumNotesInThisMeasure; j++ )
{
if( arrayNotes[j] != 0 )
{
float fPercentThroughMeasure = (float)j/(float)iNumNotesInThisMeasure;
// index is in quarter beats starting at beat 0
int iStepIndex = (int) ( (iMeasureNo + fPercentThroughMeasure)
* BEATS_PER_MEASURE * ELEMENTS_PER_BEAT );
switch( iBMSTrackNo )
{
case 1: // background music track
{
float fBeatOffset = fBeatOffset = NoteRowToBeat( (float)iStepIndex );
if( fBeatOffset > 10 ) // some BPMs's play the music again at the end. Why? Who knows...
break;
float fBPS;
fBPS = m_BPMSegments[0].m_fBPM/60.0f;
m_fBeat0OffsetInSeconds = fBeatOffset / fBPS;
//LOG->Trace( "Found offset to be index %d, beat %f", iStepIndex, NoteRowToBeat(iStepIndex) );
}
break;
case 3: // bpm change
{
BPMSegment newSeg( NoteRowToBeat(iStepIndex), (float)arrayNotes[j] );
AddBPMSegment( newSeg );
LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
}
break;
// Let me just take a moment to express how frustrated I am with the new,
// poorly-designed changes to the BMS format.
//
//
// AAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!
//
// Thank you.
case 8: // indirect bpm
{
// This is a very inefficient way to parse, but it doesn't matter much
// because this is only parsed on the first run after the song is installed.
CString sTagToLookFor = ssprintf( "#BPM%02x", arrayNotes[j] );
float fBPM = -1;
// open the song file again and and look for this tag's value
CStdioFile file;
if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
{
throw RageException( "Failed to open %s.", sPath );
return false;
}
CString line;
while( file.ReadString(line) ) // foreach line
{
CString value_name; // fill these in
CString value_data;
// BMS value names can be separated by a space or a colon.
int iIndexOfFirstColon = line.Find( ":" );
int iIndexOfFirstSpace = line.Find( " " );
if( iIndexOfFirstColon == -1 )
iIndexOfFirstColon = 10000;
if( iIndexOfFirstSpace == -1 )
iIndexOfFirstSpace = 10000;
int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
if( iIndexOfSeparator != 10000 )
{
value_name = line.Mid( 0, iIndexOfSeparator );
value_data = line; // the rest
value_data.Delete(0,iIndexOfSeparator+1);
}
else // no separator
{
value_name = line;
}
if( 0==stricmp(value_name, sTagToLookFor) )
{
fBPM = (float)atof( value_data );
break;
}
}
if( fBPM == -1 ) // we didn't find the line we were looking for
{
LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor, sPath );
}
else
{
BPMSegment newSeg( NoteRowToBeat(iStepIndex), fBPM );
AddBPMSegment( newSeg );
LOG->Trace( "Inserting new BPM change at beat %f, BPM %f", newSeg.m_fStartBeat, newSeg.m_fBPM );
}
file.Close();
}
break;
case 9: // stop
{
// This is a very inefficient way to parse, but it doesn't
// matter much because this is only parsed on the first run after the song is installed.
CString sTagToLookFor = ssprintf( "#STOP%02x", arrayNotes[j] );
float fFreezeStartBeat = NoteRowToBeat(iStepIndex);
float fFreezeSecs = -1;
// open the song file again and and look for this tag's value
CStdioFile file;
if( !file.Open( sPath, CFile::modeRead|CFile::shareDenyNone ) )
throw RageException( "Failed to open %s.", sPath );
CString line;
while( file.ReadString(line) ) // foreach line
{
CString value_name; // fill these in
CString value_data;
// BMS value names can be separated by a space or a colon.
int iIndexOfFirstColon = line.Find( ":" );
int iIndexOfFirstSpace = line.Find( " " );
if( iIndexOfFirstColon == -1 )
iIndexOfFirstColon = 10000;
if( iIndexOfFirstSpace == -1 )
iIndexOfFirstSpace = 10000;
int iIndexOfSeparator = min( iIndexOfFirstSpace, iIndexOfFirstColon );
if( iIndexOfSeparator != 10000 )
{
value_name = line.Mid( 0, iIndexOfSeparator );
value_data = line; // the rest
value_data.Delete(0,iIndexOfSeparator+1);
}
else // no separator
{
value_name = line;
}
if( 0==stricmp(value_name, sTagToLookFor) )
{
// find the BPM at the time of this freeze
float fBPM = -1;
for( int i=0; i<m_BPMSegments.GetSize()-1; i++ )
{
if( m_BPMSegments[i].m_fStartBeat <= fFreezeStartBeat &&
m_BPMSegments[i+1].m_fStartBeat > fFreezeStartBeat )
{
fBPM = m_BPMSegments[i].m_fBPM;
break;
}
}
// the BPM segment of this beat is the last BPM segment
if( fBPM == -1 )
fBPM = m_BPMSegments[m_BPMSegments.GetSize()-1].m_fBPM;
fFreezeSecs = (float)atof(value_data)/(fBPM*0.81f); // I have no idea what units these are in, so I experimented until finding this factor.
break;
}
}
if( fFreezeSecs == -1 ) // we didn't find the line we were looking for
{
LOG->Trace( "WARNING: Couldn't find tag '%s' in '%s'.", sTagToLookFor, sPath );
}
else
{
StopSegment newSeg( fFreezeStartBeat, fFreezeSecs );
AddStopSegment( newSeg );
LOG->Trace( "Inserting new Freeze at beat %f, secs %f", newSeg.m_fStartBeat, newSeg.m_fStopSeconds );
}
file.Close();
}
break;
}
}
}
}
}
for( i=0; i<m_BPMSegments.GetSize(); i++ )
LOG->Trace( "There is a BPM change at beat %f, BPM %f, index %d",
m_BPMSegments[i].m_fStartBeat, m_BPMSegments[i].m_fBPM, i );
file.Close();
return TRUE;
}
bool Song::LoadFromDWIFile( CString sPath )
{
LOG->Trace( "Song::LoadFromDWIFile(%s)", sPath );
MsdFile msd;
bool bResult = msd.ReadFile( sPath );
if( !bResult )
throw RageException( "Error opening file '%s'.", sPath );
for( int i=0; i<msd.m_iNumValues; i++ )
{
int iNumParams = msd.m_iNumParams[i];
CString* sParams = msd.m_sValuesAndParams[i];
CString sValueName = sParams[0];
// handle the data
if( 0==stricmp(sValueName,"FILE") )
m_sMusicFile = sParams[1];
else if( 0==stricmp(sValueName,"TITLE") )
GetMainAndSubTitlesFromFullTitle( sParams[1], m_sMainTitle, m_sSubTitle );
else if( 0==stricmp(sValueName,"ARTIST") )
m_sArtist = sParams[1];
else if( 0==stricmp(sValueName,"CDTITLE") )
m_sCDTitleFile = sParams[1];
else if( 0==stricmp(sValueName,"BPM") )
AddBPMSegment( BPMSegment(0, (float)atof(sParams[1])) );
else if( 0==stricmp(sValueName,"GAP") )
// the units of GAP is 1/1000 second
m_fBeat0OffsetInSeconds = -atoi( sParams[1] ) / 1000.0f;
else if( 0==stricmp(sValueName,"SAMPLESTART") )
m_fMusicSampleStartSeconds = TimeToSeconds( sParams[1] );
else if( 0==stricmp(sValueName,"SAMPLELENGTH") )
m_fMusicSampleLengthSeconds = TimeToSeconds( sParams[1] );
else if( 0==stricmp(sValueName,"FREEZE") )
{
CStringArray arrayFreezeExpressions;
split( sParams[1], ",", arrayFreezeExpressions );
for( int f=0; f<arrayFreezeExpressions.GetSize(); f++ )
{
CStringArray arrayFreezeValues;
split( arrayFreezeExpressions[f], "=", arrayFreezeValues );
float fIndex = atoi( arrayFreezeValues[0] ) * ELEMENTS_PER_BEAT / 4.0f;
float fFreezeBeat = NoteRowToBeat( fIndex );
float fFreezeSeconds = (float)atof( arrayFreezeValues[1] ) / 1000.0f;
AddStopSegment( StopSegment(fFreezeBeat, fFreezeSeconds) );
LOG->Trace( "Adding a freeze segment: beat: %f, seconds = %f", fFreezeBeat, fFreezeSeconds );
}
}
else if( 0==stricmp(sValueName,"CHANGEBPM") || 0==stricmp(sValueName,"BPMCHANGE") )
{
CStringArray arrayBPMChangeExpressions;
split( sParams[1], ",", arrayBPMChangeExpressions );
for( int b=0; b<arrayBPMChangeExpressions.GetSize(); b++ )
{
CStringArray arrayBPMChangeValues;
split( arrayBPMChangeExpressions[b], "=", arrayBPMChangeValues );
float fIndex = atoi( arrayBPMChangeValues[0] ) * ELEMENTS_PER_BEAT / 4.0f;
float fBeat = NoteRowToBeat( fIndex );
float fNewBPM = (float)atof( arrayBPMChangeValues[1] );
AddBPMSegment( BPMSegment(fBeat, fNewBPM) );
}
}
else if( 0==stricmp(sValueName,"SINGLE") ||
0==stricmp(sValueName,"DOUBLE") ||
0==stricmp(sValueName,"COUPLE") ||
0==stricmp(sValueName,"SOLO"))
{
Notes* pNewNotes = new Notes;
pNewNotes->LoadFromDWITokens(
sParams[0],
sParams[1],
sParams[2],
sParams[3],
(iNumParams==5) ? sParams[4] : ""
);
m_apNotes.Add( pNewNotes );
}
else
// do nothing. We don't care about this value name
;
}
return TRUE;
}
bool Song::LoadFromSMFile( CString sPath )
{
LOG->Trace( "Song::LoadFromSMDir(%s)", sPath );
m_BPMSegments.RemoveAll();
m_StopSegments.RemoveAll();
int i;
MsdFile msd;
bool bResult = msd.ReadFile( sPath );
if( !bResult )
throw RageException( "Error opening file '%s'.", sPath );
for( i=0; i<msd.m_iNumValues; i++ )
{
int iNumParams = msd.m_iNumParams[i];
CString* sParams = msd.m_sValuesAndParams[i];
CString sValueName = sParams[0];
// handle the data
if( 0==stricmp(sValueName,"TITLE") )
GetMainAndSubTitlesFromFullTitle( sParams[1], m_sMainTitle, m_sSubTitle );
else if( 0==stricmp(sValueName,"SUBTITLE") )
m_sSubTitle = sParams[1];
else if( 0==stricmp(sValueName,"ARTIST") )
m_sArtist = sParams[1];
else if( 0==stricmp(sValueName,"CREDIT") )
m_sCredit = sParams[1];
else if( 0==stricmp(sValueName,"BANNER") )
m_sBannerFile = sParams[1];
else if( 0==stricmp(sValueName,"BACKGROUND") )
m_sBackgroundFile = sParams[1];
else if( 0==stricmp(sValueName,"CDTITLE") )
m_sCDTitleFile = sParams[1];
else if( 0==stricmp(sValueName,"MOVIEBACKGROUND") )
m_sMovieBackgroundFile = sParams[1];
else if( 0==stricmp(sValueName,"MUSIC") )
m_sMusicFile = sParams[1];
else if( 0==stricmp(sValueName,"MUSICBYTES") )
m_iMusicBytes = atoi( sParams[1] );
else if( 0==stricmp(sValueName,"MUSICLENGTH") )
m_fMusicLengthSeconds = (float)atof( sParams[1] );
else if( 0==stricmp(sValueName,"FIRSTBEAT") )
m_fFirstBeat = (float)atof( sParams[1] );
else if( 0==stricmp(sValueName,"LASTBEAT") )
m_fLastBeat = (float)atof( sParams[1] );
else if( 0==stricmp(sValueName,"SAMPLESTART") )
m_fMusicSampleStartSeconds = TimeToSeconds( sParams[1] );
else if( 0==stricmp(sValueName,"SAMPLELENGTH") )
m_fMusicSampleLengthSeconds = TimeToSeconds( sParams[1] );
else if( 0==stricmp(sValueName,"OFFSET") )
m_fBeat0OffsetInSeconds = (float)atof( sParams[1] );
else if( 0==stricmp(sValueName,"STOPS") || 0==stricmp(sValueName,"FREEZES") )
{
CStringArray arrayFreezeExpressions;
split( sParams[1], ",", arrayFreezeExpressions );
for( int f=0; f<arrayFreezeExpressions.GetSize(); f++ )
{
CStringArray arrayFreezeValues;
split( arrayFreezeExpressions[f], "=", arrayFreezeValues );
float fFreezeBeat = (float)atof( arrayFreezeValues[0] );
float fFreezeSeconds = (float)atof( arrayFreezeValues[1] );
StopSegment new_seg;
new_seg.m_fStartBeat = fFreezeBeat;
new_seg.m_fStopSeconds = fFreezeSeconds;
LOG->Trace( "Adding a freeze segment: beat: %f, seconds = %f", new_seg.m_fStartBeat, new_seg.m_fStopSeconds );
AddStopSegment( new_seg );
}
}
else if( 0==stricmp(sValueName,"BPMS") )
{
CStringArray arrayBPMChangeExpressions;
split( sParams[1], ",", arrayBPMChangeExpressions );
for( int b=0; b<arrayBPMChangeExpressions.GetSize(); b++ )
{
CStringArray arrayBPMChangeValues;
split( arrayBPMChangeExpressions[b], "=", arrayBPMChangeValues );
float fBeat = (float)atof( arrayBPMChangeValues[0] );
float fNewBPM = (float)atof( arrayBPMChangeValues[1] );
BPMSegment new_seg;
new_seg.m_fStartBeat = fBeat;
new_seg.m_fBPM = fNewBPM;
AddBPMSegment( new_seg );
}
}
else if( 0==stricmp(sValueName,"ANIMATIONS") )
{
CStringArray arrayAnimationExpressions;
split( sParams[1], ",", arrayAnimationExpressions );
for( int b=0; b<arrayAnimationExpressions.GetSize(); b++ )
{
CStringArray arrayAnimationValues;
split( arrayAnimationExpressions[b], "=", arrayAnimationValues );
float fBeat = (float)atof( arrayAnimationValues[0] );
CString sAnimName = arrayAnimationValues[1];
sAnimName.MakeLower();
AddAnimationSegment( AnimationSegment(fBeat, sAnimName) );
}
}
else if( 0==stricmp(sValueName,"NOTES") )
{
Notes* pNewNotes = new Notes;
ASSERT( pNewNotes );
m_apNotes.Add( pNewNotes );
if( iNumParams != 7 )
throw RageException( "The song file '%s' is has %d fields in a #NOTES tag, but should have %d.", sPath, iNumParams, 7 );
pNewNotes->LoadFromSMTokens(
sParams[1],
sParams[2],
sParams[3],
sParams[4],
sParams[5],
sParams[6]
);
}
else
LOG->Trace( "Unexpected value named '%s'", sValueName );
}
return TRUE;
}
bool Song::LoadFromKSFDir( CString sDir )
{
LOG->Trace( "Song::LoadFromKSFDir(%s)", sDir );
CStringArray arrayKSFFileNames;
GetDirListing( sDir + CString("*.ksf"), arrayKSFFileNames );
if( arrayKSFFileNames.GetSize() == 0 )
throw RageException( "Couldn't find any KSF files in '%s'", sDir );
// load the Notes from the rest of the KSF files
for( int i=0; i<arrayKSFFileNames.GetSize(); i++ )
{
if( arrayKSFFileNames[i].Find("_2") != -1 )
continue; // any "right-side" files should be loaded by Notes
Notes* pNewNotes = new Notes;
pNewNotes->LoadFromKSFFile( m_sSongDir + arrayKSFFileNames[i] );
m_apNotes.Add( pNewNotes );
}
CString sPath = m_sSongDir + arrayKSFFileNames[0];
MsdFile msd;
bool bResult = msd.ReadFile( sPath );
if( !bResult )
throw RageException( "Error opening file '%s'.", sPath );
for( i=0; i<msd.m_iNumValues; i++ )
{
int iNumParams = msd.m_iNumParams[i];
CString* sParams = msd.m_sValuesAndParams[i];
CString sValueName = sParams[0];
// handle the data
if( 0==stricmp(sValueName,"TITLE") )
{
//title is usually in format "artist - songtitle"
CStringArray asBits;
split( sParams[1], " - ", asBits, false );
/* It's often "artist - songtitle - difficulty". Ignore
* the difficulty, since we get that from the filename. */
if( asBits.GetSize() == 3 &&
(!stricmp(asBits[2], "double") ||
!stricmp(asBits[2], "easy") ||
!stricmp(asBits[2], "normal") ||
!stricmp(asBits[2], "hard") ||
!stricmp(asBits[2], "crazy")) )
{
asBits.RemoveAt(2);
}
if( asBits.GetSize() == 2 )
{
m_sArtist = asBits[0];
m_sMainTitle = asBits[1];
}
else
{
m_sMainTitle = asBits[0];
}
for( int j=0; j<m_sMainTitle.GetLength(); j++ )
{
char c = m_sMainTitle[j];
if( c < 0 ) // this title has a foreign char
{
CStringArray asBits;
split( sDir, "\\", asBits, true);
CString sSongFolderName = asBits[ asBits.GetSize()-1 ];
asBits.RemoveAll();
split( sSongFolderName, " - ", asBits, false );
if( asBits.GetSize() == 2 )
{
m_sArtist = asBits[0];
m_sMainTitle = asBits[1];
}
else
{
m_sMainTitle = asBits[0];
}
break;
}
}
}
else if( 0==stricmp(sValueName,"BPM") )
AddBPMSegment( BPMSegment(0, (float)atof(sParams[1])) );
else if( 0==stricmp(sValueName,"STARTTIME") )
m_fBeat0OffsetInSeconds = -(float)atof(sParams[1])/100;
else
LOG->Trace( "Unexpected value named '%s'", sValueName );
}
// search for music with song in the file name
CStringArray arrayPossibleMusic;
GetDirListing( m_sSongDir + CString("song.mp3"), arrayPossibleMusic );
GetDirListing( m_sSongDir + CString("song.ogg"), arrayPossibleMusic );
GetDirListing( m_sSongDir + CString("song.wav"), arrayPossibleMusic );
if( arrayPossibleMusic.GetSize() > 0 ) // we found a match
m_sMusicFile = arrayPossibleMusic[0];
return TRUE;
}
void Song::TidyUpData()
{
m_sMainTitle.TrimRight();
if( m_sMainTitle == "" ) m_sMainTitle = "Untitled song";
m_sSubTitle.TrimRight();
if( m_sArtist == "" ) m_sArtist = "Unknown artist";
if( m_BPMSegments.GetSize() == 0 )
throw RageException( "No #BPM specified in '%s.'", GetSongFilePath() );
if( !HasMusic() )
{
CStringArray arrayPossibleMusic;
GetDirListing( m_sSongDir + CString("*.mp3"), arrayPossibleMusic );
GetDirListing( m_sSongDir + CString("*.ogg"), arrayPossibleMusic );
GetDirListing( m_sSongDir + CString("*.wav"), arrayPossibleMusic );
if( arrayPossibleMusic.GetSize() > 0 ) // we found a match
m_sMusicFile = arrayPossibleMusic[0];
else
throw RageException( "The song in '%s' is missing a music file. You must place a music file in the song folder or remove the song", m_sSongDir );
}
RageSoundStream sound;
sound.Load( GetMusicPath() );
m_fMusicLengthSeconds = sound.GetLengthSeconds();
//
// Here's the problem: We have a directory full of images. We want to determine which
// image is the banner, which is the background, and which is the CDTitle.
//
//
// First, check the file name for hints.
//
if( !HasBanner() )
{
m_sBannerFile = "";
// find an image with "banner" in the file name
CStringArray arrayPossibleBanners;
GetDirListing( m_sSongDir + CString("*banner*.png"), arrayPossibleBanners );
GetDirListing( m_sSongDir + CString("*banner*.jpg"), arrayPossibleBanners );
GetDirListing( m_sSongDir + CString("*banner*.bmp"), arrayPossibleBanners );
GetDirListing( m_sSongDir + CString("*banner*.gif"), arrayPossibleBanners );
if( arrayPossibleBanners.GetSize() > 0 )
m_sBannerFile = arrayPossibleBanners[0];
}
if( !HasBackground() )
{
m_sBackgroundFile = "";
// find an image with "bg" or "background" in the file name
CStringArray arrayPossibleBGs;
GetDirListing( m_sSongDir + CString("*bg*.png"), arrayPossibleBGs );
GetDirListing( m_sSongDir + CString("*bg*.jpg"), arrayPossibleBGs );
GetDirListing( m_sSongDir + CString("*bg*.bmp"), arrayPossibleBGs );
GetDirListing( m_sSongDir + CString("*bg*.gif"), arrayPossibleBGs );
GetDirListing( m_sSongDir + CString("*background*.png"), arrayPossibleBGs );
GetDirListing( m_sSongDir + CString("*background*.jpg"), arrayPossibleBGs );
GetDirListing( m_sSongDir + CString("*background*.bmp"), arrayPossibleBGs );
GetDirListing( m_sSongDir + CString("*background*.gif"), arrayPossibleBGs );
if( arrayPossibleBGs.GetSize() > 0 )
m_sBackgroundFile = arrayPossibleBGs[0];
}
if( !HasCDTitle() )
{
m_sCDTitleFile = "";
// find an image with "cdtitle" in the file name
CStringArray arrayPossibleCDTitles;
GetDirListing( m_sSongDir + CString("*cdtitle*.png"), arrayPossibleCDTitles );
GetDirListing( m_sSongDir + CString("*cdtitle*.jpg"), arrayPossibleCDTitles );
GetDirListing( m_sSongDir + CString("*cdtitle*.bmp"), arrayPossibleCDTitles );
GetDirListing( m_sSongDir + CString("*cdtitle*.gif"), arrayPossibleCDTitles );
if( arrayPossibleCDTitles.GetSize() > 0 )
m_sCDTitleFile = arrayPossibleCDTitles[0];
}
//
// Now, For the images we still haven't found, look at the image dimensions of the remaining unclassified images.
//
CStringArray arrayImages;
GetDirListing( m_sSongDir + CString("*.png"), arrayImages );
GetDirListing( m_sSongDir + CString("*.jpg"), arrayImages );
GetDirListing( m_sSongDir + CString("*.bmp"), arrayImages );
GetDirListing( m_sSongDir + CString("*.gif"), arrayImages );
for( int i=0; i<arrayImages.GetSize(); i++ ) // foreach image
{
// Skip any image that we've already classified
if( HasBanner() && stricmp(m_sBannerFile, arrayImages[i])==0 )
continue; // skip
if( HasBackground() && stricmp(m_sBackgroundFile, arrayImages[i])==0 )
continue; // skip
if( HasCDTitle() && stricmp(m_sCDTitleFile, arrayImages[i])==0 )
continue; // skip
D3DXIMAGE_INFO ddii;
if( !FAILED( D3DXGetImageInfoFromFile( m_sSongDir + arrayImages[i], &ddii ) ) )
{
if( !HasBackground() && ddii.Width >= 320 && ddii.Height >= 240 )
{
m_sBackgroundFile = arrayImages[i];
continue;
}
if( !HasBanner() && 100 < ddii.Width && ddii.Width < 320 && 50 < ddii.Height && ddii.Height < 240 )
{
m_sBannerFile = arrayImages[i];
continue;
}
if( !HasCDTitle() && ddii.Width <= 100 && ddii.Height <= 50 )
{
m_sCDTitleFile = arrayImages[i];
continue;
}
}
}
if( !HasMovieBackground() )
{
CStringArray arrayPossibleMovies;
GetDirListing( m_sSongDir + CString("*movie*.avi"), arrayPossibleMovies );
GetDirListing( m_sSongDir + CString("*movie*.mpg"), arrayPossibleMovies );
GetDirListing( m_sSongDir + CString("*movie*.mpeg"), arrayPossibleMovies );
GetDirListing( m_sSongDir + CString("*.avi"), arrayPossibleMovies );
GetDirListing( m_sSongDir + CString("*.mpg"), arrayPossibleMovies );
GetDirListing( m_sSongDir + CString("*.mpeg"), arrayPossibleMovies );
if( arrayPossibleMovies.GetSize() > 0 )
m_sMovieBackgroundFile = arrayPossibleMovies[0];
}
//
// calculate radar values and first/last beat
//
for( i=0; i<m_apNotes.GetSize(); i++ )
{
Notes* pNotes = m_apNotes[i];
NoteData tempNoteData;
pNotes->GetNoteData( &tempNoteData );
for( int r=0; r<NUM_RADAR_VALUES; r++ )
pNotes->m_fRadarValues[r] = tempNoteData.GetRadarValue( (RadarCategory)r, m_fMusicLengthSeconds );
float fFirstBeat = tempNoteData.GetFirstBeat();
float fLastBeat = tempNoteData.GetLastBeat();
if( m_fFirstBeat == -1 )
m_fFirstBeat = fFirstBeat;
else
m_fFirstBeat = min( m_fFirstBeat, fFirstBeat );
if( m_fLastBeat == -1 )
m_fLastBeat = fLastBeat;
else
m_fLastBeat = max( m_fLastBeat, fLastBeat );
}
}
void Song::GetNotesThatMatch( NotesType nt, CArray<Notes*, Notes*>& arrayAddTo )
{
for( int i=0; i<m_apNotes.GetSize(); i++ ) // for each of the Song's Notes
if( m_apNotes[i]->m_NotesType == nt )
arrayAddTo.Add( m_apNotes[i] );
}
bool Song::SongHasNoteType( NotesType nt ) const
{
for( int i=0; i < m_apNotes.GetSize(); i++ ) // foreach Notes
{
if( m_apNotes[i]->m_NotesType == nt )
return true;
}
return false;
}
void Song::SaveToCacheFile()
{
LOG->Trace( "Song::SaveToCacheFile()" );
//
// First look in the cache for this song (without loading NoteData)
//
IniFile ini;
ini.SetPath( "Cache\\index.cache" );
ini.ReadFile(); // don't care if this fails
ini.SetValueI( "Cache", "CacheVersion", FILE_CACHE_VERSION );
ini.SetValueI( "Cache", m_sSongDir, GetHashForDirectory(m_sSongDir) );
ini.WriteFile();
SaveToSMFile( GetCacheFilePath() );
}
void Song::SaveToSMFile( CString sPath )
{
if( sPath == "" )
{
sPath = GetSongFilePath();
//
// rename all old files to avoid confusion
//
CStringArray arrayOldFileNames;
GetDirListing( m_sSongDir + "*.bms", arrayOldFileNames );
GetDirListing( m_sSongDir + "*.dwi", arrayOldFileNames );
GetDirListing( m_sSongDir + "*.ksf", arrayOldFileNames );
for( int i=0; i<arrayOldFileNames.GetSize(); i++ )
{
CString sOldPath = m_sSongDir + arrayOldFileNames[i];
CString sNewPath = sOldPath + ".old";
MoveFile( sOldPath, sNewPath );
}
}
LOG->Trace( "Song::SaveToSMDir('%s')", sPath );
int i;
FILE* fp = fopen( sPath, "w" );
if( fp == NULL )
throw RageException( "Error opening song file '%s' for writing.", sPath );
fprintf( fp, "#TITLE:%s;\n", m_sMainTitle );
fprintf( fp, "#SUBTITLE:%s;\n", m_sSubTitle );
fprintf( fp, "#ARTIST:%s;\n", m_sArtist );
fprintf( fp, "#CREDIT:%s;\n", m_sCredit );
fprintf( fp, "#BANNER:%s;\n", m_sBannerFile );
fprintf( fp, "#BACKGROUND:%s;\n", m_sBackgroundFile );
fprintf( fp, "#CDTITLE:%s;\n", m_sCDTitleFile );
fprintf( fp, "#MOVIEBACKGROUND:%s;\n", m_sMovieBackgroundFile );
fprintf( fp, "#MUSIC:%s;\n", m_sMusicFile );
fprintf( fp, "#MUSICBYTES:%u;\n", m_iMusicBytes );
fprintf( fp, "#MUSICLENGTH:%.2f;\n", m_fMusicLengthSeconds );
fprintf( fp, "#FIRSTBEAT:%.2f;\n", m_fFirstBeat );
fprintf( fp, "#LASTBEAT:%.2f;\n", m_fLastBeat );
fprintf( fp, "#OFFSET:%.2f;\n", m_fBeat0OffsetInSeconds );
fprintf( fp, "#SAMPLESTART:%.2f;\n", m_fMusicSampleStartSeconds );
fprintf( fp, "#SAMPLELENGTH:%.2f;\n", m_fMusicSampleLengthSeconds );
fprintf( fp, "#BPMS:" );
for( i=0; i<m_BPMSegments.GetSize(); i++ )
{
BPMSegment &bs = m_BPMSegments[i];
fprintf( fp, "%.2f=%.2f", bs.m_fStartBeat, bs.m_fBPM );
if( i != m_BPMSegments.GetSize()-1 )
fprintf( fp, "," );
}
fprintf( fp, ";\n" );
fprintf( fp, "#STOPS:" );
for( i=0; i<m_StopSegments.GetSize(); i++ )
{
StopSegment &fs = m_StopSegments[i];
fprintf( fp, "%.2f=%.2f", fs.m_fStartBeat, fs.m_fStopSeconds );
if( i != m_StopSegments.GetSize()-1 )
fprintf( fp, "," );
}
fprintf( fp, ";\n" );
fprintf( fp, "#ANIMATIONS:" );
for( i=0; i<m_AnimationSegments.GetSize(); i++ )
{
AnimationSegment &seg = m_AnimationSegments[i];
fprintf( fp, "%.2f=%s", seg.m_fStartBeat, seg.m_sAnimationName );
if( i != m_AnimationSegments.GetSize()-1 )
fprintf( fp, "," );
}
fprintf( fp, ";\n" );
//
// Save all Notes for this file
//
for( i=0; i<m_apNotes.GetSize(); i++ )
m_apNotes[i]->WriteSMNotesTag( fp );
fclose( fp );
}
void Song::SaveToSMAndDWIFile()
{
LOG->Trace( "Song::SaveToSMAndDWIFile()" );
SaveToSMFile();
CString sPath = GetSongFilePath();
sPath.Replace( ".sm", ".dwi" );
FILE* fp = fopen( sPath, "w" );
if( fp == NULL )
throw RageException( "Error opening song file '%s' for writing.", sPath );
fprintf( fp, "#TITLE:%s;\n", GetFullTitle() );
fprintf( fp, "#ARTIST:%s;\n", m_sArtist );
ASSERT( m_BPMSegments[0].m_fStartBeat == 0 );
fprintf( fp, "#BPM:%.2f;\n", m_BPMSegments[0].m_fBPM );
fprintf( fp, "#GAP:%d;\n", -roundf( m_fBeat0OffsetInSeconds*1000 ) );
fprintf( fp, "#FREEZE:" );
for( int i=0; i<m_StopSegments.GetSize(); i++ )
{
StopSegment &fs = m_StopSegments[i];
fprintf( fp, "%.2f=%.2f", BeatToNoteRow( fs.m_fStartBeat ) / ELEMENTS_PER_BEAT * 4.0f, roundf(fs.m_fStopSeconds*1000) );
if( i != m_StopSegments.GetSize()-1 )
fprintf( fp, "," );
}
fprintf( fp, ";\n" );
fprintf( fp, "#CHANGEBPM:" );
for( i=1; i<m_BPMSegments.GetSize(); i++ )
{
BPMSegment &bs = m_BPMSegments[i];
fprintf( fp, "%.2f=%.2f", BeatToNoteRow( bs.m_fStartBeat ) / ELEMENTS_PER_BEAT * 4.0f, bs.m_fBPM );
if( i != m_BPMSegments.GetSize()-1 )
fprintf( fp, "," );
}
fprintf( fp, ";\n" );
//
// Save all Notes for this file
//
for( i=0; i<m_apNotes.GetSize(); i++ )
m_apNotes[i]->WriteDWINotesTag( fp );
fclose( fp );
}
Grade Song::GetGradeForDifficultyClass( NotesType nt, DifficultyClass dc )
{
CArray<Notes*, Notes*> aNotes;
this->GetNotesThatMatch( nt, aNotes );
SortNotesArrayByDifficulty( aNotes );
for( int i=0; i<aNotes.GetSize(); i++ )
{
Notes* pNotes = aNotes[i];
if( pNotes->m_DifficultyClass == dc )
return pNotes->m_TopGrade;
}
return GRADE_NO_DATA;
}
bool Song::IsNew()
{
return GetNumTimesPlayed()==0;
}
bool Song::IsEasy( NotesType nt )
{
for( int i=0; i<m_apNotes.GetSize(); i++ )
{
Notes* pNotes = m_apNotes[i];
if( pNotes->m_NotesType != nt )
continue;
if( pNotes->m_iMeter <= 2 )
return true;
}
return false;
}
/////////////////////////////////////
// Sorting
/////////////////////////////////////
int CompareSongPointersByTitle(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
CString sTitle1 = pSong1->GetFullTitle();
CString sTitle2 = pSong2->GetFullTitle();
CString sFilePath1 = pSong1->GetSongFilePath(); // this is unique among songs
CString sFilePath2 = pSong2->GetSongFilePath();
CString sCompareString1 = sTitle1 + sFilePath1;
CString sCompareString2 = sTitle2 + sFilePath2;
return CompareCStringsAsc( (void*)&sCompareString1, (void*)&sCompareString2 );
}
void SortSongPointerArrayByTitle( CArray<Song*, Song*> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByTitle );
}
int CompareSongPointersByBPM(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
float fMinBPM1, fMaxBPM1, fMinBPM2, fMaxBPM2;
pSong1->GetMinMaxBPM( fMinBPM1, fMaxBPM1 );
pSong2->GetMinMaxBPM( fMinBPM2, fMaxBPM2 );
CString sFilePath1 = pSong1->GetSongFilePath(); // this is unique among songs
CString sFilePath2 = pSong2->GetSongFilePath();
if( fMaxBPM1 < fMaxBPM2 )
return -1;
else if( fMaxBPM1 == fMaxBPM2 )
return CompareCStringsAsc( (void*)&sFilePath1, (void*)&sFilePath2 );
else
return 1;
}
void SortSongPointerArrayByBPM( CArray<Song*, Song*> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByBPM );
}
int CompareSongPointersByArtist(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
CString sArtist1 = pSong1->m_sArtist;
CString sArtist2 = pSong2->m_sArtist;
if( sArtist1 < sArtist2 )
return -1;
else if( sArtist1 == sArtist2 )
return CompareSongPointersByTitle( arg1, arg2 );
else
return 1;
}
void SortSongPointerArrayByArtist( CArray<Song*, Song*> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByArtist );
}
int CompareSongPointersByGroup(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
CString sGroup1 = pSong1->m_sGroupName;
CString sGroup2 = pSong2->m_sGroupName;
if( sGroup1 < sGroup2 )
return -1;
else if( sGroup1 == sGroup2 )
return CompareSongPointersByTitle( arg1, arg2 );
else
return 1;
}
void SortSongPointerArrayByGroup( CArray<Song*, Song*> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByGroup );
}
int CompareSongPointersByMostPlayed(const void *arg1, const void *arg2)
{
Song* pSong1 = *(Song**)arg1;
Song* pSong2 = *(Song**)arg2;
int iNumTimesPlayed1 = pSong1->GetNumTimesPlayed();
int iNumTimesPlayed2 = pSong2->GetNumTimesPlayed();
if( iNumTimesPlayed1 > iNumTimesPlayed2 )
return -1;
else if( iNumTimesPlayed1 == iNumTimesPlayed2 )
return CompareSongPointersByTitle( arg1, arg2 );
else
return 1;
}
void SortSongPointerArrayByMostPlayed( CArray<Song*, Song*> &arraySongPointers )
{
qsort( arraySongPointers.GetData(), arraySongPointers.GetSize(), sizeof(Song*), CompareSongPointersByMostPlayed );
}